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56 | pj | 1 | /* $Id: m_xform.h,v 1.1 2003-02-28 11:48:05 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 3.5 |
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6 | * |
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7 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | |||
29 | |||
30 | |||
31 | #ifndef _M_XFORM_H |
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32 | #define _M_XFORM_H |
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33 | |||
34 | |||
35 | #include "glheader.h" |
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36 | #include "config.h" |
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37 | #include "math/m_vector.h" |
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38 | #include "math/m_matrix.h" |
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39 | |||
40 | #ifdef USE_X86_ASM |
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41 | #define _XFORMAPI _ASMAPI |
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42 | #define _XFORMAPIP _ASMAPIP |
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43 | #else |
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44 | #define _XFORMAPI |
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45 | #define _XFORMAPIP * |
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46 | #endif |
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47 | |||
48 | /* |
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49 | * Transform a point (column vector) by a matrix: Q = M * P |
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50 | */ |
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51 | #define TRANSFORM_POINT( Q, M, P ) \ |
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52 | Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \ |
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53 | Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \ |
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54 | Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \ |
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55 | Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3]; |
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56 | |||
57 | |||
58 | #define TRANSFORM_POINT3( Q, M, P ) \ |
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59 | Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \ |
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60 | Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \ |
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61 | Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \ |
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62 | Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15]; |
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63 | |||
64 | |||
65 | /* |
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66 | * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT |
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67 | */ |
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68 | #define TRANSFORM_NORMAL( TO, N, MAT ) \ |
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69 | do { \ |
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70 | TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \ |
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71 | TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \ |
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72 | TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \ |
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73 | } while (0) |
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74 | |||
75 | |||
76 | extern void _mesa_transform_vector( GLfloat u[4], |
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77 | CONST GLfloat v[4], |
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78 | CONST GLfloat m[16] ); |
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79 | |||
80 | |||
81 | extern void |
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82 | _math_init_transformation( void ); |
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83 | |||
84 | |||
85 | /* KW: Clip functions now do projective divide as well. The projected |
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86 | * coordinates are very useful to us because they let us cull |
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87 | * backfaces and eliminate vertices from lighting, fogging, etc |
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88 | * calculations. Despite the fact that this divide could be done one |
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89 | * day in hardware, we would still have a reason to want to do it here |
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90 | * as long as those other calculations remain in software. |
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91 | * |
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92 | * Clipping is a convenient place to do the divide on x86 as it should be |
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93 | * possible to overlap with integer outcode calculations. |
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94 | * |
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95 | * There are two cases where we wouldn't want to do the divide in cliptest: |
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96 | * - When we aren't clipping. We still might want to cull backfaces |
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97 | * so the divide should be done elsewhere. This currently never |
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98 | * happens. |
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99 | * |
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100 | * - When culling isn't likely to help us, such as when the GL culling |
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101 | * is disabled and we not lighting or are only lighting |
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102 | * one-sided. In this situation, backface determination provides |
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103 | * us with no useful information. A tricky case to detect is when |
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104 | * all input data is already culled, although hopefully the |
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105 | * application wouldn't turn on culling in such cases. |
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106 | * |
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107 | * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which |
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108 | * are the result of the projection. This is only used in the |
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109 | * 4-vector case - in other cases, we just use the clip coordinates |
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110 | * as the projected coordinates - they are identical. |
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111 | * |
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112 | * This is doubly convenient because it means the Win[] array is now |
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113 | * of the same stride as all the others, so I can now turn map_vertices |
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114 | * into a straight-forward matrix transformation, with asm acceleration |
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115 | * automatically available. |
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116 | */ |
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117 | |||
118 | /* Vertex buffer clipping flags |
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119 | */ |
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120 | #define CLIP_RIGHT_SHIFT 0 |
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121 | #define CLIP_LEFT_SHIFT 1 |
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122 | #define CLIP_TOP_SHIFT 2 |
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123 | #define CLIP_BOTTOM_SHIFT 3 |
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124 | #define CLIP_NEAR_SHIFT 4 |
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125 | #define CLIP_FAR_SHIFT 5 |
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126 | |||
127 | #define CLIP_RIGHT_BIT 0x01 |
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128 | #define CLIP_LEFT_BIT 0x02 |
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129 | #define CLIP_TOP_BIT 0x04 |
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130 | #define CLIP_BOTTOM_BIT 0x08 |
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131 | #define CLIP_NEAR_BIT 0x10 |
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132 | #define CLIP_FAR_BIT 0x20 |
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133 | #define CLIP_USER_BIT 0x40 |
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134 | #define CLIP_ALL_BITS 0x3f |
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135 | |||
136 | |||
137 | typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip, |
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138 | GLvector4f *vProj, |
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139 | GLubyte clipMask[], |
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140 | GLubyte *orMask, |
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141 | GLubyte *andMask ); |
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142 | |||
143 | typedef void (*dotprod_func)( GLfloat *out, |
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144 | GLuint out_stride, |
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145 | CONST GLvector4f *coord_vec, |
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146 | CONST GLfloat plane[4] ); |
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147 | |||
148 | typedef void (*vec_copy_func)( GLvector4f *to, |
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149 | CONST GLvector4f *from ); |
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150 | |||
151 | |||
152 | |||
153 | /* |
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154 | * Functions for transformation of normals in the VB. |
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155 | */ |
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156 | typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat, |
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157 | GLfloat scale, |
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158 | CONST GLvector4f *in, |
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159 | CONST GLfloat lengths[], |
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160 | GLvector4f *dest ); |
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161 | |||
162 | |||
163 | /* Flags for selecting a normal transformation function. |
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164 | */ |
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165 | #define NORM_RESCALE 0x1 /* apply the scale factor */ |
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166 | #define NORM_NORMALIZE 0x2 /* normalize */ |
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167 | #define NORM_TRANSFORM 0x4 /* apply the transformation matrix */ |
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168 | #define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */ |
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169 | |||
170 | |||
171 | |||
172 | |||
173 | /* KW: New versions of the transform function allow a mask array |
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174 | * specifying that individual vector transform should be skipped |
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175 | * when the mask byte is zero. This is always present as a |
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176 | * parameter, to allow a unified interface. |
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177 | */ |
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178 | typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec, |
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179 | CONST GLfloat m[16], |
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180 | CONST GLvector4f *from_vec ); |
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181 | |||
182 | |||
183 | extern GLvector4f *_mesa_project_points( GLvector4f *to, |
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184 | CONST GLvector4f *from ); |
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185 | |||
186 | extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask, |
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187 | CONST GLfloat m[16], |
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188 | CONST GLfloat src[][3] ); |
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189 | |||
190 | extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask, |
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191 | CONST GLfloat m[16], |
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192 | CONST GLfloat src[][3] ); |
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193 | |||
194 | |||
195 | extern dotprod_func _mesa_dotprod_tab[5]; |
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196 | extern vec_copy_func _mesa_copy_tab[0x10]; |
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197 | extern vec_copy_func _mesa_copy_clean_tab[5]; |
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198 | extern clip_func _mesa_clip_tab[5]; |
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199 | extern clip_func _mesa_clip_np_tab[5]; |
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200 | extern normal_func _mesa_normal_tab[0xf]; |
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201 | |||
202 | /* Use of 2 layers of linked 1-dimensional arrays to reduce |
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203 | * cost of lookup. |
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204 | */ |
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205 | extern transform_func *_mesa_transform_tab[5]; |
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206 | |||
207 | |||
208 | extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16], |
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209 | CONST GLfloat P[4], GLuint sz ); |
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210 | |||
211 | |||
212 | #define TransformRaw( to, mat, from ) \ |
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213 | ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \ |
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214 | (to) ) |
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215 | |||
216 | |||
217 | #endif |