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/* $Id: tnl.h,v 1.1 2003-02-28 11:48:08 pj Exp $ */
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/*
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 * Mesa 3-D graphics library
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 * Version:  3.5
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 *
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 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell <keith@tungstengraphics.com>
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 */
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#ifndef _TNL_H
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#define _TNL_H
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#include "mtypes.h"
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/* These are the public-access functions exported from tnl.  (A few
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 * more are currently hooked into dispatch directly by the module
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 * itself.)
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 */
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extern GLboolean
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_tnl_CreateContext( GLcontext *ctx );
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extern void
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_tnl_DestroyContext( GLcontext *ctx );
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extern void
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_tnl_InvalidateState( GLcontext *ctx, GLuint new_state );
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/* Functions to revive the tnl module after being unhooked from
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 * dispatch and/or driver callbacks.
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 */
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/* Restore just the ctx->Exec table:
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 */
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extern void
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_tnl_wakeup_exec( GLcontext *ctx );
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/* Restore both ctx->Exec and ctx->Save:
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 */
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extern void
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_tnl_wakeup_save_exec( GLcontext *ctx );
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/* Driver configuration options:
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 */
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extern void
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_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
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extern void
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_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag );
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extern void
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_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag );
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extern void
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_tnl_isolate_materials( GLcontext *ctx, GLboolean flag );
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#endif