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55 | pj | 1 | /* $Id: glthread.c,v 1.1 2003-02-28 11:42:02 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | /* |
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29 | * XXX There's probably some work to do in order to make this file |
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30 | * truly reusable outside of Mesa. First, the glheader.h include must go. |
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31 | */ |
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32 | |||
33 | |||
34 | #include "glheader.h" |
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35 | #include "glthread.h" |
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36 | |||
37 | |||
38 | /* |
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39 | * This file should still compile even when THREADS is not defined. |
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40 | * This is to make things easier to deal with on the makefile scene.. |
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41 | */ |
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42 | #ifdef THREADS |
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43 | #include <errno.h> |
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44 | |||
45 | /* |
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46 | * Error messages |
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47 | */ |
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48 | #define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data" |
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49 | #define GET_TSD_ERROR "_glthread_: failed to get thread specific data" |
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50 | #define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data" |
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51 | |||
52 | |||
53 | /* |
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54 | * Magic number to determine if a TSD object has been initialized. |
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55 | * Kind of a hack but there doesn't appear to be a better cross-platform |
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56 | * solution. |
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57 | */ |
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58 | #define INIT_MAGIC 0xff8adc98 |
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59 | |||
60 | |||
61 | |||
62 | /* |
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63 | * POSIX Threads -- The best way to go if your platform supports them. |
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64 | * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly |
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65 | * has them, and many of the free Unixes now have them. |
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66 | * Be sure to use appropriate -mt or -D_REENTRANT type |
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67 | * compile flags when building. |
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68 | */ |
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69 | #ifdef PTHREADS |
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70 | |||
71 | unsigned long |
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72 | _glthread_GetID(void) |
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73 | { |
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74 | return (unsigned long) pthread_self(); |
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75 | } |
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76 | |||
77 | |||
78 | void |
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79 | _glthread_InitTSD(_glthread_TSD *tsd) |
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80 | { |
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81 | if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) { |
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82 | perror(INIT_TSD_ERROR); |
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83 | exit(-1); |
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84 | } |
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85 | tsd->initMagic = INIT_MAGIC; |
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86 | } |
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87 | |||
88 | |||
89 | void * |
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90 | _glthread_GetTSD(_glthread_TSD *tsd) |
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91 | { |
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92 | if (tsd->initMagic != (int) INIT_MAGIC) { |
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93 | _glthread_InitTSD(tsd); |
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94 | } |
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95 | return pthread_getspecific(tsd->key); |
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96 | } |
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97 | |||
98 | |||
99 | void |
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100 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) |
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101 | { |
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102 | if (tsd->initMagic != (int) INIT_MAGIC) { |
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103 | _glthread_InitTSD(tsd); |
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104 | } |
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105 | if (pthread_setspecific(tsd->key, ptr) != 0) { |
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106 | perror(SET_TSD_ERROR); |
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107 | exit(-1); |
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108 | } |
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109 | } |
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110 | |||
111 | #endif /* PTHREADS */ |
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112 | |||
113 | |||
114 | |||
115 | /* |
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116 | * Solaris/Unix International Threads -- Use only if POSIX threads |
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117 | * aren't available on your Unix platform. Solaris 2.[34] are examples |
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118 | * of platforms where this is the case. Be sure to use -mt and/or |
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119 | * -D_REENTRANT when compiling. |
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120 | */ |
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121 | #ifdef SOLARIS_THREADS |
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122 | #define USE_LOCK_FOR_KEY /* undef this to try a version without |
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123 | lock for the global key... */ |
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124 | |||
125 | unsigned long |
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126 | _glthread_GetID(void) |
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127 | { |
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128 | abort(); /* XXX not implemented yet */ |
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129 | return (unsigned long) 0; |
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130 | } |
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131 | |||
132 | |||
133 | void |
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134 | _glthread_InitTSD(_glthread_TSD *tsd) |
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135 | { |
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136 | if ((errno = mutex_init(&tsd->keylock, 0, NULL)) != 0 || |
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137 | (errno = thr_keycreate(&(tsd->key), free)) != 0) { |
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138 | perror(INIT_TSD_ERROR); |
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139 | exit(-1); |
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140 | } |
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141 | tsd->initMagic = INIT_MAGIC; |
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142 | } |
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143 | |||
144 | |||
145 | void * |
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146 | _glthread_GetTSD(_glthread_TSD *tsd) |
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147 | { |
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148 | void* ret; |
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149 | if (tsd->initMagic != INIT_MAGIC) { |
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150 | _glthread_InitTSD(tsd); |
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151 | } |
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152 | #ifdef USE_LOCK_FOR_KEY |
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153 | mutex_lock(&tsd->keylock); |
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154 | thr_getspecific(tsd->key, &ret); |
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155 | mutex_unlock(&tsd->keylock); |
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156 | #else |
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157 | if ((errno = thr_getspecific(tsd->key, &ret)) != 0) { |
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158 | perror(GET_TSD_ERROR); |
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159 | exit(-1); |
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160 | } |
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161 | #endif |
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162 | return ret; |
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163 | } |
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164 | |||
165 | |||
166 | void |
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167 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) |
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168 | { |
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169 | if (tsd->initMagic != INIT_MAGIC) { |
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170 | _glthread_InitTSD(tsd); |
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171 | } |
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172 | if ((errno = thr_setspecific(tsd->key, ptr)) != 0) { |
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173 | perror(SET_TSD_ERROR); |
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174 | exit(-1); |
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175 | } |
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176 | } |
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177 | |||
178 | #undef USE_LOCK_FOR_KEY |
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179 | #endif /* SOLARIS_THREADS */ |
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180 | |||
181 | |||
182 | |||
183 | /* |
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184 | * Win32 Threads. The only available option for Windows 95/NT. |
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185 | * Be sure that you compile using the Multithreaded runtime, otherwise |
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186 | * bad things will happen. |
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187 | */ |
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188 | #ifdef WIN32_THREADS |
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189 | |||
190 | unsigned long |
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191 | _glthread_GetID(void) |
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192 | { |
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193 | abort(); /* XXX not implemented yet */ |
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194 | return (unsigned long) 0; |
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195 | } |
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196 | |||
197 | |||
198 | void |
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199 | _glthread_InitTSD(_glthread_TSD *tsd) |
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200 | { |
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201 | tsd->key = TlsAlloc(); |
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202 | if (tsd->key == 0xffffffff) { |
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203 | /* Can Windows handle stderr messages for non-console |
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204 | applications? Does Windows have perror? */ |
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205 | /* perror(SET_INIT_ERROR);*/ |
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206 | exit(-1); |
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207 | } |
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208 | tsd->initMagic = INIT_MAGIC; |
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209 | } |
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210 | |||
211 | |||
212 | void * |
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213 | _glthread_GetTSD(_glthread_TSD *tsd) |
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214 | { |
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215 | if (tsd->initMagic != INIT_MAGIC) { |
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216 | _glthread_InitTSD(tsd); |
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217 | } |
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218 | return TlsGetValue(tsd->key); |
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219 | } |
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220 | |||
221 | |||
222 | void |
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223 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) |
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224 | { |
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225 | /* the following code assumes that the _glthread_TSD has been initialized |
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226 | to zero at creation */ |
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227 | if (tsd->initMagic != INIT_MAGIC) { |
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228 | _glthread_InitTSD(tsd); |
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229 | } |
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230 | if (TlsSetValue(tsd->key, ptr) == 0) { |
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231 | /* Can Windows handle stderr messages for non-console |
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232 | applications? Does Windows have perror? */ |
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233 | /* perror(SET_TSD_ERROR);*/ |
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234 | exit(-1); |
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235 | } |
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236 | } |
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237 | |||
238 | #endif /* WIN32_THREADS */ |
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239 | |||
240 | |||
241 | |||
242 | /* |
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243 | * XFree86 has its own thread wrapper, Xthreads.h |
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244 | * We wrap it again for GL. |
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245 | */ |
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246 | #ifdef XTHREADS |
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247 | |||
248 | unsigned long |
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249 | _glthread_GetID(void) |
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250 | { |
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251 | return (unsigned long) xthread_self(); |
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252 | } |
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253 | |||
254 | |||
255 | void |
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256 | _glthread_InitTSD(_glthread_TSD *tsd) |
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257 | { |
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258 | if (xthread_key_create(&tsd->key, NULL) != 0) { |
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259 | perror(INIT_TSD_ERROR); |
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260 | exit(-1); |
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261 | } |
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262 | tsd->initMagic = INIT_MAGIC; |
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263 | } |
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264 | |||
265 | |||
266 | void * |
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267 | _glthread_GetTSD(_glthread_TSD *tsd) |
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268 | { |
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269 | void *ptr; |
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270 | if (tsd->initMagic != INIT_MAGIC) { |
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271 | _glthread_InitTSD(tsd); |
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272 | } |
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273 | xthread_get_specific(tsd->key, &ptr); |
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274 | return ptr; |
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275 | } |
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276 | |||
277 | |||
278 | void |
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279 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) |
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280 | { |
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281 | if (tsd->initMagic != INIT_MAGIC) { |
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282 | _glthread_InitTSD(tsd); |
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283 | } |
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284 | xthread_set_specific(tsd->key, ptr); |
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285 | } |
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286 | |||
287 | #endif /* XTHREAD */ |
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288 | |||
289 | |||
290 | |||
291 | /* |
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292 | * BeOS threads |
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293 | */ |
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294 | #ifdef BEOS_THREADS |
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295 | |||
296 | unsigned long |
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297 | _glthread_GetID(void) |
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298 | { |
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299 | return (unsigned long) find_thread(NULL); |
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300 | } |
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301 | |||
302 | void |
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303 | _glthread_InitTSD(_glthread_TSD *tsd) |
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304 | { |
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305 | tsd->key = tls_allocate(); |
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306 | tsd->initMagic = INIT_MAGIC; |
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307 | } |
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308 | |||
309 | void * |
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310 | _glthread_GetTSD(_glthread_TSD *tsd) |
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311 | { |
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312 | if (tsd->initMagic != (int) INIT_MAGIC) { |
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313 | _glthread_InitTSD(tsd); |
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314 | } |
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315 | return tls_get(tsd->key); |
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316 | } |
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317 | |||
318 | void |
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319 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) |
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320 | { |
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321 | if (tsd->initMagic != (int) INIT_MAGIC) { |
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322 | _glthread_InitTSD(tsd); |
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323 | } |
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324 | tls_set(tsd->key, ptr); |
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325 | } |
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326 | |||
327 | #endif /* BEOS_THREADS */ |
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328 | |||
329 | |||
330 | |||
331 | #else /* THREADS */ |
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332 | |||
333 | |||
334 | /* |
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335 | * no-op functions |
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336 | */ |
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337 | |||
338 | unsigned long |
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339 | _glthread_GetID(void) |
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340 | { |
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341 | return 0; |
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342 | } |
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343 | |||
344 | |||
345 | void |
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346 | _glthread_InitTSD(_glthread_TSD *tsd) |
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347 | { |
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348 | (void) tsd; |
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349 | } |
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350 | |||
351 | |||
352 | void * |
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353 | _glthread_GetTSD(_glthread_TSD *tsd) |
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354 | { |
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355 | (void) tsd; |
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356 | return NULL; |
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357 | } |
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358 | |||
359 | |||
360 | void |
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361 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) |
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362 | { |
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363 | (void) tsd; |
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364 | (void) ptr; |
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365 | } |
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366 | |||
367 | |||
368 | #endif /* THREADS */ |