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55 | pj | 1 | /* $Id: enums.c,v 1.1 2003-02-28 11:42:00 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 3.5 |
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6 | * |
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7 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | * Author: |
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27 | * Keith Whitwell <keith@tungstengraphics.com> |
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28 | */ |
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29 | |||
30 | |||
31 | #include "glheader.h" |
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32 | #include "enums.h" |
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33 | #include "imports.h" |
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34 | |||
35 | |||
36 | typedef struct { |
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37 | const char *c; |
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38 | int n; |
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39 | } enum_elt; |
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40 | |||
41 | enum_elt all_enums[] = |
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42 | { |
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43 | /* Boolean values */ |
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44 | { "GL_FALSE", 0 }, |
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45 | { "GL_TRUE", 1 }, |
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46 | |||
47 | /* Data types */ |
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48 | { "GL_BYTE", 0x1400 }, |
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49 | { "GL_UNSIGNED_BYTE", 0x1401 }, |
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50 | { "GL_SHORT", 0x1402 }, |
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51 | { "GL_UNSIGNED_SHORT", 0x1403 }, |
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52 | { "GL_INT", 0x1404 }, |
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53 | { "GL_UNSIGNED_INT", 0x1405 }, |
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54 | { "GL_FLOAT", 0x1406 }, |
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55 | { "GL_DOUBLE", 0x140A }, |
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56 | { "GL_2_BYTES", 0x1407 }, |
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57 | { "GL_3_BYTES", 0x1408 }, |
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58 | { "GL_4_BYTES", 0x1409 }, |
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59 | |||
60 | /* Primitives */ |
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61 | { "GL_LINES", 0x0001 }, |
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62 | { "GL_POINTS", 0x0000 }, |
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63 | { "GL_LINE_STRIP", 0x0003 }, |
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64 | { "GL_LINE_LOOP", 0x0002 }, |
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65 | { "GL_TRIANGLES", 0x0004 }, |
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66 | { "GL_TRIANGLE_STRIP", 0x0005 }, |
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67 | { "GL_TRIANGLE_FAN", 0x0006 }, |
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68 | { "GL_QUADS", 0x0007 }, |
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69 | { "GL_QUAD_STRIP", 0x0008 }, |
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70 | { "GL_POLYGON", 0x0009 }, |
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71 | { "GL_EDGE_FLAG", 0x0B43 }, |
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72 | |||
73 | /* Vertex Arrays */ |
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74 | { "GL_VERTEX_ARRAY", 0x8074 }, |
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75 | { "GL_NORMAL_ARRAY", 0x8075 }, |
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76 | { "GL_COLOR_ARRAY", 0x8076 }, |
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77 | { "GL_INDEX_ARRAY", 0x8077 }, |
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78 | { "GL_TEXTURE_COORD_ARRAY", 0x8078 }, |
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79 | { "GL_EDGE_FLAG_ARRAY", 0x8079 }, |
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80 | { "GL_VERTEX_ARRAY_SIZE", 0x807A }, |
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81 | { "GL_VERTEX_ARRAY_TYPE", 0x807B }, |
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82 | { "GL_VERTEX_ARRAY_STRIDE", 0x807C }, |
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83 | { "GL_NORMAL_ARRAY_TYPE", 0x807E }, |
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84 | { "GL_NORMAL_ARRAY_STRIDE", 0x807F }, |
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85 | { "GL_COLOR_ARRAY_SIZE", 0x8081 }, |
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86 | { "GL_COLOR_ARRAY_TYPE", 0x8082 }, |
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87 | { "GL_COLOR_ARRAY_STRIDE", 0x8083 }, |
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88 | { "GL_INDEX_ARRAY_TYPE", 0x8085 }, |
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89 | { "GL_INDEX_ARRAY_STRIDE", 0x8086 }, |
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90 | { "GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088 }, |
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91 | { "GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089 }, |
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92 | { "GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A }, |
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93 | { "GL_EDGE_FLAG_ARRAY_STRIDE", 0x808C }, |
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94 | { "GL_VERTEX_ARRAY_POINTER", 0x808E }, |
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95 | { "GL_NORMAL_ARRAY_POINTER", 0x808F }, |
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96 | { "GL_COLOR_ARRAY_POINTER", 0x8090 }, |
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97 | { "GL_INDEX_ARRAY_POINTER", 0x8091 }, |
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98 | { "GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092 }, |
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99 | { "GL_EDGE_FLAG_ARRAY_POINTER", 0x8093 }, |
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100 | { "GL_V2F", 0x2A20 }, |
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101 | { "GL_V3F", 0x2A21 }, |
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102 | { "GL_C4UB_V2F", 0x2A22 }, |
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103 | { "GL_C4UB_V3F", 0x2A23 }, |
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104 | { "GL_C3F_V3F", 0x2A24 }, |
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105 | { "GL_N3F_V3F", 0x2A25 }, |
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106 | { "GL_C4F_N3F_V3F", 0x2A26 }, |
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107 | { "GL_T2F_V3F", 0x2A27 }, |
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108 | { "GL_T4F_V4F", 0x2A28 }, |
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109 | { "GL_T2F_C4UB_V3F", 0x2A29 }, |
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110 | { "GL_T2F_C3F_V3F", 0x2A2A }, |
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111 | { "GL_T2F_N3F_V3F", 0x2A2B }, |
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112 | { "GL_T2F_C4F_N3F_V3F", 0x2A2C }, |
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113 | { "GL_T4F_C4F_N3F_V4F", 0x2A2D }, |
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114 | |||
115 | /* Matrix Mode */ |
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116 | { "GL_MATRIX_MODE", 0x0BA0 }, |
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117 | { "GL_MODELVIEW", 0x1700 }, |
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118 | { "GL_PROJECTION", 0x1701 }, |
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119 | { "GL_TEXTURE", 0x1702 }, |
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120 | |||
121 | /* Points */ |
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122 | { "GL_POINT_SMOOTH", 0x0B10 }, |
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123 | { "GL_POINT_SIZE", 0x0B11 }, |
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124 | { "GL_POINT_SIZE_GRANULARITY ", 0x0B13 }, |
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125 | { "GL_POINT_SIZE_RANGE", 0x0B12 }, |
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126 | |||
127 | /* Lines */ |
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128 | { "GL_LINE_SMOOTH", 0x0B20 }, |
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129 | { "GL_LINE_STIPPLE", 0x0B24 }, |
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130 | { "GL_LINE_STIPPLE_PATTERN", 0x0B25 }, |
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131 | { "GL_LINE_STIPPLE_REPEAT", 0x0B26 }, |
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132 | { "GL_LINE_WIDTH", 0x0B21 }, |
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133 | { "GL_LINE_WIDTH_GRANULARITY", 0x0B23 }, |
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134 | { "GL_LINE_WIDTH_RANGE", 0x0B22 }, |
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135 | |||
136 | /* Polygons */ |
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137 | { "GL_POINT", 0x1B00 }, |
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138 | { "GL_LINE", 0x1B01 }, |
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139 | { "GL_FILL", 0x1B02 }, |
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140 | { "GL_CCW", 0x0901 }, |
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141 | { "GL_CW", 0x0900 }, |
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142 | { "GL_FRONT", 0x0404 }, |
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143 | { "GL_BACK", 0x0405 }, |
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144 | { "GL_CULL_FACE", 0x0B44 }, |
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145 | { "GL_CULL_FACE_MODE", 0x0B45 }, |
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146 | { "GL_POLYGON_SMOOTH", 0x0B41 }, |
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147 | { "GL_POLYGON_STIPPLE", 0x0B42 }, |
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148 | { "GL_FRONT_FACE", 0x0B46 }, |
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149 | { "GL_POLYGON_MODE", 0x0B40 }, |
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150 | { "GL_POLYGON_OFFSET_FACTOR", 0x8038 }, |
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151 | { "GL_POLYGON_OFFSET_UNITS", 0x2A00 }, |
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152 | { "GL_POLYGON_OFFSET_POINT", 0x2A01 }, |
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153 | { "GL_POLYGON_OFFSET_LINE", 0x2A02 }, |
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154 | { "GL_POLYGON_OFFSET_FILL", 0x8037 }, |
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155 | |||
156 | /* Display Lists */ |
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157 | { "GL_COMPILE", 0x1300 }, |
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158 | { "GL_COMPILE_AND_EXECUTE", 0x1301 }, |
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159 | { "GL_LIST_BASE", 0x0B32 }, |
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160 | { "GL_LIST_INDEX", 0x0B33 }, |
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161 | { "GL_LIST_MODE", 0x0B30 }, |
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162 | |||
163 | /* Depth buffer */ |
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164 | { "GL_NEVER", 0x0200 }, |
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165 | { "GL_LESS", 0x0201 }, |
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166 | { "GL_GEQUAL", 0x0206 }, |
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167 | { "GL_LEQUAL", 0x0203 }, |
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168 | { "GL_GREATER", 0x0204 }, |
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169 | { "GL_NOTEQUAL", 0x0205 }, |
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170 | { "GL_EQUAL", 0x0202 }, |
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171 | { "GL_ALWAYS", 0x0207 }, |
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172 | { "GL_DEPTH_TEST", 0x0B71 }, |
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173 | { "GL_DEPTH_BITS", 0x0D56 }, |
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174 | { "GL_DEPTH_CLEAR_VALUE", 0x0B73 }, |
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175 | { "GL_DEPTH_FUNC", 0x0B74 }, |
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176 | { "GL_DEPTH_RANGE", 0x0B70 }, |
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177 | { "GL_DEPTH_WRITEMASK", 0x0B72 }, |
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178 | { "GL_DEPTH_COMPONENT", 0x1902 }, |
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179 | |||
180 | /* Lighting */ |
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181 | { "GL_LIGHTING", 0x0B50 }, |
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182 | { "GL_LIGHT0", 0x4000 }, |
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183 | { "GL_LIGHT1", 0x4001 }, |
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184 | { "GL_LIGHT2", 0x4002 }, |
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185 | { "GL_LIGHT3", 0x4003 }, |
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186 | { "GL_LIGHT4", 0x4004 }, |
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187 | { "GL_LIGHT5", 0x4005 }, |
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188 | { "GL_LIGHT6", 0x4006 }, |
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189 | { "GL_LIGHT7", 0x4007 }, |
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190 | { "GL_SPOT_EXPONENT", 0x1205 }, |
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191 | { "GL_SPOT_CUTOFF", 0x1206 }, |
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192 | { "GL_CONSTANT_ATTENUATION", 0x1207 }, |
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193 | { "GL_LINEAR_ATTENUATION", 0x1208 }, |
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194 | { "GL_QUADRATIC_ATTENUATION", 0x1209 }, |
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195 | { "GL_AMBIENT", 0x1200 }, |
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196 | { "GL_DIFFUSE", 0x1201 }, |
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197 | { "GL_SPECULAR", 0x1202 }, |
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198 | { "GL_SHININESS", 0x1601 }, |
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199 | { "GL_EMISSION", 0x1600 }, |
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200 | { "GL_POSITION", 0x1203 }, |
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201 | { "GL_SPOT_DIRECTION", 0x1204 }, |
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202 | { "GL_AMBIENT_AND_DIFFUSE", 0x1602 }, |
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203 | { "GL_COLOR_INDEXES", 0x1603 }, |
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204 | { "GL_LIGHT_MODEL_TWO_SIDE", 0x0B52 }, |
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205 | { "GL_LIGHT_MODEL_LOCAL_VIEWER", 0x0B51 }, |
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206 | { "GL_LIGHT_MODEL_AMBIENT", 0x0B53 }, |
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207 | { "GL_FRONT_AND_BACK", 0x0408 }, |
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208 | { "GL_SHADE_MODEL", 0x0B54 }, |
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209 | { "GL_FLAT", 0x1D00 }, |
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210 | { "GL_SMOOTH", 0x1D01 }, |
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211 | { "GL_COLOR_MATERIAL", 0x0B57 }, |
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212 | { "GL_COLOR_MATERIAL_FACE", 0x0B55 }, |
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213 | { "GL_COLOR_MATERIAL_PARAMETER", 0x0B56 }, |
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214 | { "GL_NORMALIZE", 0x0BA1 }, |
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215 | |||
216 | /* User clipping planes */ |
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217 | { "GL_CLIP_PLANE0", 0x3000 }, |
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218 | { "GL_CLIP_PLANE1", 0x3001 }, |
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219 | { "GL_CLIP_PLANE2", 0x3002 }, |
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220 | { "GL_CLIP_PLANE3", 0x3003 }, |
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221 | { "GL_CLIP_PLANE4", 0x3004 }, |
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222 | { "GL_CLIP_PLANE5", 0x3005 }, |
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223 | |||
224 | /* Accumulation buffer */ |
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225 | { "GL_ACCUM_RED_BITS", 0x0D58 }, |
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226 | { "GL_ACCUM_GREEN_BITS", 0x0D59 }, |
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227 | { "GL_ACCUM_BLUE_BITS", 0x0D5A }, |
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228 | { "GL_ACCUM_ALPHA_BITS", 0x0D5B }, |
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229 | { "GL_ACCUM_CLEAR_VALUE", 0x0B80 }, |
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230 | { "GL_ACCUM", 0x0100 }, |
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231 | { "GL_ADD", 0x0104 }, |
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232 | { "GL_LOAD", 0x0101 }, |
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233 | { "GL_MULT", 0x0103 }, |
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234 | { "GL_RETURN", 0x0102 }, |
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235 | |||
236 | /* Alpha testing */ |
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237 | { "GL_ALPHA_TEST", 0x0BC0 }, |
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238 | { "GL_ALPHA_TEST_REF", 0x0BC2 }, |
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239 | { "GL_ALPHA_TEST_FUNC", 0x0BC1 }, |
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240 | |||
241 | /* Blending */ |
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242 | { "GL_BLEND", 0x0BE2 }, |
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243 | { "GL_BLEND_SRC", 0x0BE1 }, |
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244 | { "GL_BLEND_DST", 0x0BE0 }, |
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245 | { "GL_ZERO", 0 }, |
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246 | { "GL_ONE", 1 }, |
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247 | { "GL_SRC_COLOR", 0x0300 }, |
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248 | { "GL_ONE_MINUS_SRC_COLOR", 0x0301 }, |
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249 | { "GL_DST_COLOR", 0x0306 }, |
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250 | { "GL_ONE_MINUS_DST_COLOR", 0x0307 }, |
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251 | { "GL_SRC_ALPHA", 0x0302 }, |
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252 | { "GL_ONE_MINUS_SRC_ALPHA", 0x0303 }, |
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253 | { "GL_DST_ALPHA", 0x0304 }, |
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254 | { "GL_ONE_MINUS_DST_ALPHA", 0x0305 }, |
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255 | { "GL_SRC_ALPHA_SATURATE", 0x0308 }, |
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256 | { "GL_CONSTANT_COLOR", 0x8001 }, |
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257 | { "GL_ONE_MINUS_CONSTANT_COLOR", 0x8002 }, |
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258 | { "GL_CONSTANT_ALPHA", 0x8003 }, |
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259 | { "GL_ONE_MINUS_CONSTANT_ALPHA", 0x8004 }, |
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260 | |||
261 | /* Render Mode */ |
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262 | { "GL_FEEDBACK", 0x1C01 }, |
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263 | { "GL_RENDER", 0x1C00 }, |
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264 | { "GL_SELECT", 0x1C02 }, |
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265 | |||
266 | /* Feedback */ |
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267 | { "GL_2D", 0x0600 }, |
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268 | { "GL_3D", 0x0601 }, |
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269 | { "GL_3D_COLOR", 0x0602 }, |
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270 | { "GL_3D_COLOR_TEXTURE", 0x0603 }, |
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271 | { "GL_4D_COLOR_TEXTURE", 0x0604 }, |
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272 | { "GL_POINT_TOKEN", 0x0701 }, |
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273 | { "GL_LINE_TOKEN", 0x0702 }, |
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274 | { "GL_LINE_RESET_TOKEN", 0x0707 }, |
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275 | { "GL_POLYGON_TOKEN", 0x0703 }, |
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276 | { "GL_BITMAP_TOKEN", 0x0704 }, |
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277 | { "GL_DRAW_PIXEL_TOKEN", 0x0705 }, |
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278 | { "GL_COPY_PIXEL_TOKEN", 0x0706 }, |
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279 | { "GL_PASS_THROUGH_TOKEN", 0x0700 }, |
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280 | { "GL_FEEDBACK_BUFFER_POINTER", 0x0DF0 }, |
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281 | { "GL_FEEDBACK_BUFFER_SIZE", 0x0DF1 }, |
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282 | { "GL_FEEDBACK_BUFFER_TYPE", 0x0DF2 }, |
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283 | |||
284 | /* Selection */ |
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285 | { "GL_SELECTION_BUFFER_POINTER", 0x0DF3 }, |
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286 | { "GL_SELECTION_BUFFER_SIZE", 0x0DF4 }, |
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287 | |||
288 | /* Fog */ |
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289 | { "GL_FOG", 0x0B60 }, |
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290 | { "GL_FOG_MODE", 0x0B65 }, |
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291 | { "GL_FOG_DENSITY", 0x0B62 }, |
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292 | { "GL_FOG_COLOR", 0x0B66 }, |
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293 | { "GL_FOG_INDEX", 0x0B61 }, |
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294 | { "GL_FOG_START", 0x0B63 }, |
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295 | { "GL_FOG_END", 0x0B64 }, |
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296 | { "GL_LINEAR", 0x2601 }, |
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297 | { "GL_EXP", 0x0800 }, |
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298 | { "GL_EXP2", 0x0801 }, |
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299 | |||
300 | /* Logic Ops */ |
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301 | { "GL_LOGIC_OP", 0x0BF1 }, |
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302 | { "GL_INDEX_LOGIC_OP", 0x0BF1 }, |
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303 | { "GL_COLOR_LOGIC_OP", 0x0BF2 }, |
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304 | { "GL_LOGIC_OP_MODE", 0x0BF0 }, |
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305 | { "GL_CLEAR", 0x1500 }, |
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306 | { "GL_SET", 0x150F }, |
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307 | { "GL_COPY", 0x1503 }, |
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308 | { "GL_COPY_INVERTED", 0x150C }, |
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309 | { "GL_NOOP", 0x1505 }, |
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310 | { "GL_INVERT", 0x150A }, |
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311 | { "GL_AND", 0x1501 }, |
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312 | { "GL_NAND", 0x150E }, |
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313 | { "GL_OR", 0x1507 }, |
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314 | { "GL_NOR", 0x1508 }, |
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315 | { "GL_XOR", 0x1506 }, |
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316 | { "GL_EQUIV", 0x1509 }, |
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317 | { "GL_AND_REVERSE", 0x1502 }, |
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318 | { "GL_AND_INVERTED", 0x1504 }, |
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319 | { "GL_OR_REVERSE", 0x150B }, |
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320 | { "GL_OR_INVERTED", 0x150D }, |
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321 | |||
322 | /* Stencil */ |
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323 | { "GL_STENCIL_TEST", 0x0B90 }, |
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324 | { "GL_STENCIL_WRITEMASK", 0x0B98 }, |
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325 | { "GL_STENCIL_BITS", 0x0D57 }, |
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326 | { "GL_STENCIL_FUNC", 0x0B92 }, |
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327 | { "GL_STENCIL_VALUE_MASK", 0x0B93 }, |
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328 | { "GL_STENCIL_REF", 0x0B97 }, |
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329 | { "GL_STENCIL_FAIL", 0x0B94 }, |
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330 | { "GL_STENCIL_PASS_DEPTH_PASS", 0x0B96 }, |
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331 | { "GL_STENCIL_PASS_DEPTH_FAIL", 0x0B95 }, |
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332 | { "GL_STENCIL_CLEAR_VALUE", 0x0B91 }, |
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333 | { "GL_STENCIL_INDEX", 0x1901 }, |
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334 | { "GL_KEEP", 0x1E00 }, |
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335 | { "GL_REPLACE", 0x1E01 }, |
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336 | { "GL_INCR", 0x1E02 }, |
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337 | { "GL_DECR", 0x1E03 }, |
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338 | |||
339 | /* Buffers, Pixel Drawing/Reading */ |
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340 | { "GL_NONE", 0 }, |
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341 | { "GL_LEFT", 0x0406 }, |
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342 | { "GL_RIGHT", 0x0407 }, |
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343 | { "GL_FRONT_LEFT", 0x0400 }, |
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344 | { "GL_FRONT_RIGHT", 0x0401 }, |
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345 | { "GL_BACK_LEFT", 0x0402 }, |
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346 | { "GL_BACK_RIGHT", 0x0403 }, |
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347 | { "GL_AUX0", 0x0409 }, |
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348 | { "GL_AUX1", 0x040A }, |
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349 | { "GL_AUX2", 0x040B }, |
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350 | { "GL_AUX3", 0x040C }, |
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351 | { "GL_COLOR_INDEX", 0x1900 }, |
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352 | { "GL_RED", 0x1903 }, |
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353 | { "GL_GREEN", 0x1904 }, |
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354 | { "GL_BLUE", 0x1905 }, |
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355 | { "GL_ALPHA", 0x1906 }, |
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356 | { "GL_LUMINANCE", 0x1909 }, |
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357 | { "GL_LUMINANCE_ALPHA", 0x190A }, |
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358 | { "GL_ALPHA_BITS", 0x0D55 }, |
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359 | { "GL_RED_BITS", 0x0D52 }, |
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360 | { "GL_GREEN_BITS", 0x0D53 }, |
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361 | { "GL_BLUE_BITS", 0x0D54 }, |
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362 | { "GL_INDEX_BITS", 0x0D51 }, |
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363 | { "GL_SUBPIXEL_BITS", 0x0D50 }, |
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364 | { "GL_AUX_BUFFERS", 0x0C00 }, |
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365 | { "GL_READ_BUFFER", 0x0C02 }, |
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366 | { "GL_DRAW_BUFFER", 0x0C01 }, |
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367 | { "GL_DOUBLEBUFFER", 0x0C32 }, |
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368 | { "GL_STEREO", 0x0C33 }, |
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369 | { "GL_BITMAP", 0x1A00 }, |
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370 | { "GL_COLOR", 0x1800 }, |
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371 | { "GL_DEPTH", 0x1801 }, |
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372 | { "GL_STENCIL", 0x1802 }, |
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373 | { "GL_DITHER", 0x0BD0 }, |
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374 | { "GL_RGB", 0x1907 }, |
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375 | { "GL_RGBA", 0x1908 }, |
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376 | |||
377 | /* Implementation limits */ |
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378 | { "GL_MAX_LIST_NESTING", 0x0B31 }, |
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379 | { "GL_MAX_ATTRIB_STACK_DEPTH", 0x0D35 }, |
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380 | { "GL_MAX_MODELVIEW_STACK_DEPTH", 0x0D36 }, |
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381 | { "GL_MAX_NAME_STACK_DEPTH", 0x0D37 }, |
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382 | { "GL_MAX_PROJECTION_STACK_DEPTH", 0x0D38 }, |
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383 | { "GL_MAX_TEXTURE_STACK_DEPTH", 0x0D39 }, |
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384 | { "GL_MAX_EVAL_ORDER", 0x0D30 }, |
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385 | { "GL_MAX_LIGHTS", 0x0D31 }, |
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386 | { "GL_MAX_CLIP_PLANES", 0x0D32 }, |
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387 | { "GL_MAX_TEXTURE_SIZE", 0x0D33 }, |
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388 | { "GL_MAX_PIXEL_MAP_TABLE", 0x0D34 }, |
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389 | { "GL_MAX_VIEWPORT_DIMS", 0x0D3A }, |
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390 | { "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0x0D3B }, |
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391 | |||
392 | |||
393 | { "GL_ATTRIB_STACK_DEPTH", 0x0BB0 }, |
||
394 | { "GL_CLIENT_ATTRIB_STACK_DEPTH", 0x0BB1 }, |
||
395 | { "GL_COLOR_CLEAR_VALUE", 0x0C22 }, |
||
396 | { "GL_COLOR_WRITEMASK", 0x0C23 }, |
||
397 | { "GL_CURRENT_INDEX", 0x0B01 }, |
||
398 | { "GL_CURRENT_COLOR", 0x0B00 }, |
||
399 | { "GL_CURRENT_NORMAL", 0x0B02 }, |
||
400 | { "GL_CURRENT_RASTER_COLOR", 0x0B04 }, |
||
401 | { "GL_CURRENT_RASTER_DISTANCE", 0x0B09 }, |
||
402 | { "GL_CURRENT_RASTER_INDEX", 0x0B05 }, |
||
403 | { "GL_CURRENT_RASTER_POSITION", 0x0B07 }, |
||
404 | { "GL_CURRENT_RASTER_TEXTURE_COORDS", 0x0B06}, |
||
405 | { "GL_CURRENT_RASTER_POSITION_VALID", 0x0B08 }, |
||
406 | { "GL_CURRENT_TEXTURE_COORDS", 0x0B03 }, |
||
407 | { "GL_INDEX_CLEAR_VALUE", 0x0C20 }, |
||
408 | { "GL_INDEX_MODE", 0x0C30 }, |
||
409 | { "GL_INDEX_WRITEMASK", 0x0C21 }, |
||
410 | { "GL_MODELVIEW_MATRIX", 0x0BA6 }, |
||
411 | { "GL_MODELVIEW_STACK_DEPTH", 0x0BA3 }, |
||
412 | { "GL_NAME_STACK_DEPTH", 0x0D70 }, |
||
413 | { "GL_PROJECTION_MATRIX", 0x0BA7 }, |
||
414 | { "GL_PROJECTION_STACK_DEPTH", 0x0BA4 }, |
||
415 | { "GL_RENDER_MODE", 0x0C40 }, |
||
416 | { "GL_RGBA_MODE", 0x0C31 }, |
||
417 | { "GL_TEXTURE_MATRIX", 0x0BA8 }, |
||
418 | { "GL_TEXTURE_STACK_DEPTH", 0x0BA5 }, |
||
419 | { "GL_VIEWPORT", 0x0BA2 }, |
||
420 | |||
421 | |||
422 | /* Evaluators */ |
||
423 | { "GL_AUTO_NORMAL", 0x0D80 }, |
||
424 | { "GL_MAP1_COLOR_4", 0x0D90 }, |
||
425 | { "GL_MAP1_GRID_DOMAIN", 0x0DD0 }, |
||
426 | { "GL_MAP1_GRID_SEGMENTS", 0x0DD1 }, |
||
427 | { "GL_MAP1_INDEX", 0x0D91 }, |
||
428 | { "GL_MAP1_NORMAL", 0x0D92 }, |
||
429 | { "GL_MAP1_TEXTURE_COORD_1", 0x0D93 }, |
||
430 | { "GL_MAP1_TEXTURE_COORD_2", 0x0D94 }, |
||
431 | { "GL_MAP1_TEXTURE_COORD_3", 0x0D95 }, |
||
432 | { "GL_MAP1_TEXTURE_COORD_4", 0x0D96 }, |
||
433 | { "GL_MAP1_VERTEX_3", 0x0D97 }, |
||
434 | { "GL_MAP1_VERTEX_4", 0x0D98 }, |
||
435 | { "GL_MAP2_COLOR_4", 0x0DB0 }, |
||
436 | { "GL_MAP2_GRID_DOMAIN", 0x0DD2 }, |
||
437 | { "GL_MAP2_GRID_SEGMENTS", 0x0DD3 }, |
||
438 | { "GL_MAP2_INDEX", 0x0DB1 }, |
||
439 | { "GL_MAP2_NORMAL", 0x0DB2 }, |
||
440 | { "GL_MAP2_TEXTURE_COORD_1", 0x0DB3 }, |
||
441 | { "GL_MAP2_TEXTURE_COORD_2", 0x0DB4 }, |
||
442 | { "GL_MAP2_TEXTURE_COORD_3", 0x0DB5 }, |
||
443 | { "GL_MAP2_TEXTURE_COORD_4", 0x0DB6 }, |
||
444 | { "GL_MAP2_VERTEX_3", 0x0DB7 }, |
||
445 | { "GL_MAP2_VERTEX_4", 0x0DB8 }, |
||
446 | { "GL_COEFF", 0x0A00 }, |
||
447 | { "GL_DOMAIN", 0x0A02 }, |
||
448 | { "GL_ORDER", 0x0A01 }, |
||
449 | |||
450 | /* Hints */ |
||
451 | { "GL_FOG_HINT", 0x0C54 }, |
||
452 | { "GL_LINE_SMOOTH_HINT", 0x0C52 }, |
||
453 | { "GL_PERSPECTIVE_CORRECTION_HINT", 0x0C50 }, |
||
454 | { "GL_POINT_SMOOTH_HINT", 0x0C51 }, |
||
455 | { "GL_POLYGON_SMOOTH_HINT", 0x0C53 }, |
||
456 | { "GL_DONT_CARE", 0x1100 }, |
||
457 | { "GL_FASTEST", 0x1101 }, |
||
458 | { "GL_NICEST", 0x1102 }, |
||
459 | |||
460 | /* Scissor box */ |
||
461 | { "GL_SCISSOR_TEST", 0x0C11 }, |
||
462 | { "GL_SCISSOR_BOX", 0x0C10 }, |
||
463 | |||
464 | /* Pixel Mode / Transfer */ |
||
465 | { "GL_MAP_COLOR", 0x0D10 }, |
||
466 | { "GL_MAP_STENCIL", 0x0D11 }, |
||
467 | { "GL_INDEX_SHIFT", 0x0D12 }, |
||
468 | { "GL_INDEX_OFFSET", 0x0D13 }, |
||
469 | { "GL_RED_SCALE", 0x0D14 }, |
||
470 | { "GL_RED_BIAS", 0x0D15 }, |
||
471 | { "GL_GREEN_SCALE", 0x0D18 }, |
||
472 | { "GL_GREEN_BIAS", 0x0D19 }, |
||
473 | { "GL_BLUE_SCALE", 0x0D1A }, |
||
474 | { "GL_BLUE_BIAS", 0x0D1B }, |
||
475 | { "GL_ALPHA_SCALE", 0x0D1C }, |
||
476 | { "GL_ALPHA_BIAS", 0x0D1D }, |
||
477 | { "GL_DEPTH_SCALE", 0x0D1E }, |
||
478 | { "GL_DEPTH_BIAS", 0x0D1F }, |
||
479 | { "GL_PIXEL_MAP_S_TO_S_SIZE", 0x0CB1 }, |
||
480 | { "GL_PIXEL_MAP_I_TO_I_SIZE", 0x0CB0 }, |
||
481 | { "GL_PIXEL_MAP_I_TO_R_SIZE", 0x0CB2 }, |
||
482 | { "GL_PIXEL_MAP_I_TO_G_SIZE", 0x0CB3 }, |
||
483 | { "GL_PIXEL_MAP_I_TO_B_SIZE", 0x0CB4 }, |
||
484 | { "GL_PIXEL_MAP_I_TO_A_SIZE", 0x0CB5 }, |
||
485 | { "GL_PIXEL_MAP_R_TO_R_SIZE", 0x0CB6 }, |
||
486 | { "GL_PIXEL_MAP_G_TO_G_SIZE", 0x0CB7 }, |
||
487 | { "GL_PIXEL_MAP_B_TO_B_SIZE", 0x0CB8 }, |
||
488 | { "GL_PIXEL_MAP_A_TO_A_SIZE", 0x0CB9 }, |
||
489 | { "GL_PIXEL_MAP_S_TO_S", 0x0C71 }, |
||
490 | { "GL_PIXEL_MAP_I_TO_I", 0x0C70 }, |
||
491 | { "GL_PIXEL_MAP_I_TO_R", 0x0C72 }, |
||
492 | { "GL_PIXEL_MAP_I_TO_G", 0x0C73 }, |
||
493 | { "GL_PIXEL_MAP_I_TO_B", 0x0C74 }, |
||
494 | { "GL_PIXEL_MAP_I_TO_A", 0x0C75 }, |
||
495 | { "GL_PIXEL_MAP_R_TO_R", 0x0C76 }, |
||
496 | { "GL_PIXEL_MAP_G_TO_G", 0x0C77 }, |
||
497 | { "GL_PIXEL_MAP_B_TO_B", 0x0C78 }, |
||
498 | { "GL_PIXEL_MAP_A_TO_A", 0x0C79 }, |
||
499 | { "GL_PACK_ALIGNMENT", 0x0D05 }, |
||
500 | { "GL_PACK_LSB_FIRST", 0x0D01 }, |
||
501 | { "GL_PACK_ROW_LENGTH", 0x0D02 }, |
||
502 | { "GL_PACK_SKIP_PIXELS", 0x0D04 }, |
||
503 | { "GL_PACK_SKIP_ROWS", 0x0D03 }, |
||
504 | { "GL_PACK_SWAP_BYTES", 0x0D00 }, |
||
505 | { "GL_UNPACK_ALIGNMENT", 0x0CF5 }, |
||
506 | { "GL_UNPACK_LSB_FIRST", 0x0CF1 }, |
||
507 | { "GL_UNPACK_ROW_LENGTH", 0x0CF2 }, |
||
508 | { "GL_UNPACK_SKIP_PIXELS", 0x0CF4 }, |
||
509 | { "GL_UNPACK_SKIP_ROWS", 0x0CF3 }, |
||
510 | { "GL_UNPACK_SWAP_BYTES", 0x0CF0 }, |
||
511 | { "GL_ZOOM_X", 0x0D16 }, |
||
512 | { "GL_ZOOM_Y", 0x0D17 }, |
||
513 | |||
514 | /* Texture mapping */ |
||
515 | { "GL_TEXTURE_ENV", 0x2300 }, |
||
516 | { "GL_TEXTURE_ENV_MODE", 0x2200 }, |
||
517 | { "GL_TEXTURE_1D", 0x0DE0 }, |
||
518 | { "GL_TEXTURE_2D", 0x0DE1 }, |
||
519 | { "GL_TEXTURE_WRAP_S", 0x2802 }, |
||
520 | { "GL_TEXTURE_WRAP_T", 0x2803 }, |
||
521 | { "GL_TEXTURE_MAG_FILTER", 0x2800 }, |
||
522 | { "GL_TEXTURE_MIN_FILTER", 0x2801 }, |
||
523 | { "GL_TEXTURE_ENV_COLOR", 0x2201 }, |
||
524 | { "GL_TEXTURE_GEN_S", 0x0C60 }, |
||
525 | { "GL_TEXTURE_GEN_T", 0x0C61 }, |
||
526 | { "GL_TEXTURE_GEN_MODE", 0x2500 }, |
||
527 | { "GL_TEXTURE_BORDER_COLOR", 0x1004 }, |
||
528 | { "GL_TEXTURE_WIDTH", 0x1000 }, |
||
529 | { "GL_TEXTURE_HEIGHT", 0x1001 }, |
||
530 | { "GL_TEXTURE_BORDER", 0x1005 }, |
||
531 | { "GL_TEXTURE_COMPONENTS", 0x1003 }, |
||
532 | { "GL_TEXTURE_RED_SIZE", 0x805C }, |
||
533 | { "GL_TEXTURE_GREEN_SIZE", 0x805D }, |
||
534 | { "GL_TEXTURE_BLUE_SIZE", 0x805E }, |
||
535 | { "GL_TEXTURE_ALPHA_SIZE", 0x805F }, |
||
536 | { "GL_TEXTURE_LUMINANCE_SIZE", 0x8060 }, |
||
537 | { "GL_TEXTURE_INTENSITY_SIZE", 0x8061 }, |
||
538 | { "GL_NEAREST_MIPMAP_NEAREST", 0x2700 }, |
||
539 | { "GL_NEAREST_MIPMAP_LINEAR", 0x2702 }, |
||
540 | { "GL_LINEAR_MIPMAP_NEAREST", 0x2701 }, |
||
541 | { "GL_LINEAR_MIPMAP_LINEAR", 0x2703 }, |
||
542 | { "GL_OBJECT_LINEAR", 0x2401 }, |
||
543 | { "GL_OBJECT_PLANE", 0x2501 }, |
||
544 | { "GL_EYE_LINEAR", 0x2400 }, |
||
545 | { "GL_EYE_PLANE", 0x2502 }, |
||
546 | { "GL_SPHERE_MAP", 0x2402 }, |
||
547 | { "GL_DECAL", 0x2101 }, |
||
548 | { "GL_MODULATE", 0x2100 }, |
||
549 | { "GL_NEAREST", 0x2600 }, |
||
550 | { "GL_REPEAT", 0x2901 }, |
||
551 | { "GL_CLAMP", 0x2900 }, |
||
552 | { "GL_S", 0x2000 }, |
||
553 | { "GL_T", 0x2001 }, |
||
554 | { "GL_R", 0x2002 }, |
||
555 | { "GL_Q", 0x2003 }, |
||
556 | { "GL_TEXTURE_GEN_R", 0x0C62 }, |
||
557 | { "GL_TEXTURE_GEN_Q", 0x0C63 }, |
||
558 | |||
559 | /* GL 1.1 texturing */ |
||
560 | { "GL_PROXY_TEXTURE_1D", 0x8063 }, |
||
561 | { "GL_PROXY_TEXTURE_2D", 0x8064 }, |
||
562 | { "GL_TEXTURE_PRIORITY", 0x8066 }, |
||
563 | { "GL_TEXTURE_RESIDENT", 0x8067 }, |
||
564 | { "GL_TEXTURE_BINDING_1D", 0x8068 }, |
||
565 | { "GL_TEXTURE_BINDING_2D", 0x8069 }, |
||
566 | { "GL_TEXTURE_INTERNAL_FORMAT", 0x1003 }, |
||
567 | |||
568 | /* GL 1.2 texturing */ |
||
569 | { "GL_PACK_SKIP_IMAGES", 0x806B }, |
||
570 | { "GL_PACK_IMAGE_HEIGHT", 0x806C }, |
||
571 | { "GL_UNPACK_SKIP_IMAGES", 0x806D }, |
||
572 | { "GL_UNPACK_IMAGE_HEIGHT", 0x806E }, |
||
573 | { "GL_TEXTURE_3D", 0x806F }, |
||
574 | { "GL_PROXY_TEXTURE_3D", 0x8070 }, |
||
575 | { "GL_TEXTURE_DEPTH", 0x8071 }, |
||
576 | { "GL_TEXTURE_WRAP_R", 0x8072 }, |
||
577 | { "GL_MAX_3D_TEXTURE_SIZE", 0x8073 }, |
||
578 | { "GL_TEXTURE_BINDING_3D", 0x806A }, |
||
579 | |||
580 | /* Internal texture formats (GL 1.1) */ |
||
581 | { "GL_ALPHA4", 0x803B }, |
||
582 | { "GL_ALPHA8", 0x803C }, |
||
583 | { "GL_ALPHA12", 0x803D }, |
||
584 | { "GL_ALPHA16", 0x803E }, |
||
585 | { "GL_LUMINANCE4", 0x803F }, |
||
586 | { "GL_LUMINANCE8", 0x8040 }, |
||
587 | { "GL_LUMINANCE12", 0x8041 }, |
||
588 | { "GL_LUMINANCE16", 0x8042 }, |
||
589 | { "GL_LUMINANCE4_ALPHA4", 0x8043 }, |
||
590 | { "GL_LUMINANCE6_ALPHA2", 0x8044 }, |
||
591 | { "GL_LUMINANCE8_ALPHA8", 0x8045 }, |
||
592 | { "GL_LUMINANCE12_ALPHA4", 0x8046 }, |
||
593 | { "GL_LUMINANCE12_ALPHA12", 0x8047 }, |
||
594 | { "GL_LUMINANCE16_ALPHA16", 0x8048 }, |
||
595 | { "GL_INTENSITY", 0x8049 }, |
||
596 | { "GL_INTENSITY4", 0x804A }, |
||
597 | { "GL_INTENSITY8", 0x804B }, |
||
598 | { "GL_INTENSITY12", 0x804C }, |
||
599 | { "GL_INTENSITY16", 0x804D }, |
||
600 | { "GL_R3_G3_B2", 0x2A10 }, |
||
601 | { "GL_RGB4", 0x804F }, |
||
602 | { "GL_RGB5", 0x8050 }, |
||
603 | { "GL_RGB8", 0x8051 }, |
||
604 | { "GL_RGB10", 0x8052 }, |
||
605 | { "GL_RGB12", 0x8053 }, |
||
606 | { "GL_RGB16", 0x8054 }, |
||
607 | { "GL_RGBA2", 0x8055 }, |
||
608 | { "GL_RGBA4", 0x8056 }, |
||
609 | { "GL_RGB5_A1", 0x8057 }, |
||
610 | { "GL_RGBA8", 0x8058 }, |
||
611 | { "GL_RGB10_A2", 0x8059 }, |
||
612 | { "GL_RGBA12", 0x805A }, |
||
613 | { "GL_RGBA16", 0x805B }, |
||
614 | |||
615 | /* Utility */ |
||
616 | { "GL_VENDOR", 0x1F00 }, |
||
617 | { "GL_RENDERER", 0x1F01 }, |
||
618 | { "GL_VERSION", 0x1F02 }, |
||
619 | { "GL_EXTENSIONS", 0x1F03 }, |
||
620 | |||
621 | /* Errors */ |
||
622 | { "GL_INVALID_VALUE", 0x0501 }, |
||
623 | { "GL_INVALID_ENUM", 0x0500 }, |
||
624 | { "GL_INVALID_OPERATION", 0x0502 }, |
||
625 | { "GL_STACK_OVERFLOW", 0x0503 }, |
||
626 | { "GL_STACK_UNDERFLOW", 0x0504 }, |
||
627 | { "GL_OUT_OF_MEMORY", 0x0505 }, |
||
628 | |||
629 | /* |
||
630 | * Extensions |
||
631 | */ |
||
632 | |||
633 | { "GL_CONSTANT_COLOR_EXT", 0x8001 }, |
||
634 | { "GL_ONE_MINUS_CONSTANT_COLOR_EXT", 0x8002 }, |
||
635 | { "GL_CONSTANT_ALPHA_EXT", 0x8003 }, |
||
636 | { "GL_ONE_MINUS_CONSTANT_ALPHA_EXT", 0x8004 }, |
||
637 | { "GL_BLEND_EQUATION_EXT", 0x8009 }, |
||
638 | { "GL_MIN_EXT", 0x8007 }, |
||
639 | { "GL_MAX_EXT", 0x8008 }, |
||
640 | { "GL_FUNC_ADD_EXT", 0x8006 }, |
||
641 | { "GL_FUNC_SUBTRACT_EXT", 0x800A }, |
||
642 | { "GL_FUNC_REVERSE_SUBTRACT_EXT", 0x800B }, |
||
643 | { "GL_BLEND_COLOR_EXT", 0x8005 }, |
||
644 | |||
645 | { "GL_POLYGON_OFFSET_EXT", 0x8037 }, |
||
646 | { "GL_POLYGON_OFFSET_FACTOR_EXT", 0x8038 }, |
||
647 | { "GL_POLYGON_OFFSET_BIAS_EXT", 0x8039 }, |
||
648 | |||
649 | |||
650 | { "GL_VERTEX_ARRAY_EXT", 0x8074 }, |
||
651 | { "GL_NORMAL_ARRAY_EXT", 0x8075 }, |
||
652 | { "GL_COLOR_ARRAY_EXT", 0x8076 }, |
||
653 | { "GL_INDEX_ARRAY_EXT", 0x8077 }, |
||
654 | { "GL_TEXTURE_COORD_ARRAY_EXT", 0x8078 }, |
||
655 | { "GL_EDGE_FLAG_ARRAY_EXT", 0x8079 }, |
||
656 | { "GL_VERTEX_ARRAY_SIZE_EXT", 0x807A }, |
||
657 | { "GL_VERTEX_ARRAY_TYPE_EXT", 0x807B }, |
||
658 | { "GL_VERTEX_ARRAY_STRIDE_EXT", 0x807C }, |
||
659 | { "GL_VERTEX_ARRAY_COUNT_EXT", 0x807D }, |
||
660 | { "GL_NORMAL_ARRAY_TYPE_EXT", 0x807E }, |
||
661 | { "GL_NORMAL_ARRAY_STRIDE_EXT", 0x807F }, |
||
662 | { "GL_NORMAL_ARRAY_COUNT_EXT", 0x8080 }, |
||
663 | { "GL_COLOR_ARRAY_SIZE_EXT", 0x8081 }, |
||
664 | { "GL_COLOR_ARRAY_TYPE_EXT", 0x8082 }, |
||
665 | { "GL_COLOR_ARRAY_STRIDE_EXT", 0x8083 }, |
||
666 | { "GL_COLOR_ARRAY_COUNT_EXT", 0x8084 }, |
||
667 | { "GL_INDEX_ARRAY_TYPE_EXT", 0x8085 }, |
||
668 | { "GL_INDEX_ARRAY_STRIDE_EXT", 0x8086 }, |
||
669 | { "GL_INDEX_ARRAY_COUNT_EXT", 0x8087 }, |
||
670 | { "GL_TEXTURE_COORD_ARRAY_SIZE_EXT", 0x8088 }, |
||
671 | { "GL_TEXTURE_COORD_ARRAY_TYPE_EXT", 0x8089 }, |
||
672 | { "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", 0x808A }, |
||
673 | { "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", 0x808B }, |
||
674 | { "GL_EDGE_FLAG_ARRAY_STRIDE_EXT", 0x808C }, |
||
675 | { "GL_EDGE_FLAG_ARRAY_COUNT_EXT", 0x808D }, |
||
676 | { "GL_VERTEX_ARRAY_POINTER_EXT", 0x808E }, |
||
677 | { "GL_NORMAL_ARRAY_POINTER_EXT", 0x808F }, |
||
678 | { "GL_COLOR_ARRAY_POINTER_EXT", 0x8090 }, |
||
679 | { "GL_INDEX_ARRAY_POINTER_EXT", 0x8091 }, |
||
680 | { "GL_TEXTURE_COORD_ARRAY_POINTER_EXT", 0x8092 }, |
||
681 | { "GL_EDGE_FLAG_ARRAY_POINTER_EXT", 0x8093 }, |
||
682 | |||
683 | { "GL_TEXTURE_PRIORITY_EXT", 0x8066 }, |
||
684 | { "GL_TEXTURE_RESIDENT_EXT", 0x8067 }, |
||
685 | { "GL_TEXTURE_1D_BINDING_EXT", 0x8068 }, |
||
686 | { "GL_TEXTURE_2D_BINDING_EXT", 0x8069 }, |
||
687 | |||
688 | { "GL_PACK_SKIP_IMAGES_EXT", 0x806B }, |
||
689 | { "GL_PACK_IMAGE_HEIGHT_EXT", 0x806C }, |
||
690 | { "GL_UNPACK_SKIP_IMAGES_EXT", 0x806D }, |
||
691 | { "GL_UNPACK_IMAGE_HEIGHT_EXT", 0x806E }, |
||
692 | { "GL_TEXTURE_3D_EXT", 0x806F }, |
||
693 | { "GL_PROXY_TEXTURE_3D_EXT", 0x8070 }, |
||
694 | { "GL_TEXTURE_DEPTH_EXT", 0x8071 }, |
||
695 | { "GL_TEXTURE_WRAP_R_EXT", 0x8072 }, |
||
696 | { "GL_MAX_3D_TEXTURE_SIZE_EXT", 0x8073 }, |
||
697 | { "GL_TEXTURE_3D_BINDING_EXT", 0x806A }, |
||
698 | |||
699 | { "GL_TABLE_TOO_LARGE_EXT", 0x8031 }, |
||
700 | { "GL_COLOR_TABLE_FORMAT_EXT", 0x80D8 }, |
||
701 | { "GL_COLOR_TABLE_WIDTH_EXT", 0x80D9 }, |
||
702 | { "GL_COLOR_TABLE_RED_SIZE_EXT", 0x80DA }, |
||
703 | { "GL_COLOR_TABLE_GREEN_SIZE_EXT", 0x80DB }, |
||
704 | { "GL_COLOR_TABLE_BLUE_SIZE_EXT", 0x80DC }, |
||
705 | { "GL_COLOR_TABLE_ALPHA_SIZE_EXT", 0x80DD }, |
||
706 | { "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT", 0x80DE }, |
||
707 | { "GL_COLOR_TABLE_INTENSITY_SIZE_EXT", 0x80DF }, |
||
708 | { "GL_TEXTURE_INDEX_SIZE_EXT", 0x80ED }, |
||
709 | { "GL_COLOR_INDEX1_EXT", 0x80E2 }, |
||
710 | { "GL_COLOR_INDEX2_EXT", 0x80E3 }, |
||
711 | { "GL_COLOR_INDEX4_EXT", 0x80E4 }, |
||
712 | { "GL_COLOR_INDEX8_EXT", 0x80E5 }, |
||
713 | { "GL_COLOR_INDEX12_EXT", 0x80E6 }, |
||
714 | { "GL_COLOR_INDEX16_EXT", 0x80E7 }, |
||
715 | |||
716 | { "GL_SHARED_TEXTURE_PALETTE_EXT", 0x81FB }, |
||
717 | |||
718 | { "GL_POINT_SIZE_MIN_EXT", 0x8126 }, |
||
719 | { "GL_POINT_SIZE_MAX_EXT", 0x8127 }, |
||
720 | { "GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128 }, |
||
721 | { "GL_DISTANCE_ATTENUATION_EXT", 0x8129 }, |
||
722 | |||
723 | { "GL_RESCALE_NORMAL_EXT", 0x803A }, |
||
724 | |||
725 | { "GL_ABGR_EXT", 0x8000 }, |
||
726 | |||
727 | { "GL_INCR_WRAP_EXT", 0x8507 }, |
||
728 | { "GL_DECR_WRAP_EXT", 0x8508 }, |
||
729 | |||
730 | { "GL_CLAMP_TO_EDGE_SGIS", 0x812F }, |
||
731 | |||
732 | { "GL_BLEND_DST_RGB_INGR", 0x80C8 }, |
||
733 | { "GL_BLEND_SRC_RGB_INGR", 0x80C9 }, |
||
734 | { "GL_BLEND_DST_ALPHA_INGR", 0x80CA }, |
||
735 | { "GL_BLEND_SRC_ALPHA_INGR", 0x80CB }, |
||
736 | |||
737 | { "GL_RESCALE_NORMAL", 0x803A }, |
||
738 | { "GL_CLAMP_TO_EDGE", 0x812F }, |
||
739 | { "GL_MAX_ELEMENTS_VERTICES", 0xF0E8 }, |
||
740 | { "GL_MAX_ELEMENTS_INDICES", 0xF0E9 }, |
||
741 | { "GL_BGR", 0x80E0 }, |
||
742 | { "GL_BGRA", 0x80E1 }, |
||
743 | { "GL_UNSIGNED_BYTE_3_3_2", 0x8032 }, |
||
744 | { "GL_UNSIGNED_BYTE_2_3_3_REV", 0x8362 }, |
||
745 | { "GL_UNSIGNED_SHORT_5_6_5", 0x8363 }, |
||
746 | { "GL_UNSIGNED_SHORT_5_6_5_REV", 0x8364 }, |
||
747 | { "GL_UNSIGNED_SHORT_4_4_4_4", 0x8033 }, |
||
748 | { "GL_UNSIGNED_SHORT_4_4_4_4_REV", 0x8365 }, |
||
749 | { "GL_UNSIGNED_SHORT_5_5_5_1", 0x8034 }, |
||
750 | { "GL_UNSIGNED_SHORT_1_5_5_5_REV", 0x8366 }, |
||
751 | { "GL_UNSIGNED_INT_8_8_8_8", 0x8035 }, |
||
752 | { "GL_UNSIGNED_INT_8_8_8_8_REV", 0x8367 }, |
||
753 | { "GL_UNSIGNED_INT_10_10_10_2", 0x8036 }, |
||
754 | { "GL_UNSIGNED_INT_2_10_10_10_REV", 0x8368 }, |
||
755 | { "GL_LIGHT_MODEL_COLOR_CONTROL", 0x81F8 }, |
||
756 | { "GL_SINGLE_COLOR", 0x81F9 }, |
||
757 | { "GL_SEPARATE_SPECULAR_COLOR", 0x81FA }, |
||
758 | { "GL_TEXTURE_MIN_LOD", 0x813A }, |
||
759 | { "GL_TEXTURE_MAX_LOD", 0x813B }, |
||
760 | { "GL_TEXTURE_BASE_LEVEL", 0x813C }, |
||
761 | { "GL_TEXTURE_MAX_LEVEL", 0x813D }, |
||
762 | |||
763 | { "GL_TEXTURE0_ARB", 0x84C0 }, |
||
764 | { "GL_TEXTURE1_ARB", 0x84C1 }, |
||
765 | { "GL_TEXTURE2_ARB", 0x84C2 }, |
||
766 | { "GL_TEXTURE3_ARB", 0x84C3 }, |
||
767 | { "GL_ACTIVE_TEXTURE_ARB", 0x84E0 }, |
||
768 | { "GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1 }, |
||
769 | { "GL_MAX_TEXTURE_UNITS_ARB", 0x84E2 }, |
||
770 | |||
771 | { "GL_OCCLUSION_TEST_HP", 0x8165 }, |
||
772 | { "GL_OCCLUSION_TEST_RESULT_HP", 0x8166 }, |
||
773 | |||
774 | { "GL_TEXTURE_FILTER_CONTROL_EXT", 0x8500 }, |
||
775 | { "GL_TEXTUER_LOD_BIAS_EXT", 0x8501 }, |
||
776 | |||
777 | { "GL_NORMAL_MAP_NV", 0x8511 }, |
||
778 | { "GL_REFLECTION_MAP_NV", 0x8512 }, |
||
779 | |||
780 | { "GL_PREFER_DOUBLEBUFFER_HINT_PGI", 107000 }, |
||
781 | { "GL_STRICT_DEPTHFUNC_HINT_PGI", 107030 }, |
||
782 | { "GL_STRICT_LIGHTING_HINT_PGI", 107031 }, |
||
783 | { "GL_STRICT_SCISSOR_HINT_PGI", 107032 }, |
||
784 | { "GL_FULL_STIPPLE_HINT_PGI", 107033 }, |
||
785 | { "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", 107011 }, |
||
786 | { "GL_NATIVE_GRAPHICS_END_HINT_PGI", 107012 }, |
||
787 | { "GL_CONSERVE_MEMORY_HINT_PGI", 107005 }, |
||
788 | { "GL_RECLAIM_MEMORY_HINT_PGI", 107006 }, |
||
789 | { "GL_ALWAYS_FAST_HINT_PGI", 107020 }, |
||
790 | { "GL_ALWAYS_SOFT_HINT_PGI", 107021 }, |
||
791 | { "GL_ALLOW_DRAW_OBJ_HINT_PGI", 107022 }, |
||
792 | { "GL_ALLOW_DRAW_WIN_HINT_PGI", 107023 }, |
||
793 | { "GL_ALLOW_DRAW_FRG_HINT_PGI", 107024 }, |
||
794 | { "GL_ALLOW_DRAW_SPN_HINT_PGI", 107024 }, |
||
795 | { "GL_ALLOW_DRAW_MEM_HINT_PGI", 107025 }, |
||
796 | { "GL_CLIP_NEAR_HINT_PGI", 107040 }, |
||
797 | { "GL_CLIP_FAR_HINT_PGI", 107041 }, |
||
798 | { "GL_WIDE_LINE_HINT_PGI", 107042 }, |
||
799 | { "GL_BACK_NORMALS_HINT_PGI", 107043 }, |
||
800 | { "GL_NATIVE_GRAPHICS_HANDLE_PGI", 107010 }, |
||
801 | |||
802 | /* GL_EXT_compiled_vertex_array */ |
||
803 | { "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", 0x81A8}, |
||
804 | { "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", 0x81A9}, |
||
805 | |||
806 | /* GL_EXT_clip_volume_hint */ |
||
807 | { "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0}, |
||
808 | |||
809 | /* GL_EXT_texture_env_combine */ |
||
810 | { "GL_COMBINE_EXT", 0x8570 }, |
||
811 | { "GL_COMBINE_RGB_EXT", 0x8571 }, |
||
812 | { "GL_COMBINE_ALPHA_EXT", 0x8572 }, |
||
813 | { "GL_SOURCE0_RGB_EXT", 0x8580 }, |
||
814 | { "GL_SOURCE1_RGB_EXT", 0x8581 }, |
||
815 | { "GL_SOURCE2_RGB_EXT", 0x8582 }, |
||
816 | { "GL_SOURCE0_ALPHA_EXT", 0x8588 }, |
||
817 | { "GL_SOURCE1_ALPHA_EXT", 0x8589 }, |
||
818 | { "GL_SOURCE2_ALPHA_EXT", 0x858A }, |
||
819 | { "GL_OPERAND0_RGB_EXT", 0x8590 }, |
||
820 | { "GL_OPERAND1_RGB_EXT", 0x8591 }, |
||
821 | { "GL_OPERAND2_RGB_EXT", 0x8592 }, |
||
822 | { "GL_OPERAND0_ALPHA_EXT", 0x8598 }, |
||
823 | { "GL_OPERAND1_ALPHA_EXT", 0x8599 }, |
||
824 | { "GL_OPERAND2_ALPHA_EXT", 0x859A }, |
||
825 | { "GL_RGB_SCALE_EXT", 0x8573 }, |
||
826 | { "GL_ADD_SIGNED_EXT", 0x8574 }, |
||
827 | { "GL_INTERPOLATE_EXT", 0x8575 }, |
||
828 | { "GL_CONSTANT_EXT", 0x8576 }, |
||
829 | { "GL_PRIMARY_COLOR_EXT", 0x8577 }, |
||
830 | { "GL_PREVIOUS_EXT", 0x8578 }, |
||
831 | |||
832 | /* GL_ARB_texture_env_combine */ |
||
833 | { "GL_SUBTRACT_ARB", 0x84E7 }, |
||
834 | |||
835 | /* GL_EXT_texture_env_dot3 */ |
||
836 | { "GL_DOT3_RGB_EXT", 0x8740 }, |
||
837 | { "GL_DOT3_RGBA_EXT", 0x8741 }, |
||
838 | |||
839 | /* GL_ARB_texture_env_dot3 */ |
||
840 | { "GL_DOT3_RGB_EXT", 0x86ae }, |
||
841 | { "GL_DOT3_RGBA_EXT", 0x86af }, |
||
842 | |||
843 | /* GL_ARB_texture_border_clamp */ |
||
844 | { "GL_CLAMP_TO_BORDER_ARB", 0x812D }, |
||
845 | }; |
||
846 | |||
847 | #define Elements(x) sizeof(x)/sizeof(*x) |
||
848 | |||
849 | typedef int (GLWINAPIV *cfunc)(const void *, const void *); |
||
850 | |||
851 | static enum_elt **index1 = 0; |
||
852 | static int sorted = 0; |
||
853 | |||
854 | static int compar_name( const enum_elt *a, const enum_elt *b ) |
||
855 | { |
||
856 | return _mesa_strcmp(a->c, b->c); |
||
857 | } |
||
858 | |||
859 | |||
860 | /* note the extra level of indirection |
||
861 | */ |
||
862 | static int compar_nr( const enum_elt **a, const enum_elt **b ) |
||
863 | { |
||
864 | return (*a)->n - (*b)->n; |
||
865 | } |
||
866 | |||
867 | |||
868 | static void sort_enums( void ) |
||
869 | { |
||
870 | GLuint i; |
||
871 | index1 = (enum_elt **)MALLOC( Elements(all_enums) * sizeof(enum_elt *) ); |
||
872 | sorted = 1; |
||
873 | |||
874 | if (!index1) |
||
875 | return; /* what else can we do? */ |
||
876 | |||
877 | qsort( all_enums, Elements(all_enums), sizeof(*all_enums), |
||
878 | (cfunc) compar_name ); |
||
879 | |||
880 | for (i = 0 ; i < Elements(all_enums) ; i++) |
||
881 | index1[i] = &all_enums[i]; |
||
882 | |||
883 | qsort( index1, Elements(all_enums), sizeof(*index1), (cfunc) compar_nr ); |
||
884 | } |
||
885 | |||
886 | |||
887 | |||
888 | int _mesa_lookup_enum_by_name( const char *symbol ) |
||
889 | { |
||
890 | enum_elt tmp; |
||
891 | enum_elt *e; |
||
892 | |||
893 | if (!sorted) |
||
894 | sort_enums(); |
||
895 | |||
896 | if (!symbol) |
||
897 | return 0; |
||
898 | |||
899 | tmp.c = symbol; |
||
900 | e = (enum_elt *)bsearch( &tmp, all_enums, Elements(all_enums), |
||
901 | sizeof(*all_enums), (cfunc) compar_name ); |
||
902 | |||
903 | return e ? e->n : -1; |
||
904 | } |
||
905 | |||
906 | |||
907 | static char token_tmp[20]; |
||
908 | |||
909 | const char *_mesa_lookup_enum_by_nr( int nr ) |
||
910 | { |
||
911 | enum_elt tmp, *e, **f; |
||
912 | |||
913 | if (!sorted) |
||
914 | sort_enums(); |
||
915 | |||
916 | tmp.n = nr; |
||
917 | e = &tmp; |
||
918 | |||
919 | f = (enum_elt **)bsearch( &e, index1, Elements(all_enums), |
||
920 | sizeof(*index1), (cfunc) compar_nr ); |
||
921 | |||
922 | if (f) { |
||
923 | return (*f)->c; |
||
924 | } |
||
925 | else { |
||
926 | /* this isn't re-entrant safe, no big deal here */ |
||
927 | _mesa_sprintf(token_tmp, "0x%x", nr); |
||
928 | return token_tmp; |
||
929 | } |
||
930 | } |