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494 | giacomo | 1 | /* |
2 | * Generic gameport layer |
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3 | * |
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4 | * Copyright (c) 1999-2002 Vojtech Pavlik |
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5 | */ |
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6 | |||
7 | /* |
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8 | * This program is free software; you can redistribute it and/or modify it |
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9 | * under the terms of the GNU General Public License version 2 as published by |
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10 | * the Free Software Foundation. |
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11 | */ |
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12 | |||
13 | #include <linuxcomp.h> |
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14 | |||
15 | #include <asm/io.h> |
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16 | #include <linux/module.h> |
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17 | #include <linux/ioport.h> |
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18 | #include <linux/init.h> |
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19 | #include <linux/gameport.h> |
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20 | #include <linux/slab.h> |
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21 | #include <linux/stddef.h> |
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22 | #include <linux/delay.h> |
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23 | |||
24 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); |
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25 | MODULE_DESCRIPTION("Generic gameport layer"); |
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26 | MODULE_LICENSE("GPL"); |
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27 | |||
28 | EXPORT_SYMBOL(gameport_register_port); |
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29 | EXPORT_SYMBOL(gameport_unregister_port); |
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30 | EXPORT_SYMBOL(gameport_register_device); |
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31 | EXPORT_SYMBOL(gameport_unregister_device); |
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32 | EXPORT_SYMBOL(gameport_open); |
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33 | EXPORT_SYMBOL(gameport_close); |
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34 | EXPORT_SYMBOL(gameport_rescan); |
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35 | EXPORT_SYMBOL(gameport_cooked_read); |
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36 | |||
37 | static LIST_HEAD(gameport_list); |
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38 | static LIST_HEAD(gameport_dev_list); |
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39 | |||
40 | #ifdef __i386__ |
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41 | |||
42 | #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) |
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43 | #define GET_TIME(x) do { x = get_time_pit(); } while (0) |
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44 | |||
45 | static unsigned int get_time_pit(void) |
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46 | { |
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47 | extern spinlock_t i8253_lock; |
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48 | unsigned long flags; |
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49 | unsigned int count; |
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50 | |||
51 | spin_lock_irqsave(&i8253_lock, flags); |
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52 | outb_p(0x00, 0x43); |
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53 | count = inb_p(0x40); |
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54 | count |= inb_p(0x40) << 8; |
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55 | spin_unlock_irqrestore(&i8253_lock, flags); |
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56 | |||
57 | return count; |
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58 | } |
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59 | |||
60 | #endif |
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61 | |||
62 | /* |
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63 | * gameport_measure_speed() measures the gameport i/o speed. |
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64 | */ |
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65 | |||
66 | static int gameport_measure_speed(struct gameport *gameport) |
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67 | { |
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68 | #ifdef __i386__ |
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69 | |||
70 | unsigned int i, t, t1, t2, t3, tx; |
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71 | unsigned long flags; |
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72 | |||
73 | if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) |
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74 | return 0; |
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75 | |||
76 | tx = 1 << 30; |
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77 | |||
78 | for(i = 0; i < 50; i++) { |
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79 | local_irq_save(flags); |
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80 | GET_TIME(t1); |
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81 | for(t = 0; t < 50; t++) gameport_read(gameport); |
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82 | GET_TIME(t2); |
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83 | GET_TIME(t3); |
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84 | local_irq_restore(flags); |
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85 | udelay(i * 10); |
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86 | if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; |
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87 | } |
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88 | |||
89 | gameport_close(gameport); |
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90 | return 59659 / (tx < 1 ? 1 : tx); |
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91 | |||
92 | #else |
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93 | |||
94 | unsigned int j, t = 0; |
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95 | |||
96 | j = jiffies; while (j == jiffies); |
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97 | j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } |
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98 | |||
99 | gameport_close(gameport); |
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100 | return t * HZ / 1000; |
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101 | |||
102 | #endif |
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103 | } |
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104 | |||
105 | static void gameport_find_dev(struct gameport *gameport) |
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106 | { |
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107 | struct gameport_dev *dev; |
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108 | |||
109 | list_for_each_entry(dev, &gameport_dev_list, node) { |
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110 | if (gameport->dev) |
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111 | break; |
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112 | if (dev->connect) |
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113 | dev->connect(gameport, dev); |
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114 | } |
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115 | } |
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116 | |||
117 | void gameport_rescan(struct gameport *gameport) |
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118 | { |
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119 | gameport_close(gameport); |
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120 | gameport_find_dev(gameport); |
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121 | } |
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122 | |||
123 | void gameport_register_port(struct gameport *gameport) |
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124 | { |
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125 | list_add_tail(&gameport->node, &gameport_list); |
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126 | gameport->speed = gameport_measure_speed(gameport); |
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127 | gameport_find_dev(gameport); |
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128 | } |
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129 | |||
130 | void gameport_unregister_port(struct gameport *gameport) |
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131 | { |
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132 | list_del_init(&gameport->node); |
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133 | if (gameport->dev && gameport->dev->disconnect) |
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134 | gameport->dev->disconnect(gameport); |
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135 | } |
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136 | |||
137 | void gameport_register_device(struct gameport_dev *dev) |
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138 | { |
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139 | struct gameport *gameport; |
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140 | |||
141 | list_add_tail(&dev->node, &gameport_dev_list); |
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142 | list_for_each_entry(gameport, &gameport_list, node) |
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143 | if (!gameport->dev && dev->connect) |
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144 | dev->connect(gameport, dev); |
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145 | } |
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146 | |||
147 | void gameport_unregister_device(struct gameport_dev *dev) |
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148 | { |
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149 | struct gameport *gameport; |
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150 | |||
151 | list_del_init(&dev->node); |
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152 | list_for_each_entry(gameport, &gameport_list, node) { |
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153 | if (gameport->dev == dev && dev->disconnect) |
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154 | dev->disconnect(gameport); |
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155 | gameport_find_dev(gameport); |
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156 | } |
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157 | } |
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158 | |||
159 | int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode) |
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160 | { |
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161 | if (gameport->open) { |
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162 | if (gameport->open(gameport, mode)) |
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163 | return -1; |
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164 | } else { |
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165 | if (mode != GAMEPORT_MODE_RAW) |
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166 | return -1; |
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167 | } |
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168 | |||
169 | if (gameport->dev) |
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170 | return -1; |
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171 | |||
172 | gameport->dev = dev; |
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173 | |||
174 | return 0; |
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175 | } |
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176 | |||
177 | void gameport_close(struct gameport *gameport) |
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178 | { |
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179 | gameport->dev = NULL; |
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180 | if (gameport->close) |
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181 | gameport->close(gameport); |
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182 | } |