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/* $Id: s_zoom.c,v 1.1 2003-02-28 11:49:43 pj Exp $ */
2
 
3
/*
4
 * Mesa 3-D graphics library
5
 * Version:  4.1
6
 *
7
 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
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 *
9
 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
14
 * Software is furnished to do so, subject to the following conditions:
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 *
16
 * The above copyright notice and this permission notice shall be included
17
 * in all copies or substantial portions of the Software.
18
 *
19
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 */
26
 
27
#include "glheader.h"
28
#include "macros.h"
29
#include "imports.h"
30
#include "colormac.h"
31
 
32
#include "s_context.h"
33
#include "s_span.h"
34
#include "s_stencil.h"
35
#include "s_zoom.h"
36
 
37
 
38
/*
39
 * Helper function called from _mesa_write_zoomed_rgba/rgb/index_span().
40
 */
41
static void
42
zoom_span( GLcontext *ctx, const struct sw_span *span,
43
           const GLvoid *src, GLint y0, GLenum format )
44
{
45
   GLint r0, r1, row;
46
   GLint c0, c1, skipCol;
47
   GLint i, j;
48
   const GLuint maxWidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
49
   GLchan rgbaSave[MAX_WIDTH][4];
50
   GLuint indexSave[MAX_WIDTH];
51
   const GLchan (*rgba)[4] = (const GLchan (*)[4]) src;
52
   const GLchan (*rgb)[3] = (const GLchan (*)[3]) src;
53
   const GLuint *indexes = (const GLuint *) src;
54
   struct sw_span zoomed;
55
   struct span_arrays zoomed_arrays;  /* this is big! */
56
 
57
   /* no pixel arrays! */
58
   ASSERT((span->arrayMask & SPAN_XY) == 0);
59
   ASSERT(span->primitive == GL_BITMAP);
60
 
61
   INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0);
62
   zoomed.array = &zoomed_arrays;
63
 
64
   if (format == GL_RGBA || format == GL_RGB) {
65
      zoomed.z = span->z;
66
      zoomed.zStep = span->z;
67
      zoomed.fog = span->fog;
68
      zoomed.fogStep = span->fogStep;
69
      zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
70
      zoomed.arrayMask |= SPAN_RGBA;
71
   }
72
   else if (format == GL_COLOR_INDEX) {
73
      zoomed.z = span->z;
74
      zoomed.zStep = span->z;
75
      zoomed.fog = span->fog;
76
      zoomed.fogStep = span->fogStep;
77
      zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
78
      zoomed.arrayMask |= SPAN_INDEX;
79
   }
80
 
81
   /*
82
    * Compute which columns to draw: [c0, c1)
83
    */
84
   c0 = (GLint) span->x;
85
   c1 = (GLint) (span->x + span->end * ctx->Pixel.ZoomX);
86
   if (c0 == c1) {
87
      return;
88
   }
89
   else if (c1 < c0) {
90
      /* swap */
91
      GLint ctmp = c1;
92
      c1 = c0;
93
      c0 = ctmp;
94
   }
95
   if (c0 < 0) {
96
      zoomed.x = 0;
97
      zoomed.start = 0;
98
      zoomed.end = c1;
99
      skipCol = -c0;
100
   }
101
   else {
102
      zoomed.x = c0;
103
      zoomed.start = 0;
104
      zoomed.end = c1 - c0;
105
      skipCol = 0;
106
   }
107
   if (zoomed.end > maxWidth)
108
      zoomed.end = maxWidth;
109
 
110
   /*
111
    * Compute which rows to draw: [r0, r1)
112
    */
113
   row = span->y - y0;
114
   r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
115
   r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
116
   if (r0 == r1) {
117
      return;
118
   }
119
   else if (r1 < r0) {
120
      /* swap */
121
      GLint rtmp = r1;
122
      r1 = r0;
123
      r0 = rtmp;
124
   }
125
 
126
   ASSERT(r0 < r1);
127
   ASSERT(c0 < c1);
128
 
129
   /*
130
    * Trivial clip rejection testing.
131
    */
132
   if (r1 < 0) /* below window */
133
      return;
134
   if (r0 >= (GLint) ctx->DrawBuffer->Height) /* above window */
135
      return;
136
   if (c1 < 0) /* left of window */
137
      return;
138
   if (c0 >= (GLint) ctx->DrawBuffer->Width) /* right of window */
139
      return;
140
 
141
   /* zoom the span horizontally */
142
   if (format == GL_RGBA) {
143
      if (ctx->Pixel.ZoomX == -1.0F) {
144
         /* common case */
145
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
146
            i = span->end - (j + skipCol) - 1;
147
            COPY_CHAN4(zoomed.array->rgba[j], rgba[i]);
148
         }
149
      }
150
      else {
151
         /* general solution */
152
         const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
153
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
154
            i = (GLint) ((j + skipCol) * xscale);
155
            if (i < 0)
156
               i = span->end + i - 1;
157
            COPY_CHAN4(zoomed.array->rgba[j], rgba[i]);
158
         }
159
      }
160
   }
161
   else if (format == GL_RGB) {
162
      if (ctx->Pixel.ZoomX == -1.0F) {
163
         /* common case */
164
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
165
            i = span->end - (j + skipCol) - 1;
166
            zoomed.array->rgba[j][0] = rgb[i][0];
167
            zoomed.array->rgba[j][1] = rgb[i][1];
168
            zoomed.array->rgba[j][2] = rgb[i][2];
169
            zoomed.array->rgba[j][3] = CHAN_MAX;
170
         }
171
      }
172
      else {
173
         /* general solution */
174
         const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
175
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
176
            i = (GLint) ((j + skipCol) * xscale);
177
            if (i < 0)
178
               i = span->end + i - 1;
179
            zoomed.array->rgba[j][0] = rgb[i][0];
180
            zoomed.array->rgba[j][1] = rgb[i][1];
181
            zoomed.array->rgba[j][2] = rgb[i][2];
182
            zoomed.array->rgba[j][3] = CHAN_MAX;
183
         }
184
      }
185
   }
186
   else if (format == GL_COLOR_INDEX) {
187
      if (ctx->Pixel.ZoomX == -1.0F) {
188
         /* common case */
189
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
190
            i = span->end - (j + skipCol) - 1;
191
            zoomed.array->index[j] = indexes[i];
192
         }
193
      }
194
      else {
195
         /* general solution */
196
         const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
197
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
198
            i = (GLint) ((j + skipCol) * xscale);
199
            if (i < 0)
200
               i = span->end + i - 1;
201
            zoomed.array->index[j] = indexes[i];
202
         }
203
      }
204
   }
205
 
206
   /* write the span in rows [r0, r1) */
207
   if (format == GL_RGBA || format == GL_RGB) {
208
      /* Writing the span may modify the colors, so make a backup now if we're
209
       * going to call _mesa_write_zoomed_span() more than once.
210
       */
211
      if (r1 - r0 > 1) {
212
         MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * 4 * sizeof(GLchan));
213
      }
214
      for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) {
215
         _mesa_write_rgba_span(ctx, &zoomed);
216
         if (r1 - r0 > 1) {
217
            /* restore the colors */
218
            MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end*4 * sizeof(GLchan));
219
         }
220
      }
221
   }
222
   else if (format == GL_COLOR_INDEX) {
223
      if (r1 - r0 > 1) {
224
         MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint));
225
      }
226
      for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) {
227
         _mesa_write_index_span(ctx, &zoomed);
228
         if (r1 - r0 > 1) {
229
            /* restore the colors */
230
            MEMCPY(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint));
231
         }
232
      }
233
   }
234
}
235
 
236
 
237
void
238
_mesa_write_zoomed_rgba_span( GLcontext *ctx, const struct sw_span *span,
239
                              CONST GLchan rgba[][4], GLint y0 )
240
{
241
   zoom_span(ctx, span, (const GLvoid *) rgba, y0, GL_RGBA);
242
}
243
 
244
 
245
void
246
_mesa_write_zoomed_rgb_span( GLcontext *ctx, const struct sw_span *span,
247
                             CONST GLchan rgb[][3], GLint y0 )
248
{
249
   zoom_span(ctx, span, (const GLvoid *) rgb, y0, GL_RGB);
250
}
251
 
252
 
253
void
254
_mesa_write_zoomed_index_span( GLcontext *ctx, const struct sw_span *span,
255
                               GLint y0 )
256
{
257
  zoom_span(ctx, span, (const GLvoid *) span->array->index, y0, GL_COLOR_INDEX);
258
}
259
 
260
 
261
/*
262
 * As above, but write stencil values.
263
 */
264
void
265
_mesa_write_zoomed_stencil_span( GLcontext *ctx,
266
                                 GLuint n, GLint x, GLint y,
267
                                 const GLstencil stencil[], GLint y0 )
268
{
269
   GLint m;
270
   GLint r0, r1, row, r;
271
   GLint i, j, skipcol;
272
   GLstencil zstencil[MAX_WIDTH];  /* zoomed stencil values */
273
   GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
274
 
275
   /* compute width of output row */
276
   m = (GLint) ABSF( n * ctx->Pixel.ZoomX );
277
   if (m==0) {
278
      return;
279
   }
280
   if (ctx->Pixel.ZoomX<0.0) {
281
      /* adjust x coordinate for left/right mirroring */
282
      x = x - m;
283
   }
284
 
285
   /* compute which rows to draw */
286
   row = y-y0;
287
   r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
288
   r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
289
   if (r0==r1) {
290
      return;
291
   }
292
   else if (r1<r0) {
293
      GLint rtmp = r1;
294
      r1 = r0;
295
      r0 = rtmp;
296
   }
297
 
298
   /* return early if r0...r1 is above or below window */
299
   if (r0<0 && r1<0) {
300
      /* below window */
301
      return;
302
   }
303
   if (r0 >= (GLint) ctx->DrawBuffer->Height &&
304
       r1 >= (GLint) ctx->DrawBuffer->Height) {
305
      /* above window */
306
      return;
307
   }
308
 
309
   /* check if left edge is outside window */
310
   skipcol = 0;
311
   if (x<0) {
312
      skipcol = -x;
313
      m += x;
314
   }
315
   /* make sure span isn't too long or short */
316
   if (m>maxwidth) {
317
      m = maxwidth;
318
   }
319
   else if (m<=0) {
320
      return;
321
   }
322
 
323
   ASSERT( m <= MAX_WIDTH );
324
 
325
   /* zoom the span horizontally */
326
   if (ctx->Pixel.ZoomX==-1.0F) {
327
      /* n==m */
328
      for (j=0;j<m;j++) {
329
         i = n - (j+skipcol) - 1;
330
         zstencil[j] = stencil[i];
331
      }
332
   }
333
   else {
334
      GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
335
      for (j=0;j<m;j++) {
336
         i = (GLint) ((j+skipcol) * xscale);
337
         if (i<0)  i = n + i - 1;
338
         zstencil[j] = stencil[i];
339
      }
340
   }
341
 
342
   /* write the span */
343
   for (r=r0; r<r1; r++) {
344
      _mesa_write_stencil_span( ctx, m, x+skipcol, r, zstencil );
345
   }
346
}