Rev 1162 | Rev 1373 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1162 | tavani | 1 | /* |
1349 | giacomo | 2 | * Project: S.Ha.R.K. |
1162 | tavani | 3 | * |
4 | * Coordinators: Giorgio Buttazzo <giorgio@sssup.it> |
||
5 | * |
||
6 | * ReTiS Lab (Scuola Superiore S.Anna - Pisa - Italy) |
||
7 | * |
||
8 | * http://www.sssup.it |
||
9 | * http://retis.sssup.it |
||
10 | * http://hartik.sssup.it |
||
11 | */ |
||
12 | |||
13 | #include <kernel/func.h> |
||
14 | #include <stdlib.h> |
||
15 | #include <semaphore.h> |
||
16 | #include "modules/sem.h" |
||
17 | #include "modules/hartport.h" |
||
18 | |||
1349 | giacomo | 19 | #include <drivers/shark_keyb26.h> |
20 | #include <drivers/shark_fb26.h> |
||
21 | |||
1162 | tavani | 22 | #include <math.h> |
23 | |||
24 | #define ASTRO_MOVE/* If defined then astro else defender */ |
||
25 | |||
1349 | giacomo | 26 | #define FRAME_BUFFER_DEVICE 0 |
27 | |||
1162 | tavani | 28 | // DA CALCOLARE |
29 | #define RGB_BLACK rgb16( 0, 0, 0) |
||
30 | #define RGB_GRAY rgb16(127,127,127) |
||
31 | #define RGB_WHITE rgb16(255,255,255) |
||
32 | #define RGB_RED rgb16(255, 0, 0) |
||
33 | #define RGB_GREEN rgb16( 0,255, 0) |
||
34 | #define RGB_BLUE rgb16( 0, 0,255) |
||
35 | #define RGB_YELLOW rgb16(255,255, 0) |
||
36 | #define RGB_MAGENTA rgb16(255, 0,255) |
||
37 | #define RGB_CYAN rgb16( 0,255,255) |
||
38 | #define RGB_D_RED rgb16(127, 0, 0) |
||
39 | #define RGB_D_GREEN rgb16( 0,127, 0) |
||
40 | #define RGB_D_BLUE rgb16( 0, 0,127) |
||
41 | #define RGB_D_YELLOW rgb16(127,127, 0) |
||
42 | #define RGB_D_MAGENTA rgb16(127, 0,127) |
||
43 | #define RGB_D_CYAN rgb16( 0,127,127) |
||
44 | |||
45 | #define LIVE_0 " " |
||
46 | #define LIVE_1 " *" |
||
47 | #define LIVE_2 " **" |
||
48 | #define LIVE_3 " ***" |
||
49 | #define LIVE_4 " ****" |
||
50 | #define LIVE_5 " *****" |
||
51 | #define LIVE_6 "******" |
||
52 | #define LIVE_X "------" |
||
53 | |||
54 | /* GameBoard constants */ |
||
55 | #define GB_YMIN 65 /* position of the top */ |
||
56 | #define GB_YMAX 460 /* position of the bottom */ |
||
57 | #define GB_XMIN 5 /* min position X of the asteroid */ |
||
58 | #define GB_XMAX 505 /* max position X of the asteroid */ |
||
59 | |||
60 | /* Asteroid constants */ |
||
61 | #define ASTEROID_RADIUS 4 /* radius of the asteroid */ |
||
62 | #define ASTEROID_NMAX 60 /* max number of asteroids */ |
||
63 | |||
64 | #define ASTEROID_GROUP 2 /* task group of asteroids */ |
||
65 | |||
66 | /* Astro constants */ |
||
67 | #ifdef ASTRO_MOVE |
||
68 | #define ASTRO_Y (GB_YMAX+GB_YMIN)/2 /* Y position of the astro */ |
||
69 | #else |
||
70 | #define ASTRO_Y GB_YMAX-22 /* Y position of the astro */ |
||
71 | #endif |
||
72 | #define ASTRO_X (GB_XMAX+GB_XMIN)/2 /* X position of the astro */ |
||
73 | #define ASTRO_MAX_VEL ASTRO_VEL_INC*5 /* Max astro velocity */ |
||
74 | #ifdef ASTRO_MOVE |
||
75 | #define ASTRO_MAX_GRAD 180 /* Max astro angle */ |
||
76 | #else |
||
77 | #define ASTRO_MAX_GRAD 80 /* Max astro angle */ |
||
78 | #endif |
||
79 | #define ASTRO_GRAD_INC 10 /* angular variation */ |
||
80 | #define ASTRO_VEL_INC 3 /* velocity variation */ |
||
81 | #define ASTRO_RADIUS 16 /* Dimension of the astro */ |
||
82 | #define ASTRO_PERIOD 10000 |
||
83 | #define ASTRO_MOVE_PERIOD 5000 |
||
84 | #define ASTRO_WCET 300 |
||
85 | |||
86 | /* Shot constants */ |
||
87 | #define SHOT_RADIUS 1 /* radius of the shot */ |
||
88 | #define SHOT_VEL 35 /* speed of the shot */ |
||
89 | #define SHOT_NMAX 30 /* max number of shots */ |
||
90 | |||
91 | #define SHOT_GROUP 3 /* task group of shots */ |
||
92 | |||
93 | #define SHOT_PERIOD 10000 |
||
94 | #define SHOT_WCET 500 |
||
95 | |||
96 | /* Rock constants */ |
||
97 | #define ROCK_RADIUS_I 8 /* initial radius of the rock */ |
||
98 | #define ROCK_RADIUS_S 4 /* radius of the rock after one shot */ |
||
99 | #define ROCK_VEL 6 /* speed of the rock */ |
||
100 | #define ROCK_NMAX 8 /* max number of rocks */ |
||
101 | |||
102 | #define ROCK_GROUP 4 /* task group of rocks */ |
||
103 | |||
104 | #define ROCK_PERIOD 20000 |
||
105 | #define ROCK_WCET 500 |
||
106 | |||
107 | /* Statistic constants */ |
||
108 | #define ENERGY_INIT 200 |
||
109 | #define ENERGY_SHOT 2 |
||
110 | #define ENERGY_GOT 10 |
||
111 | #define SCORE_GOT 2 |
||
112 | #define LIVES_INIT 3 |
||
113 | |||
114 | #define STAT_PERIOD 400000 |
||
115 | #define STAT_WCET 400 |
||
116 | |||
117 | /* Statistic constants */ |
||
118 | #define LOOK_PERIOD 2000 |
||
119 | #define LOOK_WCET 400 |
||
120 | |||
121 | |||
122 | typedef struct { |
||
123 | PID pid; |
||
124 | int x, y, r; |
||
125 | } rock_pos; |
||
126 | |||
127 | typedef struct { |
||
128 | int i; |
||
129 | int x, y, r; |
||
130 | } rock_ini; |
||
131 | |||
132 | double dist_xy(int x1, int y1, int x2, int y2); |
||
133 | void draw_rock(int x, int y, int r, int c); |
||
134 | void rock_create(rock_ini* ri); |
||
135 | void frame_astro(); |
||
136 | void frame_stat(); |
||
137 | void init_astro(); |
||
138 | void init_stat(); |
||
139 | void init_rock(); |
||
140 | void reset_astro(); |
||
141 | void reset_rock(); |
||
142 | void start_astro(); |
||
143 | void start_rock(); |
||
144 | void reset_game(); |
||
145 | |||
146 | extern sem_t mx_mat, mx_grf; /* mutex semaphores */ |
||
147 | extern sem_t mx_pos, mx_vel; /* mutex semaphores */ |
||
148 | extern sem_t mx_xy, mx_rk, mx_rn; /* mutex semaphores */ |
||
149 | extern sem_t mx_st_scr, mx_st_nrg; /* mutex semaphores */ |
||
150 | extern sem_t mx_st_kil, mx_st_liv; /* mutex semaphores */ |
||
151 | extern int nshot; /* number of shot active */ |
||
152 | extern int nrock; /* number of rock active */ |
||
153 | extern int astro_x, astro_y; /* astro position */ |
||
154 | extern int astro_grad; /* astro angolar position */ |
||
155 | extern int astro_vel; /* astro velocity */ |
||
156 | extern int score; /* current player score */ |
||
157 | extern int energy; /* current player energy */ |
||
158 | extern int enemy; /* current player strikes */ |
||
159 | extern int lives; /* current player lives*/ |
||
160 | extern int kill_rock; /* kill active rocks */ |
||
161 | extern int kill_shot; /* kill active shots */ |
||
162 | extern int freez_astro; /* turn of control pad */ |
||
163 | extern int crash; /* astro vs. rock */ |
||
164 | extern rock_pos rocks[ROCK_NMAX]; /* rocks position */ |
||
165 | extern rock_ini rock_new; |