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Rev | Author | Line No. | Line |
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1624 | giacomo | 1 | #include <stdio.h> |
2 | #include <math.h> |
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3 | |||
4 | #define LEG_A 100.0 |
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5 | #define LEG_B 66.0 |
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6 | #define LEG_C 26.0 |
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7 | #define LEG_D 38.0 |
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8 | #define LEG_CD_2IPO 92.087 /* 2 * sqrt(LEG_C^2 + LEG_D^2) */ |
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9 | #define LEG_CD_ANG 0.600 /* arctg(LEG_C/LEG_D) in radianti */ |
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10 | |||
11 | #define PI 3.1415 |
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12 | |||
13 | const float c0 = LEG_C * LEG_C; |
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14 | const float c1 = LEG_B * LEG_B; |
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15 | const float c2 = LEG_B * LEG_B - LEG_A * LEG_A; |
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16 | const float todeg = 180.0 / PI; |
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17 | const float torad = PI / 180.0; |
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18 | |||
19 | int leg_to_ang(float px, float py, float pz, int *alfa, int *beta, int *gamma) |
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20 | { |
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21 | float px2 = px * px; |
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22 | float py2 = py * py; |
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23 | float pz2 = pz * pz; |
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24 | |||
25 | float pxz2 = px2 + pz2; |
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26 | |||
27 | float alfa1,beta1,alfa2,beta2,gamma1,gamma2; |
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28 | float m,dsqrt; |
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29 | |||
30 | float delta_xz = pxz2 - c0; |
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31 | float s,k,k2,y1,delta_xy; |
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32 | |||
33 | if (delta_xz < 0.0) return -1; |
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34 | |||
35 | if (pz >= LEG_C) { |
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36 | gamma2 = acos((pz * LEG_C + px * sqrt(delta_xz)) / pxz2); |
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37 | gamma1 = gamma2 * todeg; |
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38 | } else { |
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39 | gamma2 = -acos((pz * LEG_C + px * sqrt(delta_xz)) / pxz2); |
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40 | gamma1 = gamma2 * todeg; |
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41 | } |
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42 | |||
43 | m = pxz2 - LEG_CD_2IPO * (px * cos(gamma2+LEG_CD_ANG) + pz * sin(gamma2+LEG_CD_ANG) - LEG_CD_2IPO/4); |
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44 | |||
45 | printf("M = %f\n",sqrt(m)); |
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46 | |||
47 | s = m + py2; |
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48 | k = c2 + s; |
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49 | k2 = k * k; |
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50 | |||
51 | delta_xy = py2 * k2 - s * (k2 - 4.0 * m * c1); |
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52 | |||
53 | if (delta_xy >= 0.0) { |
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54 | dsqrt = sqrt(delta_xy); |
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55 | y1 = (py * k + dsqrt) / (2.0 * s); |
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56 | beta1 = asin(y1/LEG_B) * todeg; |
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57 | alfa1 = asin((y1 - py)/LEG_A) * todeg + beta1; |
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58 | y1 = (py * k - dsqrt) / (2.0 * s); |
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59 | beta2 = asin(y1/LEG_B) * todeg; |
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60 | alfa2 = asin((y1 - py)/LEG_A) * todeg + beta2; |
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61 | |||
62 | if ((alfa1 >= 0.0 && alfa1 <= 180.0) && (beta1 >= -90.0 && beta1 <= 90.0)) { |
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63 | *alfa = (int)(alfa1 * 3600.0); |
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64 | *beta = (int)(beta1 * 3600.0); |
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65 | *gamma = (int)(gamma1 * 3600.0); |
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66 | return 0; |
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67 | } else if ((alfa2 >= 0.0 && alfa2 <= 180.0) && (beta2 >= -90.0 && beta2 <= 90.0)) { |
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68 | *alfa = (int)(alfa2 * 3600.0); |
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69 | *beta = (int)(beta2 * 3600.0); |
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70 | *gamma = (int)(gamma1 * 3600.0); |
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71 | return 0; |
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72 | } else { |
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73 | return -1; |
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74 | } |
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75 | } else |
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76 | return -1; |
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77 | |||
78 | return -1; |
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79 | |||
80 | } |
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81 | |||
82 | int ang_to_leg(int alfa, int beta, int gamma, float *px, float *py, float *pz) { |
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83 | |||
84 | float alfa1 = (float)(alfa)/3600.0 * torad; |
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85 | float beta1 = (float)(beta)/3600.0 * torad; |
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86 | float sin_gamma = sin((float)(gamma)/3600.0 * torad); |
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87 | float cos_gamma = cos((float)(gamma)/3600.0 * torad); |
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88 | float m; |
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89 | |||
90 | m = LEG_B * cos(beta1) + LEG_A * cos(alfa1 - beta1); |
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91 | *py = LEG_B * sin(beta1) - LEG_A * sin(alfa1 - beta1); |
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92 | |||
93 | *pz = (LEG_D + m) * sin_gamma + LEG_C * cos_gamma; |
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94 | *px = (LEG_D + m) * cos_gamma - LEG_C * sin_gamma; |
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95 | |||
96 | return 0; |
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97 | |||
98 | } |
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99 | |||
100 | int main() { |
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101 | |||
102 | float px,py,pz; |
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103 | int a,b,c; |
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104 | |||
105 | while(1) { |
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106 | |||
107 | printf("Insert PX: "); |
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108 | scanf("%f",&px); |
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109 | |||
110 | printf("Insert PY: "); |
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111 | scanf("%f",&py); |
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112 | |||
113 | printf("Insert PZ: "); |
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114 | scanf("%f",&pz); |
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115 | |||
116 | printf("PX: %3.3f PY: %3.3f PZ: %3.3f\n",px,py,pz); |
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117 | |||
118 | if (leg_to_ang(px,py,pz,&a,&b,&c)) |
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119 | printf("Error leg position\n"); |
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120 | |||
121 | ang_to_leg(a,b,c,&px,&py,&pz); |
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122 | |||
123 | printf(" A: %7d B: %7d C: %7d\n",a/3600,b/3600,c/3600); |
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124 | printf("PX: %.3f PY: %.3f PZ: %.3f\n",px,py,pz); |
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125 | |||
126 | } |
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127 | |||
128 | return 0; |
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129 | |||
130 | } |