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56 | pj | 1 | /* $Id: m_norm_tmp.h,v 1.1 2003-02-28 11:48:05 pj Exp $ */ |
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3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | /* |
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28 | * New (3.1) transformation code written by Keith Whitwell. |
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29 | */ |
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30 | |||
31 | /* Functions to tranform a vector of normals. This includes applying |
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32 | * the transformation matrix, rescaling and normalization. |
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33 | */ |
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34 | |||
35 | /* |
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36 | * mat - the 4x4 transformation matrix |
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37 | * scale - uniform scale factor of the transformation matrix (not always used) |
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38 | * in - the source vector of normals |
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39 | * lengths - length of each incoming normal (may be NULL) (a display list |
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40 | * optimization) |
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41 | * dest - the destination vector of normals |
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42 | */ |
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43 | static void _XFORMAPI |
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44 | TAG(transform_normalize_normals)( const GLmatrix *mat, |
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45 | GLfloat scale, |
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46 | const GLvector4f *in, |
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47 | const GLfloat *lengths, |
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48 | GLvector4f *dest ) |
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49 | { |
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50 | GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; |
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51 | const GLfloat *from = in->start; |
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52 | const GLuint stride = in->stride; |
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53 | const GLuint count = in->count; |
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54 | const GLfloat *m = mat->inv; |
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55 | GLfloat m0 = m[0], m4 = m[4], m8 = m[8]; |
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56 | GLfloat m1 = m[1], m5 = m[5], m9 = m[9]; |
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57 | GLfloat m2 = m[2], m6 = m[6], m10 = m[10]; |
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58 | GLuint i; |
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59 | |||
60 | if (!lengths) { |
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61 | STRIDE_LOOP { |
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62 | GLfloat tx, ty, tz; |
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63 | { |
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64 | const GLfloat ux = from[0], uy = from[1], uz = from[2]; |
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65 | tx = ux * m0 + uy * m1 + uz * m2; |
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66 | ty = ux * m4 + uy * m5 + uz * m6; |
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67 | tz = ux * m8 + uy * m9 + uz * m10; |
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68 | } |
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69 | { |
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70 | GLdouble len = tx*tx + ty*ty + tz*tz; |
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71 | if (len > 1e-20) { |
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72 | GLdouble scale = 1.0 / GL_SQRT(len); |
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73 | out[i][0] = (GLfloat) (tx * scale); |
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74 | out[i][1] = (GLfloat) (ty * scale); |
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75 | out[i][2] = (GLfloat) (tz * scale); |
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76 | } |
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77 | else { |
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78 | out[i][0] = out[i][1] = out[i][2] = 0; |
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79 | } |
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80 | } |
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81 | } |
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82 | } |
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83 | else { |
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84 | if (scale != 1.0) { |
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85 | m0 *= scale, m4 *= scale, m8 *= scale; |
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86 | m1 *= scale, m5 *= scale, m9 *= scale; |
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87 | m2 *= scale, m6 *= scale, m10 *= scale; |
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88 | } |
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89 | |||
90 | STRIDE_LOOP { |
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91 | GLfloat tx, ty, tz; |
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92 | { |
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93 | const GLfloat ux = from[0], uy = from[1], uz = from[2]; |
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94 | tx = ux * m0 + uy * m1 + uz * m2; |
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95 | ty = ux * m4 + uy * m5 + uz * m6; |
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96 | tz = ux * m8 + uy * m9 + uz * m10; |
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97 | } |
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98 | { |
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99 | GLfloat len = lengths[i]; |
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100 | out[i][0] = tx * len; |
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101 | out[i][1] = ty * len; |
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102 | out[i][2] = tz * len; |
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103 | } |
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104 | } |
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105 | } |
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106 | dest->count = in->count; |
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107 | } |
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108 | |||
109 | |||
110 | static void _XFORMAPI |
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111 | TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat, |
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112 | GLfloat scale, |
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113 | const GLvector4f *in, |
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114 | const GLfloat *lengths, |
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115 | GLvector4f *dest ) |
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116 | { |
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117 | GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; |
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118 | const GLfloat *from = in->start; |
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119 | const GLuint stride = in->stride; |
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120 | const GLuint count = in->count; |
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121 | const GLfloat *m = mat->inv; |
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122 | GLfloat m0 = m[0]; |
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123 | GLfloat m5 = m[5]; |
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124 | GLfloat m10 = m[10]; |
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125 | GLuint i; |
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126 | |||
127 | if (!lengths) { |
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128 | STRIDE_LOOP { |
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129 | GLfloat tx, ty, tz; |
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130 | { |
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131 | const GLfloat ux = from[0], uy = from[1], uz = from[2]; |
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132 | tx = ux * m0 ; |
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133 | ty = uy * m5 ; |
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134 | tz = uz * m10; |
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135 | } |
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136 | { |
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137 | GLdouble len = tx*tx + ty*ty + tz*tz; |
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138 | if (len > 1e-20) { |
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139 | GLdouble scale = 1.0 / GL_SQRT(len); |
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140 | out[i][0] = (GLfloat) (tx * scale); |
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141 | out[i][1] = (GLfloat) (ty * scale); |
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142 | out[i][2] = (GLfloat) (tz * scale); |
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143 | } |
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144 | else { |
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145 | out[i][0] = out[i][1] = out[i][2] = 0; |
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146 | } |
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147 | } |
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148 | } |
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149 | } |
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150 | else { |
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151 | m0 *= scale; |
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152 | m5 *= scale; |
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153 | m10 *= scale; |
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154 | |||
155 | STRIDE_LOOP { |
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156 | GLfloat tx, ty, tz; |
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157 | { |
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158 | const GLfloat ux = from[0], uy = from[1], uz = from[2]; |
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159 | tx = ux * m0 ; |
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160 | ty = uy * m5 ; |
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161 | tz = uz * m10; |
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162 | } |
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163 | { |
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164 | GLfloat len = lengths[i]; |
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165 | out[i][0] = tx * len; |
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166 | out[i][1] = ty * len; |
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167 | out[i][2] = tz * len; |
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168 | } |
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169 | } |
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170 | } |
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171 | dest->count = in->count; |
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172 | } |
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173 | |||
174 | |||
175 | static void _XFORMAPI |
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176 | TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat, |
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177 | GLfloat scale, |
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178 | const GLvector4f *in, |
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179 | const GLfloat *lengths, |
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180 | GLvector4f *dest ) |
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181 | { |
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182 | GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; |
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183 | const GLfloat *from = in->start; |
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184 | const GLuint stride = in->stride; |
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185 | const GLuint count = in->count; |
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186 | const GLfloat *m = mat->inv; |
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187 | const GLfloat m0 = scale*m[0]; |
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188 | const GLfloat m5 = scale*m[5]; |
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189 | const GLfloat m10 = scale*m[10]; |
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190 | GLuint i; |
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191 | |||
192 | (void) lengths; |
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193 | |||
194 | STRIDE_LOOP { |
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195 | GLfloat ux = from[0], uy = from[1], uz = from[2]; |
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196 | out[i][0] = ux * m0; |
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197 | out[i][1] = uy * m5; |
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198 | out[i][2] = uz * m10; |
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199 | } |
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200 | dest->count = in->count; |
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201 | } |
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202 | |||
203 | |||
204 | static void _XFORMAPI |
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205 | TAG(transform_rescale_normals)( const GLmatrix *mat, |
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206 | GLfloat scale, |
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207 | const GLvector4f *in, |
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208 | const GLfloat *lengths, |
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209 | GLvector4f *dest ) |
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210 | { |
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211 | GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; |
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212 | const GLfloat *from = in->start; |
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213 | const GLuint stride = in->stride; |
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214 | const GLuint count = in->count; |
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215 | /* Since we are unlikely to have < 3 vertices in the buffer, |
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216 | * it makes sense to pre-multiply by scale. |
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217 | */ |
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218 | const GLfloat *m = mat->inv; |
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219 | const GLfloat m0 = scale*m[0], m4 = scale*m[4], m8 = scale*m[8]; |
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220 | const GLfloat m1 = scale*m[1], m5 = scale*m[5], m9 = scale*m[9]; |
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221 | const GLfloat m2 = scale*m[2], m6 = scale*m[6], m10 = scale*m[10]; |
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222 | GLuint i; |
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223 | |||
224 | (void) lengths; |
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225 | |||
226 | STRIDE_LOOP { |
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227 | GLfloat ux = from[0], uy = from[1], uz = from[2]; |
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228 | out[i][0] = ux * m0 + uy * m1 + uz * m2; |
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229 | out[i][1] = ux * m4 + uy * m5 + uz * m6; |
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230 | out[i][2] = ux * m8 + uy * m9 + uz * m10; |
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231 | } |
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232 | dest->count = in->count; |
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233 | } |
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234 | |||
235 | |||
236 | static void _XFORMAPI |
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237 | TAG(transform_normals_no_rot)( const GLmatrix *mat, |
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238 | GLfloat scale, |
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239 | const GLvector4f *in, |
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240 | const GLfloat *lengths, |
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241 | GLvector4f *dest ) |
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242 | { |
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243 | GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; |
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244 | const GLfloat *from = in->start; |
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245 | const GLuint stride = in->stride; |
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246 | const GLuint count = in->count; |
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247 | const GLfloat *m = mat->inv; |
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248 | const GLfloat m0 = m[0]; |
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249 | const GLfloat m5 = m[5]; |
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250 | const GLfloat m10 = m[10]; |
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251 | GLuint i; |
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252 | |||
253 | (void) scale; |
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254 | (void) lengths; |
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255 | |||
256 | STRIDE_LOOP { |
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257 | GLfloat ux = from[0], uy = from[1], uz = from[2]; |
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258 | out[i][0] = ux * m0; |
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259 | out[i][1] = uy * m5; |
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260 | out[i][2] = uz * m10; |
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261 | } |
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262 | dest->count = in->count; |
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263 | } |
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264 | |||
265 | |||
266 | static void _XFORMAPI |
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267 | TAG(transform_normals)( const GLmatrix *mat, |
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268 | GLfloat scale, |
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269 | const GLvector4f *in, |
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270 | const GLfloat *lengths, |
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271 | GLvector4f *dest ) |
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272 | { |
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273 | GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; |
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274 | const GLfloat *from = in->start; |
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275 | const GLuint stride = in->stride; |
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276 | const GLuint count = in->count; |
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277 | const GLfloat *m = mat->inv; |
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278 | const GLfloat m0 = m[0], m4 = m[4], m8 = m[8]; |
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279 | const GLfloat m1 = m[1], m5 = m[5], m9 = m[9]; |
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280 | const GLfloat m2 = m[2], m6 = m[6], m10 = m[10]; |
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281 | GLuint i; |
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282 | |||
283 | (void) scale; |
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284 | (void) lengths; |
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285 | |||
286 | STRIDE_LOOP { |
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287 | GLfloat ux = from[0], uy = from[1], uz = from[2]; |
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288 | out[i][0] = ux * m0 + uy * m1 + uz * m2; |
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289 | out[i][1] = ux * m4 + uy * m5 + uz * m6; |
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290 | out[i][2] = ux * m8 + uy * m9 + uz * m10; |
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291 | } |
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292 | dest->count = in->count; |
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293 | } |
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294 | |||
295 | |||
296 | static void _XFORMAPI |
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297 | TAG(normalize_normals)( const GLmatrix *mat, |
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298 | GLfloat scale, |
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299 | const GLvector4f *in, |
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300 | const GLfloat *lengths, |
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301 | GLvector4f *dest ) |
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302 | { |
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303 | GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; |
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304 | const GLfloat *from = in->start; |
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305 | const GLuint stride = in->stride; |
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306 | const GLuint count = in->count; |
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307 | GLuint i; |
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308 | |||
309 | (void) mat; |
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310 | (void) scale; |
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311 | |||
312 | if (lengths) { |
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313 | STRIDE_LOOP { |
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314 | const GLfloat x = from[0], y = from[1], z = from[2]; |
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315 | GLfloat invlen = lengths[i]; |
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316 | out[i][0] = x * invlen; |
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317 | out[i][1] = y * invlen; |
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318 | out[i][2] = z * invlen; |
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319 | } |
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320 | } |
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321 | else { |
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322 | STRIDE_LOOP { |
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323 | const GLfloat x = from[0], y = from[1], z = from[2]; |
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324 | GLdouble len = x * x + y * y + z * z; |
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325 | if (len > 1e-50) { |
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326 | len = 1.0 / GL_SQRT(len); |
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327 | out[i][0] = (GLfloat) (x * len); |
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328 | out[i][1] = (GLfloat) (y * len); |
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329 | out[i][2] = (GLfloat) (z * len); |
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330 | } |
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331 | else { |
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332 | out[i][0] = x; |
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333 | out[i][1] = y; |
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334 | out[i][2] = z; |
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335 | } |
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336 | } |
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337 | } |
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338 | dest->count = in->count; |
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339 | } |
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340 | |||
341 | |||
342 | static void _XFORMAPI |
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343 | TAG(rescale_normals)( const GLmatrix *mat, |
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344 | GLfloat scale, |
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345 | const GLvector4f *in, |
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346 | const GLfloat *lengths, |
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347 | GLvector4f *dest ) |
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348 | { |
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349 | GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; |
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350 | const GLfloat *from = in->start; |
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351 | const GLuint stride = in->stride; |
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352 | const GLuint count = in->count; |
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353 | GLuint i; |
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354 | |||
355 | (void) mat; |
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356 | (void) lengths; |
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357 | |||
358 | STRIDE_LOOP { |
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359 | SCALE_SCALAR_3V( out[i], scale, from ); |
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360 | } |
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361 | dest->count = in->count; |
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362 | } |
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363 | |||
364 | |||
365 | static void _XFORMAPI |
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366 | TAG(init_c_norm_transform)( void ) |
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367 | { |
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368 | _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] = |
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369 | TAG(transform_normals_no_rot); |
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370 | |||
371 | _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] = |
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372 | TAG(transform_rescale_normals_no_rot); |
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373 | |||
374 | _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] = |
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375 | TAG(transform_normalize_normals_no_rot); |
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376 | |||
377 | _mesa_normal_tab[NORM_TRANSFORM] = |
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378 | TAG(transform_normals); |
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379 | |||
380 | _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] = |
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381 | TAG(transform_rescale_normals); |
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382 | |||
383 | _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] = |
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384 | TAG(transform_normalize_normals); |
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385 | |||
386 | _mesa_normal_tab[NORM_RESCALE] = |
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387 | TAG(rescale_normals); |
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388 | |||
389 | _mesa_normal_tab[NORM_NORMALIZE] = |
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390 | TAG(normalize_normals); |
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391 | } |