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Rev | Author | Line No. | Line |
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55 | pj | 1 | /* $Id: buffers.c,v 1.1 2003-02-28 11:41:58 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | #include "glheader.h" |
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29 | #include "imports.h" |
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30 | #include "accum.h" |
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31 | #include "buffers.h" |
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32 | #include "colormac.h" |
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33 | #include "context.h" |
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34 | #include "depth.h" |
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35 | #include "enums.h" |
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36 | #include "macros.h" |
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37 | #include "stencil.h" |
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38 | #include "state.h" |
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39 | #include "mtypes.h" |
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40 | |||
41 | |||
42 | |||
43 | void |
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44 | _mesa_ClearIndex( GLfloat c ) |
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45 | { |
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46 | GET_CURRENT_CONTEXT(ctx); |
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47 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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48 | |||
49 | if (ctx->Color.ClearIndex == (GLuint) c) |
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50 | return; |
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51 | |||
52 | FLUSH_VERTICES(ctx, _NEW_COLOR); |
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53 | ctx->Color.ClearIndex = (GLuint) c; |
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54 | |||
55 | if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) { |
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56 | /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ |
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57 | (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); |
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58 | } |
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59 | } |
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60 | |||
61 | |||
62 | |||
63 | void |
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64 | _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) |
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65 | { |
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66 | GLfloat tmp[4]; |
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67 | GET_CURRENT_CONTEXT(ctx); |
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68 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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69 | |||
70 | tmp[0] = CLAMP(red, 0.0F, 1.0F); |
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71 | tmp[1] = CLAMP(green, 0.0F, 1.0F); |
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72 | tmp[2] = CLAMP(blue, 0.0F, 1.0F); |
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73 | tmp[3] = CLAMP(alpha, 0.0F, 1.0F); |
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74 | |||
75 | if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) |
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76 | return; /* no change */ |
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77 | |||
78 | FLUSH_VERTICES(ctx, _NEW_COLOR); |
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79 | COPY_4V(ctx->Color.ClearColor, tmp); |
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80 | |||
81 | if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) { |
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82 | /* it's OK to call glClearColor in CI mode but it should be a NOP */ |
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83 | (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); |
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84 | } |
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85 | } |
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86 | |||
87 | |||
88 | |||
89 | void |
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90 | _mesa_Clear( GLbitfield mask ) |
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91 | { |
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92 | GET_CURRENT_CONTEXT(ctx); |
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93 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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94 | |||
95 | if (MESA_VERBOSE & VERBOSE_API) |
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96 | _mesa_debug(ctx, "glClear 0x%x\n", mask); |
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97 | |||
98 | if (mask & ~(GL_COLOR_BUFFER_BIT | |
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99 | GL_DEPTH_BUFFER_BIT | |
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100 | GL_STENCIL_BUFFER_BIT | |
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101 | GL_ACCUM_BUFFER_BIT)) { |
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102 | /* invalid bit set */ |
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103 | _mesa_error( ctx, GL_INVALID_VALUE, "glClear(mask)"); |
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104 | return; |
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105 | } |
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106 | |||
107 | if (ctx->NewState) { |
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108 | _mesa_update_state( ctx ); /* update _Xmin, etc */ |
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109 | } |
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110 | |||
111 | if (ctx->RenderMode==GL_RENDER) { |
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112 | const GLint x = ctx->DrawBuffer->_Xmin; |
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113 | const GLint y = ctx->DrawBuffer->_Ymin; |
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114 | const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
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115 | const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
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116 | GLbitfield ddMask; |
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117 | |||
118 | /* don't clear depth buffer if depth writing disabled */ |
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119 | if (!ctx->Depth.Mask) |
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120 | mask &= ~GL_DEPTH_BUFFER_BIT; |
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121 | |||
122 | /* Build bitmask to send to driver Clear function */ |
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123 | ddMask = mask & (GL_DEPTH_BUFFER_BIT | |
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124 | GL_STENCIL_BUFFER_BIT | |
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125 | GL_ACCUM_BUFFER_BIT); |
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126 | if (mask & GL_COLOR_BUFFER_BIT) { |
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127 | ddMask |= ctx->Color._DrawDestMask; |
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128 | } |
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129 | |||
130 | ASSERT(ctx->Driver.Clear); |
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131 | ctx->Driver.Clear( ctx, ddMask, (GLboolean) !ctx->Scissor.Enabled, |
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132 | x, y, width, height ); |
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133 | } |
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134 | } |
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135 | |||
136 | |||
137 | void |
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138 | _mesa_DrawBuffer( GLenum mode ) |
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139 | { |
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140 | GET_CURRENT_CONTEXT(ctx); |
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141 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */ |
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142 | |||
143 | if (MESA_VERBOSE & VERBOSE_API) |
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144 | _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode)); |
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145 | |||
146 | /* |
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147 | * Do error checking and compute the _DrawDestMask bitfield. |
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148 | */ |
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149 | switch (mode) { |
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150 | case GL_RIGHT: |
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151 | if (!ctx->Visual.stereoMode) { |
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152 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
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153 | return;} |
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154 | if (ctx->Visual.doubleBufferMode) |
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155 | ctx->Color._DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT; |
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156 | else |
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157 | ctx->Color._DrawDestMask = FRONT_RIGHT_BIT; |
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158 | break; |
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159 | case GL_FRONT_RIGHT: |
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160 | if (!ctx->Visual.stereoMode) { |
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161 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
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162 | return; |
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163 | } |
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164 | ctx->Color._DrawDestMask = FRONT_RIGHT_BIT; |
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165 | break; |
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166 | case GL_BACK_RIGHT: |
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167 | if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) { |
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168 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
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169 | return; |
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170 | } |
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171 | ctx->Color._DrawDestMask = BACK_RIGHT_BIT; |
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172 | break; |
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173 | case GL_BACK_LEFT: |
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174 | if (!ctx->Visual.doubleBufferMode) { |
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175 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
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176 | return; |
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177 | } |
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178 | ctx->Color._DrawDestMask = BACK_LEFT_BIT; |
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179 | break; |
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180 | case GL_FRONT_AND_BACK: |
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181 | if (!ctx->Visual.doubleBufferMode) { |
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182 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
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183 | return; |
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184 | } |
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185 | if (ctx->Visual.stereoMode) |
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186 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT |
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187 | | FRONT_RIGHT_BIT | BACK_RIGHT_BIT; |
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188 | else |
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189 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; |
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190 | break; |
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191 | case GL_BACK: |
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192 | if (!ctx->Visual.doubleBufferMode) { |
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193 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
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194 | return; |
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195 | } |
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196 | if (ctx->Visual.stereoMode) |
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197 | ctx->Color._DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT; |
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198 | else |
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199 | ctx->Color._DrawDestMask = BACK_LEFT_BIT; |
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200 | break; |
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201 | case GL_LEFT: |
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202 | /* never an error */ |
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203 | if (ctx->Visual.doubleBufferMode) |
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204 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; |
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205 | else |
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206 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT; |
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207 | break; |
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208 | case GL_FRONT_LEFT: |
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209 | /* never an error */ |
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210 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT; |
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211 | break; |
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212 | case GL_FRONT: |
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213 | /* never an error */ |
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214 | if (ctx->Visual.stereoMode) |
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215 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT; |
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216 | else |
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217 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT; |
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218 | break; |
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219 | case GL_NONE: |
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220 | /* never an error */ |
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221 | ctx->Color._DrawDestMask = 0; |
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222 | break; |
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223 | case GL_AUX0: |
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224 | if (ctx->Const.NumAuxBuffers >= 1) { |
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225 | ctx->Color._DrawDestMask = AUX0_BIT; |
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226 | } |
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227 | else { |
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228 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" ); |
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229 | return; |
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230 | } |
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231 | break; |
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232 | case GL_AUX1: |
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233 | if (ctx->Const.NumAuxBuffers >= 2) { |
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234 | ctx->Color._DrawDestMask = AUX1_BIT; |
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235 | } |
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236 | else { |
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237 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" ); |
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238 | return; |
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239 | } |
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240 | break; |
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241 | case GL_AUX2: |
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242 | if (ctx->Const.NumAuxBuffers >= 3) { |
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243 | ctx->Color._DrawDestMask = AUX2_BIT; |
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244 | } |
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245 | else { |
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246 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" ); |
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247 | return; |
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248 | } |
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249 | break; |
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250 | case GL_AUX3: |
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251 | if (ctx->Const.NumAuxBuffers >= 4) { |
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252 | ctx->Color._DrawDestMask = AUX3_BIT; |
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253 | } |
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254 | else { |
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255 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" ); |
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256 | return; |
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257 | } |
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258 | break; |
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259 | default: |
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260 | _mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" ); |
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261 | return; |
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262 | } |
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263 | |||
264 | ctx->Color.DrawBuffer = mode; |
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265 | ctx->NewState |= _NEW_COLOR; |
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266 | |||
267 | /* |
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268 | * Call device driver function. |
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269 | */ |
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270 | if (ctx->Driver.DrawBuffer) |
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271 | (*ctx->Driver.DrawBuffer)(ctx, mode); |
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272 | } |
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273 | |||
274 | |||
275 | |||
276 | void |
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277 | _mesa_ReadBuffer( GLenum mode ) |
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278 | { |
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279 | GET_CURRENT_CONTEXT(ctx); |
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280 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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281 | |||
282 | if (MESA_VERBOSE & VERBOSE_API) |
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283 | _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode)); |
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284 | |||
285 | /* |
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286 | * Do error checking and compute ctx->Pixel._ReadSrcMask. |
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287 | */ |
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288 | switch (mode) { |
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289 | case GL_LEFT: |
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290 | case GL_FRONT: |
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291 | case GL_FRONT_LEFT: |
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292 | /* Front-Left buffer, always exists */ |
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293 | ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT; |
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294 | break; |
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295 | case GL_BACK: |
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296 | case GL_BACK_LEFT: |
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297 | /* Back-Left buffer, requires double buffering */ |
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298 | if (!ctx->Visual.doubleBufferMode) { |
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299 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); |
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300 | return; |
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301 | } |
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302 | ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT; |
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303 | break; |
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304 | case GL_FRONT_RIGHT: |
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305 | case GL_RIGHT: |
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306 | if (!ctx->Visual.stereoMode) { |
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307 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); |
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308 | return; |
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309 | } |
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310 | ctx->Pixel._ReadSrcMask = FRONT_RIGHT_BIT; |
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311 | break; |
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312 | case GL_BACK_RIGHT: |
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313 | if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) { |
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314 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); |
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315 | return; |
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316 | } |
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317 | ctx->Pixel._ReadSrcMask = BACK_RIGHT_BIT; |
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318 | break; |
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319 | case GL_AUX0: |
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320 | if (ctx->Const.NumAuxBuffers >= 1) { |
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321 | ctx->Pixel._ReadSrcMask = AUX0_BIT; |
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322 | } |
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323 | else { |
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324 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" ); |
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325 | return; |
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326 | } |
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327 | break; |
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328 | case GL_AUX1: |
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329 | if (ctx->Const.NumAuxBuffers >= 2) { |
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330 | ctx->Pixel._ReadSrcMask = AUX1_BIT; |
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331 | } |
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332 | else { |
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333 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" ); |
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334 | return; |
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335 | } |
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336 | break; |
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337 | case GL_AUX2: |
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338 | if (ctx->Const.NumAuxBuffers >= 3) { |
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339 | ctx->Pixel._ReadSrcMask = AUX2_BIT; |
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340 | } |
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341 | else { |
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342 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" ); |
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343 | return; |
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344 | } |
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345 | break; |
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346 | case GL_AUX3: |
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347 | if (ctx->Const.NumAuxBuffers >= 4) { |
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348 | ctx->Pixel._ReadSrcMask = AUX3_BIT; |
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349 | } |
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350 | else { |
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351 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" ); |
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352 | return; |
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353 | } |
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354 | break; |
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355 | default: |
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356 | _mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" ); |
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357 | return; |
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358 | } |
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359 | |||
360 | ctx->Pixel.ReadBuffer = mode; |
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361 | ctx->NewState |= _NEW_PIXEL; |
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362 | |||
363 | /* |
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364 | * Call device driver function. |
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365 | */ |
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366 | if (ctx->Driver.ReadBuffer) |
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367 | (*ctx->Driver.ReadBuffer)(ctx, mode); |
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368 | } |
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369 | |||
370 | |||
371 | /* |
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372 | * GL_MESA_resize_buffers extension |
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373 | * When this function is called, we'll ask the window system how large |
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374 | * the current window is. If it's not what we expect, we'll have to |
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375 | * resize/reallocate the software accum/stencil/depth/alpha buffers. |
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376 | */ |
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377 | void |
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378 | _mesa_ResizeBuffersMESA( void ) |
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379 | { |
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380 | GLcontext *ctx = _mesa_get_current_context(); |
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381 | |||
382 | if (MESA_VERBOSE & VERBOSE_API) |
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383 | _mesa_debug(ctx, "glResizeBuffersMESA\n"); |
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384 | |||
385 | if (ctx) { |
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386 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); |
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387 | |||
388 | if (ctx->DrawBuffer) { |
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389 | GLuint buf_width, buf_height; |
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390 | GLframebuffer *buffer = ctx->DrawBuffer; |
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391 | |||
392 | /* ask device driver for size of output buffer */ |
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393 | (*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height ); |
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394 | |||
395 | /* see if size of device driver's color buffer (window) has changed */ |
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396 | if (buffer->Width == buf_width && buffer->Height == buf_height) |
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397 | return; /* size is as expected */ |
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398 | |||
399 | buffer->Width = buf_width; |
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400 | buffer->Height = buf_height; |
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401 | |||
402 | ctx->Driver.ResizeBuffers( buffer ); |
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403 | } |
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404 | |||
405 | if (ctx->ReadBuffer && ctx->ReadBuffer != ctx->DrawBuffer) { |
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406 | GLuint buf_width, buf_height; |
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407 | GLframebuffer *buffer = ctx->DrawBuffer; |
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408 | |||
409 | /* ask device driver for size of output buffer */ |
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410 | (*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height ); |
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411 | |||
412 | /* see if size of device driver's color buffer (window) has changed */ |
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413 | if (buffer->Width == buf_width && buffer->Height == buf_height) |
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414 | return; /* size is as expected */ |
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415 | |||
416 | buffer->Width = buf_width; |
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417 | buffer->Height = buf_height; |
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418 | |||
419 | ctx->Driver.ResizeBuffers( buffer ); |
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420 | } |
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421 | |||
422 | ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ |
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423 | } |
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424 | } |
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425 | |||
426 | |||
427 | void |
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428 | _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) |
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429 | { |
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430 | GET_CURRENT_CONTEXT(ctx); |
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431 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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432 | |||
433 | if (width < 0 || height < 0) { |
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434 | _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" ); |
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435 | return; |
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436 | } |
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437 | |||
438 | if (MESA_VERBOSE & VERBOSE_API) |
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439 | _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); |
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440 | |||
441 | if (x == ctx->Scissor.X && |
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442 | y == ctx->Scissor.Y && |
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443 | width == ctx->Scissor.Width && |
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444 | height == ctx->Scissor.Height) |
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445 | return; |
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446 | |||
447 | FLUSH_VERTICES(ctx, _NEW_SCISSOR); |
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448 | ctx->Scissor.X = x; |
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449 | ctx->Scissor.Y = y; |
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450 | ctx->Scissor.Width = width; |
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451 | ctx->Scissor.Height = height; |
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452 | |||
453 | if (ctx->Driver.Scissor) |
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454 | ctx->Driver.Scissor( ctx, x, y, width, height ); |
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455 | } |
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456 | |||
457 | |||
458 | /* |
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459 | * XXX move somewhere else someday? |
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460 | */ |
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461 | void |
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462 | _mesa_SampleCoverageARB(GLclampf value, GLboolean invert) |
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463 | { |
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464 | GLcontext *ctx = _mesa_get_current_context(); |
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465 | |||
466 | if (!ctx->Extensions.ARB_multisample) { |
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467 | _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB"); |
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468 | return; |
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469 | } |
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470 | |||
471 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); |
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472 | ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0); |
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473 | ctx->Multisample.SampleCoverageInvert = invert; |
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474 | ctx->NewState |= _NEW_MULTISAMPLE; |
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475 | } |
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476 |