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/* $Id: texobj.h,v 1.1 2003-02-28 11:42:05 pj Exp $ */
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/*
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 * Mesa 3-D graphics library
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 * Version:  4.1
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 *
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 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef TEXTOBJ_H
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#define TEXTOBJ_H
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#include "mtypes.h"
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/*
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 * Internal functions
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 */
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extern struct gl_texture_object *
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_mesa_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
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                            GLenum target );
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extern void
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_mesa_free_texture_object( struct gl_shared_state *shared,
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                           struct gl_texture_object *t );
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extern void
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_mesa_copy_texture_object( struct gl_texture_object *dest,
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                           const struct gl_texture_object *src );
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extern void
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_mesa_test_texobj_completeness( const GLcontext *ctx,
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                                struct gl_texture_object *t );
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/*
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 * API functions
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 */
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extern void
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_mesa_GenTextures( GLsizei n, GLuint *textures );
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extern void
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_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
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extern void
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_mesa_BindTexture( GLenum target, GLuint texture );
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extern void
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_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
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                          const GLclampf *priorities );
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extern GLboolean
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_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
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                           GLboolean *residences );
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extern GLboolean
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_mesa_IsTexture( GLuint texture );
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#endif