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56 | pj | 1 | /* $Id: m_matrix.h,v 1.1 2003-02-28 11:48:05 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 3.5 |
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6 | * |
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7 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | #ifndef _M_MATRIX_H |
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29 | #define _M_MATRIX_H |
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30 | |||
31 | |||
32 | |||
33 | /* Give symbolic names to some of the entries in the matrix to help |
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34 | * out with the rework of the viewport_map as a matrix transform. |
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35 | */ |
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36 | #define MAT_SX 0 |
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37 | #define MAT_SY 5 |
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38 | #define MAT_SZ 10 |
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39 | #define MAT_TX 12 |
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40 | #define MAT_TY 13 |
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41 | #define MAT_TZ 14 |
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42 | |||
43 | /* |
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44 | * Different kinds of 4x4 transformation matrices: |
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45 | */ |
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46 | #define MATRIX_GENERAL 0 /* general 4x4 matrix */ |
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47 | #define MATRIX_IDENTITY 1 /* identity matrix */ |
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48 | #define MATRIX_3D_NO_ROT 2 /* ortho projection and others... */ |
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49 | #define MATRIX_PERSPECTIVE 3 /* perspective projection matrix */ |
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50 | #define MATRIX_2D 4 /* 2-D transformation */ |
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51 | #define MATRIX_2D_NO_ROT 5 /* 2-D scale & translate only */ |
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52 | #define MATRIX_3D 6 /* 3-D transformation */ |
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53 | |||
54 | #define MAT_FLAG_IDENTITY 0 |
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55 | #define MAT_FLAG_GENERAL 0x1 |
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56 | #define MAT_FLAG_ROTATION 0x2 |
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57 | #define MAT_FLAG_TRANSLATION 0x4 |
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58 | #define MAT_FLAG_UNIFORM_SCALE 0x8 |
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59 | #define MAT_FLAG_GENERAL_SCALE 0x10 |
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60 | #define MAT_FLAG_GENERAL_3D 0x20 |
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61 | #define MAT_FLAG_PERSPECTIVE 0x40 |
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62 | #define MAT_FLAG_SINGULAR 0x80 |
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63 | #define MAT_DIRTY_TYPE 0x100 |
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64 | #define MAT_DIRTY_FLAGS 0x200 |
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65 | #define MAT_DIRTY_INVERSE 0x400 |
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66 | |||
67 | #define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \ |
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68 | MAT_FLAG_TRANSLATION | \ |
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69 | MAT_FLAG_UNIFORM_SCALE) |
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70 | |||
71 | #define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \ |
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72 | MAT_FLAG_TRANSLATION) |
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73 | |||
74 | #define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \ |
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75 | MAT_FLAG_TRANSLATION | \ |
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76 | MAT_FLAG_UNIFORM_SCALE | \ |
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77 | MAT_FLAG_GENERAL_SCALE | \ |
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78 | MAT_FLAG_GENERAL_3D) |
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79 | |||
80 | #define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \ |
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81 | MAT_FLAG_ROTATION | \ |
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82 | MAT_FLAG_TRANSLATION | \ |
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83 | MAT_FLAG_UNIFORM_SCALE | \ |
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84 | MAT_FLAG_GENERAL_SCALE | \ |
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85 | MAT_FLAG_GENERAL_3D | \ |
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86 | MAT_FLAG_PERSPECTIVE | \ |
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87 | MAT_FLAG_SINGULAR) |
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88 | |||
89 | #define MAT_DIRTY (MAT_DIRTY_TYPE | \ |
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90 | MAT_DIRTY_FLAGS | \ |
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91 | MAT_DIRTY_INVERSE) |
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92 | |||
93 | #define TEST_MAT_FLAGS(mat, a) \ |
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94 | ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0) |
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95 | |||
96 | |||
97 | typedef struct { |
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98 | GLfloat *m; /* 16-byte aligned */ |
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99 | GLfloat *inv; /* optional, 16-byte aligned */ |
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100 | GLuint flags; |
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101 | GLuint type; /* one of the MATRIX_* values */ |
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102 | } GLmatrix; |
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103 | |||
104 | |||
105 | |||
106 | |||
107 | extern void |
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108 | _math_matrix_ctr( GLmatrix *m ); |
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109 | |||
110 | extern void |
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111 | _math_matrix_dtr( GLmatrix *m ); |
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112 | |||
113 | extern void |
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114 | _math_matrix_alloc_inv( GLmatrix *m ); |
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115 | |||
116 | extern void |
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117 | _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b ); |
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118 | |||
119 | extern void |
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120 | _math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b ); |
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121 | |||
122 | extern void |
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123 | _math_matrix_loadf( GLmatrix *mat, const GLfloat *m ); |
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124 | |||
125 | extern void |
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126 | _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); |
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127 | |||
128 | extern void |
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129 | _math_matrix_rotate( GLmatrix *m, GLfloat angle, |
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130 | GLfloat x, GLfloat y, GLfloat z ); |
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131 | |||
132 | extern void |
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133 | _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); |
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134 | |||
135 | extern void |
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136 | _math_matrix_ortho( GLmatrix *mat, |
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137 | GLfloat left, GLfloat right, |
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138 | GLfloat bottom, GLfloat top, |
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139 | GLfloat nearval, GLfloat farval ); |
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140 | |||
141 | extern void |
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142 | _math_matrix_frustum( GLmatrix *mat, |
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143 | GLfloat left, GLfloat right, |
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144 | GLfloat bottom, GLfloat top, |
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145 | GLfloat nearval, GLfloat farval ); |
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146 | |||
147 | extern void |
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148 | _math_matrix_set_identity( GLmatrix *dest ); |
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149 | |||
150 | extern void |
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151 | _math_matrix_copy( GLmatrix *to, const GLmatrix *from ); |
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152 | |||
153 | extern void |
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154 | _math_matrix_analyse( GLmatrix *mat ); |
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155 | |||
156 | extern void |
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157 | _math_matrix_print( const GLmatrix *m ); |
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158 | |||
159 | |||
160 | |||
161 | |||
162 | /* Related functions that don't actually operate on GLmatrix structs: |
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163 | */ |
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164 | extern void |
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165 | _math_transposef( GLfloat to[16], const GLfloat from[16] ); |
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166 | |||
167 | extern void |
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168 | _math_transposed( GLdouble to[16], const GLdouble from[16] ); |
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169 | |||
170 | extern void |
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171 | _math_transposefd( GLfloat to[16], const GLdouble from[16] ); |
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172 | |||
173 | |||
174 | |||
175 | |||
176 | #endif |