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57 | pj | 1 | /* $Id: s_points.c,v 1.1 2003-02-28 11:49:42 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | #include "glheader.h" |
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29 | #include "colormac.h" |
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30 | #include "context.h" |
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31 | #include "macros.h" |
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32 | #include "mmath.h" |
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33 | #include "texstate.h" |
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34 | #include "s_context.h" |
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35 | #include "s_feedback.h" |
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36 | #include "s_points.h" |
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37 | #include "s_span.h" |
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38 | |||
39 | |||
40 | |||
41 | #define RGBA 0x1 |
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42 | #define INDEX 0x2 |
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43 | #define SMOOTH 0x4 |
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44 | #define TEXTURE 0x8 |
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45 | #define SPECULAR 0x10 |
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46 | #define LARGE 0x20 |
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47 | #define ATTENUATE 0x40 |
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48 | #define SPRITE 0x80 |
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49 | |||
50 | |||
51 | /* |
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52 | * CI points with size == 1.0 |
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53 | */ |
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54 | #define FLAGS (INDEX) |
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55 | #define NAME size1_ci_point |
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56 | #include "s_pointtemp.h" |
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57 | |||
58 | |||
59 | /* |
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60 | * General CI points. |
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61 | */ |
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62 | #define FLAGS (INDEX | LARGE) |
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63 | #define NAME general_ci_point |
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64 | #include "s_pointtemp.h" |
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65 | |||
66 | |||
67 | /* |
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68 | * Antialiased CI points. |
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69 | */ |
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70 | #define FLAGS (INDEX | SMOOTH) |
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71 | #define NAME antialiased_ci_point |
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72 | #include "s_pointtemp.h" |
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73 | |||
74 | |||
75 | /* |
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76 | * Distance attenuated, general CI points. |
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77 | */ |
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78 | #define FLAGS (INDEX | ATTENUATE) |
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79 | #define NAME atten_general_ci_point |
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80 | #include "s_pointtemp.h" |
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81 | |||
82 | |||
83 | /* |
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84 | * RGBA points with size == 1.0 |
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85 | */ |
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86 | #define FLAGS (RGBA) |
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87 | #define NAME size1_rgba_point |
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88 | #include "s_pointtemp.h" |
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89 | |||
90 | |||
91 | /* |
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92 | * General RGBA points. |
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93 | */ |
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94 | #define FLAGS (RGBA | LARGE) |
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95 | #define NAME general_rgba_point |
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96 | #include "s_pointtemp.h" |
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97 | |||
98 | |||
99 | /* |
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100 | * Antialiased RGBA points. |
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101 | */ |
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102 | #define FLAGS (RGBA | SMOOTH) |
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103 | #define NAME antialiased_rgba_point |
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104 | #include "s_pointtemp.h" |
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105 | |||
106 | |||
107 | /* |
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108 | * Textured RGBA points. |
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109 | */ |
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110 | #define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR) |
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111 | #define NAME textured_rgba_point |
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112 | #include "s_pointtemp.h" |
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113 | |||
114 | |||
115 | /* |
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116 | * Antialiased points with texture mapping. |
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117 | */ |
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118 | #define FLAGS (RGBA | SMOOTH | TEXTURE | SPECULAR) |
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119 | #define NAME antialiased_tex_rgba_point |
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120 | #include "s_pointtemp.h" |
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121 | |||
122 | |||
123 | /* |
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124 | * Distance attenuated, general RGBA points. |
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125 | */ |
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126 | #define FLAGS (RGBA | ATTENUATE) |
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127 | #define NAME atten_general_rgba_point |
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128 | #include "s_pointtemp.h" |
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129 | |||
130 | |||
131 | /* |
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132 | * Distance attenuated, textured RGBA points. |
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133 | */ |
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134 | #define FLAGS (RGBA | ATTENUATE | TEXTURE | SPECULAR) |
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135 | #define NAME atten_textured_rgba_point |
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136 | #include "s_pointtemp.h" |
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137 | |||
138 | |||
139 | /* |
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140 | * Distance attenuated, antialiased points with or without texture mapping. |
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141 | */ |
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142 | #define FLAGS (RGBA | ATTENUATE | TEXTURE | SMOOTH) |
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143 | #define NAME atten_antialiased_rgba_point |
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144 | #include "s_pointtemp.h" |
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145 | |||
146 | |||
147 | /* |
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148 | * Sprite (textured point) |
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149 | */ |
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150 | #define FLAGS (RGBA | SPRITE) |
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151 | #define NAME sprite_point |
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152 | #include "s_pointtemp.h" |
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153 | |||
154 | |||
155 | #define FLAGS (RGBA | ATTENUATE | SPRITE) |
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156 | #define NAME atten_sprite_point |
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157 | #include "s_pointtemp.h" |
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158 | |||
159 | |||
160 | |||
161 | void _swrast_add_spec_terms_point( GLcontext *ctx, |
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162 | const SWvertex *v0 ) |
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163 | { |
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164 | SWvertex *ncv0 = (SWvertex *)v0; |
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165 | GLchan c[1][4]; |
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166 | COPY_CHAN4( c[0], ncv0->color ); |
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167 | ACC_3V( ncv0->color, ncv0->specular ); |
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168 | SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 ); |
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169 | COPY_CHAN4( ncv0->color, c[0] ); |
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170 | } |
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171 | |||
172 | |||
173 | |||
174 | /* record the current point function name */ |
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175 | #ifdef DEBUG |
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176 | |||
177 | static const char *pntFuncName = NULL; |
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178 | |||
179 | #define USE(pntFunc) \ |
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180 | do { \ |
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181 | pntFuncName = #pntFunc; \ |
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182 | /*printf("%s\n", pntFuncName);*/ \ |
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183 | swrast->Point = pntFunc; \ |
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184 | } while (0) |
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185 | |||
186 | #else |
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187 | |||
188 | #define USE(pntFunc) swrast->Point = pntFunc |
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189 | |||
190 | #endif |
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191 | |||
192 | |||
193 | /* |
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194 | * Examine the current context to determine which point drawing function |
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195 | * should be used. |
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196 | */ |
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197 | void |
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198 | _swrast_choose_point( GLcontext *ctx ) |
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199 | { |
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200 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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201 | GLboolean rgbMode = ctx->Visual.rgbMode; |
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202 | |||
203 | if (ctx->RenderMode==GL_RENDER) { |
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204 | if (ctx->Point.PointSprite) { |
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205 | /* GL_NV_point_sprite */ |
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206 | /* XXX this might not be good enough */ |
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207 | if (ctx->Point._Attenuated) |
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208 | USE(atten_sprite_point); |
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209 | else |
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210 | USE(sprite_point); |
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211 | } |
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212 | else if (ctx->Point.SmoothFlag) { |
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213 | /* Smooth points */ |
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214 | if (rgbMode) { |
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215 | if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { |
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216 | USE(atten_antialiased_rgba_point); |
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217 | } |
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218 | else if (ctx->Texture._EnabledUnits) { |
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219 | USE(antialiased_tex_rgba_point); |
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220 | } |
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221 | else { |
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222 | USE(antialiased_rgba_point); |
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223 | } |
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224 | } |
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225 | else { |
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226 | USE(antialiased_ci_point); |
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227 | } |
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228 | } |
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229 | else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { |
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230 | if (rgbMode) { |
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231 | if (ctx->Texture._EnabledUnits) { |
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232 | if (ctx->Point.SmoothFlag) { |
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233 | USE(atten_antialiased_rgba_point); |
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234 | } |
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235 | else { |
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236 | USE(atten_textured_rgba_point); |
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237 | } |
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238 | } |
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239 | else { |
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240 | USE(atten_general_rgba_point); |
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241 | } |
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242 | } |
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243 | else { |
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244 | /* ci, atten */ |
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245 | USE(atten_general_ci_point); |
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246 | } |
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247 | } |
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248 | else if (ctx->Texture._EnabledUnits && rgbMode) { |
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249 | /* textured */ |
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250 | USE(textured_rgba_point); |
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251 | } |
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252 | else if (ctx->Point.Size != 1.0) { |
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253 | /* large points */ |
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254 | if (rgbMode) { |
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255 | USE(general_rgba_point); |
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256 | } |
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257 | else { |
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258 | USE(general_ci_point); |
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259 | } |
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260 | } |
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261 | else { |
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262 | /* single pixel points */ |
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263 | if (rgbMode) { |
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264 | USE(size1_rgba_point); |
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265 | } |
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266 | else { |
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267 | USE(size1_ci_point); |
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268 | } |
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269 | } |
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270 | } |
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271 | else if (ctx->RenderMode==GL_FEEDBACK) { |
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272 | USE(_mesa_feedback_point); |
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273 | } |
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274 | else { |
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275 | /* GL_SELECT mode */ |
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276 | USE(_mesa_select_point); |
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277 | } |
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278 | } |