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135 | giacomo | 1 | /* $Id: texformat.c,v 1.2 2003-04-24 14:22:20 giacomo Exp $ */ |
55 | pj | 2 | |
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 3.5 |
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6 | * |
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7 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | * Author: |
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27 | * Gareth Hughes |
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28 | */ |
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29 | |||
30 | #include "glheader.h" |
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31 | #include "colormac.h" |
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32 | #include "context.h" |
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33 | #include "image.h" |
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34 | #include "imports.h" |
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35 | #include "mmath.h" |
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36 | #include "mtypes.h" |
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37 | #include "texformat.h" |
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38 | #include "teximage.h" |
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39 | #include "texstate.h" |
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40 | |||
41 | |||
42 | /* Texel fetch routines for all supported formats: |
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43 | */ |
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44 | #define DIM 1 |
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135 | giacomo | 45 | #include "tmp_texformat.h" |
55 | pj | 46 | |
47 | #define DIM 2 |
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135 | giacomo | 48 | #include "tmp_texformat.h" |
55 | pj | 49 | |
50 | #define DIM 3 |
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135 | giacomo | 51 | #include "tmp_texformat.h" |
55 | pj | 52 | |
53 | /* Have to have this so the FetchTexel function pointer is never NULL. |
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54 | */ |
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55 | static void fetch_null_texel( const struct gl_texture_image *texImage, |
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56 | GLint i, GLint j, GLint k, GLvoid *texel ) |
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57 | { |
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58 | GLchan *rgba = (GLchan *) texel; |
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59 | rgba[RCOMP] = 0; |
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60 | rgba[GCOMP] = 0; |
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61 | rgba[BCOMP] = 0; |
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62 | rgba[ACOMP] = 0; |
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63 | } |
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64 | |||
65 | |||
66 | /* ============================================================= |
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67 | * Default GLchan-based formats: |
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68 | */ |
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69 | |||
70 | const struct gl_texture_format _mesa_texformat_rgba = { |
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71 | MESA_FORMAT_RGBA, /* MesaFormat */ |
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72 | GL_RGBA, /* BaseFormat */ |
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73 | CHAN_BITS, /* RedBits */ |
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74 | CHAN_BITS, /* GreenBits */ |
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75 | CHAN_BITS, /* BlueBits */ |
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76 | CHAN_BITS, /* AlphaBits */ |
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77 | 0, /* LuminanceBits */ |
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78 | 0, /* IntensityBits */ |
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79 | 0, /* IndexBits */ |
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80 | 0, /* DepthBits */ |
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81 | 4 * CHAN_BITS / 8, /* TexelBytes */ |
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82 | fetch_1d_texel_rgba, /* FetchTexel1D */ |
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83 | fetch_2d_texel_rgba, /* FetchTexel2D */ |
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84 | fetch_3d_texel_rgba, /* FetchTexel3D */ |
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85 | }; |
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86 | |||
87 | const struct gl_texture_format _mesa_texformat_rgb = { |
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88 | MESA_FORMAT_RGB, /* MesaFormat */ |
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89 | GL_RGB, /* BaseFormat */ |
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90 | CHAN_BITS, /* RedBits */ |
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91 | CHAN_BITS, /* GreenBits */ |
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92 | CHAN_BITS, /* BlueBits */ |
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93 | 0, /* AlphaBits */ |
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94 | 0, /* LuminanceBits */ |
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95 | 0, /* IntensityBits */ |
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96 | 0, /* IndexBits */ |
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97 | 0, /* DepthBits */ |
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98 | 3 * CHAN_BITS / 8, /* TexelBytes */ |
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99 | fetch_1d_texel_rgb, /* FetchTexel1D */ |
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100 | fetch_2d_texel_rgb, /* FetchTexel2D */ |
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101 | fetch_3d_texel_rgb, /* FetchTexel3D */ |
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102 | }; |
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103 | |||
104 | const struct gl_texture_format _mesa_texformat_alpha = { |
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105 | MESA_FORMAT_ALPHA, /* MesaFormat */ |
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106 | GL_ALPHA, /* BaseFormat */ |
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107 | 0, /* RedBits */ |
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108 | 0, /* GreenBits */ |
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109 | 0, /* BlueBits */ |
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110 | CHAN_BITS, /* AlphaBits */ |
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111 | 0, /* LuminanceBits */ |
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112 | 0, /* IntensityBits */ |
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113 | 0, /* IndexBits */ |
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114 | 0, /* DepthBits */ |
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115 | CHAN_BITS / 8, /* TexelBytes */ |
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116 | fetch_1d_texel_alpha, /* FetchTexel1D */ |
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117 | fetch_2d_texel_alpha, /* FetchTexel2D */ |
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118 | fetch_3d_texel_alpha, /* FetchTexel3D */ |
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119 | }; |
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120 | |||
121 | const struct gl_texture_format _mesa_texformat_luminance = { |
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122 | MESA_FORMAT_LUMINANCE, /* MesaFormat */ |
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123 | GL_LUMINANCE, /* BaseFormat */ |
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124 | 0, /* RedBits */ |
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125 | 0, /* GreenBits */ |
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126 | 0, /* BlueBits */ |
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127 | 0, /* AlphaBits */ |
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128 | CHAN_BITS, /* LuminanceBits */ |
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129 | 0, /* IntensityBits */ |
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130 | 0, /* IndexBits */ |
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131 | 0, /* DepthBits */ |
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132 | CHAN_BITS / 8, /* TexelBytes */ |
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133 | fetch_1d_texel_luminance, /* FetchTexel1D */ |
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134 | fetch_2d_texel_luminance, /* FetchTexel2D */ |
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135 | fetch_3d_texel_luminance, /* FetchTexel3D */ |
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136 | }; |
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137 | |||
138 | const struct gl_texture_format _mesa_texformat_luminance_alpha = { |
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139 | MESA_FORMAT_LUMINANCE_ALPHA, /* MesaFormat */ |
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140 | GL_LUMINANCE_ALPHA, /* BaseFormat */ |
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141 | 0, /* RedBits */ |
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142 | 0, /* GreenBits */ |
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143 | 0, /* BlueBits */ |
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144 | CHAN_BITS, /* AlphaBits */ |
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145 | CHAN_BITS, /* LuminanceBits */ |
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146 | 0, /* IntensityBits */ |
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147 | 0, /* IndexBits */ |
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148 | 0, /* DepthBits */ |
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149 | 2 * CHAN_BITS / 8, /* TexelBytes */ |
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150 | fetch_1d_texel_luminance_alpha, /* FetchTexel1D */ |
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151 | fetch_2d_texel_luminance_alpha, /* FetchTexel2D */ |
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152 | fetch_3d_texel_luminance_alpha, /* FetchTexel3D */ |
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153 | }; |
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154 | |||
155 | const struct gl_texture_format _mesa_texformat_intensity = { |
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156 | MESA_FORMAT_INTENSITY, /* MesaFormat */ |
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157 | GL_INTENSITY, /* BaseFormat */ |
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158 | 0, /* RedBits */ |
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159 | 0, /* GreenBits */ |
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160 | 0, /* BlueBits */ |
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161 | 0, /* AlphaBits */ |
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162 | 0, /* LuminanceBits */ |
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163 | CHAN_BITS, /* IntensityBits */ |
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164 | 0, /* IndexBits */ |
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165 | 0, /* DepthBits */ |
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166 | CHAN_BITS / 8, /* TexelBytes */ |
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167 | fetch_1d_texel_intensity, /* FetchTexel1D */ |
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168 | fetch_2d_texel_intensity, /* FetchTexel2D */ |
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169 | fetch_3d_texel_intensity, /* FetchTexel3D */ |
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170 | }; |
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171 | |||
172 | const struct gl_texture_format _mesa_texformat_color_index = { |
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173 | MESA_FORMAT_COLOR_INDEX, /* MesaFormat */ |
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174 | GL_COLOR_INDEX, /* BaseFormat */ |
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175 | 0, /* RedBits */ |
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176 | 0, /* GreenBits */ |
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177 | 0, /* BlueBits */ |
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178 | 0, /* AlphaBits */ |
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179 | 0, /* LuminanceBits */ |
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180 | 0, /* IntensityBits */ |
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181 | CHAN_BITS, /* IndexBits */ |
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182 | 0, /* DepthBits */ |
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183 | CHAN_BITS / 8, /* TexelBytes */ |
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184 | fetch_1d_texel_color_index, /* FetchTexel1D */ |
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185 | fetch_2d_texel_color_index, /* FetchTexel2D */ |
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186 | fetch_3d_texel_color_index, /* FetchTexel3D */ |
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187 | }; |
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188 | |||
189 | const struct gl_texture_format _mesa_texformat_depth_component = { |
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190 | MESA_FORMAT_DEPTH_COMPONENT, /* MesaFormat */ |
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191 | GL_DEPTH_COMPONENT, /* BaseFormat */ |
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192 | 0, /* RedBits */ |
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193 | 0, /* GreenBits */ |
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194 | 0, /* BlueBits */ |
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195 | 0, /* AlphaBits */ |
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196 | 0, /* LuminanceBits */ |
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197 | 0, /* IntensityBits */ |
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198 | 0, /* IndexBits */ |
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199 | sizeof(GLfloat) * 8, /* DepthBits */ |
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200 | sizeof(GLfloat), /* TexelBytes */ |
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201 | fetch_1d_texel_depth_component, /* FetchTexel1D */ |
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202 | fetch_2d_texel_depth_component, /* FetchTexel2D */ |
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203 | fetch_3d_texel_depth_component, /* FetchTexel3D */ |
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204 | }; |
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205 | |||
206 | |||
207 | /* ============================================================= |
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208 | * Hardware formats: |
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209 | */ |
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210 | |||
211 | const struct gl_texture_format _mesa_texformat_rgba8888 = { |
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212 | MESA_FORMAT_RGBA8888, /* MesaFormat */ |
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213 | GL_RGBA, /* BaseFormat */ |
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214 | 8, /* RedBits */ |
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215 | 8, /* GreenBits */ |
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216 | 8, /* BlueBits */ |
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217 | 8, /* AlphaBits */ |
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218 | 0, /* LuminanceBits */ |
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219 | 0, /* IntensityBits */ |
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220 | 0, /* IndexBits */ |
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221 | 0, /* DepthBits */ |
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222 | 4, /* TexelBytes */ |
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223 | fetch_1d_texel_rgba8888, /* FetchTexel1D */ |
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224 | fetch_2d_texel_rgba8888, /* FetchTexel2D */ |
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225 | fetch_3d_texel_rgba8888, /* FetchTexel3D */ |
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226 | }; |
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227 | |||
228 | const struct gl_texture_format _mesa_texformat_argb8888 = { |
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229 | MESA_FORMAT_ARGB8888, /* MesaFormat */ |
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230 | GL_RGBA, /* BaseFormat */ |
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231 | 8, /* RedBits */ |
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232 | 8, /* GreenBits */ |
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233 | 8, /* BlueBits */ |
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234 | 8, /* AlphaBits */ |
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235 | 0, /* LuminanceBits */ |
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236 | 0, /* IntensityBits */ |
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237 | 0, /* IndexBits */ |
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238 | 0, /* DepthBits */ |
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239 | 4, /* TexelBytes */ |
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240 | fetch_1d_texel_argb8888, /* FetchTexel1D */ |
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241 | fetch_2d_texel_argb8888, /* FetchTexel2D */ |
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242 | fetch_3d_texel_argb8888, /* FetchTexel3D */ |
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243 | }; |
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244 | |||
245 | const struct gl_texture_format _mesa_texformat_rgb888 = { |
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246 | MESA_FORMAT_RGB888, /* MesaFormat */ |
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247 | GL_RGB, /* BaseFormat */ |
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248 | 8, /* RedBits */ |
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249 | 8, /* GreenBits */ |
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250 | 8, /* BlueBits */ |
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251 | 0, /* AlphaBits */ |
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252 | 0, /* LuminanceBits */ |
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253 | 0, /* IntensityBits */ |
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254 | 0, /* IndexBits */ |
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255 | 0, /* DepthBits */ |
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256 | 3, /* TexelBytes */ |
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257 | fetch_1d_texel_rgb888, /* FetchTexel1D */ |
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258 | fetch_2d_texel_rgb888, /* FetchTexel2D */ |
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259 | fetch_3d_texel_rgb888, /* FetchTexel3D */ |
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260 | }; |
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261 | |||
262 | const struct gl_texture_format _mesa_texformat_rgb565 = { |
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263 | MESA_FORMAT_RGB565, /* MesaFormat */ |
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264 | GL_RGB, /* BaseFormat */ |
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265 | 5, /* RedBits */ |
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266 | 6, /* GreenBits */ |
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267 | 5, /* BlueBits */ |
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268 | 0, /* AlphaBits */ |
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269 | 0, /* LuminanceBits */ |
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270 | 0, /* IntensityBits */ |
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271 | 0, /* IndexBits */ |
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272 | 0, /* DepthBits */ |
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273 | 2, /* TexelBytes */ |
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274 | fetch_1d_texel_rgb565, /* FetchTexel1D */ |
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275 | fetch_2d_texel_rgb565, /* FetchTexel2D */ |
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276 | fetch_3d_texel_rgb565, /* FetchTexel3D */ |
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277 | }; |
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278 | |||
279 | const struct gl_texture_format _mesa_texformat_argb4444 = { |
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280 | MESA_FORMAT_ARGB4444, /* MesaFormat */ |
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281 | GL_RGBA, /* BaseFormat */ |
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282 | 4, /* RedBits */ |
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283 | 4, /* GreenBits */ |
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284 | 4, /* BlueBits */ |
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285 | 4, /* AlphaBits */ |
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286 | 0, /* LuminanceBits */ |
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287 | 0, /* IntensityBits */ |
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288 | 0, /* IndexBits */ |
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289 | 0, /* DepthBits */ |
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290 | 2, /* TexelBytes */ |
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291 | fetch_1d_texel_argb4444, /* FetchTexel1D */ |
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292 | fetch_2d_texel_argb4444, /* FetchTexel2D */ |
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293 | fetch_3d_texel_argb4444, /* FetchTexel3D */ |
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294 | }; |
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295 | |||
296 | const struct gl_texture_format _mesa_texformat_argb1555 = { |
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297 | MESA_FORMAT_ARGB1555, /* MesaFormat */ |
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298 | GL_RGBA, /* BaseFormat */ |
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299 | 5, /* RedBits */ |
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300 | 5, /* GreenBits */ |
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301 | 5, /* BlueBits */ |
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302 | 1, /* AlphaBits */ |
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303 | 0, /* LuminanceBits */ |
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304 | 0, /* IntensityBits */ |
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305 | 0, /* IndexBits */ |
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306 | 0, /* DepthBits */ |
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307 | 2, /* TexelBytes */ |
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308 | fetch_1d_texel_argb1555, /* FetchTexel1D */ |
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309 | fetch_2d_texel_argb1555, /* FetchTexel2D */ |
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310 | fetch_3d_texel_argb1555, /* FetchTexel3D */ |
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311 | }; |
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312 | |||
313 | const struct gl_texture_format _mesa_texformat_al88 = { |
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314 | MESA_FORMAT_AL88, /* MesaFormat */ |
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315 | GL_LUMINANCE_ALPHA, /* BaseFormat */ |
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316 | 0, /* RedBits */ |
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317 | 0, /* GreenBits */ |
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318 | 0, /* BlueBits */ |
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319 | 8, /* AlphaBits */ |
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320 | 8, /* LuminanceBits */ |
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321 | 0, /* IntensityBits */ |
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322 | 0, /* IndexBits */ |
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323 | 0, /* DepthBits */ |
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324 | 2, /* TexelBytes */ |
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325 | fetch_1d_texel_al88, /* FetchTexel1D */ |
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326 | fetch_2d_texel_al88, /* FetchTexel2D */ |
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327 | fetch_3d_texel_al88, /* FetchTexel3D */ |
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328 | }; |
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329 | |||
330 | const struct gl_texture_format _mesa_texformat_rgb332 = { |
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331 | MESA_FORMAT_RGB332, /* MesaFormat */ |
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332 | GL_RGB, /* BaseFormat */ |
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333 | 3, /* RedBits */ |
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334 | 3, /* GreenBits */ |
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335 | 2, /* BlueBits */ |
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336 | 0, /* AlphaBits */ |
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337 | 0, /* LuminanceBits */ |
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338 | 0, /* IntensityBits */ |
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339 | 0, /* IndexBits */ |
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340 | 0, /* DepthBits */ |
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341 | 1, /* TexelBytes */ |
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342 | fetch_1d_texel_rgb332, /* FetchTexel1D */ |
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343 | fetch_2d_texel_rgb332, /* FetchTexel2D */ |
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344 | fetch_3d_texel_rgb332, /* FetchTexel3D */ |
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345 | }; |
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346 | |||
347 | const struct gl_texture_format _mesa_texformat_a8 = { |
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348 | MESA_FORMAT_A8, /* MesaFormat */ |
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349 | GL_ALPHA, /* BaseFormat */ |
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350 | 0, /* RedBits */ |
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351 | 0, /* GreenBits */ |
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352 | 0, /* BlueBits */ |
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353 | 8, /* AlphaBits */ |
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354 | 0, /* LuminanceBits */ |
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355 | 0, /* IntensityBits */ |
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356 | 0, /* IndexBits */ |
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357 | 0, /* DepthBits */ |
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358 | 1, /* TexelBytes */ |
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359 | fetch_1d_texel_a8, /* FetchTexel1D */ |
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360 | fetch_2d_texel_a8, /* FetchTexel2D */ |
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361 | fetch_3d_texel_a8, /* FetchTexel3D */ |
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362 | }; |
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363 | |||
364 | const struct gl_texture_format _mesa_texformat_l8 = { |
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365 | MESA_FORMAT_L8, /* MesaFormat */ |
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366 | GL_LUMINANCE, /* BaseFormat */ |
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367 | 0, /* RedBits */ |
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368 | 0, /* GreenBits */ |
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369 | 0, /* BlueBits */ |
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370 | 0, /* AlphaBits */ |
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371 | 8, /* LuminanceBits */ |
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372 | 0, /* IntensityBits */ |
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373 | 0, /* IndexBits */ |
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374 | 0, /* DepthBits */ |
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375 | 1, /* TexelBytes */ |
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376 | fetch_1d_texel_l8, /* FetchTexel1D */ |
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377 | fetch_2d_texel_l8, /* FetchTexel2D */ |
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378 | fetch_3d_texel_l8, /* FetchTexel3D */ |
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379 | }; |
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380 | |||
381 | const struct gl_texture_format _mesa_texformat_i8 = { |
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382 | MESA_FORMAT_I8, /* MesaFormat */ |
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383 | GL_INTENSITY, /* BaseFormat */ |
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384 | 0, /* RedBits */ |
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385 | 0, /* GreenBits */ |
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386 | 0, /* BlueBits */ |
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387 | 0, /* AlphaBits */ |
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388 | 0, /* LuminanceBits */ |
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389 | 8, /* IntensityBits */ |
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390 | 0, /* IndexBits */ |
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391 | 0, /* DepthBits */ |
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392 | 1, /* TexelBytes */ |
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393 | fetch_1d_texel_i8, /* FetchTexel1D */ |
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394 | fetch_2d_texel_i8, /* FetchTexel2D */ |
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395 | fetch_3d_texel_i8, /* FetchTexel3D */ |
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396 | }; |
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397 | |||
398 | const struct gl_texture_format _mesa_texformat_ci8 = { |
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399 | MESA_FORMAT_CI8, /* MesaFormat */ |
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400 | GL_COLOR_INDEX, /* BaseFormat */ |
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401 | 0, /* RedBits */ |
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402 | 0, /* GreenBits */ |
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403 | 0, /* BlueBits */ |
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404 | 0, /* AlphaBits */ |
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405 | 0, /* LuminanceBits */ |
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406 | 0, /* IntensityBits */ |
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407 | 8, /* IndexBits */ |
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408 | 0, /* DepthBits */ |
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409 | 1, /* TexelBytes */ |
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410 | fetch_1d_texel_ci8, /* FetchTexel1D */ |
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411 | fetch_2d_texel_ci8, /* FetchTexel2D */ |
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412 | fetch_3d_texel_ci8, /* FetchTexel3D */ |
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413 | }; |
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414 | |||
415 | const struct gl_texture_format _mesa_texformat_ycbcr = { |
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416 | MESA_FORMAT_YCBCR, /* MesaFormat */ |
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417 | GL_YCBCR_MESA, /* BaseFormat */ |
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418 | 0, /* RedBits */ |
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419 | 0, /* GreenBits */ |
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420 | 0, /* BlueBits */ |
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421 | 0, /* AlphaBits */ |
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422 | 0, /* LuminanceBits */ |
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423 | 0, /* IntensityBits */ |
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424 | 0, /* IndexBits */ |
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425 | 0, /* DepthBits */ |
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426 | 2, /* TexelBytes */ |
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427 | fetch_1d_texel_ycbcr, /* FetchTexel1D */ |
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428 | fetch_2d_texel_ycbcr, /* FetchTexel2D */ |
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429 | fetch_3d_texel_ycbcr, /* FetchTexel3D */ |
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430 | }; |
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431 | |||
432 | |||
433 | const struct gl_texture_format _mesa_texformat_ycbcr_rev = { |
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434 | MESA_FORMAT_YCBCR_REV, /* MesaFormat */ |
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435 | GL_YCBCR_MESA, /* BaseFormat */ |
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436 | 0, /* RedBits */ |
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437 | 0, /* GreenBits */ |
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438 | 0, /* BlueBits */ |
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439 | 0, /* AlphaBits */ |
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440 | 0, /* LuminanceBits */ |
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441 | 0, /* IntensityBits */ |
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442 | 0, /* IndexBits */ |
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443 | 0, /* DepthBits */ |
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444 | 2, /* TexelBytes */ |
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445 | fetch_1d_texel_ycbcr_rev, /* FetchTexel1D */ |
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446 | fetch_2d_texel_ycbcr_rev, /* FetchTexel2D */ |
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447 | fetch_3d_texel_ycbcr_rev, /* FetchTexel3D */ |
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448 | }; |
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449 | |||
450 | |||
451 | /* Big-endian */ |
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452 | #if 0 |
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453 | const struct gl_texture_format _mesa_texformat_abgr8888 = { |
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454 | MESA_FORMAT_ABGR8888, /* MesaFormat */ |
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455 | GL_RGBA, /* BaseFormat */ |
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456 | GL_UNSIGNED_INT_8_8_8_8, /* Type */ |
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457 | 8, /* RedBits */ |
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458 | 8, /* GreenBits */ |
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459 | 8, /* BlueBits */ |
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460 | 8, /* AlphaBits */ |
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461 | 0, /* LuminanceBits */ |
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462 | 0, /* IntensityBits */ |
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463 | 0, /* IndexBits */ |
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464 | 0, /* DepthBits */ |
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465 | 4, /* TexelBytes */ |
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466 | fetch_1d_texel_abgr8888, /* FetchTexel1D */ |
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467 | fetch_2d_texel_abgr8888, /* FetchTexel2D */ |
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468 | fetch_3d_texel_abgr8888, /* FetchTexel3D */ |
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469 | }; |
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470 | |||
471 | const struct gl_texture_format _mesa_texformat_bgra8888 = { |
||
472 | MESA_FORMAT_BGRA8888, /* MesaFormat */ |
||
473 | GL_RGBA, /* BaseFormat */ |
||
474 | GL_UNSIGNED_INT_8_8_8_8, /* Type */ |
||
475 | 8, /* RedBits */ |
||
476 | 8, /* GreenBits */ |
||
477 | 8, /* BlueBits */ |
||
478 | 8, /* AlphaBits */ |
||
479 | 0, /* LuminanceBits */ |
||
480 | 0, /* IntensityBits */ |
||
481 | 0, /* IndexBits */ |
||
482 | 0, /* DepthBits */ |
||
483 | 4, /* TexelBytes */ |
||
484 | fetch_1d_texel_bgra8888, /* FetchTexel1D */ |
||
485 | fetch_2d_texel_bgra8888, /* FetchTexel2D */ |
||
486 | fetch_3d_texel_bgra8888, /* FetchTexel3D */ |
||
487 | }; |
||
488 | |||
489 | const struct gl_texture_format _mesa_texformat_bgr888 = { |
||
490 | MESA_FORMAT_BGR888, /* MesaFormat */ |
||
491 | GL_RGB, /* BaseFormat */ |
||
492 | GL_UNSIGNED_BYTE, /* Type */ |
||
493 | 8, /* RedBits */ |
||
494 | 8, /* GreenBits */ |
||
495 | 8, /* BlueBits */ |
||
496 | 0, /* AlphaBits */ |
||
497 | 0, /* LuminanceBits */ |
||
498 | 0, /* IntensityBits */ |
||
499 | 0, /* IndexBits */ |
||
500 | 0, /* DepthBits */ |
||
501 | 3, /* TexelBytes */ |
||
502 | fetch_1d_texel_bgr888, /* FetchTexel1D */ |
||
503 | fetch_2d_texel_bgr888, /* FetchTexel2D */ |
||
504 | fetch_3d_texel_bgr888, /* FetchTexel3D */ |
||
505 | }; |
||
506 | |||
507 | const struct gl_texture_format _mesa_texformat_bgr565 = { |
||
508 | MESA_FORMAT_BGR565, /* MesaFormat */ |
||
509 | GL_RGB, /* BaseFormat */ |
||
510 | GL_UNSIGNED_SHORT_5_6_5, /* Type */ |
||
511 | 5, /* RedBits */ |
||
512 | 6, /* GreenBits */ |
||
513 | 5, /* BlueBits */ |
||
514 | 0, /* AlphaBits */ |
||
515 | 0, /* LuminanceBits */ |
||
516 | 0, /* IntensityBits */ |
||
517 | 0, /* IndexBits */ |
||
518 | 0, /* DepthBits */ |
||
519 | 2, /* TexelBytes */ |
||
520 | fetch_1d_texel_bgr565, /* FetchTexel1D */ |
||
521 | fetch_2d_texel_bgr565, /* FetchTexel2D */ |
||
522 | fetch_3d_texel_bgr565, /* FetchTexel3D */ |
||
523 | }; |
||
524 | |||
525 | const struct gl_texture_format _mesa_texformat_bgra4444 = { |
||
526 | MESA_FORMAT_BGRA4444, /* MesaFormat */ |
||
527 | GL_RGBA, /* BaseFormat */ |
||
528 | GL_UNSIGNED_SHORT_4_4_4_4_REV, /* Type */ |
||
529 | 4, /* RedBits */ |
||
530 | 4, /* GreenBits */ |
||
531 | 4, /* BlueBits */ |
||
532 | 4, /* AlphaBits */ |
||
533 | 0, /* LuminanceBits */ |
||
534 | 0, /* IntensityBits */ |
||
535 | 0, /* IndexBits */ |
||
536 | 0, /* DepthBits */ |
||
537 | 2, /* TexelBytes */ |
||
538 | fetch_1d_texel_bgra4444, /* FetchTexel1D */ |
||
539 | fetch_2d_texel_bgra4444, /* FetchTexel2D */ |
||
540 | fetch_3d_texel_bgra4444, /* FetchTexel3D */ |
||
541 | }; |
||
542 | |||
543 | const struct gl_texture_format _mesa_texformat_bgra5551 = { |
||
544 | MESA_FORMAT_BGRA5551, /* MesaFormat */ |
||
545 | GL_RGBA, /* BaseFormat */ |
||
546 | GL_UNSIGNED_SHORT_1_5_5_5_REV, /* Type */ |
||
547 | 5, /* RedBits */ |
||
548 | 5, /* GreenBits */ |
||
549 | 5, /* BlueBits */ |
||
550 | 1, /* AlphaBits */ |
||
551 | 0, /* LuminanceBits */ |
||
552 | 0, /* IntensityBits */ |
||
553 | 0, /* IndexBits */ |
||
554 | 0, /* DepthBits */ |
||
555 | 2, /* TexelBytes */ |
||
556 | fetch_1d_texel_bgra1555, /* FetchTexel1D */ |
||
557 | fetch_2d_texel_bgra1555, /* FetchTexel2D */ |
||
558 | fetch_3d_texel_bgra1555, /* FetchTexel3D */ |
||
559 | }; |
||
560 | |||
561 | const struct gl_texture_format _mesa_texformat_la88 = { |
||
562 | MESA_FORMAT_LA88, /* MesaFormat */ |
||
563 | GL_LUMINANCE_ALPHA, /* BaseFormat */ |
||
564 | GL_UNSIGNED_BYTE, /* Type */ |
||
565 | 0, /* RedBits */ |
||
566 | 0, /* GreenBits */ |
||
567 | 0, /* BlueBits */ |
||
568 | 8, /* AlphaBits */ |
||
569 | 8, /* LuminanceBits */ |
||
570 | 0, /* IntensityBits */ |
||
571 | 0, /* IndexBits */ |
||
572 | 0, /* DepthBits */ |
||
573 | 2, /* TexelBytes */ |
||
574 | fetch_1d_texel_la88, /* FetchTexel1D */ |
||
575 | fetch_2d_texel_la88, /* FetchTexel2D */ |
||
576 | fetch_3d_texel_la88, /* FetchTexel3D */ |
||
577 | }; |
||
578 | |||
579 | const struct gl_texture_format _mesa_texformat_bgr233 = { |
||
580 | MESA_FORMAT_BGR233, /* MesaFormat */ |
||
581 | GL_RGB, /* BaseFormat */ |
||
582 | GL_UNSIGNED_BYTE_3_3_2, /* Type */ |
||
583 | 3, /* RedBits */ |
||
584 | 3, /* GreenBits */ |
||
585 | 2, /* BlueBits */ |
||
586 | 0, /* AlphaBits */ |
||
587 | 0, /* LuminanceBits */ |
||
588 | 0, /* IntensityBits */ |
||
589 | 0, /* IndexBits */ |
||
590 | 0, /* DepthBits */ |
||
591 | 1, /* TexelBytes */ |
||
592 | fetch_1d_texel_bgr233, /* FetchTexel1D */ |
||
593 | fetch_2d_texel_bgr233, /* FetchTexel2D */ |
||
594 | fetch_3d_texel_bgr233, /* FetchTexel3D */ |
||
595 | }; |
||
596 | #endif |
||
597 | |||
598 | /* ============================================================= |
||
599 | * Null format (useful for proxy textures): |
||
600 | */ |
||
601 | |||
602 | const struct gl_texture_format _mesa_null_texformat = { |
||
603 | -1, /* MesaFormat */ |
||
604 | 0, /* BaseFormat */ |
||
605 | 0, /* RedBits */ |
||
606 | 0, /* GreenBits */ |
||
607 | 0, /* BlueBits */ |
||
608 | 0, /* AlphaBits */ |
||
609 | 0, /* LuminanceBits */ |
||
610 | 0, /* IntensityBits */ |
||
611 | 0, /* IndexBits */ |
||
612 | 0, /* DepthBits */ |
||
613 | 0, /* TexelBytes */ |
||
614 | fetch_null_texel, /* FetchTexel1D */ |
||
615 | fetch_null_texel, /* FetchTexel2D */ |
||
616 | fetch_null_texel, /* FetchTexel3D */ |
||
617 | }; |
||
618 | |||
619 | |||
620 | GLboolean |
||
621 | _mesa_is_hardware_tex_format( const struct gl_texture_format *format ) |
||
622 | { |
||
623 | return (format->MesaFormat < MESA_FORMAT_RGBA); |
||
624 | } |
||
625 | |||
626 | |||
627 | /* Given an internal texture format (or 1, 2, 3, 4) return a pointer |
||
628 | * to a gl_texture_format which which to store the texture. |
||
629 | * This is called via ctx->Driver.ChooseTextureFormat(). |
||
630 | * Hardware drivers typically override this function with a specialized |
||
631 | * version. |
||
632 | */ |
||
633 | const struct gl_texture_format * |
||
634 | _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, |
||
635 | GLenum format, GLenum type ) |
||
636 | { |
||
637 | (void) format; |
||
638 | (void) type; |
||
639 | |||
640 | switch ( internalFormat ) { |
||
641 | /* GH: Bias towards GL_RGB, GL_RGBA texture formats. This has |
||
642 | * got to be better than sticking them way down the end of this |
||
643 | * huge list. |
||
644 | */ |
||
645 | case 4: /* Quake3 uses this... */ |
||
646 | case GL_RGBA: |
||
647 | return &_mesa_texformat_rgba; |
||
648 | |||
649 | case 3: /* ... and this. */ |
||
650 | case GL_RGB: |
||
651 | return &_mesa_texformat_rgb; |
||
652 | |||
653 | /* GH: Okay, keep checking as normal. Still test for GL_RGB, |
||
654 | * GL_RGBA formats first. |
||
655 | */ |
||
656 | case GL_RGBA2: |
||
657 | case GL_RGBA4: |
||
658 | case GL_RGB5_A1: |
||
659 | case GL_RGBA8: |
||
660 | case GL_RGB10_A2: |
||
661 | case GL_RGBA12: |
||
662 | case GL_RGBA16: |
||
663 | return &_mesa_texformat_rgba; |
||
664 | |||
665 | case GL_R3_G3_B2: |
||
666 | case GL_RGB4: |
||
667 | case GL_RGB5: |
||
668 | case GL_RGB8: |
||
669 | case GL_RGB10: |
||
670 | case GL_RGB12: |
||
671 | case GL_RGB16: |
||
672 | return &_mesa_texformat_rgb; |
||
673 | |||
674 | case GL_ALPHA: |
||
675 | case GL_ALPHA4: |
||
676 | case GL_ALPHA8: |
||
677 | case GL_ALPHA12: |
||
678 | case GL_ALPHA16: |
||
679 | return &_mesa_texformat_alpha; |
||
680 | |||
681 | case 1: |
||
682 | case GL_LUMINANCE: |
||
683 | case GL_LUMINANCE4: |
||
684 | case GL_LUMINANCE8: |
||
685 | case GL_LUMINANCE12: |
||
686 | case GL_LUMINANCE16: |
||
687 | return &_mesa_texformat_luminance; |
||
688 | |||
689 | case 2: |
||
690 | case GL_LUMINANCE_ALPHA: |
||
691 | case GL_LUMINANCE4_ALPHA4: |
||
692 | case GL_LUMINANCE6_ALPHA2: |
||
693 | case GL_LUMINANCE8_ALPHA8: |
||
694 | case GL_LUMINANCE12_ALPHA4: |
||
695 | case GL_LUMINANCE12_ALPHA12: |
||
696 | case GL_LUMINANCE16_ALPHA16: |
||
697 | return &_mesa_texformat_luminance_alpha; |
||
698 | |||
699 | case GL_INTENSITY: |
||
700 | case GL_INTENSITY4: |
||
701 | case GL_INTENSITY8: |
||
702 | case GL_INTENSITY12: |
||
703 | case GL_INTENSITY16: |
||
704 | return &_mesa_texformat_intensity; |
||
705 | |||
706 | case GL_COLOR_INDEX: |
||
707 | case GL_COLOR_INDEX1_EXT: |
||
708 | case GL_COLOR_INDEX2_EXT: |
||
709 | case GL_COLOR_INDEX4_EXT: |
||
710 | case GL_COLOR_INDEX8_EXT: |
||
711 | case GL_COLOR_INDEX12_EXT: |
||
712 | case GL_COLOR_INDEX16_EXT: |
||
713 | return &_mesa_texformat_color_index; |
||
714 | |||
715 | case GL_DEPTH_COMPONENT: |
||
716 | case GL_DEPTH_COMPONENT16_SGIX: |
||
717 | case GL_DEPTH_COMPONENT24_SGIX: |
||
718 | case GL_DEPTH_COMPONENT32_SGIX: |
||
719 | if (!ctx->Extensions.SGIX_depth_texture) |
||
720 | _mesa_problem(ctx, "depth format without GL_SGIX_depth_texture"); |
||
721 | return &_mesa_texformat_depth_component; |
||
722 | |||
723 | case GL_COMPRESSED_ALPHA_ARB: |
||
724 | if (!ctx->Extensions.ARB_texture_compression) |
||
725 | _mesa_problem(ctx, "texture compression extension not enabled"); |
||
726 | return &_mesa_texformat_alpha; |
||
727 | case GL_COMPRESSED_LUMINANCE_ARB: |
||
728 | if (!ctx->Extensions.ARB_texture_compression) |
||
729 | _mesa_problem(ctx, "texture compression extension not enabled"); |
||
730 | return &_mesa_texformat_luminance; |
||
731 | case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: |
||
732 | if (!ctx->Extensions.ARB_texture_compression) |
||
733 | _mesa_problem(ctx, "texture compression extension not enabled"); |
||
734 | return &_mesa_texformat_luminance_alpha; |
||
735 | case GL_COMPRESSED_INTENSITY_ARB: |
||
736 | if (!ctx->Extensions.ARB_texture_compression) |
||
737 | _mesa_problem(ctx, "texture compression extension not enabled"); |
||
738 | return &_mesa_texformat_intensity; |
||
739 | case GL_COMPRESSED_RGB_ARB: |
||
740 | if (!ctx->Extensions.ARB_texture_compression) |
||
741 | _mesa_problem(ctx, "texture compression extension not enabled"); |
||
742 | return &_mesa_texformat_rgb; |
||
743 | case GL_COMPRESSED_RGBA_ARB: |
||
744 | if (!ctx->Extensions.ARB_texture_compression) |
||
745 | _mesa_problem(ctx, "texture compression extension not enabled"); |
||
746 | return &_mesa_texformat_rgba; |
||
747 | |||
748 | /* GL_MESA_ycrcr_texture */ |
||
749 | case GL_YCBCR_MESA: |
||
750 | if (type == GL_UNSIGNED_SHORT_8_8_MESA) |
||
751 | return &_mesa_texformat_ycbcr; |
||
752 | else |
||
753 | return &_mesa_texformat_ycbcr_rev; |
||
754 | |||
755 | default: |
||
756 | _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); |
||
757 | return NULL; |
||
758 | } |
||
759 | } |
||
760 | |||
761 | |||
762 | |||
763 | |||
764 | /* |
||
765 | * Return the base texture format for the given compressed format |
||
766 | * Called via ctx->Driver.BaseCompressedTexFormat(). |
||
767 | * This function is used by software rasterizers. Hardware drivers |
||
768 | * which support texture compression should not use this function but |
||
769 | * a specialized function instead. |
||
770 | */ |
||
771 | GLint |
||
772 | _mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat) |
||
773 | { |
||
774 | switch (intFormat) { |
||
775 | case GL_COMPRESSED_ALPHA_ARB: |
||
776 | return GL_ALPHA; |
||
777 | case GL_COMPRESSED_LUMINANCE_ARB: |
||
778 | return GL_LUMINANCE; |
||
779 | case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: |
||
780 | return GL_LUMINANCE_ALPHA; |
||
781 | case GL_COMPRESSED_INTENSITY_ARB: |
||
782 | return GL_INTENSITY; |
||
783 | case GL_COMPRESSED_RGB_ARB: |
||
784 | return GL_RGB; |
||
785 | case GL_COMPRESSED_RGBA_ARB: |
||
786 | return GL_RGBA; |
||
787 | default: |
||
788 | return -1; /* not a recognized compressed format */ |
||
789 | } |
||
790 | } |