Rev 135 | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
135 | giacomo | 1 | /* $Id: t_imm_exec.c,v 1.2 2003-04-24 14:22:20 giacomo Exp $ */ |
56 | pj | 2 | |
3 | /* |
||
4 | * Mesa 3-D graphics library |
||
5 | * Version: 4.1 |
||
6 | * |
||
7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
||
8 | * |
||
9 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
10 | * copy of this software and associated documentation files (the "Software"), |
||
11 | * to deal in the Software without restriction, including without limitation |
||
12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
13 | * and/or sell copies of the Software, and to permit persons to whom the |
||
14 | * Software is furnished to do so, subject to the following conditions: |
||
15 | * |
||
16 | * The above copyright notice and this permission notice shall be included |
||
17 | * in all copies or substantial portions of the Software. |
||
18 | * |
||
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
||
23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
||
24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
||
25 | */ |
||
26 | |||
27 | /** |
||
28 | * \file tnl/t_imm_exec.c |
||
29 | * \brief Setup to execute immediate-mode vertex data. |
||
30 | * \author Keith Whitwell |
||
31 | */ |
||
32 | |||
33 | #include "glheader.h" |
||
34 | #include "colormac.h" |
||
35 | #include "context.h" |
||
36 | #include "enums.h" |
||
37 | #include "dlist.h" |
||
38 | #include "macros.h" |
||
39 | #include "imports.h" |
||
40 | #include "mmath.h" |
||
41 | #include "light.h" |
||
42 | #include "state.h" |
||
43 | #include "mtypes.h" |
||
44 | |||
45 | #include "math/m_matrix.h" |
||
46 | #include "math/m_xform.h" |
||
47 | |||
48 | #include "t_context.h" |
||
135 | giacomo | 49 | #include "t_import_array.h" |
56 | pj | 50 | #include "t_imm_alloc.h" |
51 | #include "t_imm_api.h" |
||
52 | #include "t_imm_debug.h" |
||
53 | #include "t_imm_dlist.h" |
||
54 | #include "t_imm_eval.h" |
||
55 | #include "t_imm_elt.h" |
||
56 | #include "t_imm_exec.h" |
||
57 | #include "t_imm_fixup.h" |
||
58 | #include "t_pipeline.h" |
||
59 | |||
60 | |||
61 | |||
62 | static void reset_input( GLcontext *ctx, |
||
63 | GLuint start, |
||
64 | GLuint beginstate, |
||
65 | GLuint savedbeginstate ) |
||
66 | { |
||
67 | struct immediate *IM = TNL_CURRENT_IM(ctx); |
||
68 | |||
69 | /* Clear the dirty part of the flag array. |
||
70 | */ |
||
71 | if (start < IM->Count+2) |
||
72 | MEMSET(IM->Flag + start, 0, sizeof(GLuint) * (IM->Count+2-start)); |
||
73 | |||
74 | if (MESA_VERBOSE & VERBOSE_IMMEDIATE) |
||
75 | _mesa_debug(ctx, "reset_input: IM(%d) new %x\n", IM->id, beginstate); |
||
76 | |||
77 | IM->Start = start; |
||
78 | IM->Count = start; |
||
79 | IM->LastMaterial = start; |
||
80 | IM->BeginState = beginstate; |
||
81 | IM->SavedBeginState = savedbeginstate; |
||
82 | IM->TexSize = 0; |
||
83 | IM->MaterialOrMask = 0; |
||
84 | |||
85 | if (IM->MaterialMask) |
||
86 | IM->MaterialMask[IM->Start] = 0; |
||
87 | |||
88 | IM->ArrayEltFlags = ~ctx->Array._Enabled; |
||
89 | IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0; |
||
90 | IM->ArrayEltFlush = ctx->Array.LockCount ? FLUSH_ELT_LAZY : FLUSH_ELT_EAGER; |
||
91 | } |
||
92 | |||
93 | void _tnl_reset_exec_input( GLcontext *ctx, |
||
94 | GLuint start, |
||
95 | GLuint beginstate, |
||
96 | GLuint savedbeginstate ) |
||
97 | { |
||
98 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
||
99 | struct immediate *IM = TNL_CURRENT_IM(ctx); |
||
100 | |||
101 | reset_input( ctx, start, beginstate, savedbeginstate ); |
||
102 | |||
103 | IM->CopyStart = start - tnl->ExecCopyCount; |
||
104 | |||
105 | IM->Primitive[IM->CopyStart] = ctx->Driver.CurrentExecPrimitive; |
||
106 | if (tnl->ExecParity) |
||
107 | IM->Primitive[IM->CopyStart] |= PRIM_PARITY; |
||
108 | |||
109 | IM->LastPrimitive = IM->CopyStart; |
||
110 | } |
||
111 | |||
112 | |||
113 | void _tnl_reset_compile_input( GLcontext *ctx, |
||
114 | GLuint start, |
||
115 | GLuint beginstate, |
||
116 | GLuint savedbeginstate ) |
||
117 | { |
||
118 | struct immediate *IM = TNL_CURRENT_IM(ctx); |
||
119 | |||
120 | reset_input( ctx, start, beginstate, savedbeginstate ); |
||
121 | IM->CopyStart = start; |
||
122 | IM->LastPrimitive = IM->Start; |
||
123 | } |
||
124 | |||
125 | |||
126 | /** |
||
127 | * Copy the last specified normal, color, texcoord, edge flag, etc |
||
128 | * from the immediate struct into the ctx->Current attribute group. |
||
129 | */ |
||
130 | void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM, |
||
131 | GLuint flag, GLuint count ) |
||
132 | { |
||
133 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE) |
||
134 | _tnl_print_vert_flags("copy to current", flag); |
||
135 | |||
136 | /* XXX should be able to replace these conditions with a loop over |
||
137 | * the 16 vertex attributes. |
||
138 | */ |
||
139 | if (flag & VERT_BIT_NORMAL) |
||
140 | COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], |
||
141 | IM->Attrib[VERT_ATTRIB_NORMAL][count]); |
||
142 | |||
143 | if (flag & VERT_BIT_INDEX) |
||
144 | ctx->Current.Index = IM->Index[count]; |
||
145 | |||
146 | if (flag & VERT_BIT_EDGEFLAG) |
||
147 | ctx->Current.EdgeFlag = IM->EdgeFlag[count]; |
||
148 | |||
149 | if (flag & VERT_BIT_COLOR0) { |
||
150 | COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], |
||
151 | IM->Attrib[VERT_ATTRIB_COLOR0][count]); |
||
152 | if (ctx->Light.ColorMaterialEnabled) { |
||
153 | _mesa_update_color_material( ctx, |
||
154 | ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); |
||
155 | TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx ); |
||
156 | } |
||
157 | } |
||
158 | |||
159 | if (flag & VERT_BIT_COLOR1) |
||
160 | COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR1], |
||
161 | IM->Attrib[VERT_ATTRIB_COLOR1][count]); |
||
162 | |||
163 | if (flag & VERT_BIT_FOG) |
||
164 | ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = IM->Attrib[VERT_ATTRIB_FOG][count][0]; |
||
165 | |||
166 | if (flag & VERT_BITS_TEX_ANY) { |
||
167 | GLuint i; |
||
168 | for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { |
||
169 | if (flag & VERT_BIT_TEX(i)) { |
||
170 | COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i], |
||
171 | IM->Attrib[VERT_ATTRIB_TEX0 + i][count]); |
||
172 | } |
||
173 | } |
||
174 | } |
||
175 | |||
176 | if (flag & VERT_BIT_MATERIAL) { |
||
177 | _mesa_update_material( ctx, |
||
178 | IM->Material[IM->LastMaterial], |
||
179 | IM->MaterialOrMask ); |
||
180 | |||
181 | TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx ); |
||
182 | } |
||
183 | } |
||
184 | |||
185 | |||
186 | |||
187 | void _tnl_compute_orflag( struct immediate *IM, GLuint start ) |
||
188 | { |
||
189 | GLuint count = IM->Count; |
||
190 | GLuint orflag = 0; |
||
191 | GLuint andflag = ~0U; |
||
192 | GLuint i; |
||
193 | |||
194 | IM->LastData = count-1; |
||
195 | |||
196 | |||
197 | /* Compute the flags for the whole buffer. |
||
198 | */ |
||
199 | for (i = start ; i < count ; i++) { |
||
200 | andflag &= IM->Flag[i]; |
||
201 | orflag |= IM->Flag[i]; |
||
202 | } |
||
203 | |||
204 | /* It is possible there will be data in the buffer arising from |
||
205 | * calls like 'glNormal', 'glMaterial' that occur after the final |
||
206 | * glVertex, glEval, etc. Additionally, a buffer can consist of |
||
207 | * eg. a single glMaterial call, in which case IM->Start == |
||
208 | * IM->Count, but the buffer is definitely not empty. |
||
209 | */ |
||
210 | if (IM->Flag[i] & VERT_BITS_DATA) { |
||
211 | IM->LastData++; |
||
212 | orflag |= IM->Flag[i]; |
||
213 | } |
||
214 | |||
215 | IM->Flag[IM->LastData+1] |= VERT_BIT_END_VB; |
||
216 | IM->CopyAndFlag = IM->AndFlag = andflag; |
||
217 | IM->OrFlag = orflag; |
||
218 | IM->CopyOrFlag = orflag; |
||
219 | IM->Evaluated = 0; |
||
220 | } |
||
221 | |||
222 | |||
223 | /** |
||
224 | * This is where the vertex data is transfered from the 'struct immediate |
||
225 | * into the 'struct vertex_buffer'. |
||
226 | * |
||
227 | * Note: The 'start' member of the GLvector structs is now redundant |
||
228 | * because we always re-transform copied vertices, and the vectors |
||
229 | * below are set up so that the first copied vertex (if any) appears |
||
230 | * at position zero. |
||
231 | */ |
||
232 | static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM ) |
||
233 | { |
||
234 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
||
235 | struct vertex_buffer *VB = &tnl->vb; |
||
236 | struct vertex_arrays *tmp = &tnl->imm_inputs; |
||
237 | GLuint inputs = tnl->pipeline.inputs; /* for copy-to-current */ |
||
238 | const GLuint start = IM->CopyStart; |
||
239 | const GLuint count = IM->Count - start; |
||
240 | |||
241 | /* TODO: optimize the case where nothing has changed. (Just bind |
||
242 | * tmp to vb). |
||
243 | */ |
||
244 | |||
245 | /* Setup constant data in the VB. |
||
246 | */ |
||
247 | VB->Count = count; |
||
248 | VB->FirstClipped = IMM_MAXDATA - IM->CopyStart; |
||
249 | VB->import_data = NULL; |
||
250 | VB->importable_data = 0; |
||
251 | |||
252 | /* Need an IM->FirstPrimitive? |
||
253 | */ |
||
254 | VB->Primitive = IM->Primitive + IM->CopyStart; |
||
255 | VB->PrimitiveLength = IM->PrimitiveLength + IM->CopyStart; |
||
256 | VB->FirstPrimitive = 0; |
||
257 | |||
258 | VB->Flag = IM->Flag + start; |
||
259 | |||
260 | /* TexCoordPtr's are zeroed in loop below. |
||
261 | */ |
||
262 | VB->NormalPtr = NULL; |
||
263 | VB->NormalLengthPtr = NULL; |
||
264 | VB->EdgeFlag = NULL; |
||
265 | VB->IndexPtr[0] = NULL; |
||
266 | VB->IndexPtr[1] = NULL; |
||
267 | VB->ColorPtr[0] = NULL; |
||
268 | VB->ColorPtr[1] = NULL; |
||
269 | VB->SecondaryColorPtr[0] = NULL; |
||
270 | VB->SecondaryColorPtr[1] = NULL; |
||
271 | VB->Elts = NULL; |
||
272 | VB->MaterialMask = NULL; |
||
273 | VB->Material = NULL; |
||
274 | |||
275 | /* _tnl_print_vert_flags("copy-orflag", IM->CopyOrFlag); */ |
||
276 | /* _tnl_print_vert_flags("orflag", IM->OrFlag); */ |
||
277 | /* _tnl_print_vert_flags("inputs", inputs); */ |
||
278 | |||
279 | /* Setup the initial values of array pointers in the vb. |
||
280 | */ |
||
281 | if (inputs & VERT_BIT_POS) { |
||
282 | tmp->Obj.data = IM->Attrib[VERT_ATTRIB_POS] + start; |
||
283 | tmp->Obj.start = (GLfloat *)(IM->Attrib[VERT_ATTRIB_POS] + start); |
||
284 | tmp->Obj.count = count; |
||
285 | VB->ObjPtr = &tmp->Obj; |
||
286 | if ((IM->CopyOrFlag & VERT_BITS_OBJ_234) == VERT_BITS_OBJ_234) |
||
287 | tmp->Obj.size = 4; |
||
288 | else if ((IM->CopyOrFlag & VERT_BITS_OBJ_234) == VERT_BITS_OBJ_23) |
||
289 | tmp->Obj.size = 3; |
||
290 | else |
||
291 | tmp->Obj.size = 2; |
||
292 | } |
||
293 | |||
294 | if (inputs & VERT_BIT_NORMAL) { |
||
295 | tmp->Normal.data = IM->Attrib[VERT_ATTRIB_NORMAL] + start; |
||
296 | tmp->Normal.start = (GLfloat *) (IM->Attrib[VERT_ATTRIB_NORMAL] + start); |
||
297 | tmp->Normal.count = count; |
||
298 | tmp->Normal.size = 3; /* just to be safe */ |
||
299 | VB->NormalPtr = &tmp->Normal; |
||
300 | if (IM->NormalLengthPtr) |
||
301 | VB->NormalLengthPtr = IM->NormalLengthPtr + start; |
||
302 | } |
||
303 | |||
304 | if (inputs & VERT_BIT_INDEX) { |
||
305 | tmp->Index.count = count; |
||
306 | tmp->Index.data = IM->Index + start; |
||
307 | tmp->Index.start = IM->Index + start; |
||
308 | VB->IndexPtr[0] = &tmp->Index; |
||
309 | } |
||
310 | |||
311 | if (inputs & VERT_BIT_FOG) { |
||
312 | tmp->FogCoord.data = IM->Attrib[VERT_ATTRIB_FOG] + start; |
||
313 | tmp->FogCoord.start = (GLfloat *) (IM->Attrib[VERT_ATTRIB_FOG] + start); |
||
314 | tmp->FogCoord.count = count; |
||
315 | VB->FogCoordPtr = &tmp->FogCoord; |
||
316 | } |
||
317 | |||
318 | if (inputs & VERT_BIT_COLOR1) { |
||
319 | tmp->SecondaryColor.Ptr = IM->Attrib[VERT_ATTRIB_COLOR1] + start; |
||
320 | VB->SecondaryColorPtr[0] = &tmp->SecondaryColor; |
||
321 | } |
||
322 | |||
323 | if (inputs & VERT_BIT_EDGEFLAG) { |
||
324 | VB->EdgeFlag = IM->EdgeFlag + start; |
||
325 | } |
||
326 | |||
327 | if (inputs & VERT_BIT_COLOR0) { |
||
328 | if (IM->CopyOrFlag & VERT_BIT_COLOR0) { |
||
329 | tmp->Color.Ptr = IM->Attrib[VERT_ATTRIB_COLOR0] + start; |
||
330 | tmp->Color.StrideB = 4 * sizeof(GLfloat); |
||
331 | tmp->Color.Flags = 0; |
||
332 | } |
||
333 | else { |
||
334 | tmp->Color.Ptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; |
||
335 | tmp->Color.StrideB = 0; |
||
336 | tmp->Color.Flags = CA_CLIENT_DATA; /* hack */ |
||
337 | VB->import_source = IM; |
||
338 | VB->importable_data |= VERT_BIT_COLOR0; |
||
339 | VB->import_data = _tnl_upgrade_current_data; |
||
340 | } |
||
341 | VB->ColorPtr[0] = &tmp->Color; |
||
342 | } |
||
343 | |||
344 | if (inputs & VERT_BITS_TEX_ANY) { |
||
345 | GLuint i; |
||
346 | for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { |
||
347 | VB->TexCoordPtr[i] = NULL; |
||
348 | if (inputs & VERT_BIT_TEX(i)) { |
||
349 | tmp->TexCoord[i].count = count; |
||
350 | tmp->TexCoord[i].data = IM->Attrib[VERT_ATTRIB_TEX0 + i] + start; |
||
351 | tmp->TexCoord[i].start = (GLfloat *)(IM->Attrib[VERT_ATTRIB_TEX0 + i] + start); |
||
352 | tmp->TexCoord[i].size = 2; |
||
353 | if (IM->TexSize & TEX_SIZE_3(i)) { |
||
354 | tmp->TexCoord[i].size = 3; |
||
355 | if (IM->TexSize & TEX_SIZE_4(i)) |
||
356 | tmp->TexCoord[i].size = 4; |
||
357 | } |
||
358 | VB->TexCoordPtr[i] = &tmp->TexCoord[i]; |
||
359 | } |
||
360 | } |
||
361 | } |
||
362 | |||
363 | if ((inputs & IM->OrFlag & VERT_BIT_MATERIAL) && IM->Material) { |
||
364 | VB->MaterialMask = IM->MaterialMask + start; |
||
365 | VB->Material = IM->Material + start; |
||
366 | } |
||
367 | |||
368 | /* GL_NV_vertex_program */ |
||
369 | if (ctx->VertexProgram.Enabled) { |
||
370 | GLuint attr; |
||
371 | for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { |
||
372 | tmp->Attribs[attr].count = count; |
||
373 | tmp->Attribs[attr].data = IM->Attrib[attr] + start; |
||
374 | tmp->Attribs[attr].start = (GLfloat *) (IM->Attrib[attr] + start); |
||
375 | tmp->Attribs[attr].size = 4; |
||
376 | VB->AttribPtr[attr] = &(tmp->Attribs[attr]); |
||
377 | } |
||
378 | } |
||
379 | } |
||
380 | |||
381 | |||
382 | |||
383 | |||
384 | /** |
||
385 | * Called by exec_vert_cassette, execute_compiled_cassette, but not |
||
386 | * exec_elt_cassette. |
||
387 | */ |
||
388 | void _tnl_run_cassette( GLcontext *ctx, struct immediate *IM ) |
||
389 | { |
||
390 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
||
391 | |||
392 | _tnl_vb_bind_immediate( ctx, IM ); |
||
393 | |||
394 | if (IM->OrFlag & VERT_BITS_EVAL_ANY) |
||
395 | _tnl_eval_immediate( ctx, IM ); |
||
396 | |||
397 | /* Invalidate all stored data before and after run: |
||
398 | */ |
||
399 | tnl->pipeline.run_input_changes |= tnl->pipeline.inputs; |
||
400 | tnl->Driver.RunPipeline( ctx ); |
||
401 | tnl->pipeline.run_input_changes |= tnl->pipeline.inputs; |
||
402 | |||
403 | _tnl_copy_to_current( ctx, IM, IM->OrFlag, IM->LastData ); |
||
404 | } |
||
405 | |||
406 | |||
407 | /** |
||
408 | * Called for regular vertex cassettes. |
||
409 | */ |
||
410 | static void exec_vert_cassette( GLcontext *ctx, struct immediate *IM ) |
||
411 | { |
||
412 | if (IM->FlushElt) { |
||
413 | /* Orflag is computed twice, but only reach this code if app is |
||
414 | * using a mixture of glArrayElement() and glVertex() while |
||
415 | * arrays are locked (else would be in exec_elt_cassette now). |
||
416 | */ |
||
417 | ASSERT(ctx->Array.LockCount); |
||
418 | ASSERT(IM->FlushElt == FLUSH_ELT_LAZY); |
||
419 | _tnl_translate_array_elts( ctx, IM, IM->CopyStart, IM->Count ); |
||
420 | _tnl_compute_orflag( IM, IM->CopyStart ); |
||
421 | } |
||
422 | |||
423 | _tnl_fixup_input( ctx, IM ); |
||
424 | /* _tnl_print_cassette( IM ); */ |
||
425 | _tnl_run_cassette( ctx, IM ); |
||
426 | } |
||
427 | |||
428 | |||
429 | /* Called for pure, locked VERT_BIT_ELT cassettes instead of |
||
430 | * _tnl_run_cassette. |
||
431 | */ |
||
432 | static void exec_elt_cassette( GLcontext *ctx, struct immediate *IM ) |
||
433 | { |
||
434 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
||
435 | struct vertex_buffer *VB = &tnl->vb; |
||
436 | |||
437 | _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount ); |
||
438 | |||
439 | /* Take only elements and primitive information from the immediate: |
||
440 | */ |
||
441 | VB->Elts = IM->Elt + IM->CopyStart; |
||
442 | VB->Primitive = IM->Primitive + IM->CopyStart; |
||
443 | VB->PrimitiveLength = IM->PrimitiveLength + IM->CopyStart; |
||
444 | VB->FirstPrimitive = 0; |
||
445 | |||
446 | /* Run the pipeline. No input changes as a result of this action. |
||
447 | */ |
||
448 | tnl->Driver.RunPipeline( ctx ); |
||
449 | |||
450 | /* Still need to update current values: |
||
451 | */ |
||
452 | if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) { |
||
453 | _tnl_translate_array_elts( ctx, IM, IM->LastData, IM->LastData ); |
||
454 | _tnl_copy_to_current( ctx, IM, ctx->Array._Enabled, IM->LastData ); |
||
455 | } |
||
456 | } |
||
457 | |||
458 | |||
459 | static void |
||
460 | exec_empty_cassette( GLcontext *ctx, struct immediate *IM ) |
||
461 | { |
||
462 | if (IM->FlushElt) |
||
463 | _tnl_translate_array_elts( ctx, IM, IM->CopyStart, IM->CopyStart ); |
||
464 | |||
465 | _tnl_copy_to_current( ctx, IM, IM->OrFlag, IM->LastData ); |
||
466 | } |
||
467 | |||
468 | |||
469 | |||
470 | /** |
||
471 | * Called for all cassettes when not compiling or playing a display |
||
472 | * list. |
||
473 | */ |
||
474 | void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM ) |
||
475 | { |
||
476 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
||
477 | |||
478 | _tnl_compute_orflag( IM, IM->Start ); |
||
479 | _tnl_copy_immediate_vertices( ctx, IM ); |
||
480 | _tnl_get_exec_copy_verts( ctx, IM ); |
||
481 | |||
482 | if (tnl->pipeline.build_state_changes) |
||
483 | _tnl_validate_pipeline( ctx ); |
||
484 | |||
485 | if (IM->CopyStart == IM->Count) { |
||
486 | exec_empty_cassette( ctx, IM ); |
||
487 | } |
||
488 | else if ((IM->CopyOrFlag & VERT_BITS_DATA) == VERT_BIT_ELT && |
||
489 | ctx->Array.LockCount && |
||
490 | ctx->Array.Vertex.Enabled) { |
||
491 | exec_elt_cassette( ctx, IM ); |
||
492 | } |
||
493 | else { |
||
494 | exec_vert_cassette( ctx, IM ); |
||
495 | } |
||
496 | |||
497 | /* Only reuse the immediate if there are no copied vertices living |
||
498 | * inside it: |
||
499 | */ |
||
500 | { |
||
501 | GLuint begin_state = IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1); |
||
502 | GLuint saved_begin_state = IM->SavedBeginState; |
||
503 | |||
504 | if (--IM->ref_count != 0) { |
||
505 | IM = _tnl_alloc_immediate( ctx ); |
||
506 | SET_IMMEDIATE( ctx, IM ); |
||
507 | } |
||
508 | |||
509 | IM->ref_count++; |
||
510 | |||
511 | _tnl_reset_exec_input( ctx, IMM_MAX_COPIED_VERTS, |
||
512 | begin_state, saved_begin_state ); |
||
513 | } |
||
514 | |||
515 | if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) |
||
516 | ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES; |
||
517 | } |
||
518 | |||
519 | |||
520 | |||
521 | |||
522 | /** |
||
523 | * Setup vector pointers that will be used to bind immediates to VB's. |
||
524 | */ |
||
525 | void _tnl_imm_init( GLcontext *ctx ) |
||
526 | { |
||
527 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
||
528 | struct vertex_arrays *tmp = &tnl->imm_inputs; |
||
529 | GLuint i; |
||
530 | static int firsttime = 1; |
||
531 | |||
532 | if (firsttime) { |
||
533 | firsttime = 0; |
||
534 | _tnl_imm_elt_init(); |
||
535 | } |
||
536 | |||
537 | ctx->swtnl_im = _tnl_alloc_immediate( ctx ); |
||
538 | TNL_CURRENT_IM(ctx)->ref_count++; |
||
539 | |||
540 | tnl->ExecCopyTexSize = 0; |
||
541 | tnl->ExecCopyCount = 0; |
||
542 | tnl->ExecCopySource = 0; |
||
543 | |||
544 | TNL_CURRENT_IM(ctx)->CopyStart = IMM_MAX_COPIED_VERTS; |
||
545 | |||
546 | _mesa_vector4f_init( &tmp->Obj, 0, 0 ); |
||
547 | _mesa_vector4f_init( &tmp->Normal, 0, 0 ); |
||
548 | |||
549 | tmp->Color.Ptr = NULL; |
||
550 | tmp->Color.Type = GL_FLOAT; |
||
551 | tmp->Color.Size = 4; |
||
552 | tmp->Color.Stride = 0; |
||
553 | tmp->Color.StrideB = 4 * sizeof(GLfloat); |
||
554 | tmp->Color.Flags = 0; |
||
555 | |||
556 | tmp->SecondaryColor.Ptr = NULL; |
||
557 | tmp->SecondaryColor.Type = GL_FLOAT; |
||
558 | tmp->SecondaryColor.Size = 4; |
||
559 | tmp->SecondaryColor.Stride = 0; |
||
560 | tmp->SecondaryColor.StrideB = 4 * sizeof(GLfloat); |
||
561 | tmp->SecondaryColor.Flags = 0; |
||
562 | |||
563 | _mesa_vector4f_init( &tmp->FogCoord, 0, 0 ); |
||
564 | _mesa_vector1ui_init( &tmp->Index, 0, 0 ); |
||
565 | _mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 ); |
||
566 | |||
567 | for (i = 0; i < ctx->Const.MaxTextureUnits; i++) |
||
568 | _mesa_vector4f_init( &tmp->TexCoord[i], 0, 0); |
||
569 | |||
570 | /* Install the first immediate. Intially outside begin/end. |
||
571 | */ |
||
572 | _tnl_reset_exec_input( ctx, IMM_MAX_COPIED_VERTS, 0, 0 ); |
||
573 | tnl->ReplayHardBeginEnd = 0; |
||
574 | |||
575 | _tnl_imm_vtxfmt_init( ctx ); |
||
576 | } |
||
577 | |||
578 | |||
579 | /** |
||
580 | * Deallocate the immediate-mode buffer for the given context, if |
||
581 | * its reference count goes to zero. |
||
582 | */ |
||
583 | void _tnl_imm_destroy( GLcontext *ctx ) |
||
584 | { |
||
585 | if (TNL_CURRENT_IM(ctx)) { |
||
586 | TNL_CURRENT_IM(ctx)->ref_count--; |
||
587 | if (TNL_CURRENT_IM(ctx)->ref_count == 0) |
||
588 | _tnl_free_immediate( ctx, TNL_CURRENT_IM(ctx) ); |
||
589 | /* |
||
590 | * Don't use SET_IMMEDIATE here, or else we'll whack the |
||
591 | * _tnl_CurrentInput pointer - not good when another |
||
592 | * context has already been made current. |
||
593 | * So we just set the context's own tnl immediate pointer |
||
594 | * to 0. |
||
595 | */ |
||
596 | ctx->swtnl_im = NULL; |
||
597 | } |
||
598 | } |