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57 | pj | 1 | /* $Id: s_buffers.c,v 1.1 2003-02-28 11:49:41 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | #include "glheader.h" |
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29 | #include "colormac.h" |
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30 | #include "macros.h" |
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31 | #include "imports.h" |
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32 | |||
33 | #include "s_accum.h" |
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34 | #include "s_alphabuf.h" |
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35 | #include "s_context.h" |
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36 | #include "s_depth.h" |
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37 | #include "s_masking.h" |
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38 | #include "s_stencil.h" |
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39 | |||
40 | |||
41 | |||
42 | |||
43 | /* |
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44 | * Clear the color buffer when glColorMask or glIndexMask is in effect. |
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45 | */ |
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46 | static void |
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47 | clear_color_buffer_with_masking( GLcontext *ctx ) |
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48 | { |
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49 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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50 | const GLint x = ctx->DrawBuffer->_Xmin; |
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51 | const GLint y = ctx->DrawBuffer->_Ymin; |
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52 | const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
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53 | const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
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54 | |||
55 | if (ctx->Visual.rgbMode) { |
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56 | /* RGBA mode */ |
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57 | GLchan clearColor[4]; |
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58 | GLint i; |
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59 | CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); |
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60 | CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); |
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61 | CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); |
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62 | CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); |
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63 | for (i = 0; i < height; i++) { |
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64 | GLchan rgba[MAX_WIDTH][4]; |
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65 | GLint j; |
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66 | for (j = 0; j < width; j++) { |
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67 | COPY_CHAN4(rgba[j], clearColor); |
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68 | } |
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69 | _mesa_mask_rgba_array( ctx, width, x, y + i, rgba ); |
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70 | (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, |
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71 | (CONST GLchan (*)[4]) rgba, NULL ); |
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72 | } |
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73 | } |
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74 | else { |
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75 | /* Color index mode */ |
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76 | GLuint span[MAX_WIDTH]; |
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77 | GLubyte mask[MAX_WIDTH]; |
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78 | GLint i, j; |
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79 | MEMSET( mask, 1, width ); |
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80 | for (i=0;i<height;i++) { |
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81 | for (j=0;j<width;j++) { |
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82 | span[j] = ctx->Color.ClearIndex; |
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83 | } |
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84 | _mesa_mask_index_array( ctx, width, x, y + i, span ); |
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85 | (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask ); |
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86 | } |
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87 | } |
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88 | } |
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89 | |||
90 | |||
91 | |||
92 | /* |
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93 | * Clear a color buffer without index/channel masking. |
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94 | */ |
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95 | static void |
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96 | clear_color_buffer(GLcontext *ctx) |
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97 | { |
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98 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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99 | const GLint x = ctx->DrawBuffer->_Xmin; |
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100 | const GLint y = ctx->DrawBuffer->_Ymin; |
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101 | const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
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102 | const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
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103 | |||
104 | if (ctx->Visual.rgbMode) { |
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105 | /* RGBA mode */ |
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106 | GLchan clearColor[4]; |
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107 | GLchan span[MAX_WIDTH][4]; |
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108 | GLint i; |
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109 | |||
110 | CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); |
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111 | CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); |
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112 | CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); |
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113 | CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); |
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114 | |||
115 | ASSERT(*((GLuint *) &ctx->Color.ColorMask) == 0xffffffff); |
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116 | |||
117 | for (i = 0; i < width; i++) { |
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118 | COPY_CHAN4(span[i], clearColor); |
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119 | } |
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120 | for (i = 0; i < height; i++) { |
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121 | (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, |
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122 | (CONST GLchan (*)[4]) span, NULL ); |
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123 | } |
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124 | } |
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125 | else { |
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126 | /* Color index mode */ |
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127 | ASSERT((ctx->Color.IndexMask & ((1 << ctx->Visual.indexBits) - 1)) |
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128 | == (GLuint) ((1 << ctx->Visual.indexBits) - 1)); |
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129 | if (ctx->Visual.indexBits == 8) { |
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130 | /* 8-bit clear */ |
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131 | GLubyte span[MAX_WIDTH]; |
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132 | GLint i; |
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133 | MEMSET(span, ctx->Color.ClearIndex, width); |
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134 | for (i = 0; i < height; i++) { |
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135 | (*swrast->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL ); |
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136 | } |
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137 | } |
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138 | else { |
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139 | /* non 8-bit clear */ |
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140 | GLuint span[MAX_WIDTH]; |
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141 | GLint i; |
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142 | for (i = 0; i < width; i++) { |
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143 | span[i] = ctx->Color.ClearIndex; |
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144 | } |
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145 | for (i = 0; i < height; i++) { |
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146 | (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL ); |
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147 | } |
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148 | } |
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149 | } |
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150 | } |
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151 | |||
152 | |||
153 | |||
154 | /* |
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155 | * Clear the front/back/left/right color buffers. |
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156 | * This function is usually only called if we need to clear the |
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157 | * buffers with masking. |
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158 | */ |
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159 | static void |
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160 | clear_color_buffers(GLcontext *ctx) |
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161 | { |
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162 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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163 | const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); |
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164 | GLuint bufferBit; |
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165 | |||
166 | /* loop over four possible dest color buffers */ |
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167 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { |
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168 | if (bufferBit & ctx->Color._DrawDestMask) { |
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169 | (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit); |
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170 | |||
171 | if (colorMask != 0xffffffff) { |
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172 | clear_color_buffer_with_masking(ctx); |
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173 | } |
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174 | else { |
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175 | clear_color_buffer(ctx); |
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176 | } |
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177 | } |
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178 | } |
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179 | |||
180 | /* restore default read/draw buffer */ |
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181 | _swrast_use_draw_buffer(ctx); |
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182 | } |
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183 | |||
184 | |||
185 | |||
186 | void |
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187 | _swrast_Clear( GLcontext *ctx, GLbitfield mask, |
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188 | GLboolean all, |
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189 | GLint x, GLint y, GLint width, GLint height ) |
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190 | { |
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191 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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192 | #ifdef DEBUG |
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193 | { |
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194 | GLbitfield legalBits = DD_FRONT_LEFT_BIT | |
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195 | DD_FRONT_RIGHT_BIT | |
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196 | DD_BACK_LEFT_BIT | |
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197 | DD_BACK_RIGHT_BIT | |
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198 | DD_DEPTH_BIT | |
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199 | DD_STENCIL_BIT | |
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200 | DD_ACCUM_BIT; |
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201 | assert((mask & (~legalBits)) == 0); |
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202 | } |
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203 | #endif |
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204 | |||
205 | RENDER_START(swrast,ctx); |
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206 | |||
207 | /* do software clearing here */ |
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208 | if (mask) { |
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209 | if (mask & ctx->Color._DrawDestMask) clear_color_buffers(ctx); |
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210 | if (mask & GL_DEPTH_BUFFER_BIT) _mesa_clear_depth_buffer(ctx); |
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211 | if (mask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer(ctx); |
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212 | if (mask & GL_STENCIL_BUFFER_BIT) _mesa_clear_stencil_buffer(ctx); |
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213 | } |
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214 | |||
215 | /* clear software-based alpha buffer(s) */ |
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216 | if ( (mask & GL_COLOR_BUFFER_BIT) |
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217 | && ctx->DrawBuffer->UseSoftwareAlphaBuffers |
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218 | && ctx->Color.ColorMask[ACOMP]) { |
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219 | _mesa_clear_alpha_buffers( ctx ); |
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220 | } |
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221 | |||
222 | RENDER_FINISH(swrast,ctx); |
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223 | } |
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224 | |||
225 | |||
226 | void |
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227 | _swrast_alloc_buffers( GLframebuffer *buffer ) |
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228 | { |
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229 | /* Reallocate other buffers if needed. */ |
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230 | if (buffer->UseSoftwareDepthBuffer) { |
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231 | _mesa_alloc_depth_buffer( buffer ); |
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232 | } |
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233 | if (buffer->UseSoftwareStencilBuffer) { |
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234 | _mesa_alloc_stencil_buffer( buffer ); |
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235 | } |
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236 | if (buffer->UseSoftwareAccumBuffer) { |
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237 | _mesa_alloc_accum_buffer( buffer ); |
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238 | } |
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239 | if (buffer->UseSoftwareAlphaBuffers) { |
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240 | _mesa_alloc_alpha_buffers( buffer ); |
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241 | } |
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242 | } |
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243 | |||
244 | |||
245 | /* |
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246 | * Fallback for ctx->Driver.DrawBuffer() |
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247 | */ |
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248 | void |
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249 | _swrast_DrawBuffer( GLcontext *ctx, GLenum mode ) |
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250 | { |
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251 | _swrast_use_draw_buffer(ctx); |
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252 | } |
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253 | |||
254 | |||
255 | /* |
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256 | * Setup things so that we read/write spans from the user-designated |
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257 | * read buffer (set via glReadPixels). We usually just have to call |
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258 | * this for glReadPixels, glCopyPixels, etc. |
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259 | */ |
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260 | void |
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261 | _swrast_use_read_buffer( GLcontext *ctx ) |
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262 | { |
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263 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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264 | |||
265 | /* Do this so the software-emulated alpha plane span functions work! */ |
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266 | swrast->CurrentBuffer = ctx->Pixel._ReadSrcMask; |
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267 | /* Tell the device driver where to read/write spans */ |
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268 | (*swrast->Driver.SetBuffer)( ctx, ctx->ReadBuffer, swrast->CurrentBuffer ); |
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269 | } |
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270 | |||
271 | |||
272 | /* |
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273 | * Setup things so that we read/write spans from the default draw buffer. |
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274 | * This is the usual mode that Mesa's software rasterizer operates in. |
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275 | */ |
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276 | void |
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277 | _swrast_use_draw_buffer( GLcontext *ctx ) |
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278 | { |
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279 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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280 | |||
281 | /* The user can specify rendering to zero, one, two, or four color |
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282 | * buffers simultaneously with glDrawBuffer()! |
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283 | * We don't expect the span/point/line/triangle functions to deal with |
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284 | * that mess so we'll iterate over the multiple buffers as needed. |
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285 | * But usually we only render to one color buffer at a time. |
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286 | * We set ctx->Color._DriverDrawBuffer to that buffer and tell the |
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287 | * device driver to use that buffer. |
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288 | * Look in s_span.c's multi_write_rgba_span() function to see how |
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289 | * we loop over multiple color buffers when needed. |
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290 | */ |
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291 | |||
292 | if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) |
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293 | swrast->CurrentBuffer = FRONT_LEFT_BIT; |
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294 | else if (ctx->Color._DrawDestMask & BACK_LEFT_BIT) |
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295 | swrast->CurrentBuffer = BACK_LEFT_BIT; |
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296 | else if (ctx->Color._DrawDestMask & FRONT_RIGHT_BIT) |
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297 | swrast->CurrentBuffer = FRONT_RIGHT_BIT; |
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298 | else if (ctx->Color._DrawDestMask & BACK_RIGHT_BIT) |
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299 | swrast->CurrentBuffer = BACK_RIGHT_BIT; |
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300 | else |
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301 | /* glDrawBuffer(GL_NONE) */ |
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302 | swrast->CurrentBuffer = FRONT_LEFT_BIT; /* we always have this buffer */ |
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303 | |||
304 | (*swrast->Driver.SetBuffer)( ctx, ctx->DrawBuffer, swrast->CurrentBuffer ); |
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305 | } |