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55 | pj | 1 | /* $Id: light.h,v 1.1 2003-02-28 11:42:03 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 3.5 |
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6 | * |
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7 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | #ifndef LIGHT_H |
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29 | #define LIGHT_H |
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30 | |||
31 | |||
32 | #include "mtypes.h" |
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33 | |||
34 | |||
35 | extern void |
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36 | _mesa_ShadeModel( GLenum mode ); |
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37 | |||
38 | extern void |
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39 | _mesa_ColorMaterial( GLenum face, GLenum mode ); |
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40 | |||
41 | extern void |
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42 | _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); |
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43 | |||
44 | extern void |
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45 | _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); |
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46 | |||
47 | extern void |
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48 | _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); |
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49 | |||
50 | extern void |
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51 | _mesa_Lighti( GLenum light, GLenum pname, GLint param ); |
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52 | |||
53 | extern void |
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54 | _mesa_LightModelf( GLenum pname, GLfloat param ); |
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55 | |||
56 | extern void |
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57 | _mesa_LightModelfv( GLenum pname, const GLfloat *params ); |
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58 | |||
59 | extern void |
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60 | _mesa_LightModeli( GLenum pname, GLint param ); |
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61 | |||
62 | extern void |
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63 | _mesa_LightModeliv( GLenum pname, const GLint *params ); |
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64 | |||
65 | extern void |
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66 | _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); |
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67 | |||
68 | extern void |
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69 | _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); |
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70 | |||
71 | extern void |
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72 | _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); |
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73 | |||
74 | extern void |
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75 | _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); |
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76 | |||
77 | |||
78 | /* Lerp between adjacent values in the f(x) lookup table, giving a |
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79 | * continuous function, with adequeate overall accuracy. (Though |
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80 | * still pretty good compared to a straight lookup). |
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81 | * Result should be a GLfloat. |
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82 | */ |
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83 | #define GET_SHINE_TAB_ENTRY( table, dp, result ) \ |
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84 | do { \ |
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85 | struct gl_shine_tab *_tab = table; \ |
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86 | float f = (dp * (SHINE_TABLE_SIZE-1)); \ |
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87 | int k = (int) f; \ |
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88 | if (k > SHINE_TABLE_SIZE-2) \ |
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89 | result = (GLfloat) _mesa_pow( dp, _tab->shininess ); \ |
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90 | else \ |
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91 | result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ |
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92 | } while (0) |
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93 | |||
94 | |||
95 | |||
96 | extern GLuint _mesa_material_bitmask( GLcontext *ctx, |
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97 | GLenum face, GLenum pname, |
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98 | GLuint legal, |
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99 | const char * ); |
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100 | |||
101 | extern void _mesa_invalidate_spot_exp_table( struct gl_light *l ); |
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102 | |||
103 | extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i ); |
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104 | |||
105 | extern void _mesa_validate_all_lighting_tables( GLcontext *ctx ); |
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106 | |||
107 | extern void _mesa_update_lighting( GLcontext *ctx ); |
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108 | |||
109 | extern void _mesa_compute_light_positions( GLcontext *ctx ); |
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110 | |||
111 | extern void _mesa_update_material( GLcontext *ctx, |
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112 | const struct gl_material src[2], |
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113 | GLuint bitmask ); |
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114 | |||
115 | extern void _mesa_copy_material_pairs( struct gl_material dst[2], |
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116 | const struct gl_material src[2], |
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117 | GLuint bitmask ); |
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118 | |||
119 | extern void _mesa_update_color_material( GLcontext *ctx, |
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120 | const GLfloat rgba[4] ); |
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121 | |||
122 | |||
123 | #endif |