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73 | giacomo | 1 | /* $Id: svgamesa.h,v 1.2 2003-03-13 13:06:03 giacomo Exp $ */ |
55 | pj | 2 | |
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.0 |
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6 | * Copyright (C) 1995-2001 Brian Paul |
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7 | * |
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8 | * This library is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU Library General Public |
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10 | * License as published by the Free Software Foundation; either |
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11 | * version 2 of the License, or (at your option) any later version. |
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12 | * |
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13 | * This library is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 | * Library General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU Library General Public |
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19 | * License along with this library; if not, write to the Free |
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20 | * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | */ |
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22 | |||
23 | |||
24 | /* |
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25 | * SVGA/Mesa interface for Linux. |
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26 | */ |
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27 | |||
28 | |||
29 | /* |
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30 | * Intro to using the VGA/Mesa interface |
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31 | * |
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32 | * 1. #include the <vga.h> file |
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33 | * 2. Call vga_init() to initialize the SVGA library. |
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34 | * 3. Call vga_setmode() to specify the screen size and color depth. |
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35 | * 4. Call SVGAMesaCreateContext() to setup a Mesa context. If using 8-bit |
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36 | * color Mesa assumes color index mode, if using 16-bit or deeper color |
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37 | * Mesa assumes RGB mode. |
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38 | * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context. |
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39 | * 6. You can now use the Mesa API functions. |
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40 | * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT) |
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41 | * to restore the original text screen. |
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42 | * |
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43 | * Notes |
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44 | * 1. You must run your executable as root (or use the set UID-bit) because |
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45 | * the SVGA library requires it. |
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46 | * 2. The SVGA driver is not fully implemented yet. See svgamesa.c for what |
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47 | * has to be done yet. |
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48 | */ |
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49 | |||
50 | |||
51 | #ifndef SVGAMESA_H |
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52 | #define SVGAMESA_H |
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53 | |||
54 | |||
55 | #define SVGAMESA_MAJOR_VERSION 4 |
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56 | #define SVGAMESA_MINOR_VERSION 0 |
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57 | |||
58 | |||
59 | #ifdef __cplusplus |
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60 | extern "C" { |
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61 | #endif |
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62 | |||
63 | |||
64 | #include "GL/gl.h" |
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65 | |||
66 | |||
67 | |||
68 | /* |
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69 | * This is the SVGAMesa context 'handle': |
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70 | */ |
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71 | typedef struct svgamesa_context *SVGAMesaContext; |
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72 | |||
73 | |||
74 | |||
75 | /* |
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76 | * doubleBuffer flag new in version 2.4 |
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77 | */ |
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78 | extern int SVGAMesaInit( int GraphMode ); |
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79 | |||
80 | extern int SVGAMesaClose( void ); |
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81 | |||
82 | extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ); |
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83 | |||
84 | extern void SVGAMesaDestroyContext( SVGAMesaContext ctx ); |
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85 | |||
86 | extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx ); |
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87 | |||
88 | extern void SVGAMesaSwapBuffers( void ); |
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89 | |||
90 | extern void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue); |
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91 | |||
92 | extern SVGAMesaContext SVGAMesaGetCurrentContext( void ); |
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93 | |||
94 | #ifdef __cplusplus |
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95 | } |
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96 | #endif |
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97 | |||
98 | |||
99 | #endif |