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1162 | tavani | 1 | /* |
2 | * Project: HARTIK (HA-rd R-eal TI-me K-ernel) |
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3 | * |
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4 | * Coordinators: Giorgio Buttazzo <giorgio@sssup.it> |
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5 | * Gerardo Lamastra <gerardo@sssup.it> |
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6 | * |
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7 | * Authors : Paolo Gai <pj@hartik.sssup.it> |
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8 | * (see authors.txt for full list of hartik's authors) |
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9 | * |
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10 | * ReTiS Lab (Scuola Superiore S.Anna - Pisa - Italy) |
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11 | * |
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12 | * http://www.sssup.it |
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13 | * http://retis.sssup.it |
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14 | * http://hartik.sssup.it |
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15 | */ |
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16 | |||
17 | /* |
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18 | * Copyright (C) 2000 Paolo Gai |
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19 | * |
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20 | * This program is free software; you can redistribute it and/or modify |
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21 | * it under the terms of the GNU General Public License as published by |
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22 | * the Free Software Foundation; either version 2 of the License, or |
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23 | * (at your option) any later version. |
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24 | * |
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25 | * This program is distributed in the hope that it will be useful, |
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26 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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27 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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28 | * GNU General Public License for more details. |
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29 | * |
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30 | * You should have received a copy of the GNU General Public License |
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31 | * along with this program; if not, write to the Free Software |
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32 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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33 | * |
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34 | */ |
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35 | |||
36 | #include <kernel/func.h> |
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37 | #include <stdlib.h> |
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38 | #include <drivers/keyb.h> |
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39 | #include <drivers/glib.h> |
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40 | #include <semaphore.h> |
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41 | #include "modules/sem.h" |
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42 | #include "modules/hartport.h" |
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43 | |||
44 | #include <math.h> |
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45 | |||
46 | #define ASTRO_MOVE/* If defined then astro else defender */ |
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47 | |||
48 | // DA CALCOLARE |
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49 | #define RGB_BLACK rgb16( 0, 0, 0) |
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50 | #define RGB_GRAY rgb16(127,127,127) |
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51 | #define RGB_WHITE rgb16(255,255,255) |
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52 | #define RGB_RED rgb16(255, 0, 0) |
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53 | #define RGB_GREEN rgb16( 0,255, 0) |
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54 | #define RGB_BLUE rgb16( 0, 0,255) |
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55 | #define RGB_YELLOW rgb16(255,255, 0) |
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56 | #define RGB_MAGENTA rgb16(255, 0,255) |
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57 | #define RGB_CYAN rgb16( 0,255,255) |
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58 | #define RGB_D_RED rgb16(127, 0, 0) |
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59 | #define RGB_D_GREEN rgb16( 0,127, 0) |
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60 | #define RGB_D_BLUE rgb16( 0, 0,127) |
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61 | #define RGB_D_YELLOW rgb16(127,127, 0) |
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62 | #define RGB_D_MAGENTA rgb16(127, 0,127) |
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63 | #define RGB_D_CYAN rgb16( 0,127,127) |
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64 | |||
65 | #define LIVE_0 " " |
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66 | #define LIVE_1 " *" |
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67 | #define LIVE_2 " **" |
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68 | #define LIVE_3 " ***" |
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69 | #define LIVE_4 " ****" |
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70 | #define LIVE_5 " *****" |
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71 | #define LIVE_6 "******" |
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72 | #define LIVE_X "------" |
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73 | |||
74 | /* GameBoard constants */ |
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75 | #define GB_YMIN 65 /* position of the top */ |
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76 | #define GB_YMAX 460 /* position of the bottom */ |
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77 | #define GB_XMIN 5 /* min position X of the asteroid */ |
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78 | #define GB_XMAX 505 /* max position X of the asteroid */ |
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79 | |||
80 | /* Asteroid constants */ |
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81 | #define ASTEROID_RADIUS 4 /* radius of the asteroid */ |
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82 | #define ASTEROID_NMAX 60 /* max number of asteroids */ |
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83 | |||
84 | #define ASTEROID_GROUP 2 /* task group of asteroids */ |
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85 | |||
86 | /* Astro constants */ |
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87 | #ifdef ASTRO_MOVE |
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88 | #define ASTRO_Y (GB_YMAX+GB_YMIN)/2 /* Y position of the astro */ |
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89 | #else |
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90 | #define ASTRO_Y GB_YMAX-22 /* Y position of the astro */ |
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91 | #endif |
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92 | #define ASTRO_X (GB_XMAX+GB_XMIN)/2 /* X position of the astro */ |
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93 | #define ASTRO_MAX_VEL ASTRO_VEL_INC*5 /* Max astro velocity */ |
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94 | #ifdef ASTRO_MOVE |
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95 | #define ASTRO_MAX_GRAD 180 /* Max astro angle */ |
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96 | #else |
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97 | #define ASTRO_MAX_GRAD 80 /* Max astro angle */ |
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98 | #endif |
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99 | #define ASTRO_GRAD_INC 10 /* angular variation */ |
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100 | #define ASTRO_VEL_INC 3 /* velocity variation */ |
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101 | #define ASTRO_RADIUS 16 /* Dimension of the astro */ |
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102 | #define ASTRO_PERIOD 10000 |
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103 | #define ASTRO_MOVE_PERIOD 5000 |
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104 | #define ASTRO_WCET 300 |
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105 | |||
106 | /* Shot constants */ |
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107 | #define SHOT_RADIUS 1 /* radius of the shot */ |
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108 | #define SHOT_VEL 35 /* speed of the shot */ |
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109 | #define SHOT_NMAX 30 /* max number of shots */ |
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110 | |||
111 | #define SHOT_GROUP 3 /* task group of shots */ |
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112 | |||
113 | #define SHOT_PERIOD 10000 |
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114 | #define SHOT_WCET 500 |
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115 | |||
116 | /* Rock constants */ |
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117 | #define ROCK_RADIUS_I 8 /* initial radius of the rock */ |
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118 | #define ROCK_RADIUS_S 4 /* radius of the rock after one shot */ |
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119 | #define ROCK_VEL 6 /* speed of the rock */ |
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120 | #define ROCK_NMAX 8 /* max number of rocks */ |
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121 | |||
122 | #define ROCK_GROUP 4 /* task group of rocks */ |
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123 | |||
124 | #define ROCK_PERIOD 20000 |
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125 | #define ROCK_WCET 500 |
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126 | |||
127 | /* Statistic constants */ |
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128 | #define ENERGY_INIT 200 |
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129 | #define ENERGY_SHOT 2 |
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130 | #define ENERGY_GOT 10 |
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131 | #define SCORE_GOT 2 |
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132 | #define LIVES_INIT 3 |
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133 | |||
134 | #define STAT_PERIOD 400000 |
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135 | #define STAT_WCET 400 |
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136 | |||
137 | /* Statistic constants */ |
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138 | #define LOOK_PERIOD 2000 |
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139 | #define LOOK_WCET 400 |
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140 | |||
141 | |||
142 | typedef struct { |
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143 | PID pid; |
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144 | int x, y, r; |
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145 | } rock_pos; |
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146 | |||
147 | typedef struct { |
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148 | int i; |
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149 | int x, y, r; |
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150 | } rock_ini; |
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151 | |||
152 | double dist_xy(int x1, int y1, int x2, int y2); |
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153 | void draw_rock(int x, int y, int r, int c); |
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154 | void rock_create(rock_ini* ri); |
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155 | void frame_astro(); |
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156 | void frame_stat(); |
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157 | void init_astro(); |
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158 | void init_stat(); |
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159 | void init_rock(); |
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160 | void reset_astro(); |
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161 | void reset_rock(); |
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162 | void start_astro(); |
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163 | void start_rock(); |
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164 | void reset_game(); |
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165 | |||
166 | extern sem_t mx_mat, mx_grf; /* mutex semaphores */ |
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167 | extern sem_t mx_pos, mx_vel; /* mutex semaphores */ |
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168 | extern sem_t mx_xy, mx_rk, mx_rn; /* mutex semaphores */ |
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169 | extern sem_t mx_st_scr, mx_st_nrg; /* mutex semaphores */ |
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170 | extern sem_t mx_st_kil, mx_st_liv; /* mutex semaphores */ |
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171 | extern int nshot; /* number of shot active */ |
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172 | extern int nrock; /* number of rock active */ |
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173 | extern int astro_x, astro_y; /* astro position */ |
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174 | extern int astro_grad; /* astro angolar position */ |
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175 | extern int astro_vel; /* astro velocity */ |
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176 | extern int score; /* current player score */ |
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177 | extern int energy; /* current player energy */ |
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178 | extern int enemy; /* current player strikes */ |
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179 | extern int lives; /* current player lives*/ |
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180 | extern int kill_rock; /* kill active rocks */ |
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181 | extern int kill_shot; /* kill active shots */ |
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182 | extern int freez_astro; /* turn of control pad */ |
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183 | extern int crash; /* astro vs. rock */ |
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184 | extern rock_pos rocks[ROCK_NMAX]; /* rocks position */ |
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185 | extern rock_ini rock_new; |