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55 | pj | 1 | /* $Id: dd.h,v 1.1 2003-02-28 11:41:59 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | |||
29 | #ifndef DD_INCLUDED |
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30 | #define DD_INCLUDED |
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31 | |||
32 | /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ |
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33 | |||
34 | struct gl_pixelstore_attrib; |
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35 | |||
36 | /* Mask bits sent to the driver Clear() function */ |
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37 | #define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */ |
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38 | #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */ |
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39 | #define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */ |
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40 | #define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */ |
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41 | #define DD_AUX0 AUX0_BIT /* future use */ |
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42 | #define DD_AUX1 AUX1_BIT /* future use */ |
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43 | #define DD_AUX2 AUX2_BIT /* future use */ |
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44 | #define DD_AUX3 AUX3_BIT /* future use */ |
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45 | #define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */ |
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46 | #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */ |
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47 | #define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */ |
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48 | |||
49 | |||
50 | /* |
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51 | * Device Driver function table. |
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52 | */ |
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53 | struct dd_function_table { |
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54 | |||
55 | const GLubyte * (*GetString)( GLcontext *ctx, GLenum name ); |
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56 | /* Return a string as needed by glGetString(). |
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57 | * Only the GL_RENDERER token must be implemented. Otherwise, |
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58 | * NULL can be returned. |
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59 | */ |
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60 | |||
61 | void (*UpdateState)( GLcontext *ctx, GLuint new_state ); |
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62 | /* |
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63 | * UpdateState() is called to notify the driver after Mesa has made |
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64 | * some internal state changes. This is in addition to any |
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65 | * statechange callbacks Mesa may already have made. |
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66 | */ |
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67 | |||
68 | void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, |
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69 | GLint x, GLint y, GLint width, GLint height ); |
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70 | /* Clear the color/depth/stencil/accum buffer(s). |
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71 | * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates |
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72 | * which buffers need to be cleared. |
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73 | * If 'all' is true then the clear the whole buffer, else clear only the |
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74 | * region defined by (x,y,width,height). |
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75 | * This function must obey the glColorMask, glIndexMask and glStencilMask |
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76 | * settings! |
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77 | * Software Mesa can do masked clears if the device driver can't. |
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78 | */ |
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79 | |||
80 | void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); |
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81 | /* |
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82 | * Specifies the current buffer for writing. Called via glDrawBuffer(). |
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83 | * Note the driver must organize fallbacks (eg with swrast) if it |
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84 | * cannot implement the requested mode. |
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85 | */ |
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86 | |||
87 | |||
88 | void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); |
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89 | /* |
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90 | * Specifies the current buffer for reading. Called via glReadBuffer(). |
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91 | */ |
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92 | |||
93 | void (*GetBufferSize)( GLframebuffer *buffer, |
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94 | GLuint *width, GLuint *height ); |
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95 | /* |
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96 | * Returns the width and height of the named buffer/window. |
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97 | * Mesa uses this to determine when the driver's window size has changed. |
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98 | */ |
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99 | |||
100 | void (*ResizeBuffers)( GLframebuffer *buffer ); |
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101 | /* |
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102 | * Resize the driver's depth/stencil/accum/back buffers to match the |
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103 | * size given in the GLframebuffer struct. This is typically called |
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104 | * when Mesa detects that a window size has changed. |
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105 | */ |
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106 | |||
107 | void (*Finish)( GLcontext *ctx ); |
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108 | /* |
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109 | * This is called whenever glFinish() is called. |
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110 | */ |
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111 | |||
112 | void (*Flush)( GLcontext *ctx ); |
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113 | /* |
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114 | * This is called whenever glFlush() is called. |
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115 | */ |
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116 | |||
117 | void (*Error)( GLcontext *ctx ); |
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118 | /* |
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119 | * Called whenever an error is generated. ctx->ErrorValue contains |
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120 | * the error value. |
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121 | */ |
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122 | |||
123 | |||
124 | /*** |
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125 | *** For hardware accumulation buffer: |
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126 | ***/ |
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127 | void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value, |
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128 | GLint xpos, GLint ypos, GLint width, GLint height ); |
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129 | /* Execute glAccum command within the given scissor region. |
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130 | */ |
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131 | |||
132 | |||
133 | /*** |
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134 | *** glDraw/Read/CopyPixels and glBitmap functions: |
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135 | ***/ |
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136 | |||
137 | void (*DrawPixels)( GLcontext *ctx, |
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138 | GLint x, GLint y, GLsizei width, GLsizei height, |
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139 | GLenum format, GLenum type, |
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140 | const struct gl_pixelstore_attrib *unpack, |
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141 | const GLvoid *pixels ); |
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142 | /* This is called by glDrawPixels. |
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143 | * 'unpack' describes how to unpack the source image data. |
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144 | */ |
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145 | |||
146 | void (*ReadPixels)( GLcontext *ctx, |
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147 | GLint x, GLint y, GLsizei width, GLsizei height, |
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148 | GLenum format, GLenum type, |
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149 | const struct gl_pixelstore_attrib *unpack, |
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150 | GLvoid *dest ); |
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151 | /* Called by glReadPixels. |
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152 | */ |
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153 | |||
154 | void (*CopyPixels)( GLcontext *ctx, |
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155 | GLint srcx, GLint srcy, |
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156 | GLsizei width, GLsizei height, |
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157 | GLint dstx, GLint dsty, GLenum type ); |
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158 | /* Do a glCopyPixels. This function must respect all rasterization |
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159 | * state, glPixelTransfer, glPixelZoom, etc. |
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160 | */ |
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161 | |||
162 | void (*Bitmap)( GLcontext *ctx, |
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163 | GLint x, GLint y, GLsizei width, GLsizei height, |
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164 | const struct gl_pixelstore_attrib *unpack, |
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165 | const GLubyte *bitmap ); |
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166 | /* This is called by glBitmap. Works the same as DrawPixels, above. |
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167 | */ |
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168 | |||
169 | /*** |
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170 | *** Texture image functions: |
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171 | ***/ |
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172 | const struct gl_texture_format * |
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173 | (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat, |
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174 | GLenum srcFormat, GLenum srcType ); |
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175 | /* This is called by the _mesa_store_tex[sub]image[123]d() fallback |
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176 | * functions. The driver should examine <internalFormat> and return a |
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177 | * pointer to an appropriate gl_texture_format. |
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178 | */ |
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179 | |||
180 | void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, |
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181 | GLint internalFormat, |
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182 | GLint width, GLint border, |
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183 | GLenum format, GLenum type, const GLvoid *pixels, |
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184 | const struct gl_pixelstore_attrib *packing, |
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185 | struct gl_texture_object *texObj, |
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186 | struct gl_texture_image *texImage ); |
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187 | void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level, |
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188 | GLint internalFormat, |
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189 | GLint width, GLint height, GLint border, |
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190 | GLenum format, GLenum type, const GLvoid *pixels, |
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191 | const struct gl_pixelstore_attrib *packing, |
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192 | struct gl_texture_object *texObj, |
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193 | struct gl_texture_image *texImage ); |
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194 | void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level, |
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195 | GLint internalFormat, |
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196 | GLint width, GLint height, GLint depth, GLint border, |
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197 | GLenum format, GLenum type, const GLvoid *pixels, |
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198 | const struct gl_pixelstore_attrib *packing, |
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199 | struct gl_texture_object *texObj, |
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200 | struct gl_texture_image *texImage ); |
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201 | /* Called by glTexImage1/2/3D. |
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202 | * Arguments: |
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203 | * <target>, <level>, <format>, <type> and <pixels> are user specified. |
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204 | * <packing> indicates the image packing of pixels. |
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205 | * <texObj> is the target texture object. |
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206 | * <texImage> is the target texture image. It will have the texture |
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207 | * width, height, depth, border and internalFormat information. |
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208 | * <retainInternalCopy> is returned by this function and indicates whether |
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209 | * core Mesa should keep an internal copy of the texture image. |
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210 | * Drivers should call a fallback routine from texstore.c if needed. |
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211 | */ |
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212 | |||
213 | void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, |
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214 | GLint xoffset, GLsizei width, |
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215 | GLenum format, GLenum type, |
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216 | const GLvoid *pixels, |
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217 | const struct gl_pixelstore_attrib *packing, |
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218 | struct gl_texture_object *texObj, |
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219 | struct gl_texture_image *texImage ); |
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220 | void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, |
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221 | GLint xoffset, GLint yoffset, |
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222 | GLsizei width, GLsizei height, |
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223 | GLenum format, GLenum type, |
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224 | const GLvoid *pixels, |
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225 | const struct gl_pixelstore_attrib *packing, |
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226 | struct gl_texture_object *texObj, |
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227 | struct gl_texture_image *texImage ); |
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228 | void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, |
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229 | GLint xoffset, GLint yoffset, GLint zoffset, |
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230 | GLsizei width, GLsizei height, GLint depth, |
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231 | GLenum format, GLenum type, |
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232 | const GLvoid *pixels, |
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233 | const struct gl_pixelstore_attrib *packing, |
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234 | struct gl_texture_object *texObj, |
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235 | struct gl_texture_image *texImage ); |
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236 | /* Called by glTexSubImage1/2/3D. |
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237 | * Arguments: |
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238 | * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>, |
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239 | * <depth>, <format>, <type> and <pixels> are user specified. |
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240 | * <packing> indicates the image packing of pixels. |
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241 | * <texObj> is the target texture object. |
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242 | * <texImage> is the target texture image. It will have the texture |
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243 | * width, height, border and internalFormat information. |
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244 | * The driver should use a fallback routine from texstore.c if needed. |
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245 | */ |
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246 | |||
247 | void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level, |
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248 | GLenum internalFormat, GLint x, GLint y, |
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249 | GLsizei width, GLint border ); |
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250 | void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level, |
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251 | GLenum internalFormat, GLint x, GLint y, |
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252 | GLsizei width, GLsizei height, GLint border ); |
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253 | /* Called by glCopyTexImage1D and glCopyTexImage2D. |
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254 | * Drivers should use a fallback routine from texstore.c if needed. |
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255 | */ |
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256 | |||
257 | void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, |
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258 | GLint xoffset, |
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259 | GLint x, GLint y, GLsizei width ); |
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260 | void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, |
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261 | GLint xoffset, GLint yoffset, |
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262 | GLint x, GLint y, |
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263 | GLsizei width, GLsizei height ); |
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264 | void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, |
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265 | GLint xoffset, GLint yoffset, GLint zoffset, |
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266 | GLint x, GLint y, |
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267 | GLsizei width, GLsizei height ); |
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268 | /* Called by glCopyTexSubImage1/2/3D. |
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269 | * Drivers should use a fallback routine from texstore.c if needed. |
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270 | */ |
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271 | |||
272 | GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target, |
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273 | GLint level, GLint internalFormat, |
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274 | GLenum format, GLenum type, |
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275 | GLint width, GLint height, |
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276 | GLint depth, GLint border); |
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277 | /* Called by glTexImage[123]D when user specifies a proxy texture |
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278 | * target. Return GL_TRUE if the proxy test passes, return GL_FALSE |
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279 | * if the test fails. |
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280 | */ |
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281 | |||
282 | /*** |
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283 | *** Compressed texture functions: |
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284 | ***/ |
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285 | |||
286 | void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target, |
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287 | GLint level, GLint internalFormat, |
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288 | GLsizei width, GLint border, |
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289 | GLsizei imageSize, const GLvoid *data, |
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290 | struct gl_texture_object *texObj, |
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291 | struct gl_texture_image *texImage ); |
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292 | void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target, |
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293 | GLint level, GLint internalFormat, |
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294 | GLsizei width, GLsizei height, GLint border, |
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295 | GLsizei imageSize, const GLvoid *data, |
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296 | struct gl_texture_object *texObj, |
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297 | struct gl_texture_image *texImage ); |
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298 | void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target, |
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299 | GLint level, GLint internalFormat, |
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300 | GLsizei width, GLsizei height, GLsizei depth, |
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301 | GLint border, |
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302 | GLsizei imageSize, const GLvoid *data, |
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303 | struct gl_texture_object *texObj, |
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304 | struct gl_texture_image *texImage ); |
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305 | /* Called by glCompressedTexImage1/2/3D. |
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306 | * Arguments: |
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307 | * <target>, <level>, <internalFormat>, <data> are user specified. |
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308 | * <texObj> is the target texture object. |
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309 | * <texImage> is the target texture image. It will have the texture |
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310 | * width, height, depth, border and internalFormat information. |
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311 | * <retainInternalCopy> is returned by this function and indicates whether |
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312 | * core Mesa should keep an internal copy of the texture image. |
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313 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa |
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314 | * should do the job. |
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315 | */ |
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316 | |||
317 | void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level, |
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318 | GLint xoffset, GLsizei width, |
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319 | GLenum format, |
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320 | GLsizei imageSize, const GLvoid *data, |
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321 | struct gl_texture_object *texObj, |
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322 | struct gl_texture_image *texImage); |
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323 | void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level, |
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324 | GLint xoffset, GLint yoffset, |
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325 | GLsizei width, GLint height, |
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326 | GLenum format, |
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327 | GLsizei imageSize, const GLvoid *data, |
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328 | struct gl_texture_object *texObj, |
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329 | struct gl_texture_image *texImage); |
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330 | void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level, |
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331 | GLint xoffset, GLint yoffset, GLint zoffset, |
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332 | GLsizei width, GLint height, GLint depth, |
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333 | GLenum format, |
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334 | GLsizei imageSize, const GLvoid *data, |
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335 | struct gl_texture_object *texObj, |
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336 | struct gl_texture_image *texImage); |
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337 | /* Called by glCompressedTexSubImage1/2/3D. |
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338 | * Arguments: |
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339 | * <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>, |
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340 | * <imageSize>, and <data> are user specified. |
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341 | * <texObj> is the target texture object. |
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342 | * <texImage> is the target texture image. It will have the texture |
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343 | * width, height, depth, border and internalFormat information. |
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344 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa |
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345 | * should do the job. |
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346 | */ |
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347 | |||
348 | /*** |
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349 | *** Texture object functions: |
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350 | ***/ |
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351 | |||
352 | void (*BindTexture)( GLcontext *ctx, GLenum target, |
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353 | struct gl_texture_object *tObj ); |
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354 | /* Called by glBindTexture(). |
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355 | */ |
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356 | |||
357 | void (*CreateTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); |
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358 | /* Called when a texture object is created. |
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359 | */ |
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360 | |||
361 | void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); |
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362 | /* Called when a texture object is about to be deallocated. Driver |
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363 | * should free anything attached to the DriverData pointers. |
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364 | */ |
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365 | |||
366 | GLboolean (*IsTextureResident)( GLcontext *ctx, |
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367 | struct gl_texture_object *t ); |
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368 | /* Called by glAreTextureResident(). |
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369 | */ |
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370 | |||
371 | void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t, |
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372 | GLclampf priority ); |
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373 | /* Called by glPrioritizeTextures(). |
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374 | */ |
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375 | |||
376 | void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber ); |
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377 | /* Called by glActiveTextureARB to set current texture unit. |
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378 | */ |
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379 | |||
380 | void (*UpdateTexturePalette)( GLcontext *ctx, |
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381 | struct gl_texture_object *tObj ); |
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382 | /* Called when the texture's color lookup table is changed. |
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383 | * If tObj is NULL then the shared texture palette ctx->Texture.Palette |
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384 | * is to be updated. |
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385 | */ |
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386 | |||
387 | /*** |
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388 | *** Imaging functionality: |
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389 | ***/ |
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390 | void (*CopyColorTable)( GLcontext *ctx, |
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391 | GLenum target, GLenum internalformat, |
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392 | GLint x, GLint y, GLsizei width ); |
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393 | |||
394 | void (*CopyColorSubTable)( GLcontext *ctx, |
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395 | GLenum target, GLsizei start, |
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396 | GLint x, GLint y, GLsizei width ); |
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397 | |||
398 | void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target, |
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399 | GLenum internalFormat, |
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400 | GLint x, GLint y, GLsizei width ); |
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401 | |||
402 | void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target, |
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403 | GLenum internalFormat, |
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404 | GLint x, GLint y, |
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405 | GLsizei width, GLsizei height ); |
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406 | |||
407 | |||
408 | |||
409 | /*** |
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410 | *** State-changing functions (drawing functions are above) |
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411 | *** |
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412 | *** These functions are called by their corresponding OpenGL API functions. |
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413 | *** They're ALSO called by the gl_PopAttrib() function!!! |
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414 | *** May add more functions like these to the device driver in the future. |
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415 | ***/ |
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416 | void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref); |
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417 | void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]); |
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418 | void (*BlendEquation)(GLcontext *ctx, GLenum mode); |
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419 | void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor); |
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420 | void (*BlendFuncSeparate)(GLcontext *ctx, |
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421 | GLenum sfactorRGB, GLenum dfactorRGB, |
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422 | GLenum sfactorA, GLenum dfactorA); |
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423 | void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]); |
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424 | void (*ClearDepth)(GLcontext *ctx, GLclampd d); |
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425 | void (*ClearIndex)(GLcontext *ctx, GLuint index); |
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426 | void (*ClearStencil)(GLcontext *ctx, GLint s); |
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427 | void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation ); |
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428 | void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask, |
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429 | GLboolean bmask, GLboolean amask ); |
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430 | void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode); |
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431 | void (*CullFace)(GLcontext *ctx, GLenum mode); |
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432 | void (*FrontFace)(GLcontext *ctx, GLenum mode); |
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433 | void (*DepthFunc)(GLcontext *ctx, GLenum func); |
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434 | void (*DepthMask)(GLcontext *ctx, GLboolean flag); |
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435 | void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval); |
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436 | void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state); |
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437 | void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); |
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438 | void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); |
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439 | void (*IndexMask)(GLcontext *ctx, GLuint mask); |
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440 | void (*Lightfv)(GLcontext *ctx, GLenum light, |
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441 | GLenum pname, const GLfloat *params ); |
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442 | void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); |
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443 | void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern ); |
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444 | void (*LineWidth)(GLcontext *ctx, GLfloat width); |
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445 | void (*LogicOpcode)(GLcontext *ctx, GLenum opcode); |
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446 | void (*PointParameterfv)(GLcontext *ctx, GLenum pname, |
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447 | const GLfloat *params); |
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448 | void (*PointSize)(GLcontext *ctx, GLfloat size); |
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449 | void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode); |
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450 | void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units); |
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451 | void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask ); |
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452 | void (*RenderMode)(GLcontext *ctx, GLenum mode ); |
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453 | void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); |
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454 | void (*ShadeModel)(GLcontext *ctx, GLenum mode); |
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455 | void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask); |
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456 | void (*StencilMask)(GLcontext *ctx, GLuint mask); |
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457 | void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass); |
||
458 | void (*ActiveStencilFace)(GLcontext *ctx, GLuint face); |
||
459 | void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, |
||
460 | const GLfloat *params); |
||
461 | void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, |
||
462 | const GLfloat *param); |
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463 | void (*TexParameter)(GLcontext *ctx, GLenum target, |
||
464 | struct gl_texture_object *texObj, |
||
465 | GLenum pname, const GLfloat *params); |
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466 | void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat); |
||
467 | void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); |
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468 | |||
469 | /*** |
||
470 | *** Vertex array functions |
||
471 | *** |
||
472 | *** Called by the corresponding OpenGL functions. |
||
473 | ***/ |
||
474 | void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type, |
||
475 | GLsizei stride, const GLvoid *ptr); |
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476 | void (*NormalPointer)(GLcontext *ctx, GLenum type, |
||
477 | GLsizei stride, const GLvoid *ptr); |
||
478 | void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type, |
||
479 | GLsizei stride, const GLvoid *ptr); |
||
480 | void (*FogCoordPointer)(GLcontext *ctx, GLenum type, |
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481 | GLsizei stride, const GLvoid *ptr); |
||
482 | void (*IndexPointer)(GLcontext *ctx, GLenum type, |
||
483 | GLsizei stride, const GLvoid *ptr); |
||
484 | void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type, |
||
485 | GLsizei stride, const GLvoid *ptr); |
||
486 | void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type, |
||
487 | GLsizei stride, const GLvoid *ptr); |
||
488 | void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr); |
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489 | void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size, |
||
490 | GLenum type, GLsizei stride, const GLvoid *ptr); |
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491 | |||
492 | |||
493 | /*** State-query functions |
||
494 | *** |
||
495 | *** Return GL_TRUE if query was completed, GL_FALSE otherwise. |
||
496 | ***/ |
||
497 | GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result); |
||
498 | GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result); |
||
499 | GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result); |
||
500 | GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result); |
||
501 | GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result); |
||
502 | |||
503 | /*** |
||
504 | *** Support for multiple t&l engines |
||
505 | ***/ |
||
506 | |||
507 | GLuint NeedValidate; |
||
508 | /* Bitmask of state changes that require the current tnl module to be |
||
509 | * validated, using ValidateTnlModule() below. |
||
510 | */ |
||
511 | |||
512 | void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state ); |
||
513 | /* Validate the current tnl module. This is called directly after |
||
514 | * UpdateState() when a state change that has occured matches the |
||
515 | * NeedValidate bitmask above. This ensures all computed values are |
||
516 | * up to date, thus allowing the driver to decide if the current tnl |
||
517 | * module needs to be swapped out. |
||
518 | * |
||
519 | * This must be non-NULL if a driver installs a custom tnl module and |
||
520 | * sets the NeedValidate bitmask, but may be NULL otherwise. |
||
521 | */ |
||
522 | |||
523 | |||
524 | #define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1 |
||
525 | #define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2 |
||
526 | #define PRIM_UNKNOWN GL_POLYGON+3 |
||
527 | |||
528 | GLuint CurrentExecPrimitive; |
||
529 | /* Set by the driver-supplied t&l engine. Set to |
||
530 | * PRIM_OUTSIDE_BEGIN_END when outside begin/end. |
||
531 | */ |
||
532 | |||
533 | GLuint CurrentSavePrimitive; |
||
534 | /* Current state of an in-progress compilation. May take on any of |
||
535 | * the additional values defined above. |
||
536 | */ |
||
537 | |||
538 | |||
539 | #define FLUSH_STORED_VERTICES 0x1 |
||
540 | #define FLUSH_UPDATE_CURRENT 0x2 |
||
541 | GLuint NeedFlush; |
||
542 | /* Set by the driver-supplied t&l engine whenever vertices are |
||
543 | * buffered between begin/end objects or ctx->Current is not uptodate. |
||
544 | * |
||
545 | * The FlushVertices() call below may be used to resolve |
||
546 | * these conditions. |
||
547 | */ |
||
548 | |||
549 | void (*FlushVertices)( GLcontext *ctx, GLuint flags ); |
||
550 | /* If inside begin/end, ASSERT(0). |
||
551 | * Otherwise, |
||
552 | * if (flags & FLUSH_STORED_VERTICES) flushes any buffered vertices, |
||
553 | * if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current |
||
554 | * and ctx->Light.Material |
||
555 | * |
||
556 | * Note that the default t&l engine never clears the |
||
557 | * FLUSH_UPDATE_CURRENT bit, even after performing the update. |
||
558 | */ |
||
559 | |||
560 | void (*LightingSpaceChange)( GLcontext *ctx ); |
||
561 | /* Notify driver that the special derived value _NeedEyeCoords has |
||
562 | * changed. |
||
563 | */ |
||
564 | |||
565 | void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode ); |
||
566 | void (*EndList)( GLcontext *ctx ); |
||
567 | /* Let the t&l component know what is going on with display lists |
||
568 | * in time to make changes to dispatch tables, etc. |
||
569 | * Called by glNewList() and glEndList(), respectively. |
||
570 | */ |
||
571 | |||
572 | void (*BeginCallList)( GLcontext *ctx, GLuint list ); |
||
573 | void (*EndCallList)( GLcontext *ctx ); |
||
574 | /* Notify the t&l component before and after calling a display list. |
||
575 | * Called by glCallList(s), but not recursively. |
||
576 | */ |
||
577 | |||
578 | void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer, |
||
579 | GLframebuffer *readBuffer ); |
||
580 | /* Let the t&l component know when the context becomes current. |
||
581 | */ |
||
582 | |||
583 | |||
584 | void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count ); |
||
585 | void (*UnlockArraysEXT)( GLcontext *ctx ); |
||
586 | /* Called by glLockArraysEXT() and glUnlockArraysEXT(), respectively. |
||
587 | */ |
||
588 | }; |
||
589 | |||
590 | |||
591 | |||
592 | /* |
||
593 | * Transform/Clip/Lighting interface |
||
594 | */ |
||
595 | typedef struct { |
||
596 | void (*ArrayElement)( GLint ); /* NOTE */ |
||
597 | void (*Color3f)( GLfloat, GLfloat, GLfloat ); |
||
598 | void (*Color3fv)( const GLfloat * ); |
||
599 | void (*Color3ub)( GLubyte, GLubyte, GLubyte ); |
||
600 | void (*Color3ubv)( const GLubyte * ); |
||
601 | void (*Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); |
||
602 | void (*Color4fv)( const GLfloat * ); |
||
603 | void (*Color4ub)( GLubyte, GLubyte, GLubyte, GLubyte ); |
||
604 | void (*Color4ubv)( const GLubyte * ); |
||
605 | void (*EdgeFlag)( GLboolean ); |
||
606 | void (*EdgeFlagv)( const GLboolean * ); |
||
607 | void (*EvalCoord1f)( GLfloat ); /* NOTE */ |
||
608 | void (*EvalCoord1fv)( const GLfloat * ); /* NOTE */ |
||
609 | void (*EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */ |
||
610 | void (*EvalCoord2fv)( const GLfloat * ); /* NOTE */ |
||
611 | void (*EvalPoint1)( GLint ); /* NOTE */ |
||
612 | void (*EvalPoint2)( GLint, GLint ); /* NOTE */ |
||
613 | void (*FogCoordfEXT)( GLfloat ); |
||
614 | void (*FogCoordfvEXT)( const GLfloat * ); |
||
615 | void (*Indexi)( GLint ); |
||
616 | void (*Indexiv)( const GLint * ); |
||
617 | void (*Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */ |
||
618 | void (*MultiTexCoord1fARB)( GLenum, GLfloat ); |
||
619 | void (*MultiTexCoord1fvARB)( GLenum, const GLfloat * ); |
||
620 | void (*MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); |
||
621 | void (*MultiTexCoord2fvARB)( GLenum, const GLfloat * ); |
||
622 | void (*MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); |
||
623 | void (*MultiTexCoord3fvARB)( GLenum, const GLfloat * ); |
||
624 | void (*MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); |
||
625 | void (*MultiTexCoord4fvARB)( GLenum, const GLfloat * ); |
||
626 | void (*Normal3f)( GLfloat, GLfloat, GLfloat ); |
||
627 | void (*Normal3fv)( const GLfloat * ); |
||
628 | void (*SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); |
||
629 | void (*SecondaryColor3fvEXT)( const GLfloat * ); |
||
630 | void (*SecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte ); |
||
631 | void (*SecondaryColor3ubvEXT)( const GLubyte * ); |
||
632 | void (*TexCoord1f)( GLfloat ); |
||
633 | void (*TexCoord1fv)( const GLfloat * ); |
||
634 | void (*TexCoord2f)( GLfloat, GLfloat ); |
||
635 | void (*TexCoord2fv)( const GLfloat * ); |
||
636 | void (*TexCoord3f)( GLfloat, GLfloat, GLfloat ); |
||
637 | void (*TexCoord3fv)( const GLfloat * ); |
||
638 | void (*TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); |
||
639 | void (*TexCoord4fv)( const GLfloat * ); |
||
640 | void (*Vertex2f)( GLfloat, GLfloat ); |
||
641 | void (*Vertex2fv)( const GLfloat * ); |
||
642 | void (*Vertex3f)( GLfloat, GLfloat, GLfloat ); |
||
643 | void (*Vertex3fv)( const GLfloat * ); |
||
644 | void (*Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); |
||
645 | void (*Vertex4fv)( const GLfloat * ); |
||
646 | void (*CallList)( GLuint ); /* NOTE */ |
||
647 | void (*Begin)( GLenum ); |
||
648 | void (*End)( void ); |
||
649 | void (*VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); |
||
650 | void (*VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); |
||
651 | |||
652 | /* Drivers present a reduced set of the functions possible in |
||
653 | * begin/end objects. Core mesa provides translation stubs for the |
||
654 | * remaining functions to map down to these entrypoints. |
||
655 | * |
||
656 | * These are the initial values to be installed into dispatch by |
||
657 | * mesa. If the t&l driver wants to modify the dispatch table |
||
658 | * while installed, it must do so itself. It would be possible for |
||
659 | * the vertexformat to install it's own initial values for these |
||
660 | * functions, but this way there is an obvious list of what is |
||
661 | * expected of the driver. |
||
662 | * |
||
663 | * If the driver wants to hook in entrypoints other than those |
||
664 | * listed above, it must restore them to their original values in |
||
665 | * the disable() callback, below. |
||
666 | */ |
||
667 | |||
668 | void (*Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); |
||
669 | /* |
||
670 | */ |
||
671 | |||
672 | void (*DrawArrays)( GLenum mode, GLint start, GLsizei count ); |
||
673 | void (*DrawElements)( GLenum mode, GLsizei count, GLenum type, |
||
674 | const GLvoid *indices ); |
||
675 | void (*DrawRangeElements)( GLenum mode, GLuint start, |
||
676 | GLuint end, GLsizei count, |
||
677 | GLenum type, const GLvoid *indices ); |
||
678 | /* These may or may not belong here. Heuristic: If an array is |
||
679 | * enabled, the installed vertex format should support that array and |
||
680 | * it's current size natively. |
||
681 | */ |
||
682 | |||
683 | void (*EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); |
||
684 | void (*EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); |
||
685 | /* If you don't support eval, fallback to the default vertex format |
||
686 | * on receiving an eval call and use the pipeline mechanism to |
||
687 | * provide partial t&l acceleration. |
||
688 | * |
||
689 | * Mesa will provide a set of helper functions to do eval within |
||
690 | * accelerated vertex formats, eventually... |
||
691 | */ |
||
692 | |||
693 | GLboolean prefer_float_colors; |
||
694 | /* Should core try to send colors to glColor4f or glColor4chan, |
||
695 | * where it has a choice? |
||
696 | */ |
||
697 | } GLvertexformat; |
||
698 | |||
699 | |||
700 | #endif /* DD_INCLUDED */ |