Rev 72 | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
72 | giacomo | 1 | /* $Id: mtypes.h,v 1.2 2003-03-13 12:20:29 giacomo Exp $ */ |
55 | pj | 2 | |
3 | /* |
||
4 | * Mesa 3-D graphics library |
||
5 | * Version: 4.1 |
||
6 | * |
||
7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
||
8 | * |
||
9 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
10 | * copy of this software and associated documentation files (the "Software"), |
||
11 | * to deal in the Software without restriction, including without limitation |
||
12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
13 | * and/or sell copies of the Software, and to permit persons to whom the |
||
14 | * Software is furnished to do so, subject to the following conditions: |
||
15 | * |
||
16 | * The above copyright notice and this permission notice shall be included |
||
17 | * in all copies or substantial portions of the Software. |
||
18 | * |
||
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
||
23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
||
24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
||
25 | */ |
||
26 | |||
27 | /** |
||
28 | * \file mtypes.h |
||
29 | * \brief Main Mesa data structures. |
||
30 | */ |
||
31 | |||
32 | #ifndef TYPES_H |
||
33 | #define TYPES_H |
||
34 | |||
35 | |||
36 | #include "glheader.h" |
||
37 | #include "config.h" /* Hardwired parameters */ |
||
38 | #include "glapitable.h" |
||
39 | #include "glthread.h" |
||
40 | |||
41 | #include "math/m_matrix.h" /* GLmatrix */ |
||
42 | |||
43 | #if defined(MESA_TRACE) |
||
72 | giacomo | 44 | #include "trace/tr_context.h" |
55 | pj | 45 | #endif |
46 | |||
47 | |||
48 | /* Please try to mark derived values with a leading underscore ('_'). |
||
49 | */ |
||
50 | |||
51 | /* |
||
52 | * Color channel data type: |
||
53 | */ |
||
54 | #if CHAN_BITS == 8 |
||
55 | typedef GLubyte GLchan; |
||
56 | #define CHAN_MAX 255 |
||
57 | #define CHAN_MAXF 255.0F |
||
58 | #define CHAN_TYPE GL_UNSIGNED_BYTE |
||
59 | #elif CHAN_BITS == 16 |
||
60 | typedef GLushort GLchan; |
||
61 | #define CHAN_MAX 65535 |
||
62 | #define CHAN_MAXF 65535.0F |
||
63 | #define CHAN_TYPE GL_UNSIGNED_SHORT |
||
64 | #elif CHAN_BITS == 32 |
||
65 | typedef GLfloat GLchan; |
||
66 | #define CHAN_MAX 1.0 |
||
67 | #define CHAN_MAXF 1.0F |
||
68 | #define CHAN_TYPE GL_FLOAT |
||
69 | #else |
||
70 | #error "illegal number of color channel bits" |
||
71 | #endif |
||
72 | |||
73 | |||
74 | /** |
||
75 | * Accumulation buffer data type: |
||
76 | */ |
||
77 | #if ACCUM_BITS==8 |
||
78 | typedef GLbyte GLaccum; |
||
79 | #elif ACCUM_BITS==16 |
||
80 | typedef GLshort GLaccum; |
||
81 | #elif ACCUM_BITS==32 |
||
82 | typedef GLfloat GLaccum; |
||
83 | #else |
||
84 | # error "illegal number of accumulation bits" |
||
85 | #endif |
||
86 | |||
87 | |||
88 | /** |
||
89 | * Stencil buffer data type: |
||
90 | */ |
||
91 | #if STENCIL_BITS==8 |
||
92 | typedef GLubyte GLstencil; |
||
93 | # define STENCIL_MAX 0xff |
||
94 | #elif STENCIL_BITS==16 |
||
95 | typedef GLushort GLstencil; |
||
96 | # define STENCIL_MAX 0xffff |
||
97 | #else |
||
98 | # error "illegal number of stencil bits" |
||
99 | #endif |
||
100 | |||
101 | |||
102 | /** |
||
103 | * Depth buffer data type: |
||
104 | */ |
||
105 | typedef GLuint GLdepth; /* Must be 32-bits! */ |
||
106 | |||
107 | |||
108 | /** |
||
109 | * Fixed point data type: |
||
110 | */ |
||
111 | typedef int GLfixed; |
||
112 | |||
113 | |||
114 | |||
115 | /** |
||
116 | * Some forward type declarations |
||
117 | */ |
||
118 | struct _mesa_HashTable; |
||
119 | struct gl_texture_image; |
||
120 | struct gl_texture_object; |
||
121 | typedef struct __GLcontextRec GLcontext; |
||
122 | typedef struct __GLcontextModesRec GLvisual; |
||
123 | typedef struct gl_frame_buffer GLframebuffer; |
||
124 | |||
125 | |||
126 | |||
127 | /* These define the aliases between numbered vertex attributes and |
||
128 | * conventional OpenGL vertex attributes. We use these values in |
||
129 | * quite a few places. New in Mesa 4.1. |
||
130 | */ |
||
131 | #define VERT_ATTRIB_POS 0 |
||
132 | #define VERT_ATTRIB_WEIGHT 1 |
||
133 | #define VERT_ATTRIB_NORMAL 2 |
||
134 | #define VERT_ATTRIB_COLOR0 3 |
||
135 | #define VERT_ATTRIB_COLOR1 4 |
||
136 | #define VERT_ATTRIB_FOG 5 |
||
137 | #define VERT_ATTRIB_SIX 6 |
||
138 | #define VERT_ATTRIB_SEVEN 7 |
||
139 | #define VERT_ATTRIB_TEX0 8 |
||
140 | #define VERT_ATTRIB_TEX1 9 |
||
141 | #define VERT_ATTRIB_TEX2 10 |
||
142 | #define VERT_ATTRIB_TEX3 11 |
||
143 | #define VERT_ATTRIB_TEX4 12 |
||
144 | #define VERT_ATTRIB_TEX5 13 |
||
145 | #define VERT_ATTRIB_TEX6 14 |
||
146 | #define VERT_ATTRIB_TEX7 15 |
||
147 | #define VERT_ATTRIB_MAX 16 |
||
148 | |||
149 | /* These are used in bitfields in many places */ |
||
150 | #define VERT_BIT_POS (1 << VERT_ATTRIB_POS) |
||
151 | #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT) |
||
152 | #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL) |
||
153 | #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0) |
||
154 | #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1) |
||
155 | #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG) |
||
156 | #define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX) |
||
157 | #define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN) |
||
158 | #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0) |
||
159 | #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1) |
||
160 | #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2) |
||
161 | #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3) |
||
162 | #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4) |
||
163 | #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5) |
||
164 | #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6) |
||
165 | #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7) |
||
166 | |||
167 | #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u))) |
||
168 | |||
169 | |||
170 | |||
171 | /** |
||
172 | * Maximum number of temporary vertices required for clipping. (Used |
||
173 | * in array_cache and tnl modules). |
||
174 | */ |
||
175 | #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1) |
||
176 | |||
177 | |||
178 | /* Data structure for color tables */ |
||
179 | struct gl_color_table { |
||
180 | GLenum Format; /* GL_ALPHA, GL_RGB, GL_RGB, etc */ |
||
181 | GLenum IntFormat; |
||
182 | GLuint Size; /* number of entries (rows) in table */ |
||
183 | GLvoid *Table; /* either GLfloat * or GLchan * */ |
||
184 | GLboolean FloatTable; /* are entries stored as floats? */ |
||
185 | GLubyte RedSize; |
||
186 | GLubyte GreenSize; |
||
187 | GLubyte BlueSize; |
||
188 | GLubyte AlphaSize; |
||
189 | GLubyte LuminanceSize; |
||
190 | GLubyte IntensitySize; |
||
191 | }; |
||
192 | |||
193 | |||
194 | /* |
||
195 | * Bit flags used for updating material values. |
||
196 | */ |
||
197 | #define FRONT_AMBIENT_BIT 0x1 |
||
198 | #define BACK_AMBIENT_BIT 0x2 |
||
199 | #define FRONT_DIFFUSE_BIT 0x4 |
||
200 | #define BACK_DIFFUSE_BIT 0x8 |
||
201 | #define FRONT_SPECULAR_BIT 0x10 |
||
202 | #define BACK_SPECULAR_BIT 0x20 |
||
203 | #define FRONT_EMISSION_BIT 0x40 |
||
204 | #define BACK_EMISSION_BIT 0x80 |
||
205 | #define FRONT_SHININESS_BIT 0x100 |
||
206 | #define BACK_SHININESS_BIT 0x200 |
||
207 | #define FRONT_INDEXES_BIT 0x400 |
||
208 | #define BACK_INDEXES_BIT 0x800 |
||
209 | |||
210 | #define FRONT_MATERIAL_BITS (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT | \ |
||
211 | FRONT_DIFFUSE_BIT | FRONT_SPECULAR_BIT | \ |
||
212 | FRONT_SHININESS_BIT | FRONT_INDEXES_BIT) |
||
213 | |||
214 | #define BACK_MATERIAL_BITS (BACK_EMISSION_BIT | BACK_AMBIENT_BIT | \ |
||
215 | BACK_DIFFUSE_BIT | BACK_SPECULAR_BIT | \ |
||
216 | BACK_SHININESS_BIT | BACK_INDEXES_BIT) |
||
217 | |||
218 | #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS) |
||
219 | |||
220 | |||
221 | |||
222 | /* |
||
223 | * Specular exponent and material shininess lookup table sizes: |
||
224 | */ |
||
225 | #define EXP_TABLE_SIZE 512 |
||
226 | #define SHINE_TABLE_SIZE 256 |
||
227 | |||
228 | struct gl_shine_tab { |
||
229 | struct gl_shine_tab *next, *prev; |
||
230 | GLfloat tab[SHINE_TABLE_SIZE+1]; |
||
231 | GLfloat shininess; |
||
232 | GLuint refcount; |
||
233 | }; |
||
234 | |||
235 | |||
236 | struct gl_light { |
||
237 | struct gl_light *next; /* double linked list with sentinel */ |
||
238 | struct gl_light *prev; |
||
239 | |||
240 | GLfloat Ambient[4]; /* ambient color */ |
||
241 | GLfloat Diffuse[4]; /* diffuse color */ |
||
242 | GLfloat Specular[4]; /* specular color */ |
||
243 | GLfloat EyePosition[4]; /* position in eye coordinates */ |
||
244 | GLfloat EyeDirection[4]; /* spotlight dir in eye coordinates */ |
||
245 | GLfloat SpotExponent; |
||
246 | GLfloat SpotCutoff; /* in degress */ |
||
247 | GLfloat _CosCutoff; /* = MAX(0, cos(SpotCutoff)) */ |
||
248 | GLfloat ConstantAttenuation; |
||
249 | GLfloat LinearAttenuation; |
||
250 | GLfloat QuadraticAttenuation; |
||
251 | GLboolean Enabled; /* On/off flag */ |
||
252 | |||
253 | /* Derived fields */ |
||
254 | GLuint _Flags; /* State */ |
||
255 | |||
256 | GLfloat _Position[4]; /* position in eye/obj coordinates */ |
||
257 | GLfloat _VP_inf_norm[3]; /* Norm direction to infinite light */ |
||
258 | GLfloat _h_inf_norm[3]; /* Norm( _VP_inf_norm + <0,0,1> ) */ |
||
259 | GLfloat _NormDirection[4]; /* normalized spotlight direction */ |
||
260 | GLfloat _VP_inf_spot_attenuation; |
||
261 | |||
262 | GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /* to replace a pow() call */ |
||
263 | GLfloat _MatAmbient[2][3]; /* material ambient * light ambient */ |
||
264 | GLfloat _MatDiffuse[2][3]; /* material diffuse * light diffuse */ |
||
265 | GLfloat _MatSpecular[2][3]; /* material spec * light specular */ |
||
266 | GLfloat _dli; /* CI diffuse light intensity */ |
||
267 | GLfloat _sli; /* CI specular light intensity */ |
||
268 | }; |
||
269 | |||
270 | |||
271 | struct gl_lightmodel { |
||
272 | GLfloat Ambient[4]; /* ambient color */ |
||
273 | GLboolean LocalViewer; /* Local (or infinite) view point? */ |
||
274 | GLboolean TwoSide; /* Two (or one) sided lighting? */ |
||
275 | GLenum ColorControl; /* either GL_SINGLE_COLOR */ |
||
276 | /* or GL_SEPARATE_SPECULAR_COLOR */ |
||
277 | }; |
||
278 | |||
279 | |||
280 | struct gl_material |
||
281 | { |
||
282 | GLfloat Ambient[4]; |
||
283 | GLfloat Diffuse[4]; |
||
284 | GLfloat Specular[4]; |
||
285 | GLfloat Emission[4]; |
||
286 | GLfloat Shininess; |
||
287 | GLfloat AmbientIndex; /* for color index lighting */ |
||
288 | GLfloat DiffuseIndex; /* for color index lighting */ |
||
289 | GLfloat SpecularIndex; /* for color index lighting */ |
||
290 | }; |
||
291 | |||
292 | |||
293 | /* |
||
294 | * Attribute structures: |
||
295 | * We define a struct for each attribute group to make pushing and |
||
296 | * popping attributes easy. Also it's a good organization. |
||
297 | */ |
||
298 | struct gl_accum_attrib { |
||
299 | GLfloat ClearColor[4]; /* Accumulation buffer clear color */ |
||
300 | }; |
||
301 | |||
302 | |||
303 | /* |
||
304 | * Used in _DrawDestMask and _ReadSrcMask below to identify color buffers. |
||
305 | */ |
||
306 | #define FRONT_LEFT_BIT 0x1 |
||
307 | #define FRONT_RIGHT_BIT 0x2 |
||
308 | #define BACK_LEFT_BIT 0x4 |
||
309 | #define BACK_RIGHT_BIT 0x8 |
||
310 | #define AUX0_BIT 0x10 |
||
311 | #define AUX1_BIT 0x20 |
||
312 | #define AUX2_BIT 0x40 |
||
313 | #define AUX3_BIT 0x80 |
||
314 | |||
315 | struct gl_colorbuffer_attrib { |
||
316 | GLuint ClearIndex; /* Index to use for glClear */ |
||
317 | GLclampf ClearColor[4]; /* Color to use for glClear */ |
||
318 | |||
319 | GLuint IndexMask; /* Color index write mask */ |
||
320 | GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */ |
||
321 | |||
322 | GLenum DrawBuffer; /* Which buffer to draw into */ |
||
323 | GLubyte _DrawDestMask; /* bitwise-OR of FRONT/BACK_LEFT/RIGHT_BITs */ |
||
324 | |||
325 | /* alpha testing */ |
||
326 | GLboolean AlphaEnabled; /* Alpha test enabled flag */ |
||
327 | GLenum AlphaFunc; /* Alpha test function */ |
||
328 | GLclampf AlphaRef; |
||
329 | |||
330 | /* blending */ |
||
331 | GLboolean BlendEnabled; /* Blending enabled flag */ |
||
332 | GLenum BlendSrcRGB; /* Blending source operator */ |
||
333 | GLenum BlendDstRGB; /* Blending destination operator */ |
||
334 | GLenum BlendSrcA; /* GL_INGR_blend_func_separate */ |
||
335 | GLenum BlendDstA; /* GL_INGR_blend_func_separate */ |
||
336 | GLenum BlendEquation; |
||
337 | GLfloat BlendColor[4]; |
||
338 | |||
339 | /* logic op */ |
||
340 | GLenum LogicOp; /* Logic operator */ |
||
341 | GLboolean IndexLogicOpEnabled; /* Color index logic op enabled flag */ |
||
342 | GLboolean ColorLogicOpEnabled; /* RGBA logic op enabled flag */ |
||
343 | |||
344 | GLboolean DitherFlag; /* Dither enable flag */ |
||
345 | }; |
||
346 | |||
347 | |||
348 | struct gl_current_attrib { |
||
349 | /* These values valid only when FLUSH_VERTICES has been called. |
||
350 | */ |
||
351 | GLfloat Attrib[VERT_ATTRIB_MAX][4]; /* Current vertex attributes */ |
||
352 | /* indexed by VERT_ATTRIB_* */ |
||
353 | GLuint Index; /* Current color index */ |
||
354 | GLboolean EdgeFlag; /* Current edge flag */ |
||
355 | |||
356 | /* These values are always valid. BTW, note how similar this set of |
||
357 | * attributes is to the SWvertex datatype in the software rasterizer... |
||
358 | */ |
||
359 | GLfloat RasterPos[4]; /* Current raster position */ |
||
360 | GLfloat RasterDistance; /* Current raster distance */ |
||
361 | GLfloat RasterColor[4]; /* Current raster color */ |
||
362 | GLfloat RasterSecondaryColor[4]; /* Current rast 2ndary color */ |
||
363 | GLuint RasterIndex; /* Current raster index */ |
||
364 | GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/* Current raster texcoords */ |
||
365 | GLboolean RasterPosValid; /* Raster pos valid flag */ |
||
366 | }; |
||
367 | |||
368 | |||
369 | struct gl_depthbuffer_attrib { |
||
370 | GLenum Func; /* Function for depth buffer compare */ |
||
371 | GLfloat Clear; /* Value to clear depth buffer to */ |
||
372 | GLboolean Test; /* Depth buffering enabled flag */ |
||
373 | GLboolean Mask; /* Depth buffer writable? */ |
||
374 | GLboolean OcclusionTest; /* GL_HP_occlusion_test */ |
||
375 | }; |
||
376 | |||
377 | |||
378 | struct gl_enable_attrib { |
||
379 | GLboolean AlphaTest; |
||
380 | GLboolean AutoNormal; |
||
381 | GLboolean Blend; |
||
382 | GLuint ClipPlanes; |
||
383 | GLboolean ColorMaterial; |
||
384 | GLboolean Convolution1D; |
||
385 | GLboolean Convolution2D; |
||
386 | GLboolean Separable2D; |
||
387 | GLboolean CullFace; |
||
388 | GLboolean DepthTest; |
||
389 | GLboolean Dither; |
||
390 | GLboolean Fog; |
||
391 | GLboolean Histogram; |
||
392 | GLboolean Light[MAX_LIGHTS]; |
||
393 | GLboolean Lighting; |
||
394 | GLboolean LineSmooth; |
||
395 | GLboolean LineStipple; |
||
396 | GLboolean IndexLogicOp; |
||
397 | GLboolean ColorLogicOp; |
||
398 | GLboolean Map1Color4; |
||
399 | GLboolean Map1Index; |
||
400 | GLboolean Map1Normal; |
||
401 | GLboolean Map1TextureCoord1; |
||
402 | GLboolean Map1TextureCoord2; |
||
403 | GLboolean Map1TextureCoord3; |
||
404 | GLboolean Map1TextureCoord4; |
||
405 | GLboolean Map1Vertex3; |
||
406 | GLboolean Map1Vertex4; |
||
407 | GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ |
||
408 | GLboolean Map2Color4; |
||
409 | GLboolean Map2Index; |
||
410 | GLboolean Map2Normal; |
||
411 | GLboolean Map2TextureCoord1; |
||
412 | GLboolean Map2TextureCoord2; |
||
413 | GLboolean Map2TextureCoord3; |
||
414 | GLboolean Map2TextureCoord4; |
||
415 | GLboolean Map2Vertex3; |
||
416 | GLboolean Map2Vertex4; |
||
417 | GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ |
||
418 | GLboolean MinMax; |
||
419 | GLboolean Normalize; |
||
420 | GLboolean PixelTexture; |
||
421 | GLboolean PointSmooth; |
||
422 | GLboolean PolygonOffsetPoint; |
||
423 | GLboolean PolygonOffsetLine; |
||
424 | GLboolean PolygonOffsetFill; |
||
425 | GLboolean PolygonSmooth; |
||
426 | GLboolean PolygonStipple; |
||
427 | GLboolean RescaleNormals; |
||
428 | GLboolean Scissor; |
||
429 | GLboolean Stencil; |
||
430 | GLboolean MultisampleEnabled; /* GL_ARB_multisample */ |
||
431 | GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ |
||
432 | GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ |
||
433 | GLboolean SampleCoverage; /* GL_ARB_multisample */ |
||
434 | GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ |
||
435 | GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ |
||
436 | GLuint Texture[MAX_TEXTURE_UNITS]; |
||
437 | GLuint TexGen[MAX_TEXTURE_UNITS]; |
||
438 | GLboolean VertexProgram; /* GL_NV_vertex_program */ |
||
439 | GLboolean VertexProgramPointSize; /* GL_NV_vertex_program */ |
||
440 | GLboolean VertexProgramTwoSide; /* GL_NV_vertex_program */ |
||
441 | GLboolean PointSprite; /* GL_NV_point_sprite */ |
||
442 | }; |
||
443 | |||
444 | |||
445 | struct gl_eval_attrib { |
||
446 | /* Enable bits */ |
||
447 | GLboolean Map1Color4; |
||
448 | GLboolean Map1Index; |
||
449 | GLboolean Map1Normal; |
||
450 | GLboolean Map1TextureCoord1; |
||
451 | GLboolean Map1TextureCoord2; |
||
452 | GLboolean Map1TextureCoord3; |
||
453 | GLboolean Map1TextureCoord4; |
||
454 | GLboolean Map1Vertex3; |
||
455 | GLboolean Map1Vertex4; |
||
456 | GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ |
||
457 | GLboolean Map2Color4; |
||
458 | GLboolean Map2Index; |
||
459 | GLboolean Map2Normal; |
||
460 | GLboolean Map2TextureCoord1; |
||
461 | GLboolean Map2TextureCoord2; |
||
462 | GLboolean Map2TextureCoord3; |
||
463 | GLboolean Map2TextureCoord4; |
||
464 | GLboolean Map2Vertex3; |
||
465 | GLboolean Map2Vertex4; |
||
466 | GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ |
||
467 | GLboolean AutoNormal; |
||
468 | /* Map Grid endpoints and divisions and calculated du values */ |
||
469 | GLint MapGrid1un; |
||
470 | GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du; |
||
471 | GLint MapGrid2un, MapGrid2vn; |
||
472 | GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du; |
||
473 | GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv; |
||
474 | }; |
||
475 | |||
476 | |||
477 | struct gl_fog_attrib { |
||
478 | GLboolean Enabled; /* Fog enabled flag */ |
||
479 | GLfloat Color[4]; /* Fog color */ |
||
480 | GLfloat Density; /* Density >= 0.0 */ |
||
481 | GLfloat Start; /* Start distance in eye coords */ |
||
482 | GLfloat End; /* End distance in eye coords */ |
||
483 | GLfloat Index; /* Fog index */ |
||
484 | GLenum Mode; /* Fog mode */ |
||
485 | GLboolean ColorSumEnabled; |
||
486 | GLenum FogCoordinateSource; /* GL_EXT_fog_coord */ |
||
487 | }; |
||
488 | |||
489 | |||
490 | struct gl_hint_attrib { |
||
491 | /* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */ |
||
492 | GLenum PerspectiveCorrection; |
||
493 | GLenum PointSmooth; |
||
494 | GLenum LineSmooth; |
||
495 | GLenum PolygonSmooth; |
||
496 | GLenum Fog; |
||
497 | GLenum ClipVolumeClipping; /* GL_EXT_clip_volume_hint */ |
||
498 | GLenum TextureCompression; /* GL_ARB_texture_compression */ |
||
499 | GLenum GenerateMipmap; /* GL_SGIS_generate_mipmap */ |
||
500 | }; |
||
501 | |||
502 | |||
503 | struct gl_histogram_attrib { |
||
504 | GLuint Width; /* number of table entries */ |
||
505 | GLint Format; /* GL_ALPHA, GL_RGB, etc */ |
||
506 | GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /* the histogram */ |
||
507 | GLboolean Sink; /* terminate image transfer? */ |
||
508 | GLubyte RedSize; /* Bits per counter */ |
||
509 | GLubyte GreenSize; |
||
510 | GLubyte BlueSize; |
||
511 | GLubyte AlphaSize; |
||
512 | GLubyte LuminanceSize; |
||
513 | }; |
||
514 | |||
515 | |||
516 | struct gl_minmax_attrib { |
||
517 | GLenum Format; |
||
518 | GLboolean Sink; |
||
519 | GLfloat Min[4], Max[4]; /* RGBA */ |
||
520 | }; |
||
521 | |||
522 | |||
523 | struct gl_convolution_attrib { |
||
524 | GLenum Format; |
||
525 | GLenum InternalFormat; |
||
526 | GLuint Width; |
||
527 | GLuint Height; |
||
528 | GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4]; |
||
529 | }; |
||
530 | |||
531 | |||
532 | #define LIGHT_SPOT 0x1 |
||
533 | #define LIGHT_LOCAL_VIEWER 0x2 |
||
534 | #define LIGHT_POSITIONAL 0x4 |
||
535 | #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) |
||
536 | |||
537 | struct gl_light_attrib { |
||
538 | struct gl_light Light[MAX_LIGHTS]; /* Array of lights */ |
||
539 | struct gl_lightmodel Model; /* Lighting model */ |
||
540 | |||
541 | /* Must flush FLUSH_VERTICES before referencing: |
||
542 | */ |
||
543 | struct gl_material Material[2]; /* Material 0=front, 1=back */ |
||
544 | |||
545 | GLboolean Enabled; /* Lighting enabled flag */ |
||
546 | GLenum ShadeModel; /* GL_FLAT or GL_SMOOTH */ |
||
547 | GLenum ColorMaterialFace; /* GL_FRONT, BACK or FRONT_AND_BACK */ |
||
548 | GLenum ColorMaterialMode; /* GL_AMBIENT, GL_DIFFUSE, etc */ |
||
549 | GLuint ColorMaterialBitmask; /* bitmask formed from Face and Mode */ |
||
550 | GLboolean ColorMaterialEnabled; |
||
551 | |||
552 | struct gl_light EnabledList; /* List sentinel */ |
||
553 | |||
554 | /* Derived for optimizations: */ |
||
555 | GLboolean _NeedVertices; /* Use fast shader? */ |
||
556 | GLuint _Flags; /* LIGHT_* flags, see above */ |
||
557 | GLfloat _BaseColor[2][3]; |
||
558 | }; |
||
559 | |||
560 | |||
561 | struct gl_line_attrib { |
||
562 | GLboolean SmoothFlag; /* GL_LINE_SMOOTH enabled? */ |
||
563 | GLboolean StippleFlag; /* GL_LINE_STIPPLE enabled? */ |
||
564 | GLushort StipplePattern; /* Stipple pattern */ |
||
565 | GLint StippleFactor; /* Stipple repeat factor */ |
||
566 | GLfloat Width; /* Line width */ |
||
567 | GLfloat _Width; /* Clamped Line width */ |
||
568 | }; |
||
569 | |||
570 | |||
571 | struct gl_list_attrib { |
||
572 | GLuint ListBase; |
||
573 | }; |
||
574 | |||
575 | |||
576 | struct gl_list_opcode { |
||
577 | GLuint size; |
||
578 | void (*execute)( GLcontext *ctx, void *data ); |
||
579 | void (*destroy)( GLcontext *ctx, void *data ); |
||
580 | void (*print)( GLcontext *ctx, void *data ); |
||
581 | }; |
||
582 | |||
583 | #define GL_MAX_EXT_OPCODES 16 |
||
584 | |||
585 | struct gl_list_extensions { |
||
586 | struct gl_list_opcode opcode[GL_MAX_EXT_OPCODES]; |
||
587 | GLuint nr_opcodes; |
||
588 | }; |
||
589 | |||
590 | |||
591 | struct gl_multisample_attrib { |
||
592 | GLboolean Enabled; |
||
593 | GLboolean SampleAlphaToCoverage; |
||
594 | GLboolean SampleAlphaToOne; |
||
595 | GLboolean SampleCoverage; |
||
596 | GLfloat SampleCoverageValue; |
||
597 | GLboolean SampleCoverageInvert; |
||
598 | }; |
||
599 | |||
600 | |||
601 | struct gl_pixel_attrib { |
||
602 | GLenum ReadBuffer; /* src buffer for glRead/CopyPixels */ |
||
603 | GLubyte _ReadSrcMask; /* Not really a mask, but like _DrawDestMask */ |
||
604 | /* May be: FRONT_LEFT_BIT, BACK_LEFT_BIT, */ |
||
605 | /* FRONT_RIGHT_BIT or BACK_RIGHT_BIT. */ |
||
606 | GLfloat RedBias, RedScale; |
||
607 | GLfloat GreenBias, GreenScale; |
||
608 | GLfloat BlueBias, BlueScale; |
||
609 | GLfloat AlphaBias, AlphaScale; |
||
610 | GLfloat DepthBias, DepthScale; |
||
611 | GLint IndexShift, IndexOffset; |
||
612 | GLboolean MapColorFlag; |
||
613 | GLboolean MapStencilFlag; |
||
614 | GLfloat ZoomX, ZoomY; |
||
615 | /* XXX move these out of gl_pixel_attrib */ |
||
616 | GLint MapStoSsize; /* Size of each pixel map */ |
||
617 | GLint MapItoIsize; |
||
618 | GLint MapItoRsize; |
||
619 | GLint MapItoGsize; |
||
620 | GLint MapItoBsize; |
||
621 | GLint MapItoAsize; |
||
622 | GLint MapRtoRsize; |
||
623 | GLint MapGtoGsize; |
||
624 | GLint MapBtoBsize; |
||
625 | GLint MapAtoAsize; |
||
626 | GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /* Pixel map tables */ |
||
627 | GLint MapItoI[MAX_PIXEL_MAP_TABLE]; |
||
628 | GLfloat MapItoR[MAX_PIXEL_MAP_TABLE]; |
||
629 | GLfloat MapItoG[MAX_PIXEL_MAP_TABLE]; |
||
630 | GLfloat MapItoB[MAX_PIXEL_MAP_TABLE]; |
||
631 | GLfloat MapItoA[MAX_PIXEL_MAP_TABLE]; |
||
632 | GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /* converted to 8-bit color */ |
||
633 | GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE]; |
||
634 | GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE]; |
||
635 | GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE]; |
||
636 | GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE]; |
||
637 | GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE]; |
||
638 | GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE]; |
||
639 | GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE]; |
||
640 | /* GL_EXT_histogram */ |
||
641 | GLboolean HistogramEnabled; |
||
642 | GLboolean MinMaxEnabled; |
||
643 | /* GL_SGIS_pixel_texture */ |
||
644 | GLboolean PixelTextureEnabled; |
||
645 | GLenum FragmentRgbSource; |
||
646 | GLenum FragmentAlphaSource; |
||
647 | /* GL_SGI_color_matrix */ |
||
648 | GLfloat PostColorMatrixScale[4]; /* RGBA */ |
||
649 | GLfloat PostColorMatrixBias[4]; /* RGBA */ |
||
650 | /* GL_SGI_color_table */ |
||
651 | GLfloat ColorTableScale[4]; |
||
652 | GLfloat ColorTableBias[4]; |
||
653 | GLboolean ColorTableEnabled; |
||
654 | GLfloat PCCTscale[4]; |
||
655 | GLfloat PCCTbias[4]; |
||
656 | GLboolean PostConvolutionColorTableEnabled; |
||
657 | GLfloat PCMCTscale[4]; |
||
658 | GLfloat PCMCTbias[4]; |
||
659 | GLboolean PostColorMatrixColorTableEnabled; |
||
660 | /* Convolution */ |
||
661 | GLboolean Convolution1DEnabled; |
||
662 | GLboolean Convolution2DEnabled; |
||
663 | GLboolean Separable2DEnabled; |
||
664 | GLfloat ConvolutionBorderColor[3][4]; |
||
665 | GLenum ConvolutionBorderMode[3]; |
||
666 | GLfloat ConvolutionFilterScale[3][4]; |
||
667 | GLfloat ConvolutionFilterBias[3][4]; |
||
668 | GLfloat PostConvolutionScale[4]; /* RGBA */ |
||
669 | GLfloat PostConvolutionBias[4]; /* RGBA */ |
||
670 | }; |
||
671 | |||
672 | |||
673 | struct gl_point_attrib { |
||
674 | GLboolean SmoothFlag; /* True if GL_POINT_SMOOTH is enabled */ |
||
675 | GLfloat Size; /* User-specified point size */ |
||
676 | GLfloat _Size; /* Size clamped to Const.Min/MaxPointSize */ |
||
677 | GLfloat Params[3]; /* GL_EXT_point_parameters */ |
||
678 | GLfloat MinSize, MaxSize; /* GL_EXT_point_parameters */ |
||
679 | GLfloat Threshold; /* GL_EXT_point_parameters */ |
||
680 | GLboolean _Attenuated; /* True if Params != [1, 0, 0] */ |
||
681 | GLboolean PointSprite; /* GL_NV_point_sprite */ |
||
682 | GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /* GL_NV_point_sprite */ |
||
683 | GLenum SpriteRMode; /* GL_NV_point_sprite */ |
||
684 | }; |
||
685 | |||
686 | |||
687 | struct gl_polygon_attrib { |
||
688 | GLenum FrontFace; /* Either GL_CW or GL_CCW */ |
||
689 | GLenum FrontMode; /* Either GL_POINT, GL_LINE or GL_FILL */ |
||
690 | GLenum BackMode; /* Either GL_POINT, GL_LINE or GL_FILL */ |
||
691 | GLboolean _FrontBit; /* 0=GL_CCW, 1=GL_CW */ |
||
692 | GLboolean CullFlag; /* Culling on/off flag */ |
||
693 | GLboolean SmoothFlag; /* True if GL_POLYGON_SMOOTH is enabled */ |
||
694 | GLboolean StippleFlag; /* True if GL_POLYGON_STIPPLE is enabled */ |
||
695 | GLenum CullFaceMode; /* Culling mode GL_FRONT or GL_BACK */ |
||
696 | GLfloat OffsetFactor; /* Polygon offset factor, from user */ |
||
697 | GLfloat OffsetUnits; /* Polygon offset units, from user */ |
||
698 | GLboolean OffsetPoint; /* Offset in GL_POINT mode */ |
||
699 | GLboolean OffsetLine; /* Offset in GL_LINE mode */ |
||
700 | GLboolean OffsetFill; /* Offset in GL_FILL mode */ |
||
701 | }; |
||
702 | |||
703 | |||
704 | struct gl_scissor_attrib { |
||
705 | GLboolean Enabled; /* Scissor test enabled? */ |
||
706 | GLint X, Y; /* Lower left corner of box */ |
||
707 | GLsizei Width, Height; /* Size of box */ |
||
708 | }; |
||
709 | |||
710 | |||
711 | struct gl_stencil_attrib { |
||
712 | GLboolean Enabled; /* Enabled flag */ |
||
713 | GLboolean TestTwoSide; /* GL_EXT_stencil_two_side */ |
||
714 | GLubyte ActiveFace; /* GL_EXT_stencil_two_side (0 or 1) */ |
||
715 | GLenum Function[2]; /* Stencil function */ |
||
716 | GLenum FailFunc[2]; /* Fail function */ |
||
717 | GLenum ZPassFunc[2]; /* Depth buffer pass function */ |
||
718 | GLenum ZFailFunc[2]; /* Depth buffer fail function */ |
||
719 | GLstencil Ref[2]; /* Reference value */ |
||
720 | GLstencil ValueMask[2]; /* Value mask */ |
||
721 | GLstencil WriteMask[2]; /* Write mask */ |
||
722 | GLstencil Clear; /* Clear value */ |
||
723 | }; |
||
724 | |||
725 | |||
726 | /* TexGenEnabled flags */ |
||
727 | #define S_BIT 1 |
||
728 | #define T_BIT 2 |
||
729 | #define R_BIT 4 |
||
730 | #define Q_BIT 8 |
||
731 | |||
732 | /* Texture.Unit[]._ReallyEnabled flags: */ |
||
733 | #define TEXTURE_1D_BIT 0x01 |
||
734 | #define TEXTURE_2D_BIT 0x02 |
||
735 | #define TEXTURE_3D_BIT 0x04 |
||
736 | #define TEXTURE_CUBE_BIT 0x08 |
||
737 | #define TEXTURE_RECT_BIT 0x10 |
||
738 | |||
739 | #define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */ |
||
740 | |||
741 | |||
742 | /* Bitmap versions of the GL_ constants. */ |
||
743 | #define TEXGEN_SPHERE_MAP 0x1 |
||
744 | #define TEXGEN_OBJ_LINEAR 0x2 |
||
745 | #define TEXGEN_EYE_LINEAR 0x4 |
||
746 | #define TEXGEN_REFLECTION_MAP_NV 0x8 |
||
747 | #define TEXGEN_NORMAL_MAP_NV 0x10 |
||
748 | |||
749 | #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \ |
||
750 | TEXGEN_REFLECTION_MAP_NV | \ |
||
751 | TEXGEN_NORMAL_MAP_NV) |
||
752 | #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \ |
||
753 | TEXGEN_REFLECTION_MAP_NV | \ |
||
754 | TEXGEN_NORMAL_MAP_NV | \ |
||
755 | TEXGEN_EYE_LINEAR) |
||
756 | |||
757 | |||
758 | |||
759 | /* A selection of state flags to make driver and module's lives easier. */ |
||
760 | #define ENABLE_TEXGEN0 0x1 |
||
761 | #define ENABLE_TEXGEN1 0x2 |
||
762 | #define ENABLE_TEXGEN2 0x4 |
||
763 | #define ENABLE_TEXGEN3 0x8 |
||
764 | #define ENABLE_TEXGEN4 0x10 |
||
765 | #define ENABLE_TEXGEN5 0x20 |
||
766 | #define ENABLE_TEXGEN6 0x40 |
||
767 | #define ENABLE_TEXGEN7 0x80 |
||
768 | |||
769 | #define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */ |
||
770 | #define ENABLE_TEXMAT1 0x2 |
||
771 | #define ENABLE_TEXMAT2 0x4 |
||
772 | #define ENABLE_TEXMAT3 0x8 |
||
773 | #define ENABLE_TEXMAT4 0x10 |
||
774 | #define ENABLE_TEXMAT5 0x20 |
||
775 | #define ENABLE_TEXMAT6 0x40 |
||
776 | #define ENABLE_TEXMAT7 0x80 |
||
777 | |||
778 | #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i)) |
||
779 | #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i)) |
||
780 | |||
781 | /* |
||
782 | * If teximage is color-index, texelOut returns GLchan[1]. |
||
783 | * If teximage is depth, texelOut returns GLfloat[1]. |
||
784 | * Otherwise, texelOut returns GLchan[4]. |
||
785 | */ |
||
786 | typedef void (*FetchTexelFunc)( const struct gl_texture_image *texImage, |
||
787 | GLint col, GLint row, GLint img, |
||
788 | GLvoid *texelOut ); |
||
789 | |||
790 | /* Texture format record */ |
||
791 | struct gl_texture_format { |
||
792 | GLint MesaFormat; /* One of the MESA_FORMAT_* values */ |
||
793 | |||
794 | GLenum BaseFormat; /* Either GL_ALPHA, GL_INTENSITY, GL_LUMINANCE, |
||
795 | * GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, |
||
796 | * GL_COLOR_INDEX or GL_DEPTH_COMPONENT. |
||
797 | */ |
||
798 | GLubyte RedBits; /* Bits per texel component */ |
||
799 | GLubyte GreenBits; /* These are just rough approximations for */ |
||
800 | GLubyte BlueBits; /* compressed texture formats. */ |
||
801 | GLubyte AlphaBits; |
||
802 | GLubyte LuminanceBits; |
||
803 | GLubyte IntensityBits; |
||
804 | GLubyte IndexBits; |
||
805 | GLubyte DepthBits; |
||
806 | |||
807 | GLint TexelBytes; /* Bytes per texel (0 for compressed formats */ |
||
808 | |||
809 | FetchTexelFunc FetchTexel1D; /* Texel fetch function pointers */ |
||
810 | FetchTexelFunc FetchTexel2D; |
||
811 | FetchTexelFunc FetchTexel3D; |
||
812 | }; |
||
813 | |||
814 | |||
815 | /* Texture image record */ |
||
816 | struct gl_texture_image { |
||
817 | GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, |
||
818 | * GL_INTENSITY, GL_RGB, GL_RGBA, |
||
819 | * GL_COLOR_INDEX or GL_DEPTH_COMPONENT only. |
||
820 | * Used for choosing TexEnv arithmetic. |
||
821 | */ |
||
822 | GLint IntFormat; /* Internal format as given by the user */ |
||
823 | GLuint Border; /* 0 or 1 */ |
||
824 | GLuint Width; /* = 2^WidthLog2 + 2*Border */ |
||
825 | GLuint Height; /* = 2^HeightLog2 + 2*Border */ |
||
826 | GLuint Depth; /* = 2^DepthLog2 + 2*Border */ |
||
827 | GLuint RowStride; /* == Width unless IsClientData and padded */ |
||
828 | GLuint Width2; /* = Width - 2*Border */ |
||
829 | GLuint Height2; /* = Height - 2*Border */ |
||
830 | GLuint Depth2; /* = Depth - 2*Border */ |
||
831 | GLuint WidthLog2; /* = log2(Width2) */ |
||
832 | GLuint HeightLog2; /* = log2(Height2) */ |
||
833 | GLuint DepthLog2; /* = log2(Depth2) */ |
||
834 | GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */ |
||
835 | GLfloat WidthScale; /* used for mipmap lod computation */ |
||
836 | GLfloat HeightScale; /* used for mipmap lod computation */ |
||
837 | GLfloat DepthScale; /* used for mipmap lod computation */ |
||
838 | GLvoid *Data; /* Image data, accessed via FetchTexel() */ |
||
839 | GLboolean IsClientData; /* Data owned by client? */ |
||
840 | |||
841 | |||
842 | const struct gl_texture_format *TexFormat; |
||
843 | |||
844 | FetchTexelFunc FetchTexel; /* Texel fetch function pointer */ |
||
845 | |||
846 | GLboolean IsCompressed; /* GL_ARB_texture_compression */ |
||
847 | GLuint CompressedSize; /* GL_ARB_texture_compression */ |
||
848 | |||
849 | /* For device driver: */ |
||
850 | void *DriverData; /* Arbitrary device driver data */ |
||
851 | }; |
||
852 | |||
853 | |||
854 | /* Texture object record */ |
||
855 | struct gl_texture_object { |
||
856 | _glthread_Mutex Mutex; /* for thread safety */ |
||
857 | GLint RefCount; /* reference count */ |
||
858 | GLuint Name; /* an unsigned integer */ |
||
859 | GLenum Target; /* GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ |
||
860 | GLfloat Priority; /* in [0,1] */ |
||
861 | GLfloat BorderColor[4]; /* unclamped */ |
||
862 | GLchan _BorderChan[4]; /* clamped, as GLchan */ |
||
863 | GLenum WrapS; /* Wrap modes are: GL_CLAMP, REPEAT */ |
||
864 | GLenum WrapT; /* GL_CLAMP_TO_EDGE, and */ |
||
865 | GLenum WrapR; /* GL_CLAMP_TO_BORDER_ARB */ |
||
866 | GLenum MinFilter; /* minification filter */ |
||
867 | GLenum MagFilter; /* magnification filter */ |
||
868 | GLfloat MinLod; /* min lambda, OpenGL 1.2 */ |
||
869 | GLfloat MaxLod; /* max lambda, OpenGL 1.2 */ |
||
870 | GLint BaseLevel; /* min mipmap level, OpenGL 1.2 */ |
||
871 | GLint MaxLevel; /* max mipmap level, OpenGL 1.2 */ |
||
872 | GLfloat MaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */ |
||
873 | GLboolean CompareFlag; /* GL_SGIX_shadow */ |
||
874 | GLenum CompareOperator; /* GL_SGIX_shadow */ |
||
875 | GLfloat ShadowAmbient; |
||
876 | GLenum CompareMode; /* GL_ARB_shadow */ |
||
877 | GLenum CompareFunc; /* GL_ARB_shadow */ |
||
878 | GLenum DepthMode; /* GL_ARB_depth_texture */ |
||
879 | GLint _MaxLevel; /* actual max mipmap level (q in the spec) */ |
||
880 | GLfloat _MaxLambda; /* = _MaxLevel - BaseLevel (q - b in spec) */ |
||
881 | GLboolean GenerateMipmap; /* GL_SGIS_generate_mipmap */ |
||
882 | |||
883 | struct gl_texture_image *Image[MAX_TEXTURE_LEVELS]; |
||
884 | |||
885 | /* Texture cube faces */ |
||
886 | /* Image[] is alias for *PosX[MAX_TEXTURE_LEVELS]; */ |
||
887 | struct gl_texture_image *NegX[MAX_TEXTURE_LEVELS]; |
||
888 | struct gl_texture_image *PosY[MAX_TEXTURE_LEVELS]; |
||
889 | struct gl_texture_image *NegY[MAX_TEXTURE_LEVELS]; |
||
890 | struct gl_texture_image *PosZ[MAX_TEXTURE_LEVELS]; |
||
891 | struct gl_texture_image *NegZ[MAX_TEXTURE_LEVELS]; |
||
892 | |||
893 | /* GL_EXT_paletted_texture */ |
||
894 | struct gl_color_table Palette; |
||
895 | |||
896 | GLboolean Complete; /* Is texture object complete? */ |
||
897 | struct gl_texture_object *Next; /* Next in linked list */ |
||
898 | |||
899 | /* For device driver: */ |
||
900 | void *DriverData; /* Arbitrary device driver data */ |
||
901 | }; |
||
902 | |||
903 | |||
904 | /* Texture unit record */ |
||
905 | struct gl_texture_unit { |
||
906 | GLuint Enabled; /* bitmask of TEXTURE_*_BIT flags */ |
||
907 | GLuint _ReallyEnabled; /* 0 or exactly one of TEXTURE_*_BIT flags */ |
||
908 | |||
909 | GLenum EnvMode; /* GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ |
||
910 | GLfloat EnvColor[4]; |
||
911 | GLuint TexGenEnabled; /* Bitwise-OR of [STRQ]_BIT values */ |
||
912 | GLenum GenModeS; /* Tex coord generation mode, either */ |
||
913 | GLenum GenModeT; /* GL_OBJECT_LINEAR, or */ |
||
914 | GLenum GenModeR; /* GL_EYE_LINEAR, or */ |
||
915 | GLenum GenModeQ; /* GL_SPHERE_MAP */ |
||
916 | GLuint _GenBitS; |
||
917 | GLuint _GenBitT; |
||
918 | GLuint _GenBitR; |
||
919 | GLuint _GenBitQ; |
||
920 | GLuint _GenFlags; /* bitwise or of GenBit[STRQ] */ |
||
921 | GLfloat ObjectPlaneS[4]; |
||
922 | GLfloat ObjectPlaneT[4]; |
||
923 | GLfloat ObjectPlaneR[4]; |
||
924 | GLfloat ObjectPlaneQ[4]; |
||
925 | GLfloat EyePlaneS[4]; |
||
926 | GLfloat EyePlaneT[4]; |
||
927 | GLfloat EyePlaneR[4]; |
||
928 | GLfloat EyePlaneQ[4]; |
||
929 | GLfloat LodBias; /* for biasing mipmap levels */ |
||
930 | |||
931 | /* GL_EXT_texture_env_combine */ |
||
932 | GLenum CombineModeRGB; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */ |
||
933 | GLenum CombineModeA; /* GL_REPLACE, GL_DECAL, GL_ADD, etc. */ |
||
934 | GLenum CombineSourceRGB[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */ |
||
935 | GLenum CombineSourceA[3]; /* GL_PRIMARY_COLOR, GL_TEXTURE, etc. */ |
||
936 | GLenum CombineOperandRGB[3]; /* SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */ |
||
937 | GLenum CombineOperandA[3]; /* SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */ |
||
938 | GLuint CombineScaleShiftRGB; /* 0, 1 or 2 */ |
||
939 | GLuint CombineScaleShiftA; /* 0, 1 or 2 */ |
||
940 | |||
941 | struct gl_texture_object *Current1D; |
||
942 | struct gl_texture_object *Current2D; |
||
943 | struct gl_texture_object *Current3D; |
||
944 | struct gl_texture_object *CurrentCubeMap; /* GL_ARB_texture_cube_map */ |
||
945 | struct gl_texture_object *CurrentRect; /* GL_NV_texture_rectangle */ |
||
946 | |||
947 | struct gl_texture_object *_Current; /* Points to really enabled tex obj */ |
||
948 | |||
949 | struct gl_texture_object Saved1D; /* only used by glPush/PopAttrib */ |
||
950 | struct gl_texture_object Saved2D; |
||
951 | struct gl_texture_object Saved3D; |
||
952 | struct gl_texture_object SavedCubeMap; |
||
953 | struct gl_texture_object SavedRect; |
||
954 | }; |
||
955 | |||
956 | |||
957 | /* The texture attribute group */ |
||
958 | struct gl_texture_attrib { |
||
959 | /* multitexture */ |
||
960 | GLuint CurrentUnit; /* Active texture unit */ |
||
961 | |||
962 | GLuint _EnabledUnits; /* one bit set for each really-enabled unit */ |
||
963 | GLuint _GenFlags; /* for texgen */ |
||
964 | GLuint _TexGenEnabled; |
||
965 | GLuint _TexMatEnabled; |
||
966 | |||
967 | struct gl_texture_unit Unit[MAX_TEXTURE_UNITS]; |
||
968 | |||
969 | struct gl_texture_object *Proxy1D; |
||
970 | struct gl_texture_object *Proxy2D; |
||
971 | struct gl_texture_object *Proxy3D; |
||
972 | struct gl_texture_object *ProxyCubeMap; |
||
973 | struct gl_texture_object *ProxyRect; |
||
974 | |||
975 | /* GL_EXT_shared_texture_palette */ |
||
976 | GLboolean SharedPalette; |
||
977 | struct gl_color_table Palette; |
||
978 | }; |
||
979 | |||
980 | |||
981 | struct gl_transform_attrib { |
||
982 | GLenum MatrixMode; /* Matrix mode */ |
||
983 | GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; |
||
984 | GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /* derived */ |
||
985 | GLuint ClipPlanesEnabled; /* on/off bitmask */ |
||
986 | GLboolean Normalize; /* Normalize all normals? */ |
||
987 | GLboolean RescaleNormals; /* GL_EXT_rescale_normal */ |
||
988 | GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ |
||
989 | }; |
||
990 | |||
991 | |||
992 | struct gl_viewport_attrib { |
||
993 | GLint X, Y; /* position */ |
||
994 | GLsizei Width, Height; /* size */ |
||
995 | GLfloat Near, Far; /* Depth buffer range */ |
||
996 | GLmatrix _WindowMap; /* Mapping transformation as a matrix. */ |
||
997 | }; |
||
998 | |||
999 | |||
1000 | /* For the attribute stack: */ |
||
1001 | struct gl_attrib_node { |
||
1002 | GLbitfield kind; |
||
1003 | void *data; |
||
1004 | struct gl_attrib_node *next; |
||
1005 | }; |
||
1006 | |||
1007 | |||
1008 | /* |
||
1009 | * Client pixel packing/unpacking attributes |
||
1010 | */ |
||
1011 | struct gl_pixelstore_attrib { |
||
1012 | GLint Alignment; |
||
1013 | GLint RowLength; |
||
1014 | GLint SkipPixels; |
||
1015 | GLint SkipRows; |
||
1016 | GLint ImageHeight; /* for GL_EXT_texture3D */ |
||
1017 | GLint SkipImages; /* for GL_EXT_texture3D */ |
||
1018 | GLboolean SwapBytes; |
||
1019 | GLboolean LsbFirst; |
||
1020 | GLboolean ClientStorage; /* GL_APPLE_client_storage */ |
||
1021 | GLboolean Invert; /* GL_MESA_pack_invert */ |
||
1022 | }; |
||
1023 | |||
1024 | |||
1025 | #define CA_CLIENT_DATA 0x1 /* Data not alloced by mesa */ |
||
1026 | |||
1027 | |||
1028 | /* |
||
1029 | * Client vertex array attributes |
||
1030 | */ |
||
1031 | struct gl_client_array { |
||
1032 | GLint Size; |
||
1033 | GLenum Type; |
||
1034 | GLsizei Stride; /* user-specified stride */ |
||
1035 | GLsizei StrideB; /* actual stride in bytes */ |
||
1036 | void *Ptr; |
||
1037 | GLuint Flags; |
||
1038 | GLuint Enabled; /* one of the _NEW_ARRAY_ bits */ |
||
1039 | }; |
||
1040 | |||
1041 | |||
1042 | struct gl_array_attrib { |
||
1043 | struct gl_client_array Vertex; /* client data descriptors */ |
||
1044 | struct gl_client_array Normal; |
||
1045 | struct gl_client_array Color; |
||
1046 | struct gl_client_array SecondaryColor; |
||
1047 | struct gl_client_array FogCoord; |
||
1048 | struct gl_client_array Index; |
||
1049 | struct gl_client_array TexCoord[MAX_TEXTURE_UNITS]; |
||
1050 | struct gl_client_array EdgeFlag; |
||
1051 | |||
1052 | struct gl_client_array VertexAttrib[16]; /* GL_NV_vertex_program */ |
||
1053 | |||
1054 | GLint TexCoordInterleaveFactor; |
||
1055 | GLint ActiveTexture; /* Client Active Texture */ |
||
1056 | GLuint LockFirst; |
||
1057 | GLuint LockCount; |
||
1058 | |||
1059 | GLuint _Enabled; /* _NEW_ARRAY_* - bit set if array enabled */ |
||
1060 | GLuint NewState; /* _NEW_ARRAY_* */ |
||
1061 | }; |
||
1062 | |||
1063 | |||
1064 | struct gl_feedback { |
||
1065 | GLenum Type; |
||
1066 | GLuint _Mask; /* FB_* bits */ |
||
1067 | GLfloat *Buffer; |
||
1068 | GLuint BufferSize; |
||
1069 | GLuint Count; |
||
1070 | }; |
||
1071 | |||
1072 | |||
1073 | struct gl_selection { |
||
1074 | GLuint *Buffer; |
||
1075 | GLuint BufferSize; /* size of SelectBuffer */ |
||
1076 | GLuint BufferCount; /* number of values in SelectBuffer */ |
||
1077 | GLuint Hits; /* number of records in SelectBuffer */ |
||
1078 | GLuint NameStackDepth; |
||
1079 | GLuint NameStack[MAX_NAME_STACK_DEPTH]; |
||
1080 | GLboolean HitFlag; |
||
1081 | GLfloat HitMinZ, HitMaxZ; |
||
1082 | }; |
||
1083 | |||
1084 | |||
1085 | /* |
||
1086 | * 1-D Evaluator control points |
||
1087 | */ |
||
1088 | struct gl_1d_map { |
||
1089 | GLuint Order; /* Number of control points */ |
||
1090 | GLfloat u1, u2, du; /* u1, u2, 1.0/(u2-u1) */ |
||
1091 | GLfloat *Points; /* Points to contiguous control points */ |
||
1092 | }; |
||
1093 | |||
1094 | |||
1095 | /* |
||
1096 | * 2-D Evaluator control points |
||
1097 | */ |
||
1098 | struct gl_2d_map { |
||
1099 | GLuint Uorder; /* Number of control points in U dimension */ |
||
1100 | GLuint Vorder; /* Number of control points in V dimension */ |
||
1101 | GLfloat u1, u2, du; |
||
1102 | GLfloat v1, v2, dv; |
||
1103 | GLfloat *Points; /* Points to contiguous control points */ |
||
1104 | }; |
||
1105 | |||
1106 | |||
1107 | /* |
||
1108 | * All evalutator control points |
||
1109 | */ |
||
1110 | struct gl_evaluators { |
||
1111 | /* 1-D maps */ |
||
1112 | struct gl_1d_map Map1Vertex3; |
||
1113 | struct gl_1d_map Map1Vertex4; |
||
1114 | struct gl_1d_map Map1Index; |
||
1115 | struct gl_1d_map Map1Color4; |
||
1116 | struct gl_1d_map Map1Normal; |
||
1117 | struct gl_1d_map Map1Texture1; |
||
1118 | struct gl_1d_map Map1Texture2; |
||
1119 | struct gl_1d_map Map1Texture3; |
||
1120 | struct gl_1d_map Map1Texture4; |
||
1121 | struct gl_1d_map Map1Attrib[16]; /* GL_NV_vertex_program */ |
||
1122 | |||
1123 | /* 2-D maps */ |
||
1124 | struct gl_2d_map Map2Vertex3; |
||
1125 | struct gl_2d_map Map2Vertex4; |
||
1126 | struct gl_2d_map Map2Index; |
||
1127 | struct gl_2d_map Map2Color4; |
||
1128 | struct gl_2d_map Map2Normal; |
||
1129 | struct gl_2d_map Map2Texture1; |
||
1130 | struct gl_2d_map Map2Texture2; |
||
1131 | struct gl_2d_map Map2Texture3; |
||
1132 | struct gl_2d_map Map2Texture4; |
||
1133 | struct gl_2d_map Map2Attrib[16]; /* GL_NV_vertex_program */ |
||
1134 | }; |
||
1135 | |||
1136 | |||
1137 | /* |
||
1138 | * Vertex program tokens and datatypes |
||
1139 | */ |
||
1140 | |||
1141 | #define VP_MAX_INSTRUCTIONS 128 |
||
1142 | |||
1143 | #define VP_NUM_INPUT_REGS VERT_ATTRIB_MAX |
||
1144 | #define VP_NUM_OUTPUT_REGS 15 |
||
1145 | #define VP_NUM_TEMP_REGS 12 |
||
1146 | #define VP_NUM_PROG_REGS 96 |
||
1147 | |||
1148 | #define VP_NUM_TOTAL_REGISTERS (VP_NUM_INPUT_REGS + VP_NUM_OUTPUT_REGS + VP_NUM_TEMP_REGS + VP_NUM_PROG_REGS) |
||
1149 | |||
1150 | /* Location of register sets within the whole register file */ |
||
1151 | #define VP_INPUT_REG_START 0 |
||
1152 | #define VP_INPUT_REG_END (VP_INPUT_REG_START + VP_NUM_INPUT_REGS - 1) |
||
1153 | #define VP_OUTPUT_REG_START (VP_INPUT_REG_END + 1) |
||
1154 | #define VP_OUTPUT_REG_END (VP_OUTPUT_REG_START + VP_NUM_OUTPUT_REGS - 1) |
||
1155 | #define VP_TEMP_REG_START (VP_OUTPUT_REG_END + 1) |
||
1156 | #define VP_TEMP_REG_END (VP_TEMP_REG_START + VP_NUM_TEMP_REGS - 1) |
||
1157 | #define VP_PROG_REG_START (VP_TEMP_REG_END + 1) |
||
1158 | #define VP_PROG_REG_END (VP_PROG_REG_START + VP_NUM_PROG_REGS - 1) |
||
1159 | |||
1160 | |||
1161 | /* Machine state (i.e. the register file) */ |
||
1162 | struct vp_machine |
||
1163 | { |
||
1164 | GLfloat Registers[VP_NUM_TOTAL_REGISTERS][4]; |
||
1165 | GLint AddressReg; /* might someday be a 4-vector */ |
||
1166 | }; |
||
1167 | |||
1168 | |||
1169 | /* Vertex program opcodes */ |
||
1170 | enum vp_opcode |
||
1171 | { |
||
1172 | MOV, |
||
1173 | LIT, |
||
1174 | RCP, |
||
1175 | RSQ, |
||
1176 | EXP, |
||
1177 | LOG, |
||
1178 | MUL, |
||
1179 | ADD, |
||
1180 | DP3, |
||
1181 | DP4, |
||
1182 | DST, |
||
1183 | MIN, |
||
1184 | MAX, |
||
1185 | SLT, |
||
1186 | SGE, |
||
1187 | MAD, |
||
1188 | ARL, |
||
1189 | DPH, |
||
1190 | RCC, |
||
1191 | SUB, |
||
1192 | ABS, |
||
1193 | END |
||
1194 | }; |
||
1195 | |||
1196 | |||
1197 | /* Instruction source register */ |
||
1198 | struct vp_src_register |
||
1199 | { |
||
1200 | GLint Register; /* or the offset from the address register */ |
||
1201 | GLuint Swizzle[4]; |
||
1202 | GLboolean Negate; |
||
1203 | GLboolean RelAddr; |
||
1204 | }; |
||
1205 | |||
1206 | |||
1207 | /* Instruction destination register */ |
||
1208 | struct vp_dst_register |
||
1209 | { |
||
1210 | GLint Register; |
||
1211 | GLboolean WriteMask[4]; |
||
1212 | }; |
||
1213 | |||
1214 | |||
1215 | /* Vertex program instruction */ |
||
1216 | struct vp_instruction |
||
1217 | { |
||
1218 | enum vp_opcode Opcode; |
||
1219 | struct vp_src_register SrcReg[3]; |
||
1220 | struct vp_dst_register DstReg; |
||
1221 | }; |
||
1222 | |||
1223 | |||
1224 | /* The actual vertex program, stored in the hash table */ |
||
1225 | struct vp_program |
||
1226 | { |
||
1227 | GLubyte *String; /* Original user code */ |
||
1228 | struct vp_instruction *Instructions; /* Compiled instructions */ |
||
1229 | GLenum Target; /* GL_VERTEX_PROGRAM_NV or GL_VERTEX_STATE_PROGRAM_NV */ |
||
1230 | GLint RefCount; /* Since programs can be shared among contexts */ |
||
1231 | GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */ |
||
1232 | GLboolean Resident; |
||
1233 | GLuint InputsRead; /* Bitmask of which input regs are read */ |
||
1234 | GLuint OutputsWritten; /* Bitmask of which output regs are written to */ |
||
1235 | }; |
||
1236 | |||
1237 | |||
1238 | /* |
||
1239 | * State vars for GL_NV_vertex_program |
||
1240 | */ |
||
1241 | struct vertex_program_state |
||
1242 | { |
||
1243 | GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */ |
||
1244 | GLboolean PointSizeEnabled; /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ |
||
1245 | GLboolean TwoSideEnabled; /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ |
||
1246 | GLuint CurrentID; /* currently bound program's ID */ |
||
1247 | GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */ |
||
1248 | struct vp_program *Current; /* ptr to currently bound program */ |
||
1249 | struct vp_machine Machine; /* machine state */ |
||
1250 | |||
1251 | GLenum TrackMatrix[VP_NUM_PROG_REGS / 4]; |
||
1252 | GLenum TrackMatrixTransform[VP_NUM_PROG_REGS / 4]; |
||
1253 | }; |
||
1254 | |||
1255 | |||
1256 | |||
1257 | /* |
||
1258 | * State which can be shared by multiple contexts: |
||
1259 | */ |
||
1260 | struct gl_shared_state { |
||
1261 | _glthread_Mutex Mutex; /* for thread safety */ |
||
1262 | GLint RefCount; /* Reference count */ |
||
1263 | struct _mesa_HashTable *DisplayList; /* Display lists hash table */ |
||
1264 | struct _mesa_HashTable *TexObjects; /* Texture objects hash table */ |
||
1265 | struct gl_texture_object *TexObjectList;/* Linked list of texture objects */ |
||
1266 | |||
1267 | /* Default texture objects (shared by all multi-texture units) */ |
||
1268 | struct gl_texture_object *Default1D; |
||
1269 | struct gl_texture_object *Default2D; |
||
1270 | struct gl_texture_object *Default3D; |
||
1271 | struct gl_texture_object *DefaultCubeMap; |
||
1272 | struct gl_texture_object *DefaultRect; |
||
1273 | |||
1274 | /* GL_NV_vertex_program */ |
||
1275 | struct _mesa_HashTable *VertexPrograms; |
||
1276 | |||
1277 | void *DriverData; /* Device driver shared state */ |
||
1278 | }; |
||
1279 | |||
1280 | |||
1281 | /* |
||
1282 | * A "frame buffer" is a color buffer and its optional ancillary buffers: |
||
1283 | * depth, accum, stencil, and software-simulated alpha buffers. |
||
1284 | * In C++ terms, think of this as a base class from which device drivers |
||
1285 | * will make derived classes. |
||
1286 | */ |
||
1287 | struct gl_frame_buffer { |
||
1288 | GLvisual Visual; /* The corresponding visual */ |
||
1289 | |||
1290 | GLuint Width, Height; /* size of frame buffer in pixels */ |
||
1291 | |||
1292 | GLboolean UseSoftwareDepthBuffer; |
||
1293 | GLboolean UseSoftwareAccumBuffer; |
||
1294 | GLboolean UseSoftwareStencilBuffer; |
||
1295 | GLboolean UseSoftwareAlphaBuffers; |
||
1296 | |||
1297 | /* Software depth (aka Z) buffer */ |
||
1298 | GLvoid *DepthBuffer; /* array [Width*Height] of GLushort or GLuint*/ |
||
1299 | |||
1300 | /* Software stencil buffer */ |
||
1301 | GLstencil *Stencil; /* array [Width*Height] of GLstencil values */ |
||
1302 | |||
1303 | /* Software accumulation buffer */ |
||
1304 | GLaccum *Accum; /* array [4*Width*Height] of GLaccum values */ |
||
1305 | |||
1306 | /* Software alpha planes */ |
||
1307 | GLvoid *FrontLeftAlpha; /* array [Width*Height] of GLubyte */ |
||
1308 | GLvoid *BackLeftAlpha; /* array [Width*Height] of GLubyte */ |
||
1309 | GLvoid *FrontRightAlpha; /* array [Width*Height] of GLubyte */ |
||
1310 | GLvoid *BackRightAlpha; /* array [Width*Height] of GLubyte */ |
||
1311 | |||
1312 | /* Drawing bounds: intersection of window size and scissor box */ |
||
1313 | GLint _Xmin, _Ymin; /* inclusive */ |
||
1314 | GLint _Xmax, _Ymax; /* exclusive */ |
||
1315 | }; |
||
1316 | |||
1317 | |||
1318 | /* |
||
1319 | * Constants which may be overriden by device driver during context creation |
||
1320 | * but are never changed after that. |
||
1321 | */ |
||
1322 | struct gl_constants { |
||
1323 | GLint MaxTextureLevels; |
||
1324 | GLint Max3DTextureLevels; |
||
1325 | GLint MaxCubeTextureLevels; /* GL_ARB_texture_cube_map */ |
||
1326 | GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */ |
||
1327 | GLuint MaxTextureUnits; |
||
1328 | GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */ |
||
1329 | GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */ |
||
1330 | GLuint MaxArrayLockSize; |
||
1331 | GLint SubPixelBits; |
||
1332 | GLfloat MinPointSize, MaxPointSize; /* aliased */ |
||
1333 | GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */ |
||
1334 | GLfloat PointSizeGranularity; |
||
1335 | GLfloat MinLineWidth, MaxLineWidth; /* aliased */ |
||
1336 | GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */ |
||
1337 | GLfloat LineWidthGranularity; |
||
1338 | GLuint NumAuxBuffers; |
||
1339 | GLuint MaxColorTableSize; |
||
1340 | GLuint MaxConvolutionWidth; |
||
1341 | GLuint MaxConvolutionHeight; |
||
1342 | GLuint MaxClipPlanes; |
||
1343 | GLuint MaxLights; |
||
1344 | }; |
||
1345 | |||
1346 | |||
1347 | /* |
||
1348 | * List of extensions. |
||
1349 | */ |
||
1350 | struct extension; |
||
1351 | struct gl_extensions { |
||
1352 | char *ext_string; |
||
1353 | struct extension *ext_list; |
||
1354 | /* Flags to quickly test if certain extensions are available. |
||
1355 | * Not every extension needs to have such a flag, but it's encouraged. |
||
1356 | */ |
||
1357 | GLboolean ARB_depth_texture; |
||
1358 | GLboolean ARB_imaging; |
||
1359 | GLboolean ARB_multisample; |
||
1360 | GLboolean ARB_multitexture; |
||
1361 | GLboolean ARB_shadow; |
||
1362 | GLboolean ARB_texture_border_clamp; |
||
1363 | GLboolean ARB_texture_compression; |
||
1364 | GLboolean ARB_texture_cube_map; |
||
1365 | GLboolean ARB_texture_env_combine; |
||
1366 | GLboolean ARB_texture_env_crossbar; |
||
1367 | GLboolean ARB_texture_env_dot3; |
||
1368 | GLboolean ARB_texture_mirrored_repeat; |
||
1369 | GLboolean ARB_window_pos; |
||
1370 | GLboolean ATI_texture_mirror_once; |
||
1371 | GLboolean EXT_blend_color; |
||
1372 | GLboolean EXT_blend_func_separate; |
||
1373 | GLboolean EXT_blend_logic_op; |
||
1374 | GLboolean EXT_blend_minmax; |
||
1375 | GLboolean EXT_blend_subtract; |
||
1376 | GLboolean EXT_clip_volume_hint; |
||
1377 | GLboolean EXT_convolution; |
||
1378 | GLboolean EXT_compiled_vertex_array; |
||
1379 | GLboolean EXT_fog_coord; |
||
1380 | GLboolean EXT_histogram; |
||
1381 | GLboolean EXT_multi_draw_arrays; |
||
1382 | GLboolean EXT_packed_pixels; |
||
1383 | GLboolean EXT_paletted_texture; |
||
1384 | GLboolean EXT_point_parameters; |
||
1385 | GLboolean EXT_polygon_offset; |
||
1386 | GLboolean EXT_rescale_normal; |
||
1387 | GLboolean EXT_shadow_funcs; |
||
1388 | GLboolean EXT_secondary_color; |
||
1389 | GLboolean EXT_shared_texture_palette; |
||
1390 | GLboolean EXT_stencil_wrap; |
||
1391 | GLboolean EXT_stencil_two_side; |
||
1392 | GLboolean EXT_texture3D; |
||
1393 | GLboolean EXT_texture_compression_s3tc; |
||
1394 | GLboolean EXT_texture_env_add; |
||
1395 | GLboolean EXT_texture_env_combine; |
||
1396 | GLboolean EXT_texture_env_dot3; |
||
1397 | GLboolean EXT_texture_filter_anisotropic; |
||
1398 | GLboolean EXT_texture_object; |
||
1399 | GLboolean EXT_texture_lod_bias; |
||
1400 | GLboolean EXT_vertex_array_set; |
||
1401 | GLboolean HP_occlusion_test; |
||
1402 | GLboolean IBM_rasterpos_clip; |
||
1403 | GLboolean INGR_blend_func_separate; |
||
1404 | GLboolean MESA_pack_invert; |
||
1405 | GLboolean MESA_window_pos; |
||
1406 | GLboolean MESA_resize_buffers; |
||
1407 | GLboolean MESA_ycbcr_texture; |
||
1408 | GLboolean NV_blend_square; |
||
1409 | GLboolean NV_point_sprite; |
||
1410 | GLboolean NV_texture_rectangle; |
||
1411 | GLboolean NV_texgen_reflection; |
||
1412 | GLboolean NV_vertex_program; |
||
1413 | GLboolean NV_vertex_program1_1; |
||
1414 | GLboolean SGI_color_matrix; |
||
1415 | GLboolean SGI_color_table; |
||
1416 | GLboolean SGIS_generate_mipmap; |
||
1417 | GLboolean SGIS_pixel_texture; |
||
1418 | GLboolean SGIS_texture_edge_clamp; |
||
1419 | GLboolean SGIX_depth_texture; |
||
1420 | GLboolean SGIX_pixel_texture; |
||
1421 | GLboolean SGIX_shadow; |
||
1422 | GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */ |
||
1423 | GLboolean TDFX_texture_compression_FXT1; |
||
1424 | GLboolean APPLE_client_storage; |
||
1425 | }; |
||
1426 | |||
1427 | |||
1428 | /* |
||
1429 | * A stack of matrices (projection, modelview, color, texture, etc). |
||
1430 | */ |
||
1431 | struct matrix_stack |
||
1432 | { |
||
1433 | GLmatrix *Top; /* points into Stack */ |
||
1434 | GLmatrix *Stack; /* array [MaxDepth] of GLmatrix */ |
||
1435 | GLuint Depth; /* 0 <= Depth < MaxDepth */ |
||
1436 | GLuint MaxDepth; /* size of Stack[] array */ |
||
1437 | GLuint DirtyFlag; /* _NEW_MODELVIEW or _NEW_PROJECTION, for example */ |
||
1438 | }; |
||
1439 | |||
1440 | |||
1441 | /* |
||
1442 | * Bits for image transfer operations (ctx->ImageTransferState). |
||
1443 | */ |
||
1444 | #define IMAGE_SCALE_BIAS_BIT 0x1 |
||
1445 | #define IMAGE_SHIFT_OFFSET_BIT 0x2 |
||
1446 | #define IMAGE_MAP_COLOR_BIT 0x4 |
||
1447 | #define IMAGE_COLOR_TABLE_BIT 0x8 |
||
1448 | #define IMAGE_CONVOLUTION_BIT 0x10 |
||
1449 | #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20 |
||
1450 | #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40 |
||
1451 | #define IMAGE_COLOR_MATRIX_BIT 0x80 |
||
1452 | #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100 |
||
1453 | #define IMAGE_HISTOGRAM_BIT 0x200 |
||
1454 | #define IMAGE_MIN_MAX_BIT 0x400 |
||
1455 | |||
1456 | /* transfer ops up to convolution: */ |
||
1457 | #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \ |
||
1458 | IMAGE_SHIFT_OFFSET_BIT | \ |
||
1459 | IMAGE_MAP_COLOR_BIT | \ |
||
1460 | IMAGE_COLOR_TABLE_BIT) |
||
1461 | |||
1462 | /* transfer ops after convolution: */ |
||
1463 | #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \ |
||
1464 | IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \ |
||
1465 | IMAGE_COLOR_MATRIX_BIT | \ |
||
1466 | IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\ |
||
1467 | IMAGE_HISTOGRAM_BIT | \ |
||
1468 | IMAGE_MIN_MAX_BIT) |
||
1469 | |||
1470 | |||
1471 | /* |
||
1472 | * Bits to indicate what state has changed. 6 unused flags. |
||
1473 | */ |
||
1474 | #define _NEW_MODELVIEW 0x1 /* ctx->ModelView */ |
||
1475 | #define _NEW_PROJECTION 0x2 /* ctx->Projection */ |
||
1476 | #define _NEW_TEXTURE_MATRIX 0x4 /* ctx->TextureMatrix */ |
||
1477 | #define _NEW_COLOR_MATRIX 0x8 /* ctx->ColorMatrix */ |
||
1478 | #define _NEW_ACCUM 0x10 /* ctx->Accum */ |
||
1479 | #define _NEW_COLOR 0x20 /* ctx->Color */ |
||
1480 | #define _NEW_DEPTH 0x40 /* ctx->Depth */ |
||
1481 | #define _NEW_EVAL 0x80 /* ctx->Eval, ctx->EvalMap */ |
||
1482 | #define _NEW_FOG 0x100 /* ctx->Fog */ |
||
1483 | #define _NEW_HINT 0x200 /* ctx->Hint */ |
||
1484 | #define _NEW_LIGHT 0x400 /* ctx->Light */ |
||
1485 | #define _NEW_LINE 0x800 /* ctx->Line */ |
||
1486 | #define _NEW_PIXEL 0x1000 /* ctx->Pixel */ |
||
1487 | #define _NEW_POINT 0x2000 /* ctx->Point */ |
||
1488 | #define _NEW_POLYGON 0x4000 /* ctx->Polygon */ |
||
1489 | #define _NEW_POLYGONSTIPPLE 0x8000 /* ctx->PolygonStipple */ |
||
1490 | #define _NEW_SCISSOR 0x10000 /* ctx->Scissor */ |
||
1491 | #define _NEW_STENCIL 0x20000 /* ctx->Stencil */ |
||
1492 | #define _NEW_TEXTURE 0x40000 /* ctx->Texture */ |
||
1493 | #define _NEW_TRANSFORM 0x80000 /* ctx->Transform */ |
||
1494 | #define _NEW_VIEWPORT 0x100000 /* ctx->Viewport */ |
||
1495 | #define _NEW_PACKUNPACK 0x200000 /* ctx->Pack, ctx->Unpack */ |
||
1496 | #define _NEW_ARRAY 0x400000 /* ctx->Array */ |
||
1497 | #define _NEW_RENDERMODE 0x800000 /* RenderMode, Feedback, Select */ |
||
1498 | #define _NEW_BUFFERS 0x1000000 /* ctx->Visual, ctx->DrawBuffer, */ |
||
1499 | #define _NEW_MULTISAMPLE 0x2000000 /* ctx->Multisample */ |
||
1500 | #define _NEW_TRACK_MATRIX 0x4000000 /* ctx->VertexProgram */ |
||
1501 | #define _NEW_PROGRAM 0x8000000 /* ctx->VertexProgram */ |
||
1502 | #define _NEW_ALL ~0 |
||
1503 | |||
1504 | |||
1505 | |||
1506 | /* Bits to track array state changes (also used to summarize array enabled) |
||
1507 | */ |
||
1508 | #define _NEW_ARRAY_VERTEX VERT_BIT_POS |
||
1509 | #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT |
||
1510 | #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL |
||
1511 | #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0 |
||
1512 | #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1 |
||
1513 | #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG |
||
1514 | #define _NEW_ARRAY_INDEX VERT_BIT_SIX |
||
1515 | #define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN |
||
1516 | #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0 |
||
1517 | #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1 |
||
1518 | #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2 |
||
1519 | #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3 |
||
1520 | #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4 |
||
1521 | #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5 |
||
1522 | #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6 |
||
1523 | #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7 |
||
1524 | #define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */ |
||
1525 | #define _NEW_ARRAY_ALL 0xffffffff |
||
1526 | |||
1527 | |||
1528 | #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i)) |
||
1529 | #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i)) |
||
1530 | |||
1531 | |||
1532 | /* A bunch of flags that we think might be useful to drivers. |
||
1533 | * Set in the ctx->_TriangleCaps bitfield. |
||
1534 | */ |
||
1535 | #define DD_FLATSHADE 0x1 |
||
1536 | #define DD_SEPARATE_SPECULAR 0x2 |
||
1537 | #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */ |
||
1538 | #define DD_TRI_LIGHT_TWOSIDE 0x8 |
||
1539 | #define DD_TRI_UNFILLED 0x10 |
||
1540 | #define DD_TRI_SMOOTH 0x20 |
||
1541 | #define DD_TRI_STIPPLE 0x40 |
||
1542 | #define DD_TRI_OFFSET 0x80 |
||
1543 | #define DD_LINE_SMOOTH 0x100 |
||
1544 | #define DD_LINE_STIPPLE 0x200 |
||
1545 | #define DD_LINE_WIDTH 0x400 |
||
1546 | #define DD_POINT_SMOOTH 0x800 |
||
1547 | #define DD_POINT_SIZE 0x1000 |
||
1548 | #define DD_POINT_ATTEN 0x2000 |
||
1549 | |||
1550 | |||
1551 | /* Define the state changes under which each of these bits might change |
||
1552 | */ |
||
1553 | #define _DD_NEW_FLATSHADE _NEW_LIGHT |
||
1554 | #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG) |
||
1555 | #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON |
||
1556 | #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT |
||
1557 | #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON |
||
1558 | #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON |
||
1559 | #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON |
||
1560 | #define _DD_NEW_TRI_OFFSET _NEW_POLYGON |
||
1561 | #define _DD_NEW_LINE_SMOOTH _NEW_LINE |
||
1562 | #define _DD_NEW_LINE_STIPPLE _NEW_LINE |
||
1563 | #define _DD_NEW_LINE_WIDTH _NEW_LINE |
||
1564 | #define _DD_NEW_POINT_SMOOTH _NEW_POINT |
||
1565 | #define _DD_NEW_POINT_SIZE _NEW_POINT |
||
1566 | #define _DD_NEW_POINT_ATTEN _NEW_POINT |
||
1567 | |||
1568 | #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \ |
||
1569 | _NEW_TEXTURE | \ |
||
1570 | _NEW_POINT | \ |
||
1571 | _NEW_MODELVIEW) |
||
1572 | |||
1573 | #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \ |
||
1574 | _NEW_TEXTURE) |
||
1575 | |||
1576 | #define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX) |
||
1577 | |||
1578 | |||
1579 | /* Bits for ctx->_NeedNormals */ |
||
1580 | #define NEED_NORMALS_TEXGEN 0x1 |
||
1581 | #define NEED_NORMALS_LIGHT 0x2 |
||
1582 | |||
1583 | /* Bits for ctx->_NeedEyeCoords */ |
||
1584 | #define NEED_EYE_TEXGEN 0x1 |
||
1585 | #define NEED_EYE_LIGHT 0x2 |
||
1586 | #define NEED_EYE_LIGHT_MODELVIEW 0x4 |
||
1587 | #define NEED_EYE_POINT_ATTEN 0x8 |
||
1588 | #define NEED_EYE_DRIVER 0x10 |
||
1589 | |||
1590 | |||
1591 | /* |
||
1592 | * Forward declaration of display list datatypes: |
||
1593 | */ |
||
1594 | union node; |
||
1595 | typedef union node Node; |
||
1596 | |||
1597 | |||
1598 | /* This has to be included here. */ |
||
1599 | #include "dd.h" |
||
1600 | |||
1601 | |||
1602 | /* |
||
1603 | * Core Mesa's support for tnl modules: |
||
1604 | */ |
||
1605 | #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *)) |
||
1606 | |||
1607 | struct gl_tnl_module { |
||
1608 | /* Vertex format to be lazily swapped into current dispatch. |
||
1609 | */ |
||
1610 | GLvertexformat *Current; |
||
1611 | |||
1612 | /* Record of functions swapped out. On restore, only need to swap |
||
1613 | * these functions back in. |
||
1614 | */ |
||
1615 | void *Swapped[NUM_VERTEX_FORMAT_ENTRIES][2]; |
||
1616 | GLuint SwapCount; |
||
1617 | }; |
||
1618 | |||
1619 | |||
1620 | /** |
||
1621 | * This is the central context data structure for Mesa. Almost all |
||
1622 | * OpenGL state is contained in this structure. |
||
1623 | * Think of this as a base class from which device drivers will derive |
||
1624 | * sub classes. |
||
1625 | */ |
||
1626 | struct __GLcontextRec { |
||
1627 | /** |
||
1628 | * OS related interfaces; these *must* be the first members of this |
||
1629 | * structure, because they are exposed to the outside world (i.e. GLX |
||
1630 | * extension). |
||
1631 | */ |
||
1632 | __GLimports imports; |
||
1633 | __GLexports exports; |
||
1634 | |||
1635 | /* State possibly shared with other contexts in the address space */ |
||
1636 | struct gl_shared_state *Shared; |
||
1637 | |||
1638 | /* API function pointer tables */ |
||
1639 | struct _glapi_table *Save; /**< Display list save funcs */ |
||
1640 | struct _glapi_table *Exec; /**< Execute funcs */ |
||
1641 | struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */ |
||
1642 | |||
1643 | GLboolean ExecPrefersFloat; /**< What preference for color conversion? */ |
||
1644 | GLboolean SavePrefersFloat; |
||
1645 | |||
1646 | GLvisual Visual; |
||
1647 | GLframebuffer *DrawBuffer; /**< buffer for writing */ |
||
1648 | GLframebuffer *ReadBuffer; /**< buffer for reading */ |
||
1649 | |||
1650 | /** |
||
1651 | * Device driver function pointer table |
||
1652 | */ |
||
1653 | struct dd_function_table Driver; |
||
1654 | |||
1655 | void *DriverCtx; /**< Points to device driver context/state */ |
||
1656 | void *DriverMgrCtx; /**< Points to device driver manager (optional)*/ |
||
1657 | |||
1658 | /* Core/Driver constants */ |
||
1659 | struct gl_constants Const; |
||
1660 | |||
1661 | /* The various 4x4 matrix stacks */ |
||
1662 | struct matrix_stack ModelviewMatrixStack; |
||
1663 | struct matrix_stack ProjectionMatrixStack; |
||
1664 | struct matrix_stack ColorMatrixStack; |
||
1665 | struct matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS]; |
||
1666 | struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES]; |
||
1667 | struct matrix_stack *CurrentStack; /* Points to one of the above stacks */ |
||
1668 | |||
1669 | /* Combined modelview and projection matrix */ |
||
1670 | GLmatrix _ModelProjectMatrix; |
||
1671 | |||
1672 | /* Display lists */ |
||
1673 | GLuint CallDepth; /* Current recursion calling depth */ |
||
1674 | GLboolean ExecuteFlag; /* Execute GL commands? */ |
||
1675 | GLboolean CompileFlag; /* Compile GL commands into display list? */ |
||
1676 | Node *CurrentListPtr; /* Head of list being compiled */ |
||
1677 | GLuint CurrentListNum; /* Number of the list being compiled */ |
||
1678 | Node *CurrentBlock; /* Pointer to current block of nodes */ |
||
1679 | GLuint CurrentPos; /* Index into current block of nodes */ |
||
1680 | |||
1681 | /* Extensions */ |
||
1682 | struct gl_extensions Extensions; |
||
1683 | |||
1684 | /* Renderer attribute stack */ |
||
1685 | GLuint AttribStackDepth; |
||
1686 | struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH]; |
||
1687 | |||
1688 | /* Renderer attribute groups */ |
||
1689 | struct gl_accum_attrib Accum; |
||
1690 | struct gl_colorbuffer_attrib Color; |
||
1691 | struct gl_current_attrib Current; |
||
1692 | struct gl_depthbuffer_attrib Depth; |
||
1693 | struct gl_eval_attrib Eval; |
||
1694 | struct gl_fog_attrib Fog; |
||
1695 | struct gl_hint_attrib Hint; |
||
1696 | struct gl_light_attrib Light; |
||
1697 | struct gl_line_attrib Line; |
||
1698 | struct gl_list_attrib List; |
||
1699 | struct gl_multisample_attrib Multisample; |
||
1700 | struct gl_pixel_attrib Pixel; |
||
1701 | struct gl_point_attrib Point; |
||
1702 | struct gl_polygon_attrib Polygon; |
||
1703 | GLuint PolygonStipple[32]; |
||
1704 | struct gl_scissor_attrib Scissor; |
||
1705 | struct gl_stencil_attrib Stencil; |
||
1706 | struct gl_texture_attrib Texture; |
||
1707 | struct gl_transform_attrib Transform; |
||
1708 | struct gl_viewport_attrib Viewport; |
||
1709 | |||
1710 | /* Other attribute groups */ |
||
1711 | struct gl_histogram_attrib Histogram; |
||
1712 | struct gl_minmax_attrib MinMax; |
||
1713 | struct gl_convolution_attrib Convolution1D; |
||
1714 | struct gl_convolution_attrib Convolution2D; |
||
1715 | struct gl_convolution_attrib Separable2D; |
||
1716 | |||
1717 | /* Client attribute stack */ |
||
1718 | GLuint ClientAttribStackDepth; |
||
1719 | struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH]; |
||
1720 | |||
1721 | /* Client attribute groups */ |
||
1722 | struct gl_array_attrib Array; /* Vertex arrays */ |
||
1723 | struct gl_pixelstore_attrib Pack; /* Pixel packing */ |
||
1724 | struct gl_pixelstore_attrib Unpack; /* Pixel unpacking */ |
||
1725 | |||
1726 | struct gl_evaluators EvalMap; /* All evaluators */ |
||
1727 | struct gl_feedback Feedback; /* Feedback */ |
||
1728 | struct gl_selection Select; /* Selection */ |
||
1729 | |||
1730 | struct gl_color_table ColorTable; /* Pre-convolution */ |
||
1731 | struct gl_color_table ProxyColorTable; /* Pre-convolution */ |
||
1732 | struct gl_color_table PostConvolutionColorTable; |
||
1733 | struct gl_color_table ProxyPostConvolutionColorTable; |
||
1734 | struct gl_color_table PostColorMatrixColorTable; |
||
1735 | struct gl_color_table ProxyPostColorMatrixColorTable; |
||
1736 | |||
1737 | struct vertex_program_state VertexProgram; /* GL_NV_vertex_program */ |
||
1738 | |||
1739 | GLenum ErrorValue; /* Last error code */ |
||
1740 | GLenum RenderMode; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */ |
||
1741 | GLuint NewState; /* bitwise-or of _NEW_* flags */ |
||
1742 | |||
1743 | /* Derived */ |
||
1744 | GLuint _TriangleCaps; /* bitwise-or of DD_* flags */ |
||
1745 | GLuint _ImageTransferState;/* bitwise-or of IMAGE_*_BIT flags */ |
||
1746 | GLfloat _EyeZDir[3]; |
||
1747 | GLfloat _ModelViewInvScale; |
||
1748 | GLuint _NeedEyeCoords; |
||
1749 | GLuint _NeedNormals; /* Are vertex normal vectors needed? */ |
||
1750 | |||
1751 | struct gl_shine_tab *_ShineTable[2]; /* Active shine tables */ |
||
1752 | struct gl_shine_tab *_ShineTabList; /* Mru list of inactive shine tables */ |
||
1753 | |||
1754 | struct gl_list_extensions listext; /* driver dlist extensions */ |
||
1755 | |||
1756 | |||
1757 | GLboolean OcclusionResult; /**< for GL_HP_occlusion_test */ |
||
1758 | GLboolean OcclusionResultSaved; /**< for GL_HP_occlusion_test */ |
||
1759 | GLuint _Facing; /* This is a hack for 2-sided stencil test. We don't */ |
||
1760 | /* have a better way to communicate this value from */ |
||
1761 | /* swrast_setup to swrast. */ |
||
1762 | |||
1763 | |||
1764 | /* Z buffer stuff */ |
||
1765 | GLuint DepthMax; /**< Max depth buffer value */ |
||
1766 | GLfloat DepthMaxF; /**< Float max depth buffer value */ |
||
1767 | GLfloat MRD; /**< minimum resolvable difference in Z values */ |
||
1768 | |||
1769 | /** Should 3Dfx Glide driver catch signals? */ |
||
1770 | GLboolean CatchSignals; |
||
1771 | |||
1772 | /** For debugging/development only */ |
||
1773 | GLboolean NoRaster; |
||
1774 | GLboolean FirstTimeCurrent; |
||
1775 | |||
1776 | /** Dither disable via MESA_NO_DITHER env var */ |
||
1777 | GLboolean NoDither; |
||
1778 | |||
1779 | GLboolean Rendering; |
||
1780 | |||
1781 | #if defined(MESA_TRACE) |
||
1782 | struct _glapi_table *TraceDispatch; |
||
1783 | trace_context_t *TraceCtx; |
||
1784 | #else |
||
1785 | void *TraceDispatch; |
||
1786 | void *TraceCtx; |
||
1787 | #endif |
||
1788 | |||
1789 | /* Core tnl module support */ |
||
1790 | struct gl_tnl_module TnlModule; |
||
1791 | |||
1792 | /* Hooks for module contexts. These will eventually live |
||
1793 | * in the driver or elsewhere. |
||
1794 | */ |
||
1795 | void *swrast_context; |
||
1796 | void *swsetup_context; |
||
1797 | void *swtnl_context; |
||
1798 | void *swtnl_im; |
||
1799 | void *acache_context; |
||
1800 | void *aelt_context; |
||
1801 | }; |
||
1802 | |||
1803 | |||
1804 | /* The string names for GL_POINT, GL_LINE_LOOP, etc */ |
||
1805 | extern const char *_mesa_prim_name[GL_POLYGON+4]; |
||
1806 | |||
1807 | #ifndef MESA_DEBUG |
||
1808 | #define MESA_DEBUG |
||
1809 | #endif |
||
1810 | |||
1811 | #ifdef MESA_DEBUG |
||
1812 | extern int MESA_VERBOSE; |
||
1813 | extern int MESA_DEBUG_FLAGS; |
||
1814 | #else |
||
1815 | # define MESA_VERBOSE 0 |
||
1816 | # define MESA_DEBUG_FLAGS 0 |
||
1817 | # ifndef NDEBUG |
||
1818 | # define NDEBUG |
||
1819 | # endif |
||
1820 | #endif |
||
1821 | |||
1822 | |||
1823 | enum _verbose { |
||
1824 | VERBOSE_VARRAY = 0x0001, |
||
1825 | VERBOSE_TEXTURE = 0x0002, |
||
1826 | VERBOSE_IMMEDIATE = 0x0004, |
||
1827 | VERBOSE_PIPELINE = 0x0008, |
||
1828 | VERBOSE_DRIVER = 0x0010, |
||
1829 | VERBOSE_STATE = 0x0020, |
||
1830 | VERBOSE_API = 0x0040, |
||
1831 | VERBOSE_DISPLAY_LIST = 0x0100, |
||
1832 | VERBOSE_LIGHTING = 0x0200, |
||
1833 | VERBOSE_PRIMS = 0x0400, |
||
1834 | VERBOSE_VERTS = 0x0800 |
||
1835 | }; |
||
1836 | |||
1837 | |||
1838 | enum _debug { |
||
1839 | DEBUG_ALWAYS_FLUSH = 0x1 |
||
1840 | }; |
||
1841 | |||
1842 | |||
1843 | |||
1844 | #define Elements(x) sizeof(x)/sizeof(*(x)) |
||
1845 | |||
1846 | |||
1847 | /* Eventually let the driver specify what statechanges require a flush: |
||
1848 | */ |
||
1849 | #define FLUSH_VERTICES(ctx, newstate) \ |
||
1850 | do { \ |
||
1851 | if (MESA_VERBOSE & VERBOSE_STATE) \ |
||
1852 | _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", __FUNCTION__); \ |
||
1853 | if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \ |
||
1854 | ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \ |
||
1855 | ctx->NewState |= newstate; \ |
||
1856 | } while (0) |
||
1857 | |||
1858 | #define FLUSH_CURRENT(ctx, newstate) \ |
||
1859 | do { \ |
||
1860 | if (MESA_VERBOSE & VERBOSE_STATE) \ |
||
1861 | _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", __FUNCTION__); \ |
||
1862 | if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \ |
||
1863 | ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \ |
||
1864 | ctx->NewState |= newstate; \ |
||
1865 | } while (0) |
||
1866 | |||
1867 | #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \ |
||
1868 | do { \ |
||
1869 | if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \ |
||
1870 | _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ |
||
1871 | return retval; \ |
||
1872 | } \ |
||
1873 | } while (0) |
||
1874 | |||
1875 | #define ASSERT_OUTSIDE_BEGIN_END(ctx) \ |
||
1876 | do { \ |
||
1877 | if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \ |
||
1878 | _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ |
||
1879 | return; \ |
||
1880 | } \ |
||
1881 | } while (0) |
||
1882 | |||
1883 | #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \ |
||
1884 | do { \ |
||
1885 | ASSERT_OUTSIDE_BEGIN_END(ctx); \ |
||
1886 | FLUSH_VERTICES(ctx, 0); \ |
||
1887 | } while (0) |
||
1888 | |||
1889 | #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \ |
||
1890 | do { \ |
||
1891 | ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \ |
||
1892 | FLUSH_VERTICES(ctx, 0); \ |
||
1893 | } while (0) |
||
1894 | |||
1895 | |||
1896 | |||
1897 | |||
1898 | #endif /* TYPES_H */ |