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56 | pj | 1 | /* $Id: t_vb_texmat.c,v 1.1 2003-02-28 11:48:08 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 3.5 |
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6 | * |
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7 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | * Authors: |
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27 | * Keith Whitwell <keith@tungstengraphics.com> |
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28 | */ |
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29 | |||
30 | |||
31 | #include "glheader.h" |
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32 | #include "colormac.h" |
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33 | #include "context.h" |
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34 | #include "macros.h" |
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35 | #include "imports.h" |
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36 | #include "mmath.h" |
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37 | #include "mtypes.h" |
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38 | |||
39 | #include "math/m_xform.h" |
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40 | |||
41 | #include "t_context.h" |
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42 | #include "t_pipeline.h" |
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43 | |||
44 | /* Is there any real benefit seperating texmat from texgen? It means |
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45 | * we need two lots of intermediate storage. Any changes to |
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46 | * _NEW_TEXTURE will invalidate both sets -- it's only on changes to |
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47 | * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't. |
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48 | * |
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49 | * However, the seperation of this code from the complex texgen stuff |
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50 | * is very appealing. |
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51 | */ |
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52 | struct texmat_stage_data { |
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53 | GLvector4f texcoord[MAX_TEXTURE_UNITS]; |
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54 | }; |
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55 | |||
56 | #define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->privatePtr) |
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57 | |||
58 | static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage ) |
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59 | { |
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60 | GLuint i; |
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61 | stage->active = 0; |
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62 | |||
63 | if (ctx->Texture._TexMatEnabled && !ctx->VertexProgram.Enabled) { |
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64 | GLuint flags = 0; |
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65 | |||
66 | for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) |
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67 | if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) |
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68 | flags |= VERT_BIT_TEX(i); |
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69 | |||
70 | stage->active = 1; |
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71 | stage->inputs = flags; |
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72 | stage->outputs = flags; |
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73 | } |
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74 | } |
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75 | |||
76 | static GLboolean run_texmat_stage( GLcontext *ctx, |
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77 | struct gl_pipeline_stage *stage ) |
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78 | { |
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79 | struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage); |
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80 | struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
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81 | GLuint i; |
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82 | |||
83 | /* ENABLE_TEXMAT implies that the texture matrix is not the |
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84 | * identity, so we don't have to check that here. |
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85 | */ |
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86 | for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) |
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87 | if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) { |
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88 | if (stage->changed_inputs & VERT_BIT_TEX(i)) |
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89 | (void) TransformRaw( &store->texcoord[i], |
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90 | ctx->TextureMatrixStack[i].Top, |
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91 | VB->TexCoordPtr[i]); |
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92 | |||
93 | VB->TexCoordPtr[i] = &store->texcoord[i]; |
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94 | } |
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95 | return GL_TRUE; |
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96 | } |
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97 | |||
98 | |||
99 | /* Called the first time stage->run() is invoked. |
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100 | */ |
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101 | static GLboolean alloc_texmat_data( GLcontext *ctx, |
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102 | struct gl_pipeline_stage *stage ) |
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103 | { |
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104 | struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
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105 | struct texmat_stage_data *store; |
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106 | GLuint i; |
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107 | |||
108 | stage->privatePtr = CALLOC(sizeof(*store)); |
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109 | store = TEXMAT_STAGE_DATA(stage); |
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110 | if (!store) |
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111 | return GL_FALSE; |
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112 | |||
113 | for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) |
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114 | _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); |
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115 | |||
116 | /* Now run the stage. |
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117 | */ |
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118 | stage->run = run_texmat_stage; |
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119 | return stage->run( ctx, stage ); |
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120 | } |
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121 | |||
122 | |||
123 | static void free_texmat_data( struct gl_pipeline_stage *stage ) |
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124 | { |
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125 | struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage); |
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126 | GLuint i; |
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127 | |||
128 | if (store) { |
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129 | for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) |
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130 | if (store->texcoord[i].data) |
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131 | _mesa_vector4f_free( &store->texcoord[i] ); |
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132 | FREE( store ); |
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133 | stage->privatePtr = 0; |
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134 | } |
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135 | } |
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136 | |||
137 | |||
138 | |||
139 | const struct gl_pipeline_stage _tnl_texture_transform_stage = |
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140 | { |
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141 | "texture transform", /* name */ |
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142 | _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* check_state */ |
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143 | _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* run_state */ |
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144 | GL_FALSE, /* active? */ |
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145 | 0, /* inputs */ |
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146 | 0, /* outputs */ |
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147 | 0, /* changed_inputs */ |
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148 | NULL, /* private data */ |
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149 | free_texmat_data, /* destructor */ |
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150 | check_texmat, /* check */ |
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151 | alloc_texmat_data, /* run -- initially set to init */ |
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152 | }; |