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135 | giacomo | 1 | /* $Id: t_array_api.c,v 1.2 2003-04-24 14:22:20 giacomo Exp $ */ |
56 | pj | 2 | |
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | /** |
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28 | * \file vpexec.c |
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29 | * \brief Vertex array API functions (glDrawArrays, etc) |
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30 | * \author Keith Whitwell |
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31 | */ |
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32 | |||
33 | #include "glheader.h" |
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34 | #include "api_validate.h" |
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35 | #include "context.h" |
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36 | #include "imports.h" |
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37 | #include "macros.h" |
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38 | #include "mmath.h" |
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39 | #include "mtypes.h" |
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40 | #include "state.h" |
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41 | |||
42 | #include "array_cache/acache.h" |
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43 | |||
44 | #include "t_array_api.h" |
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135 | giacomo | 45 | #include "t_import_array.h" |
56 | pj | 46 | #include "t_imm_api.h" |
47 | #include "t_imm_exec.h" |
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48 | #include "t_context.h" |
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49 | #include "t_pipeline.h" |
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50 | |||
51 | static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start, |
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52 | GLsizei count ) |
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53 | { |
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54 | if (_tnl_hard_begin( ctx, mode )) { |
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55 | GLint i; |
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56 | for (i = start; i < count; i++) |
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57 | glArrayElement( i ); |
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58 | glEnd(); |
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59 | } |
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60 | } |
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61 | |||
62 | |||
63 | static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count, |
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64 | const GLuint *indices) |
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65 | { |
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66 | if (_tnl_hard_begin(ctx, mode)) { |
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67 | GLint i; |
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68 | for (i = 0 ; i < count ; i++) |
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69 | glArrayElement( indices[i] ); |
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70 | glEnd(); |
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71 | } |
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72 | } |
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73 | |||
74 | |||
75 | static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode, |
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76 | GLuint start, GLuint end, |
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77 | GLsizei count, const GLuint *indices ) |
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78 | |||
79 | { |
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80 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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81 | FLUSH_CURRENT( ctx, 0 ); |
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82 | |||
83 | /* _mesa_debug(ctx, "%s\n", __FUNCTION__); */ |
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84 | if (tnl->pipeline.build_state_changes) |
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85 | _tnl_validate_pipeline( ctx ); |
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86 | |||
87 | _tnl_vb_bind_arrays( ctx, start, end ); |
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88 | |||
89 | tnl->vb.FirstPrimitive = 0; |
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90 | tnl->vb.Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST; |
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91 | tnl->vb.PrimitiveLength[0] = count; |
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92 | tnl->vb.Elts = (GLuint *)indices; |
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93 | |||
94 | if (ctx->Array.LockCount) |
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95 | tnl->Driver.RunPipeline( ctx ); |
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96 | else { |
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97 | /* Note that arrays may have changed before/after execution. |
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98 | */ |
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99 | tnl->pipeline.run_input_changes |= ctx->Array._Enabled; |
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100 | tnl->Driver.RunPipeline( ctx ); |
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101 | tnl->pipeline.run_input_changes |= ctx->Array._Enabled; |
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102 | } |
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103 | } |
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104 | |||
105 | |||
106 | |||
107 | /** |
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108 | * Called via the GL API dispatcher. |
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109 | */ |
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110 | void |
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111 | _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count) |
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112 | { |
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113 | GET_CURRENT_CONTEXT(ctx); |
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114 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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115 | struct vertex_buffer *VB = &tnl->vb; |
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116 | GLuint thresh = (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) ? 30 : 10; |
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117 | |||
118 | if (MESA_VERBOSE & VERBOSE_API) |
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119 | _mesa_debug(NULL, "_tnl_DrawArrays %d %d\n", start, count); |
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120 | |||
121 | /* Check arguments, etc. |
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122 | */ |
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123 | if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) |
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124 | return; |
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125 | |||
126 | if (tnl->pipeline.build_state_changes) |
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127 | _tnl_validate_pipeline( ctx ); |
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128 | |||
129 | if (ctx->CompileFlag) { |
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130 | fallback_drawarrays( ctx, mode, start, start + count ); |
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131 | } |
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132 | else if (!ctx->Array.LockCount && (GLuint) count < thresh) { |
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133 | /* Small primitives: attempt to share a vb (at the expense of |
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134 | * using the immediate interface). |
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135 | */ |
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136 | fallback_drawarrays( ctx, mode, start, start + count ); |
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137 | } |
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138 | else if (ctx->Array.LockCount && |
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139 | count < (GLint) ctx->Const.MaxArrayLockSize) { |
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140 | |||
141 | /* Locked primitives which can fit in a single vertex buffer: |
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142 | */ |
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143 | FLUSH_CURRENT( ctx, 0 ); |
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144 | |||
145 | if (start < (GLint) ctx->Array.LockFirst) |
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146 | start = ctx->Array.LockFirst; |
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147 | if (start + count > (GLint) ctx->Array.LockCount) |
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148 | count = ctx->Array.LockCount - start; |
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149 | |||
150 | /* Locked drawarrays. Reuse any previously transformed data. |
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151 | */ |
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152 | _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount ); |
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153 | VB->FirstPrimitive = start; |
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154 | VB->Primitive[start] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST; |
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155 | VB->PrimitiveLength[start] = count; |
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156 | tnl->Driver.RunPipeline( ctx ); |
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157 | } |
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158 | else { |
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159 | int bufsz = 256; /* Use a small buffer for cache goodness */ |
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160 | int j, nr; |
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161 | int minimum, modulo, skip; |
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162 | |||
163 | /* Large primitives requiring decomposition to multiple vertex |
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164 | * buffers: |
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165 | */ |
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166 | switch (mode) { |
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167 | case GL_POINTS: |
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168 | minimum = 0; |
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169 | modulo = 1; |
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170 | skip = 0; |
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171 | case GL_LINES: |
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172 | minimum = 1; |
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173 | modulo = 2; |
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174 | skip = 1; |
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175 | case GL_LINE_STRIP: |
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176 | minimum = 1; |
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177 | modulo = 1; |
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178 | skip = 0; |
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179 | break; |
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180 | case GL_TRIANGLES: |
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181 | minimum = 2; |
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182 | modulo = 3; |
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183 | skip = 2; |
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184 | break; |
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185 | case GL_TRIANGLE_STRIP: |
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186 | minimum = 2; |
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187 | modulo = 1; |
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188 | skip = 0; |
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189 | break; |
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190 | case GL_QUADS: |
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191 | minimum = 3; |
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192 | modulo = 4; |
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193 | skip = 3; |
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194 | break; |
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195 | case GL_QUAD_STRIP: |
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196 | minimum = 3; |
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197 | modulo = 2; |
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198 | skip = 0; |
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199 | break; |
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200 | case GL_LINE_LOOP: |
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201 | case GL_TRIANGLE_FAN: |
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202 | case GL_POLYGON: |
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203 | default: |
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204 | /* Primitives requiring a copied vertex (fan-like primitives) |
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205 | * must use the slow path if they cannot fit in a single |
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206 | * vertex buffer. |
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207 | */ |
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208 | if (count < (GLint) ctx->Const.MaxArrayLockSize) { |
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209 | bufsz = ctx->Const.MaxArrayLockSize; |
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210 | minimum = 0; |
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211 | modulo = 1; |
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212 | skip = 0; |
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213 | } |
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214 | else { |
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215 | fallback_drawarrays( ctx, mode, start, start + count ); |
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216 | return; |
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217 | } |
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218 | } |
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219 | |||
220 | FLUSH_CURRENT( ctx, 0 ); |
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221 | |||
222 | bufsz -= bufsz % modulo; |
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223 | bufsz -= minimum; |
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224 | count += start; |
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225 | |||
226 | for (j = start + minimum ; j < count ; j += nr + skip ) { |
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227 | |||
228 | nr = MIN2( bufsz, count - j ); |
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229 | |||
230 | _tnl_vb_bind_arrays( ctx, j - minimum, j + nr ); |
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231 | |||
232 | VB->FirstPrimitive = 0; |
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233 | VB->Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST; |
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234 | VB->PrimitiveLength[0] = nr + minimum; |
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235 | tnl->pipeline.run_input_changes |= ctx->Array._Enabled; |
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236 | tnl->Driver.RunPipeline( ctx ); |
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237 | tnl->pipeline.run_input_changes |= ctx->Array._Enabled; |
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238 | } |
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239 | } |
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240 | } |
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241 | |||
242 | |||
243 | /** |
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244 | * Called via the GL API dispatcher. |
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245 | */ |
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246 | void |
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247 | _tnl_DrawRangeElements(GLenum mode, |
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248 | GLuint start, GLuint end, |
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249 | GLsizei count, GLenum type, const GLvoid *indices) |
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250 | { |
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251 | GET_CURRENT_CONTEXT(ctx); |
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252 | GLuint *ui_indices; |
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253 | |||
254 | if (MESA_VERBOSE & VERBOSE_API) |
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255 | _mesa_debug(NULL, "_tnl_DrawRangeElements %d %d %d\n", start, end, count); |
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256 | |||
257 | /* Check arguments, etc. |
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258 | */ |
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259 | if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, |
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260 | type, indices )) |
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261 | return; |
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262 | |||
263 | ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT, |
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264 | count, type, indices ); |
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265 | |||
266 | |||
267 | if (ctx->CompileFlag) { |
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268 | /* Can't do anything when compiling: |
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269 | */ |
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270 | fallback_drawelements( ctx, mode, count, ui_indices ); |
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271 | } |
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272 | else if (ctx->Array.LockCount) { |
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273 | /* Are the arrays already locked? If so we currently have to look |
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274 | * at the whole locked range. |
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275 | */ |
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276 | if (start >= ctx->Array.LockFirst && end <= ctx->Array.LockCount) |
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277 | _tnl_draw_range_elements( ctx, mode, |
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278 | ctx->Array.LockFirst, |
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279 | ctx->Array.LockCount, |
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280 | count, ui_indices ); |
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281 | else { |
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282 | /* The spec says referencing elements outside the locked |
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283 | * range is undefined. I'm going to make it a noop this time |
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284 | * round, maybe come up with something beter before 3.6. |
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285 | * |
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286 | * May be able to get away with just setting LockCount==0, |
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287 | * though this raises the problems of dependent state. May |
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288 | * have to call glUnlockArrays() directly? |
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289 | * |
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290 | * Or scan the list and replace bad indices? |
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291 | */ |
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292 | _mesa_problem( ctx, |
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293 | "DrawRangeElements references " |
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294 | "elements outside locked range."); |
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295 | } |
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296 | } |
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297 | else if (end + 1 - start < ctx->Const.MaxArrayLockSize) { |
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298 | /* The arrays aren't locked but we can still fit them inside a |
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299 | * single vertexbuffer. |
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300 | */ |
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301 | _tnl_draw_range_elements( ctx, mode, start, end + 1, count, ui_indices ); |
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302 | } else { |
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303 | /* Range is too big to optimize: |
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304 | */ |
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305 | fallback_drawelements( ctx, mode, count, ui_indices ); |
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306 | } |
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307 | } |
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308 | |||
309 | |||
310 | |||
311 | /** |
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312 | * Called via the GL API dispatcher. |
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313 | */ |
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314 | void |
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315 | _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type, |
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316 | const GLvoid *indices) |
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317 | { |
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318 | GET_CURRENT_CONTEXT(ctx); |
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319 | GLuint *ui_indices; |
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320 | |||
321 | if (MESA_VERBOSE & VERBOSE_API) |
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322 | _mesa_debug(NULL, "_tnl_DrawElements %d\n", count); |
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323 | |||
324 | /* Check arguments, etc. |
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325 | */ |
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326 | if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) |
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327 | return; |
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328 | |||
329 | ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT, |
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330 | count, type, indices ); |
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331 | |||
332 | if (ctx->CompileFlag) { |
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333 | /* Can't do anything when compiling: |
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334 | */ |
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335 | fallback_drawelements( ctx, mode, count, ui_indices ); |
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336 | } |
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337 | else if (ctx->Array.LockCount) { |
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338 | _tnl_draw_range_elements( ctx, mode, |
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339 | ctx->Array.LockFirst, |
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340 | ctx->Array.LockCount, |
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341 | count, ui_indices ); |
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342 | } |
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343 | else { |
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344 | /* Scan the index list and see if we can use the locked path anyway. |
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345 | */ |
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346 | GLuint max_elt = 0; |
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347 | GLint i; |
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348 | |||
349 | for (i = 0 ; i < count ; i++) |
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350 | if (ui_indices[i] > max_elt) |
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351 | max_elt = ui_indices[i]; |
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352 | |||
353 | if (max_elt < ctx->Const.MaxArrayLockSize && /* can we use it? */ |
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354 | max_elt < (GLuint) count) /* do we want to use it? */ |
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355 | _tnl_draw_range_elements( ctx, mode, 0, max_elt+1, count, ui_indices ); |
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356 | else |
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357 | fallback_drawelements( ctx, mode, count, ui_indices ); |
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358 | } |
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359 | } |
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360 | |||
361 | |||
362 | /** |
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363 | * Initialize context's vertex array fields. Called during T 'n L context |
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364 | * creation. |
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365 | */ |
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366 | void _tnl_array_init( GLcontext *ctx ) |
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367 | { |
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368 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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369 | struct vertex_arrays *tmp = &tnl->array_inputs; |
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370 | GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt); |
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371 | GLuint i; |
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372 | |||
373 | vfmt->DrawArrays = _tnl_DrawArrays; |
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374 | vfmt->DrawElements = _tnl_DrawElements; |
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375 | vfmt->DrawRangeElements = _tnl_DrawRangeElements; |
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376 | |||
377 | /* Setup vector pointers that will be used to bind arrays to VB's. |
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378 | */ |
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379 | _mesa_vector4f_init( &tmp->Obj, 0, 0 ); |
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380 | _mesa_vector4f_init( &tmp->Normal, 0, 0 ); |
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381 | _mesa_vector4f_init( &tmp->FogCoord, 0, 0 ); |
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382 | _mesa_vector1ui_init( &tmp->Index, 0, 0 ); |
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383 | _mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 ); |
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384 | |||
385 | for (i = 0; i < ctx->Const.MaxTextureUnits; i++) |
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386 | _mesa_vector4f_init( &tmp->TexCoord[i], 0, 0); |
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387 | |||
388 | tnl->tmp_primitive = (GLuint *)MALLOC(sizeof(GLuint)*tnl->vb.Size); |
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389 | tnl->tmp_primitive_length = (GLuint *)MALLOC(sizeof(GLuint)*tnl->vb.Size); |
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390 | } |
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391 | |||
392 | |||
393 | /** |
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394 | * Destroy the context's vertex array stuff. |
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395 | * Called during T 'n L context destruction. |
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396 | */ |
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397 | void _tnl_array_destroy( GLcontext *ctx ) |
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398 | { |
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399 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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400 | if (tnl->tmp_primitive_length) FREE(tnl->tmp_primitive_length); |
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401 | if (tnl->tmp_primitive) FREE(tnl->tmp_primitive); |
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402 | } |