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55 | pj | 1 | /* $Id: matrix.c,v 1.1 2003-02-28 11:42:03 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | /* |
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29 | * Matrix operations |
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30 | * |
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31 | * NOTES: |
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32 | * 1. 4x4 transformation matrices are stored in memory in column major order. |
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33 | * 2. Points/vertices are to be thought of as column vectors. |
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34 | * 3. Transformation of a point p by a matrix M is: p' = M * p |
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35 | */ |
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36 | |||
37 | |||
38 | #include "glheader.h" |
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39 | #include "imports.h" |
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40 | #include "buffers.h" |
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41 | #include "context.h" |
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42 | #include "enums.h" |
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43 | #include "macros.h" |
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44 | #include "matrix.h" |
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45 | #include "mmath.h" |
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46 | #include "mtypes.h" |
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47 | #include "math/m_matrix.h" |
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48 | |||
49 | |||
50 | |||
51 | void |
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52 | _mesa_Frustum( GLdouble left, GLdouble right, |
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53 | GLdouble bottom, GLdouble top, |
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54 | GLdouble nearval, GLdouble farval ) |
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55 | { |
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56 | GET_CURRENT_CONTEXT(ctx); |
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57 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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58 | |||
59 | if (nearval <= 0.0 || |
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60 | farval <= 0.0 || |
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61 | nearval == farval || |
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62 | left == right || |
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63 | top == bottom) |
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64 | { |
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65 | _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" ); |
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66 | return; |
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67 | } |
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68 | |||
69 | _math_matrix_frustum( ctx->CurrentStack->Top, |
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70 | (GLfloat) left, (GLfloat) right, |
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71 | (GLfloat) bottom, (GLfloat) top, |
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72 | (GLfloat) nearval, (GLfloat) farval ); |
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73 | ctx->NewState |= ctx->CurrentStack->DirtyFlag; |
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74 | } |
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75 | |||
76 | |||
77 | void |
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78 | _mesa_Ortho( GLdouble left, GLdouble right, |
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79 | GLdouble bottom, GLdouble top, |
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80 | GLdouble nearval, GLdouble farval ) |
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81 | { |
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82 | GET_CURRENT_CONTEXT(ctx); |
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83 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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84 | |||
85 | if (MESA_VERBOSE & VERBOSE_API) |
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86 | _mesa_debug(ctx, "glFrustum(%f, %f, %f, %f, %f, %f)\n", |
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87 | left, right, bottom, top, nearval, farval); |
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88 | |||
89 | if (left == right || |
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90 | bottom == top || |
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91 | nearval == farval) |
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92 | { |
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93 | _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" ); |
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94 | return; |
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95 | } |
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96 | |||
97 | _math_matrix_ortho( ctx->CurrentStack->Top, |
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98 | (GLfloat) left, (GLfloat) right, |
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99 | (GLfloat) bottom, (GLfloat) top, |
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100 | (GLfloat) nearval, (GLfloat) farval ); |
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101 | ctx->NewState |= ctx->CurrentStack->DirtyFlag; |
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102 | } |
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103 | |||
104 | |||
105 | void |
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106 | _mesa_MatrixMode( GLenum mode ) |
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107 | { |
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108 | GET_CURRENT_CONTEXT(ctx); |
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109 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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110 | |||
111 | if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) |
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112 | return; |
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113 | FLUSH_VERTICES(ctx, _NEW_TRANSFORM); |
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114 | |||
115 | switch (mode) { |
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116 | case GL_MODELVIEW: |
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117 | ctx->CurrentStack = &ctx->ModelviewMatrixStack; |
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118 | break; |
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119 | case GL_PROJECTION: |
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120 | ctx->CurrentStack = &ctx->ProjectionMatrixStack; |
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121 | break; |
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122 | case GL_TEXTURE: |
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123 | ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; |
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124 | break; |
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125 | case GL_COLOR: |
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126 | ctx->CurrentStack = &ctx->ColorMatrixStack; |
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127 | break; |
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128 | case GL_MATRIX0_NV: |
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129 | case GL_MATRIX1_NV: |
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130 | case GL_MATRIX2_NV: |
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131 | case GL_MATRIX3_NV: |
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132 | case GL_MATRIX4_NV: |
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133 | case GL_MATRIX5_NV: |
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134 | case GL_MATRIX6_NV: |
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135 | case GL_MATRIX7_NV: |
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136 | if (!ctx->Extensions.NV_vertex_program) { |
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137 | _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode" ); |
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138 | return; |
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139 | } |
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140 | ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV]; |
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141 | break; |
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142 | default: |
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143 | _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode" ); |
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144 | return; |
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145 | } |
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146 | |||
147 | ctx->Transform.MatrixMode = mode; |
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148 | } |
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149 | |||
150 | |||
151 | |||
152 | void |
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153 | _mesa_PushMatrix( void ) |
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154 | { |
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155 | GET_CURRENT_CONTEXT(ctx); |
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156 | struct matrix_stack *stack = ctx->CurrentStack; |
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157 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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158 | |||
159 | if (MESA_VERBOSE&VERBOSE_API) |
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160 | _mesa_debug(ctx, "glPushMatrix %s\n", |
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161 | _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); |
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162 | |||
163 | if (stack->Depth + 1 >= stack->MaxDepth) { |
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164 | _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix" ); |
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165 | return; |
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166 | } |
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167 | _math_matrix_copy( &stack->Stack[stack->Depth + 1], |
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168 | &stack->Stack[stack->Depth] ); |
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169 | stack->Depth++; |
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170 | stack->Top = &(stack->Stack[stack->Depth]); |
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171 | ctx->NewState |= stack->DirtyFlag; |
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172 | } |
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173 | |||
174 | |||
175 | |||
176 | void |
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177 | _mesa_PopMatrix( void ) |
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178 | { |
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179 | GET_CURRENT_CONTEXT(ctx); |
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180 | struct matrix_stack *stack = ctx->CurrentStack; |
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181 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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182 | |||
183 | if (MESA_VERBOSE&VERBOSE_API) |
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184 | _mesa_debug(ctx, "glPopMatrix %s\n", |
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185 | _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); |
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186 | |||
187 | if (stack->Depth == 0) { |
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188 | _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix" ); |
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189 | return; |
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190 | } |
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191 | stack->Depth--; |
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192 | stack->Top = &(stack->Stack[stack->Depth]); |
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193 | ctx->NewState |= stack->DirtyFlag; |
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194 | } |
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195 | |||
196 | |||
197 | |||
198 | void |
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199 | _mesa_LoadIdentity( void ) |
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200 | { |
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201 | GET_CURRENT_CONTEXT(ctx); |
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202 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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203 | |||
204 | if (MESA_VERBOSE & VERBOSE_API) |
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205 | _mesa_debug(ctx, "glLoadIdentity()"); |
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206 | |||
207 | _math_matrix_set_identity( ctx->CurrentStack->Top ); |
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208 | ctx->NewState |= ctx->CurrentStack->DirtyFlag; |
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209 | } |
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210 | |||
211 | |||
212 | void |
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213 | _mesa_LoadMatrixf( const GLfloat *m ) |
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214 | { |
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215 | GET_CURRENT_CONTEXT(ctx); |
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216 | if (!m) return; |
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217 | if (MESA_VERBOSE & VERBOSE_API) |
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218 | _mesa_debug(ctx, |
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219 | "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n", |
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220 | m[0], m[4], m[8], m[12], |
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221 | m[1], m[5], m[9], m[13], |
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222 | m[2], m[6], m[10], m[14], |
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223 | m[3], m[7], m[11], m[15]); |
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224 | |||
225 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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226 | _math_matrix_loadf( ctx->CurrentStack->Top, m ); |
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227 | ctx->NewState |= ctx->CurrentStack->DirtyFlag; |
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228 | } |
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229 | |||
230 | |||
231 | void |
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232 | _mesa_LoadMatrixd( const GLdouble *m ) |
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233 | { |
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234 | GLint i; |
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235 | GLfloat f[16]; |
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236 | if (!m) return; |
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237 | for (i = 0; i < 16; i++) |
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238 | f[i] = (GLfloat) m[i]; |
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239 | _mesa_LoadMatrixf(f); |
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240 | } |
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241 | |||
242 | |||
243 | |||
244 | /* |
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245 | * Multiply the active matrix by an arbitary matrix. |
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246 | */ |
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247 | void |
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248 | _mesa_MultMatrixf( const GLfloat *m ) |
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249 | { |
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250 | GET_CURRENT_CONTEXT(ctx); |
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251 | if (!m) return; |
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252 | if (MESA_VERBOSE & VERBOSE_API) |
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253 | _mesa_debug(ctx, |
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254 | "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n", |
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255 | m[0], m[4], m[8], m[12], |
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256 | m[1], m[5], m[9], m[13], |
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257 | m[2], m[6], m[10], m[14], |
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258 | m[3], m[7], m[11], m[15]); |
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259 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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260 | _math_matrix_mul_floats( ctx->CurrentStack->Top, m ); |
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261 | ctx->NewState |= ctx->CurrentStack->DirtyFlag; |
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262 | } |
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263 | |||
264 | |||
265 | /* |
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266 | * Multiply the active matrix by an arbitary matrix. |
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267 | */ |
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268 | void |
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269 | _mesa_MultMatrixd( const GLdouble *m ) |
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270 | { |
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271 | GLint i; |
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272 | GLfloat f[16]; |
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273 | if (!m) return; |
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274 | for (i = 0; i < 16; i++) |
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275 | f[i] = (GLfloat) m[i]; |
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276 | _mesa_MultMatrixf( f ); |
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277 | } |
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278 | |||
279 | |||
280 | |||
281 | |||
282 | /* |
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283 | * Execute a glRotate call |
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284 | */ |
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285 | void |
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286 | _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) |
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287 | { |
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288 | GET_CURRENT_CONTEXT(ctx); |
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289 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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290 | if (angle != 0.0F) { |
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291 | _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z); |
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292 | ctx->NewState |= ctx->CurrentStack->DirtyFlag; |
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293 | } |
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294 | } |
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295 | |||
296 | void |
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297 | _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) |
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298 | { |
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299 | _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); |
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300 | } |
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301 | |||
302 | |||
303 | /* |
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304 | * Execute a glScale call |
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305 | */ |
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306 | void |
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307 | _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ) |
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308 | { |
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309 | GET_CURRENT_CONTEXT(ctx); |
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310 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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311 | _math_matrix_scale( ctx->CurrentStack->Top, x, y, z); |
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312 | ctx->NewState |= ctx->CurrentStack->DirtyFlag; |
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313 | } |
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314 | |||
315 | |||
316 | void |
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317 | _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z ) |
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318 | { |
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319 | _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); |
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320 | } |
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321 | |||
322 | |||
323 | /* |
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324 | * Execute a glTranslate call |
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325 | */ |
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326 | void |
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327 | _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ) |
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328 | { |
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329 | GET_CURRENT_CONTEXT(ctx); |
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330 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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331 | _math_matrix_translate( ctx->CurrentStack->Top, x, y, z); |
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332 | ctx->NewState |= ctx->CurrentStack->DirtyFlag; |
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333 | } |
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334 | |||
335 | |||
336 | void |
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337 | _mesa_Translated( GLdouble x, GLdouble y, GLdouble z ) |
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338 | { |
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339 | _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); |
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340 | } |
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341 | |||
342 | |||
343 | void |
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344 | _mesa_LoadTransposeMatrixfARB( const GLfloat *m ) |
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345 | { |
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346 | GLfloat tm[16]; |
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347 | if (!m) return; |
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348 | _math_transposef(tm, m); |
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349 | _mesa_LoadMatrixf(tm); |
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350 | } |
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351 | |||
352 | |||
353 | void |
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354 | _mesa_LoadTransposeMatrixdARB( const GLdouble *m ) |
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355 | { |
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356 | GLfloat tm[16]; |
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357 | if (!m) return; |
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358 | _math_transposefd(tm, m); |
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359 | _mesa_LoadMatrixf(tm); |
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360 | } |
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361 | |||
362 | |||
363 | void |
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364 | _mesa_MultTransposeMatrixfARB( const GLfloat *m ) |
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365 | { |
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366 | GLfloat tm[16]; |
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367 | if (!m) return; |
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368 | _math_transposef(tm, m); |
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369 | _mesa_MultMatrixf(tm); |
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370 | } |
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371 | |||
372 | |||
373 | void |
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374 | _mesa_MultTransposeMatrixdARB( const GLdouble *m ) |
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375 | { |
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376 | GLfloat tm[16]; |
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377 | if (!m) return; |
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378 | _math_transposefd(tm, m); |
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379 | _mesa_MultMatrixf(tm); |
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380 | } |
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381 | |||
382 | |||
383 | /* |
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384 | * Called via glViewport or display list execution. |
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385 | */ |
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386 | void |
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387 | _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) |
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388 | { |
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389 | GET_CURRENT_CONTEXT(ctx); |
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390 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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391 | _mesa_set_viewport(ctx, x, y, width, height); |
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392 | } |
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393 | |||
394 | |||
395 | /* |
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396 | * Define a new viewport and reallocate auxillary buffers if the size of |
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397 | * the window (color buffer) has changed. |
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398 | */ |
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399 | void |
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400 | _mesa_set_viewport( GLcontext *ctx, GLint x, GLint y, |
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401 | GLsizei width, GLsizei height ) |
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402 | { |
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403 | const GLfloat n = ctx->Viewport.Near; |
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404 | const GLfloat f = ctx->Viewport.Far; |
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405 | |||
406 | if (MESA_VERBOSE & VERBOSE_API) |
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407 | _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); |
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408 | |||
409 | if (width < 0 || height < 0) { |
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410 | _mesa_error( ctx, GL_INVALID_VALUE, |
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411 | "glViewport(%d, %d, %d, %d)", x, y, width, height ); |
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412 | return; |
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413 | } |
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414 | |||
415 | /* clamp width, and height to implementation dependent range */ |
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416 | width = CLAMP( width, 1, MAX_WIDTH ); |
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417 | height = CLAMP( height, 1, MAX_HEIGHT ); |
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418 | |||
419 | /* Save viewport */ |
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420 | ctx->Viewport.X = x; |
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421 | ctx->Viewport.Width = width; |
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422 | ctx->Viewport.Y = y; |
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423 | ctx->Viewport.Height = height; |
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424 | |||
425 | /* compute scale and bias values :: This is really driver-specific |
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426 | * and should be maintained elsewhere if at all. |
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427 | */ |
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428 | ctx->Viewport._WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F; |
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429 | ctx->Viewport._WindowMap.m[MAT_TX] = ctx->Viewport._WindowMap.m[MAT_SX] + x; |
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430 | ctx->Viewport._WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F; |
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431 | ctx->Viewport._WindowMap.m[MAT_TY] = ctx->Viewport._WindowMap.m[MAT_SY] + y; |
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432 | ctx->Viewport._WindowMap.m[MAT_SZ] = ctx->DepthMaxF * ((f - n) / 2.0F); |
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433 | ctx->Viewport._WindowMap.m[MAT_TZ] = ctx->DepthMaxF * ((f - n) / 2.0F + n); |
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434 | ctx->Viewport._WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION; |
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435 | ctx->Viewport._WindowMap.type = MATRIX_3D_NO_ROT; |
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436 | ctx->NewState |= _NEW_VIEWPORT; |
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437 | |||
438 | /* Check if window/buffer has been resized and if so, reallocate the |
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439 | * ancillary buffers. |
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440 | */ |
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441 | _mesa_ResizeBuffersMESA(); |
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442 | |||
443 | if (ctx->Driver.Viewport) { |
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444 | (*ctx->Driver.Viewport)( ctx, x, y, width, height ); |
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445 | } |
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446 | } |
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447 | |||
448 | |||
449 | |||
450 | void |
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451 | _mesa_DepthRange( GLclampd nearval, GLclampd farval ) |
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452 | { |
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453 | /* |
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454 | * nearval - specifies mapping of the near clipping plane to window |
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455 | * coordinates, default is 0 |
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456 | * farval - specifies mapping of the far clipping plane to window |
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457 | * coordinates, default is 1 |
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458 | * |
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459 | * After clipping and div by w, z coords are in -1.0 to 1.0, |
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460 | * corresponding to near and far clipping planes. glDepthRange |
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461 | * specifies a linear mapping of the normalized z coords in |
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462 | * this range to window z coords. |
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463 | */ |
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464 | GLfloat n, f; |
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465 | GET_CURRENT_CONTEXT(ctx); |
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466 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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467 | |||
468 | if (MESA_VERBOSE&VERBOSE_API) |
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469 | _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); |
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470 | |||
471 | n = (GLfloat) CLAMP( nearval, 0.0, 1.0 ); |
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472 | f = (GLfloat) CLAMP( farval, 0.0, 1.0 ); |
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473 | |||
474 | ctx->Viewport.Near = n; |
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475 | ctx->Viewport.Far = f; |
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476 | ctx->Viewport._WindowMap.m[MAT_SZ] = ctx->DepthMaxF * ((f - n) / 2.0F); |
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477 | ctx->Viewport._WindowMap.m[MAT_TZ] = ctx->DepthMaxF * ((f - n) / 2.0F + n); |
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478 | ctx->NewState |= _NEW_VIEWPORT; |
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479 | |||
480 | if (ctx->Driver.DepthRange) { |
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481 | (*ctx->Driver.DepthRange)( ctx, nearval, farval ); |
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482 | } |
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483 | } |