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56 | pj | 1 | /* $Id: t_vb_program.c,v 1.1 2003-02-28 11:48:07 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 5.0 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | /* |
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28 | * -------- Regarding NV_vertex_program -------- |
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29 | * Redistribution and use in source and binary forms, with or without |
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30 | * modification, are permitted provided that the following conditions are met: |
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31 | * |
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32 | * o Redistribution of the source code must contain a copyright notice |
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33 | * and this list of conditions; |
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34 | * |
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35 | * o Redistribution in binary and source code form must contain the |
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36 | * following Notice in the software and any documentation and/or other |
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37 | * materials provided with the distribution; and |
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38 | * |
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39 | * o The name of Nvidia may not be used to promote or endorse software |
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40 | * derived from the software. |
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41 | * |
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42 | * NOTICE: Nvidia hereby grants to each recipient a non-exclusive worldwide |
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43 | * royalty free patent license under patent claims that are licensable by |
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44 | * Nvidia and which are necessarily required and for which no commercially |
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45 | * viable non infringing alternative exists to make, use, sell, offer to sell, |
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46 | * import and otherwise transfer the vertex extension for the Mesa 3D Graphics |
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47 | * Library as distributed in source code and object code form. No hardware or |
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48 | * hardware implementation (including a semiconductor implementation and chips) |
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49 | * are licensed hereunder. If a recipient makes a patent claim or institutes |
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50 | * patent litigation against Nvidia or Nvidia's customers for use or sale of |
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51 | * Nvidia products, then this license grant as to such recipient shall |
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52 | * immediately terminate and recipient immediately agrees to cease use and |
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53 | * distribution of the Mesa Program and derivatives thereof. |
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54 | * |
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55 | * THE MESA 3D GRAPHICS LIBRARY IS PROVIDED ON AN "AS IS BASIS, WITHOUT |
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56 | * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED INCLUDING, |
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57 | * WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-NFRINGEMENT |
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58 | * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. |
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59 | * |
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60 | * NVIDIA SHALL NOT HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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61 | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION |
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62 | * LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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63 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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64 | * ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION OF THE MESA 3D GRAPHICS |
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65 | * LIBRARY OR EVIDENCE OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDR, EVEN |
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66 | * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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67 | * |
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68 | * If you do not comply with this agreement, then Nvidia may cancel the license |
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69 | * and rights granted herein. |
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70 | * --------------------------------------------- |
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71 | */ |
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72 | |||
73 | /** |
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74 | * \file tnl/t_vb_program.c |
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75 | * \brief Pipeline stage for executing vertex programs |
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76 | * \author Brian Paul, Keith Whitwell |
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77 | */ |
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78 | |||
79 | |||
80 | #include "glheader.h" |
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81 | #include "api_noop.h" |
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82 | #include "colormac.h" |
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83 | #include "context.h" |
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84 | #include "dlist.h" |
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85 | #include "hash.h" |
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86 | #include "light.h" |
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87 | #include "macros.h" |
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88 | #include "imports.h" |
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89 | #include "mmath.h" |
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90 | #include "simple_list.h" |
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91 | #include "mtypes.h" |
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92 | #include "vpexec.h" |
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93 | |||
94 | #include "math/m_translate.h" |
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95 | |||
96 | #include "t_context.h" |
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97 | #include "t_pipeline.h" |
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98 | #include "t_imm_api.h" |
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99 | #include "t_imm_exec.h" |
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100 | |||
101 | |||
102 | /** |
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103 | * \warning These values _MUST_ match the values in the OutputRegisters[] |
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104 | * array in vpparse.c!!! |
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105 | */ |
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106 | #define VERT_RESULT_HPOS 0 |
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107 | #define VERT_RESULT_COL0 1 |
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108 | #define VERT_RESULT_COL1 2 |
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109 | #define VERT_RESULT_BFC0 3 |
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110 | #define VERT_RESULT_BFC1 4 |
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111 | #define VERT_RESULT_FOGC 5 |
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112 | #define VERT_RESULT_PSIZ 6 |
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113 | #define VERT_RESULT_TEX0 7 |
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114 | #define VERT_RESULT_TEX1 8 |
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115 | #define VERT_RESULT_TEX2 9 |
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116 | #define VERT_RESULT_TEX3 10 |
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117 | #define VERT_RESULT_TEX4 11 |
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118 | #define VERT_RESULT_TEX5 12 |
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119 | #define VERT_RESULT_TEX6 13 |
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120 | #define VERT_RESULT_TEX7 14 |
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121 | |||
122 | |||
123 | /*! |
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124 | * Private storage for the vertex program pipeline stage. |
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125 | */ |
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126 | struct vp_stage_data { |
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127 | /** The results of running the vertex program go into these arrays. */ |
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128 | GLvector4f attribs[15]; |
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129 | |||
130 | /* These point to the attribs[VERT_RESULT_COL0, COL1, BFC0, BFC1] arrays */ |
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131 | struct gl_client_array color0[2]; /**< diffuse front and back */ |
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132 | struct gl_client_array color1[2]; /**< specular front and back */ |
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133 | |||
134 | GLvector4f ndcCoords; /**< normalized device coords */ |
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135 | GLubyte *clipmask; /**< clip flags */ |
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136 | GLubyte ormask, andmask; /**< for clipping */ |
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137 | }; |
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138 | |||
139 | |||
140 | #define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) |
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141 | |||
142 | |||
143 | /** |
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144 | * This function executes vertex programs |
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145 | */ |
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146 | static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) |
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147 | { |
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148 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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149 | struct vp_stage_data *store = VP_STAGE_DATA(stage); |
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150 | struct vertex_buffer *VB = &tnl->vb; |
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151 | struct vp_machine *machine = &(ctx->VertexProgram.Machine); |
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152 | struct vp_program *program = ctx->VertexProgram.Current; |
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153 | GLuint i; |
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154 | |||
155 | _mesa_init_tracked_matrices(ctx); /* load registers with matrices */ |
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156 | _mesa_init_vp_registers(ctx); /* init temp and result regs */ |
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157 | |||
158 | for (i = 0; i < VB->Count; i++) { |
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159 | GLuint attr; |
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160 | |||
161 | #if 0 |
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162 | printf("Input %d: %f, %f, %f, %f\n", i, |
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163 | VB->AttribPtr[0]->data[i][0], |
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164 | VB->AttribPtr[0]->data[i][1], |
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165 | VB->AttribPtr[0]->data[i][2], |
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166 | VB->AttribPtr[0]->data[i][3]); |
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167 | printf(" color: %f, %f, %f, %f\n", |
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168 | VB->AttribPtr[3]->data[i][0], |
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169 | VB->AttribPtr[3]->data[i][1], |
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170 | VB->AttribPtr[3]->data[i][2], |
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171 | VB->AttribPtr[3]->data[i][3]); |
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172 | printf(" normal: %f, %f, %f, %f\n", |
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173 | VB->AttribPtr[2]->data[i][0], |
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174 | VB->AttribPtr[2]->data[i][1], |
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175 | VB->AttribPtr[2]->data[i][2], |
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176 | VB->AttribPtr[2]->data[i][3]); |
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177 | #endif |
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178 | |||
179 | /* load the input attribute registers */ |
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180 | if (VB->Flag) { |
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181 | /* the traditional glBegin/glVertex/glEnd case */ |
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182 | for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { |
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183 | if (attr == 0 || (VB->Flag[i] & (1 << attr))) { |
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184 | COPY_4V(machine->Registers[VP_INPUT_REG_START + attr], |
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185 | VB->AttribPtr[attr]->data[i]); |
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186 | } |
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187 | } |
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188 | } |
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189 | else { |
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190 | /* the vertex array case */ |
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191 | for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { |
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192 | if (program->InputsRead & (1 << attr)) { |
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193 | const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data; |
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194 | const GLuint stride = VB->AttribPtr[attr]->stride; |
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195 | const GLfloat *data = (GLfloat *) (ptr + stride * i); |
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196 | COPY_4V(machine->Registers[VP_INPUT_REG_START + attr], data); |
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197 | /*ASSERT(VB->AttribPtr[attr]->size == 4);*/ |
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198 | ASSERT(stride == 4 * sizeof(GLfloat) || stride == 0); |
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199 | } |
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200 | } |
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201 | } |
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202 | |||
203 | /* execute the program */ |
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204 | ASSERT(program); |
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205 | _mesa_exec_program(ctx, program); |
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206 | |||
207 | #if 0 |
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208 | printf("Output %d: %f, %f, %f, %f\n", i, |
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209 | machine->Registers[VP_OUTPUT_REG_START + 0][0], |
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210 | machine->Registers[VP_OUTPUT_REG_START + 0][1], |
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211 | machine->Registers[VP_OUTPUT_REG_START + 0][2], |
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212 | machine->Registers[VP_OUTPUT_REG_START + 0][3]); |
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213 | printf(" color: %f, %f, %f, %f\n", |
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214 | machine->Registers[VP_OUTPUT_REG_START +_1][0], |
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215 | machine->Registers[VP_OUTPUT_REG_START + 1][1], |
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216 | machine->Registers[VP_OUTPUT_REG_START + 1][2], |
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217 | machine->Registers[VP_OUTPUT_REG_START + 1][3]); |
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218 | printf("PointSize[%d]: %g\n", i, |
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219 | machine->Registers[VP_OUTPUT_REG_START + VERT_RESULT_PSIZ][0]); |
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220 | #endif |
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221 | |||
222 | /* Fixup fog an point size results if needed */ |
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223 | if (ctx->Fog.Enabled && |
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224 | (program->OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) { |
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225 | machine->Registers[VP_OUTPUT_REG_START + VERT_RESULT_FOGC][0] = 1.0; |
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226 | } |
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227 | |||
228 | if (ctx->VertexProgram.PointSizeEnabled && |
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229 | (program->OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) { |
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230 | machine->Registers[VP_OUTPUT_REG_START + VERT_RESULT_PSIZ][0] |
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231 | = ctx->Point.Size; |
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232 | } |
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233 | |||
234 | /* copy the output registers into the VB->attribs arrays */ |
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235 | /* XXX (optimize) could use a conditional and smaller loop limit here */ |
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236 | for (attr = 0; attr < 15; attr++) { |
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237 | COPY_4V( store->attribs[attr].data[i], |
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238 | machine->Registers[VP_OUTPUT_REG_START + attr] ); |
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239 | } |
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240 | } |
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241 | |||
242 | /* Setup the VB pointers so that the next pipeline stages get |
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243 | * their data from the right place (the program output arrays). |
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244 | */ |
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245 | VB->ClipPtr = &store->attribs[VERT_RESULT_HPOS]; |
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246 | VB->ClipPtr->size = 4; |
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247 | VB->ClipPtr->count = VB->Count; |
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248 | VB->ColorPtr[0] = &store->color0[0]; |
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249 | VB->ColorPtr[1] = &store->color0[1]; |
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250 | VB->SecondaryColorPtr[0] = &store->color1[0]; |
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251 | VB->SecondaryColorPtr[1] = &store->color1[1]; |
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252 | VB->FogCoordPtr = &store->attribs[VERT_RESULT_FOGC]; |
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253 | VB->PointSizePtr = &store->attribs[VERT_RESULT_PSIZ]; |
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254 | for (i = 0; i < ctx->Const.MaxTextureUnits; i++) |
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255 | VB->TexCoordPtr[i] = &store->attribs[VERT_RESULT_TEX0 + i]; |
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256 | |||
257 | /* Cliptest and perspective divide. Clip functions must clear |
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258 | * the clipmask. |
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259 | */ |
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260 | store->ormask = 0; |
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261 | store->andmask = CLIP_ALL_BITS; |
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262 | |||
263 | if (tnl->NeedNdcCoords) { |
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264 | VB->NdcPtr = |
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265 | _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, |
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266 | &store->ndcCoords, |
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267 | store->clipmask, |
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268 | &store->ormask, |
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269 | &store->andmask ); |
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270 | } |
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271 | else { |
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272 | VB->NdcPtr = 0; |
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273 | _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, |
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274 | 0, |
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275 | store->clipmask, |
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276 | &store->ormask, |
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277 | &store->andmask ); |
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278 | } |
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279 | |||
280 | if (store->andmask) /* All vertices are outside the frustum */ |
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281 | return GL_FALSE; |
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282 | |||
283 | |||
284 | /* This is where we'd do clip testing against the user-defined |
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285 | * clipping planes, but they're not supported by vertex programs. |
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286 | */ |
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287 | |||
288 | VB->ClipOrMask = store->ormask; |
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289 | VB->ClipMask = store->clipmask; |
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290 | |||
291 | /* XXXX what's this? |
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292 | if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_BIT_POS)) |
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293 | VB->importable_data |= VERT_BIT_CLIP; |
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294 | */ |
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295 | |||
296 | return GL_TRUE; |
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297 | } |
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298 | |||
299 | |||
300 | /** |
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301 | * This function validates stuff. |
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302 | */ |
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303 | static GLboolean run_validate_program( GLcontext *ctx, |
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304 | struct gl_pipeline_stage *stage ) |
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305 | { |
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306 | #if 000 |
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307 | /* XXX do we need any validation for vertex programs? */ |
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308 | GLuint ind = 0; |
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309 | light_func *tab; |
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310 | |||
311 | if (ctx->Visual.rgbMode) { |
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312 | if (ctx->Light._NeedVertices) { |
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313 | if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) |
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314 | tab = _tnl_light_spec_tab; |
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315 | else |
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316 | tab = _tnl_light_tab; |
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317 | } |
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318 | else { |
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319 | if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) |
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320 | tab = _tnl_light_fast_single_tab; |
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321 | else |
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322 | tab = _tnl_light_fast_tab; |
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323 | } |
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324 | } |
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325 | else |
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326 | tab = _tnl_light_ci_tab; |
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327 | |||
328 | if (ctx->Light.ColorMaterialEnabled) |
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329 | ind |= LIGHT_COLORMATERIAL; |
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330 | |||
331 | if (ctx->Light.Model.TwoSide) |
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332 | ind |= LIGHT_TWOSIDE; |
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333 | |||
334 | VP_STAGE_DATA(stage)->light_func_tab = &tab[ind]; |
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335 | |||
336 | /* This and the above should only be done on _NEW_LIGHT: |
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337 | */ |
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338 | _mesa_validate_all_lighting_tables( ctx ); |
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339 | #endif |
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340 | |||
341 | /* Now run the stage... |
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342 | */ |
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343 | stage->run = run_vp; |
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344 | return stage->run( ctx, stage ); |
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345 | } |
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346 | |||
347 | |||
348 | /** |
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349 | * Initialize a gl_client_array to point into a GLvector4f color vector. |
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350 | */ |
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351 | static void init_color_array( struct gl_client_array *a, GLvector4f *vec ) |
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352 | { |
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353 | a->Ptr = vec->data; |
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354 | a->Size = 4; |
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355 | a->Type = GL_FLOAT; |
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356 | a->Stride = 0; |
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357 | a->StrideB = sizeof(GLfloat) * 4; |
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358 | a->Enabled = 0; |
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359 | a->Flags = 0; |
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360 | } |
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361 | |||
362 | |||
363 | /** |
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364 | * Called the first time stage->run is called. In effect, don't |
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365 | * allocate data until the first time the stage is run. |
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366 | */ |
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367 | static GLboolean run_init_vp( GLcontext *ctx, |
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368 | struct gl_pipeline_stage *stage ) |
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369 | { |
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370 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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371 | struct vertex_buffer *VB = &(tnl->vb); |
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372 | struct vp_stage_data *store; |
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373 | const GLuint size = VB->Size; |
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374 | GLuint i; |
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375 | |||
376 | stage->privatePtr = MALLOC(sizeof(*store)); |
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377 | store = VP_STAGE_DATA(stage); |
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378 | if (!store) |
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379 | return GL_FALSE; |
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380 | |||
381 | /* Allocate arrays of vertex output values */ |
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382 | for (i = 0; i < 15; i++) |
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383 | _mesa_vector4f_alloc( &store->attribs[i], 0, size, 32 ); |
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384 | |||
385 | /* Make the color0[] and color1[] arrays point into the attribs[] arrays */ |
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386 | init_color_array( &store->color0[0], &store->attribs[VERT_RESULT_COL0] ); |
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387 | init_color_array( &store->color0[1], &store->attribs[VERT_RESULT_COL1] ); |
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388 | init_color_array( &store->color1[0], &store->attribs[VERT_RESULT_BFC0] ); |
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389 | init_color_array( &store->color1[1], &store->attribs[VERT_RESULT_BFC1] ); |
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390 | |||
391 | /* a few other misc allocations */ |
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392 | _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 ); |
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393 | store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 ); |
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394 | |||
395 | /* Now validate the stage derived data... |
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396 | */ |
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397 | stage->run = run_validate_program; |
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398 | return stage->run( ctx, stage ); |
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399 | } |
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400 | |||
401 | |||
402 | |||
403 | /** |
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404 | * Check if vertex program mode is enabled. |
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405 | * If so, configure the pipeline stage's type, inputs, and outputs. |
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406 | */ |
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407 | static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) |
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408 | { |
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409 | stage->active = ctx->VertexProgram.Enabled; |
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410 | |||
411 | if (stage->active) { |
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412 | /* I believe this is right - Keith? |
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413 | * Set stage->inputs equal to the bitmask of vertex attributes |
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414 | * which the program needs for inputs. |
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415 | */ |
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416 | |||
417 | stage->inputs = ctx->VertexProgram.Current->InputsRead; |
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418 | |||
419 | #if 000 |
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420 | if (stage->privatePtr) |
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421 | stage->run = run_validate_program; |
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422 | stage->inputs = VERT_BIT_NORMAL|VERT_BIT_MATERIAL; |
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423 | if (ctx->Light._NeedVertices) |
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424 | stage->inputs |= VERT_BIT_EYE; /* effectively, even when lighting in obj */ |
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425 | if (ctx->Light.ColorMaterialEnabled) |
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426 | stage->inputs |= VERT_BIT_COLOR0; |
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427 | |||
428 | stage->outputs = VERT_BIT_COLOR0; |
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429 | if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) |
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430 | stage->outputs |= VERT_BIT_COLOR1; |
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431 | #endif |
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432 | } |
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433 | } |
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434 | |||
435 | |||
436 | /** |
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437 | * Destructor for this pipeline stage. |
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438 | */ |
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439 | static void dtr( struct gl_pipeline_stage *stage ) |
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440 | { |
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441 | struct vp_stage_data *store = VP_STAGE_DATA(stage); |
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442 | |||
443 | if (store) { |
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444 | GLuint i; |
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445 | |||
446 | /* free the vertex program result arrays */ |
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447 | for (i = 0; i < 15; i++) |
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448 | _mesa_vector4f_free( &store->attribs[i] ); |
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449 | |||
450 | /* free misc arrays */ |
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451 | _mesa_vector4f_free( &store->ndcCoords ); |
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452 | ALIGN_FREE( store->clipmask ); |
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453 | |||
454 | FREE( store ); |
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455 | stage->privatePtr = 0; |
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456 | } |
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457 | } |
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458 | |||
459 | /** |
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460 | * Public description of this pipeline stage. |
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461 | */ |
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462 | const struct gl_pipeline_stage _tnl_vertex_program_stage = |
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463 | { |
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464 | "vertex-program", |
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465 | _NEW_ALL, /*XXX FIX */ /* recheck */ |
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466 | _NEW_ALL, /*XXX FIX */ /* recalc -- modelview dependency |
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467 | * otherwise not captured by inputs |
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468 | * (which may be VERT_BIT_POS) */ |
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469 | GL_FALSE, /* active */ |
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470 | /*0*/ VERT_BIT_POS, /* inputs XXX OK? */ |
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471 | VERT_BIT_CLIP | VERT_BIT_COLOR0, /* outputs XXX OK? */ |
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472 | 0, /* changed_inputs */ |
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473 | NULL, /* private_data */ |
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474 | dtr, /* destroy */ |
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475 | check_vp, /* check */ |
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476 | run_init_vp /* run -- initially set to ctr */ |
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477 | }; |