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57 | pj | 1 | /* $Id: s_linetemp.h,v 1.1 2003-02-28 11:49:42 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 5.0 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | /* |
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29 | * Line Rasterizer Template |
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30 | * |
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31 | * This file is #include'd to generate custom line rasterizers. |
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32 | * |
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33 | * The following macros may be defined to indicate what auxillary information |
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34 | * must be interplated along the line: |
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35 | * INTERP_Z - if defined, interpolate Z values |
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36 | * INTERP_FOG - if defined, interpolate FOG values |
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37 | * INTERP_RGB - if defined, interpolate RGB values |
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38 | * INTERP_SPEC - if defined, interpolate specular RGB values |
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39 | * INTERP_ALPHA - if defined, interpolate Alpha values |
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40 | * INTERP_INDEX - if defined, interpolate color index values |
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41 | * INTERP_TEX - if defined, interpolate unit 0 texcoords |
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42 | * INTERP_MULTITEX - if defined, interpolate multi-texcoords |
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43 | * |
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44 | * When one can directly address pixels in the color buffer the following |
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45 | * macros can be defined and used to directly compute pixel addresses during |
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46 | * rasterization (see pixelPtr): |
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47 | * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint) |
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48 | * BYTES_PER_ROW - number of bytes per row in the color buffer |
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49 | * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where |
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50 | * Y==0 at bottom of screen and increases upward. |
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51 | * |
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52 | * Similarly, for direct depth buffer access, this type is used for depth |
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53 | * buffer addressing: |
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54 | * DEPTH_TYPE - either GLushort or GLuint |
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55 | * |
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56 | * Optionally, one may provide one-time setup code |
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57 | * SETUP_CODE - code which is to be executed once per line |
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58 | * |
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59 | * To actually "plot" each pixel the PLOT macro must be defined... |
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60 | * PLOT(X,Y) - code to plot a pixel. Example: |
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61 | * if (Z < *zPtr) { |
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62 | * *zPtr = Z; |
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63 | * color = pack_rgb( FixedToInt(r0), FixedToInt(g0), |
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64 | * FixedToInt(b0) ); |
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65 | * put_pixel( X, Y, color ); |
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66 | * } |
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67 | * |
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68 | * This code was designed for the origin to be in the lower-left corner. |
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69 | * |
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70 | */ |
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71 | |||
72 | |||
73 | /*void line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )*/ |
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74 | { |
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75 | GLint x0 = (GLint) vert0->win[0]; |
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76 | GLint x1 = (GLint) vert1->win[0]; |
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77 | GLint y0 = (GLint) vert0->win[1]; |
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78 | GLint y1 = (GLint) vert1->win[1]; |
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79 | GLint dx, dy; |
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80 | #ifdef INTERP_XY |
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81 | GLint xstep, ystep; |
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82 | #endif |
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83 | #ifdef INTERP_Z |
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84 | GLint z0, z1, dz; |
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85 | const GLint depthBits = ctx->Visual.depthBits; |
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86 | const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; |
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87 | # define FixedToDepth(F) ((F) >> fixedToDepthShift) |
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88 | # ifdef DEPTH_TYPE |
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89 | GLint zPtrXstep, zPtrYstep; |
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90 | DEPTH_TYPE *zPtr; |
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91 | # endif |
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92 | #endif |
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93 | #ifdef INTERP_FOG |
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94 | GLfloat fog0 = vert0->fog; |
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95 | GLfloat dfog = vert1->fog - fog0; |
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96 | #endif |
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97 | #ifdef INTERP_RGB |
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98 | GLfixed r0 = ChanToFixed(vert0->color[0]); |
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99 | GLfixed dr = ChanToFixed(vert1->color[0]) - r0; |
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100 | GLfixed g0 = ChanToFixed(vert0->color[1]); |
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101 | GLfixed dg = ChanToFixed(vert1->color[1]) - g0; |
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102 | GLfixed b0 = ChanToFixed(vert0->color[2]); |
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103 | GLfixed db = ChanToFixed(vert1->color[2]) - b0; |
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104 | #endif |
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105 | #ifdef INTERP_SPEC |
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106 | GLfixed sr0 = ChanToFixed(vert0->specular[0]); |
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107 | GLfixed dsr = ChanToFixed(vert1->specular[0]) - sr0; |
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108 | GLfixed sg0 = ChanToFixed(vert0->specular[1]); |
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109 | GLfixed dsg = ChanToFixed(vert1->specular[1]) - sg0; |
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110 | GLfixed sb0 = ChanToFixed(vert0->specular[2]); |
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111 | GLfixed dsb = ChanToFixed(vert1->specular[2]) - sb0; |
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112 | #endif |
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113 | #ifdef INTERP_ALPHA |
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114 | GLfixed a0 = ChanToFixed(vert0->color[3]); |
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115 | GLfixed da = ChanToFixed(vert1->color[3]) - a0; |
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116 | #endif |
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117 | #ifdef INTERP_INDEX |
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118 | GLint i0 = vert0->index << 8; |
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119 | GLint di = (GLint) (vert1->index << 8) - i0; |
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120 | #endif |
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121 | #ifdef INTERP_TEX |
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122 | const GLfloat invw0 = vert0->win[3]; |
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123 | const GLfloat invw1 = vert1->win[3]; |
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124 | GLfloat tex[4]; |
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125 | GLfloat dtex[4]; |
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126 | GLfloat fragTexcoord[4]; |
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127 | #endif |
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128 | #ifdef INTERP_MULTITEX |
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129 | const GLfloat invw0 = vert0->win[3]; |
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130 | const GLfloat invw1 = vert1->win[3]; |
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131 | GLfloat tex[MAX_TEXTURE_UNITS][4]; |
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132 | GLfloat dtex[MAX_TEXTURE_UNITS][4]; |
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133 | GLfloat fragTexcoord[MAX_TEXTURE_UNITS][4]; |
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134 | #endif |
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135 | #ifdef PIXEL_ADDRESS |
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136 | PIXEL_TYPE *pixelPtr; |
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137 | GLint pixelXstep, pixelYstep; |
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138 | #endif |
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139 | #ifdef INTERP_TEX |
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140 | { |
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141 | tex[0] = invw0 * vert0->texcoord[0][0]; |
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142 | dtex[0] = invw1 * vert1->texcoord[0][0] - tex[0]; |
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143 | tex[1] = invw0 * vert0->texcoord[0][1]; |
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144 | dtex[1] = invw1 * vert1->texcoord[0][1] - tex[1]; |
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145 | tex[2] = invw0 * vert0->texcoord[0][2]; |
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146 | dtex[2] = invw1 * vert1->texcoord[0][2] - tex[2]; |
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147 | tex[3] = invw0 * vert0->texcoord[0][3]; |
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148 | dtex[3] = invw1 * vert1->texcoord[0][3] - tex[3]; |
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149 | } |
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150 | #endif |
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151 | #ifdef INTERP_MULTITEX |
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152 | { |
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153 | GLuint u; |
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154 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
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155 | if (ctx->Texture.Unit[u]._ReallyEnabled) { |
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156 | tex[u][0] = invw0 * vert0->texcoord[u][0]; |
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157 | dtex[u][0] = invw1 * vert1->texcoord[u][0] - tex[u][0]; |
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158 | tex[u][1] = invw0 * vert0->texcoord[u][1]; |
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159 | dtex[u][1] = invw1 * vert1->texcoord[u][1] - tex[u][1]; |
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160 | tex[u][2] = invw0 * vert0->texcoord[u][2]; |
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161 | dtex[u][2] = invw1 * vert1->texcoord[u][2] - tex[u][2]; |
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162 | tex[u][3] = invw0 * vert0->texcoord[u][3]; |
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163 | dtex[u][3] = invw1 * vert1->texcoord[u][3] - tex[u][3]; |
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164 | } |
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165 | } |
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166 | } |
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167 | #endif |
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168 | |||
169 | /* Cull primitives with malformed coordinates. |
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170 | */ |
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171 | { |
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172 | float tmp = vert0->win[0] + vert0->win[1] + vert1->win[0] + vert1->win[1]; |
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173 | if (IS_INF_OR_NAN(tmp)) |
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174 | return; |
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175 | } |
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176 | |||
177 | /* |
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178 | printf("%s():\n", __FUNCTION__); |
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179 | printf(" (%f, %f, %f) -> (%f, %f, %f)\n", |
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180 | vert0->win[0], vert0->win[1], vert0->win[2], |
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181 | vert1->win[0], vert1->win[1], vert1->win[2]); |
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182 | printf(" (%d, %d, %d) -> (%d, %d, %d)\n", |
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183 | vert0->color[0], vert0->color[1], vert0->color[2], |
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184 | vert1->color[0], vert1->color[1], vert1->color[2]); |
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185 | printf(" (%d, %d, %d) -> (%d, %d, %d)\n", |
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186 | vert0->specular[0], vert0->specular[1], vert0->specular[2], |
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187 | vert1->specular[0], vert1->specular[1], vert1->specular[2]); |
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188 | */ |
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189 | |||
190 | /* |
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191 | * Despite being clipped to the view volume, the line's window coordinates |
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192 | * may just lie outside the window bounds. That is, if the legal window |
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193 | * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H. |
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194 | * This quick and dirty code nudges the endpoints inside the window if |
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195 | * necessary. |
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196 | */ |
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197 | #ifdef CLIP_HACK |
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198 | { |
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199 | GLint w = ctx->DrawBuffer->Width; |
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200 | GLint h = ctx->DrawBuffer->Height; |
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201 | if ((x0==w) | (x1==w)) { |
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202 | if ((x0==w) & (x1==w)) |
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203 | return; |
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204 | x0 -= x0==w; |
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205 | x1 -= x1==w; |
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206 | } |
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207 | if ((y0==h) | (y1==h)) { |
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208 | if ((y0==h) & (y1==h)) |
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209 | return; |
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210 | y0 -= y0==h; |
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211 | y1 -= y1==h; |
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212 | } |
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213 | } |
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214 | #endif |
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215 | dx = x1 - x0; |
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216 | dy = y1 - y0; |
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217 | if (dx==0 && dy==0) { |
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218 | return; |
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219 | } |
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220 | |||
221 | /* |
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222 | * Setup |
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223 | */ |
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224 | #ifdef SETUP_CODE |
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225 | SETUP_CODE |
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226 | #endif |
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227 | |||
228 | #ifdef INTERP_Z |
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229 | # ifdef DEPTH_TYPE |
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230 | zPtr = (DEPTH_TYPE *) _mesa_zbuffer_address(ctx, x0, y0); |
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231 | # endif |
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232 | if (depthBits <= 16) { |
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233 | z0 = FloatToFixed(vert0->win[2]) + FIXED_HALF; |
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234 | z1 = FloatToFixed(vert1->win[2]) + FIXED_HALF; |
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235 | } |
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236 | else { |
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237 | z0 = (int) vert0->win[2]; |
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238 | z1 = (int) vert1->win[2]; |
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239 | } |
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240 | #endif |
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241 | #ifdef PIXEL_ADDRESS |
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242 | pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0); |
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243 | #endif |
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244 | |||
245 | if (dx<0) { |
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246 | dx = -dx; /* make positive */ |
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247 | #ifdef INTERP_XY |
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248 | xstep = -1; |
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249 | #endif |
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250 | #if defined(INTERP_Z) && defined(DEPTH_TYPE) |
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251 | zPtrXstep = -((GLint)sizeof(DEPTH_TYPE)); |
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252 | #endif |
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253 | #ifdef PIXEL_ADDRESS |
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254 | pixelXstep = -((GLint)sizeof(PIXEL_TYPE)); |
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255 | #endif |
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256 | } |
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257 | else { |
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258 | #ifdef INTERP_XY |
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259 | xstep = 1; |
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260 | #endif |
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261 | #if defined(INTERP_Z) && defined(DEPTH_TYPE) |
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262 | zPtrXstep = ((GLint)sizeof(DEPTH_TYPE)); |
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263 | #endif |
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264 | #ifdef PIXEL_ADDRESS |
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265 | pixelXstep = ((GLint)sizeof(PIXEL_TYPE)); |
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266 | #endif |
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267 | } |
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268 | |||
269 | if (dy<0) { |
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270 | dy = -dy; /* make positive */ |
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271 | #ifdef INTERP_XY |
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272 | ystep = -1; |
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273 | #endif |
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274 | #if defined(INTERP_Z) && defined(DEPTH_TYPE) |
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275 | zPtrYstep = -((GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE))); |
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276 | #endif |
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277 | #ifdef PIXEL_ADDRESS |
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278 | pixelYstep = BYTES_PER_ROW; |
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279 | #endif |
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280 | } |
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281 | else { |
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282 | #ifdef INTERP_XY |
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283 | ystep = 1; |
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284 | #endif |
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285 | #if defined(INTERP_Z) && defined(DEPTH_TYPE) |
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286 | zPtrYstep = (GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE)); |
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287 | #endif |
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288 | #ifdef PIXEL_ADDRESS |
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289 | pixelYstep = -(BYTES_PER_ROW); |
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290 | #endif |
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291 | } |
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292 | |||
293 | /* |
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294 | * Draw |
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295 | */ |
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296 | |||
297 | if (dx>dy) { |
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298 | /*** X-major line ***/ |
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299 | GLint i; |
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300 | GLint errorInc = dy+dy; |
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301 | GLint error = errorInc-dx; |
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302 | GLint errorDec = error-dx; |
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303 | #ifdef SET_XMAJOR |
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304 | xMajor = GL_TRUE; |
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305 | #endif |
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306 | #ifdef INTERP_Z |
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307 | dz = (z1-z0) / dx; |
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308 | #endif |
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309 | #ifdef INTERP_FOG |
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310 | dfog /= dx; |
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311 | #endif |
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312 | #ifdef INTERP_RGB |
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313 | dr /= dx; /* convert from whole line delta to per-pixel delta */ |
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314 | dg /= dx; |
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315 | db /= dx; |
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316 | #endif |
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317 | #ifdef INTERP_SPEC |
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318 | dsr /= dx; /* convert from whole line delta to per-pixel delta */ |
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319 | dsg /= dx; |
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320 | dsb /= dx; |
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321 | #endif |
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322 | #ifdef INTERP_ALPHA |
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323 | da /= dx; |
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324 | #endif |
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325 | #ifdef INTERP_INDEX |
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326 | di /= dx; |
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327 | #endif |
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328 | #ifdef INTERP_TEX |
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329 | { |
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330 | const GLfloat invDx = 1.0F / (GLfloat) dx; |
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331 | dtex[0] *= invDx; |
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332 | dtex[1] *= invDx; |
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333 | dtex[2] *= invDx; |
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334 | dtex[3] *= invDx; |
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335 | } |
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336 | #endif |
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337 | #ifdef INTERP_MULTITEX |
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338 | { |
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339 | const GLfloat invDx = 1.0F / (GLfloat) dx; |
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340 | GLuint u; |
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341 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
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342 | if (ctx->Texture.Unit[u]._ReallyEnabled) { |
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343 | dtex[u][0] *= invDx; |
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344 | dtex[u][1] *= invDx; |
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345 | dtex[u][2] *= invDx; |
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346 | dtex[u][3] *= invDx; |
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347 | } |
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348 | } |
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349 | } |
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350 | #endif |
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351 | |||
352 | for (i=0;i<dx;i++) { |
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353 | #ifdef INTERP_Z |
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354 | GLdepth Z = FixedToDepth(z0); |
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355 | #endif |
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356 | #ifdef INTERP_INDEX |
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357 | GLint I = i0 >> 8; |
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358 | #endif |
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359 | #ifdef INTERP_TEX |
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360 | { |
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361 | const GLfloat invQ = tex[3] ? (1.0F / tex[3]) : 1.0F; |
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362 | fragTexcoord[0] = tex[0] * invQ; |
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363 | fragTexcoord[1] = tex[1] * invQ; |
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364 | fragTexcoord[2] = tex[2] * invQ; |
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365 | fragTexcoord[3] = tex[3]; |
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366 | } |
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367 | #endif |
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368 | #ifdef INTERP_MULTITEX |
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369 | { |
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370 | GLuint u; |
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371 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
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372 | if (ctx->Texture.Unit[u]._ReallyEnabled) { |
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373 | const GLfloat invQ = 1.0F / tex[u][3]; |
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374 | fragTexcoord[u][0] = tex[u][0] * invQ; |
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375 | fragTexcoord[u][1] = tex[u][1] * invQ; |
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376 | fragTexcoord[u][2] = tex[u][2] * invQ; |
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377 | fragTexcoord[u][3] = tex[u][3]; |
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378 | } |
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379 | } |
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380 | } |
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381 | #endif |
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382 | |||
383 | PLOT( x0, y0 ); |
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384 | |||
385 | #ifdef INTERP_XY |
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386 | x0 += xstep; |
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387 | #endif |
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388 | #ifdef INTERP_Z |
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389 | # ifdef DEPTH_TYPE |
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390 | zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep); |
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391 | # endif |
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392 | z0 += dz; |
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393 | #endif |
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394 | #ifdef INTERP_FOG |
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395 | fog0 += dfog; |
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396 | #endif |
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397 | #ifdef INTERP_RGB |
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398 | r0 += dr; |
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399 | g0 += dg; |
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400 | b0 += db; |
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401 | #endif |
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402 | #ifdef INTERP_SPEC |
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403 | sr0 += dsr; |
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404 | sg0 += dsg; |
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405 | sb0 += dsb; |
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406 | #endif |
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407 | #ifdef INTERP_ALPHA |
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408 | a0 += da; |
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409 | #endif |
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410 | #ifdef INTERP_INDEX |
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411 | i0 += di; |
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412 | #endif |
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413 | #ifdef INTERP_TEX |
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414 | tex[0] += dtex[0]; |
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415 | tex[1] += dtex[1]; |
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416 | tex[2] += dtex[2]; |
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417 | tex[3] += dtex[3]; |
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418 | #endif |
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419 | #ifdef INTERP_MULTITEX |
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420 | { |
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421 | GLuint u; |
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422 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
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423 | if (ctx->Texture.Unit[u]._ReallyEnabled) { |
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424 | tex[u][0] += dtex[u][0]; |
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425 | tex[u][1] += dtex[u][1]; |
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426 | tex[u][2] += dtex[u][2]; |
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427 | tex[u][3] += dtex[u][3]; |
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428 | } |
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429 | } |
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430 | } |
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431 | #endif |
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432 | |||
433 | #ifdef PIXEL_ADDRESS |
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434 | pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep); |
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435 | #endif |
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436 | if (error<0) { |
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437 | error += errorInc; |
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438 | } |
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439 | else { |
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440 | error += errorDec; |
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441 | #ifdef INTERP_XY |
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442 | y0 += ystep; |
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443 | #endif |
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444 | #if defined(INTERP_Z) && defined(DEPTH_TYPE) |
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445 | zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep); |
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446 | #endif |
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447 | #ifdef PIXEL_ADDRESS |
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448 | pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep); |
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449 | #endif |
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450 | } |
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451 | } |
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452 | } |
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453 | else { |
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454 | /*** Y-major line ***/ |
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455 | GLint i; |
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456 | GLint errorInc = dx+dx; |
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457 | GLint error = errorInc-dy; |
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458 | GLint errorDec = error-dy; |
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459 | #ifdef INTERP_Z |
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460 | dz = (z1-z0) / dy; |
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461 | #endif |
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462 | #ifdef INTERP_FOG |
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463 | dfog /= dy; |
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464 | #endif |
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465 | #ifdef INTERP_RGB |
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466 | dr /= dy; /* convert from whole line delta to per-pixel delta */ |
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467 | dg /= dy; |
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468 | db /= dy; |
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469 | #endif |
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470 | #ifdef INTERP_SPEC |
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471 | dsr /= dy; /* convert from whole line delta to per-pixel delta */ |
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472 | dsg /= dy; |
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473 | dsb /= dy; |
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474 | #endif |
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475 | #ifdef INTERP_ALPHA |
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476 | da /= dy; |
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477 | #endif |
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478 | #ifdef INTERP_INDEX |
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479 | di /= dy; |
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480 | #endif |
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481 | #ifdef INTERP_TEX |
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482 | { |
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483 | const GLfloat invDy = 1.0F / (GLfloat) dy; |
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484 | dtex[0] *= invDy; |
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485 | dtex[1] *= invDy; |
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486 | dtex[2] *= invDy; |
||
487 | dtex[3] *= invDy; |
||
488 | } |
||
489 | #endif |
||
490 | #ifdef INTERP_MULTITEX |
||
491 | { |
||
492 | const GLfloat invDy = 1.0F / (GLfloat) dy; |
||
493 | GLuint u; |
||
494 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
||
495 | if (ctx->Texture.Unit[u]._ReallyEnabled) { |
||
496 | dtex[u][0] *= invDy; |
||
497 | dtex[u][1] *= invDy; |
||
498 | dtex[u][2] *= invDy; |
||
499 | dtex[u][3] *= invDy; |
||
500 | } |
||
501 | } |
||
502 | } |
||
503 | #endif |
||
504 | |||
505 | for (i=0;i<dy;i++) { |
||
506 | #ifdef INTERP_Z |
||
507 | GLdepth Z = FixedToDepth(z0); |
||
508 | #endif |
||
509 | #ifdef INTERP_INDEX |
||
510 | GLint I = i0 >> 8; |
||
511 | #endif |
||
512 | #ifdef INTERP_TEX |
||
513 | { |
||
514 | const GLfloat invQ = tex[3] ? (1.0F / tex[3]) : 1.0F; |
||
515 | fragTexcoord[0] = tex[0] * invQ; |
||
516 | fragTexcoord[1] = tex[1] * invQ; |
||
517 | fragTexcoord[2] = tex[2] * invQ; |
||
518 | fragTexcoord[3] = tex[3]; |
||
519 | } |
||
520 | #endif |
||
521 | #ifdef INTERP_MULTITEX |
||
522 | { |
||
523 | GLuint u; |
||
524 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
||
525 | if (ctx->Texture.Unit[u]._ReallyEnabled) { |
||
526 | const GLfloat invQ = 1.0F / tex[u][3]; |
||
527 | fragTexcoord[u][0] = tex[u][0] * invQ; |
||
528 | fragTexcoord[u][1] = tex[u][1] * invQ; |
||
529 | fragTexcoord[u][2] = tex[u][2] * invQ; |
||
530 | fragTexcoord[u][3] = tex[u][3]; |
||
531 | } |
||
532 | } |
||
533 | } |
||
534 | #endif |
||
535 | |||
536 | PLOT( x0, y0 ); |
||
537 | |||
538 | #ifdef INTERP_XY |
||
539 | y0 += ystep; |
||
540 | #endif |
||
541 | #ifdef INTERP_Z |
||
542 | # ifdef DEPTH_TYPE |
||
543 | zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep); |
||
544 | # endif |
||
545 | z0 += dz; |
||
546 | #endif |
||
547 | #ifdef INTERP_FOG |
||
548 | fog0 += dfog; |
||
549 | #endif |
||
550 | #ifdef INTERP_RGB |
||
551 | r0 += dr; |
||
552 | g0 += dg; |
||
553 | b0 += db; |
||
554 | #endif |
||
555 | #ifdef INTERP_SPEC |
||
556 | sr0 += dsr; |
||
557 | sg0 += dsg; |
||
558 | sb0 += dsb; |
||
559 | #endif |
||
560 | #ifdef INTERP_ALPHA |
||
561 | a0 += da; |
||
562 | #endif |
||
563 | #ifdef INTERP_INDEX |
||
564 | i0 += di; |
||
565 | #endif |
||
566 | #ifdef INTERP_TEX |
||
567 | tex[0] += dtex[0]; |
||
568 | tex[1] += dtex[1]; |
||
569 | tex[2] += dtex[2]; |
||
570 | tex[3] += dtex[3]; |
||
571 | #endif |
||
572 | #ifdef INTERP_MULTITEX |
||
573 | { |
||
574 | GLuint u; |
||
575 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
||
576 | if (ctx->Texture.Unit[u]._ReallyEnabled) { |
||
577 | tex[u][0] += dtex[u][0]; |
||
578 | tex[u][1] += dtex[u][1]; |
||
579 | tex[u][2] += dtex[u][2]; |
||
580 | tex[u][3] += dtex[u][3]; |
||
581 | } |
||
582 | } |
||
583 | } |
||
584 | #endif |
||
585 | #ifdef PIXEL_ADDRESS |
||
586 | pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep); |
||
587 | #endif |
||
588 | if (error<0) { |
||
589 | error += errorInc; |
||
590 | } |
||
591 | else { |
||
592 | error += errorDec; |
||
593 | #ifdef INTERP_XY |
||
594 | x0 += xstep; |
||
595 | #endif |
||
596 | #if defined(INTERP_Z) && defined(DEPTH_TYPE) |
||
597 | zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep); |
||
598 | #endif |
||
599 | #ifdef PIXEL_ADDRESS |
||
600 | pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep); |
||
601 | #endif |
||
602 | } |
||
603 | } |
||
604 | } |
||
605 | |||
606 | } |
||
607 | |||
608 | |||
609 | #undef INTERP_XY |
||
610 | #undef INTERP_Z |
||
611 | #undef INTERP_FOG |
||
612 | #undef INTERP_RGB |
||
613 | #undef INTERP_SPEC |
||
614 | #undef INTERP_ALPHA |
||
615 | #undef INTERP_TEX |
||
616 | #undef INTERP_MULTITEX |
||
617 | #undef INTERP_INDEX |
||
618 | #undef PIXEL_ADDRESS |
||
619 | #undef PIXEL_TYPE |
||
620 | #undef DEPTH_TYPE |
||
621 | #undef BYTES_PER_ROW |
||
622 | #undef SETUP_CODE |
||
623 | #undef PLOT |
||
624 | #undef CLIP_HACK |
||
625 | #undef FixedToDepth |
||
626 | #undef SET_XMAJOR |