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/* $Id: t_imm_exec.h,v 1.1 2003-02-28 11:48:07 pj Exp $ */
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/*
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 * Mesa 3-D graphics library
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 * Version:  3.5
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 *
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 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef _T_VBXFORM_H
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#define _T_VBXFORM_H
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#include "mtypes.h"
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#include "t_context.h"
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/* Hook for ctx->Driver.FlushVertices:
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 */
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extern void _tnl_flush_vertices( GLcontext *ctx, GLuint flush_flags );
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/* Called from imm_api.c and _tnl_flush_vertices:
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 */
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extern void _tnl_flush_immediate( GLcontext *ctx, struct immediate *IM );
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/* Called from imm_dlist.c and _tnl_flush_immediate:
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 */
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extern void _tnl_run_cassette( GLcontext *ctx, struct immediate *IM );
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extern void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
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                                  GLuint flag, GLuint row );
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/* Initialize some stuff:
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 */
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extern void _tnl_imm_init( GLcontext *ctx );
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extern void _tnl_imm_destroy( GLcontext *ctx );
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extern void _tnl_reset_exec_input( GLcontext *ctx,
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                                   GLuint start,
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                                   GLuint beginstate,
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                                   GLuint savedbeginstate );
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extern void _tnl_reset_compile_input( GLcontext *ctx,
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                                      GLuint start,
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                                      GLuint beginstate,
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                                      GLuint savedbeginstate );
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extern void _tnl_compute_orflag( struct immediate *IM, GLuint start );
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extern void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM );
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#endif