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1162 tavani 1
/*
1349 giacomo 2
 * Project: S.Ha.R.K.
1162 tavani 3
 *
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 * Coordinators: Giorgio Buttazzo <giorgio@sssup.it>
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 *
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 * ReTiS Lab (Scuola Superiore S.Anna - Pisa - Italy)
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 *
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 * http://www.sssup.it
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 * http://retis.sssup.it
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 * http://hartik.sssup.it
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 */
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1606 tullio 13
/*
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 *
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 */
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1162 tavani 30
#include <kernel/func.h>
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#include <stdlib.h>
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#include <semaphore.h>
1552 pj 33
#include "sem/sem/sem.h"
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#include "hartport/hartport/hartport.h"
1162 tavani 35
 
1349 giacomo 36
#include <drivers/shark_keyb26.h>
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#include <drivers/shark_fb26.h>
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1162 tavani 39
#include <math.h>
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#define ASTRO_MOVE/* If defined then astro else defender */
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1349 giacomo 43
#define FRAME_BUFFER_DEVICE 0
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1162 tavani 45
// DA CALCOLARE
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#define RGB_BLACK     rgb16(  0,  0,  0)
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#define RGB_GRAY      rgb16(127,127,127)
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#define RGB_WHITE     rgb16(255,255,255)
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#define RGB_RED       rgb16(255,  0,  0)
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#define RGB_GREEN     rgb16(  0,255,  0)
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#define RGB_BLUE      rgb16(  0,  0,255)
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#define RGB_YELLOW    rgb16(255,255,  0)
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#define RGB_MAGENTA   rgb16(255,  0,255)
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#define RGB_CYAN      rgb16(  0,255,255)
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#define RGB_D_RED     rgb16(127,  0,  0)
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#define RGB_D_GREEN   rgb16(  0,127,  0)
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#define RGB_D_BLUE    rgb16(  0,  0,127)
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#define RGB_D_YELLOW  rgb16(127,127,  0)
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#define RGB_D_MAGENTA rgb16(127,  0,127)
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#define RGB_D_CYAN    rgb16(  0,127,127)
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#define LIVE_0 "      "
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#define LIVE_1 "     *"
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#define LIVE_2 "    **"
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#define LIVE_3 "   ***"
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#define LIVE_4 "  ****"
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#define LIVE_5 " *****"
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#define LIVE_6 "******"
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#define LIVE_X "------"
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/* GameBoard constants */
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#define GB_YMIN             65               /* position of the top */
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#define GB_YMAX            460               /* position of the bottom */
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#define GB_XMIN              5               /* min position X of the asteroid */
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#define GB_XMAX            505               /* max position X of the asteroid */
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/* Asteroid constants */
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#define ASTEROID_RADIUS      4               /* radius of the asteroid */
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#define ASTEROID_NMAX       60               /* max number of asteroids */
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#define ASTEROID_GROUP       2               /* task group of asteroids */
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/* Astro constants */
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#ifdef ASTRO_MOVE
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#define ASTRO_Y        (GB_YMAX+GB_YMIN)/2   /* Y position of the astro */
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#else
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#define ASTRO_Y        GB_YMAX-22            /* Y position of the astro */
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#endif
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#define ASTRO_X        (GB_XMAX+GB_XMIN)/2   /* X position of the astro */
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#define ASTRO_MAX_VEL  ASTRO_VEL_INC*5       /* Max astro velocity */
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#ifdef ASTRO_MOVE
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#define ASTRO_MAX_GRAD     180               /* Max astro angle */
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#else
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#define ASTRO_MAX_GRAD      80               /* Max astro angle */
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#endif
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#define ASTRO_GRAD_INC      10               /* angular variation */
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#define ASTRO_VEL_INC        3               /* velocity variation */
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#define ASTRO_RADIUS        16               /* Dimension of the astro */
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#define ASTRO_PERIOD      10000
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#define ASTRO_MOVE_PERIOD 10000
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#define ASTRO_WCET         1500
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/* Shot constants */
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#define SHOT_RADIUS          1               /* radius of the shot */
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#define SHOT_VEL            35               /* speed of the shot */
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#define SHOT_NMAX           30               /* max number of shots */
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#define SHOT_GROUP           3               /* task group of shots */
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#define SHOT_PERIOD      30000
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#define SHOT_WCET         2000
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/* Rock constants */
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#define ROCK_RADIUS_I        8               /* initial radius of the rock */
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#define ROCK_RADIUS_S        4               /* radius of the rock after one shot */
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#define ROCK_VEL             6               /* speed of the rock */
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#define ROCK_NMAX            8               /* max number of rocks */
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#define ROCK_GROUP           4               /* task group of rocks */
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1535 giacomo 121
#define ROCK_PERIOD      30000
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#define ROCK_WCET         2000
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/* Statistic constants */
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#define ENERGY_INIT        200
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#define ENERGY_SHOT          2
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#define ENERGY_GOT          10
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#define SCORE_GOT            2
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#define LIVES_INIT           3
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#define STAT_PERIOD     400000
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#define STAT_WCET         2000
1162 tavani 133
 
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/* Statistic constants */
1535 giacomo 135
#define LOOK_PERIOD      30000
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#define LOOK_WCET         4000
1162 tavani 137
 
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typedef struct {
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	PID pid;
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	int x, y, r;
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} rock_pos;
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typedef struct {
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	int i;
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	int x, y, r;
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} rock_ini;
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double dist_xy(int x1, int y1, int x2, int y2);
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void draw_rock(int x, int y, int r, int c, int m);
1162 tavani 150
void rock_create(rock_ini* ri);
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void frame_astro();
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void frame_stat();
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void init_astro();
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void init_stat();
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void init_rock();
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void reset_astro();
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void reset_rock();
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void start_astro();
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void start_rock();
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void reset_game();
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extern sem_t  mx_mat, mx_grf;       /* mutex semaphores */
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extern sem_t  mx_pos, mx_vel;       /* mutex semaphores */
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extern sem_t  mx_xy, mx_rk, mx_rn;  /* mutex semaphores */
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extern sem_t  mx_st_scr, mx_st_nrg; /* mutex semaphores */
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extern sem_t  mx_st_kil, mx_st_liv; /* mutex semaphores */
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extern int nshot;                   /* number of shot active */
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extern int nrock;                   /* number of rock active */
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extern int astro_x, astro_y;        /* astro position */
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extern int astro_grad;              /* astro angolar position */
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extern int astro_vel;               /* astro velocity */
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extern int score;                   /* current player score */
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extern int energy;                  /* current player energy */
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extern int enemy;                   /* current player strikes */
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extern int lives;                   /* current player lives*/
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extern int kill_rock;               /* kill active rocks */
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extern int kill_shot;               /* kill active shots */
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extern int freez_astro;             /* turn of control pad */
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extern int crash;                   /* astro vs. rock */
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extern rock_pos rocks[ROCK_NMAX];   /* rocks position */
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extern rock_ini rock_new;