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494 | giacomo | 1 | /* |
2 | * $Id: ns558.c,v 1.1 2004-03-08 18:47:38 giacomo Exp $ |
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3 | * |
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4 | * Copyright (c) 1999-2001 Vojtech Pavlik |
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5 | * Copyright (c) 1999 Brian Gerst |
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6 | */ |
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7 | |||
8 | /* |
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9 | * NS558 based standard IBM game port driver for Linux |
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10 | */ |
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11 | |||
12 | /* |
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13 | * This program is free software; you can redistribute it and/or modify |
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14 | * it under the terms of the GNU General Public License as published by |
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15 | * the Free Software Foundation; either version 2 of the License, or |
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16 | * (at your option) any later version. |
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17 | * |
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18 | * This program is distributed in the hope that it will be useful, |
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19 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | * GNU General Public License for more details. |
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22 | * |
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23 | * You should have received a copy of the GNU General Public License |
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24 | * along with this program; if not, write to the Free Software |
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25 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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26 | * |
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27 | * Should you need to contact me, the author, you can do so either by |
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28 | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: |
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29 | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic |
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30 | */ |
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31 | |||
32 | #include <linuxcomp.h> |
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33 | |||
34 | #include <asm/io.h> |
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35 | |||
36 | #include <linux/module.h> |
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37 | #include <linux/ioport.h> |
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38 | #include <linux/config.h> |
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39 | #include <linux/init.h> |
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40 | #include <linux/gameport.h> |
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41 | #include <linux/slab.h> |
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42 | #include <linux/pnp.h> |
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43 | |||
44 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); |
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45 | MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver"); |
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46 | MODULE_LICENSE("GPL"); |
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47 | |||
48 | #define NS558_ISA 1 |
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49 | #define NS558_PNP 2 |
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50 | |||
51 | static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209, |
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52 | 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 }; |
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53 | |||
54 | struct ns558 { |
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55 | int type; |
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56 | int size; |
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57 | struct pnp_dev *dev; |
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58 | struct list_head node; |
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59 | struct gameport gameport; |
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60 | char phys[32]; |
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61 | char name[32]; |
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62 | }; |
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63 | |||
64 | static LIST_HEAD(ns558_list); |
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65 | |||
66 | /* |
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67 | * ns558_isa_probe() tries to find an isa gameport at the |
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68 | * specified address, and also checks for mirrors. |
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69 | * A joystick must be attached for this to work. |
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70 | */ |
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71 | |||
72 | static void ns558_isa_probe(int io) |
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73 | { |
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74 | int i, j, b; |
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75 | unsigned char c, u, v; |
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76 | struct ns558 *port; |
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77 | |||
78 | /* |
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79 | * No one should be using this address. |
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80 | */ |
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81 | |||
82 | //!!!if (check_region(io, 1)) |
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83 | //!!! return; |
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84 | |||
85 | /* |
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86 | * We must not be able to write arbitrary values to the port. |
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87 | * The lower two axis bits must be 1 after a write. |
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88 | */ |
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89 | |||
90 | c = inb(io); |
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91 | outb(~c & ~3, io); |
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92 | if (~(u = v = inb(io)) & 3) { |
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93 | outb(c, io); |
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94 | return; |
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95 | } |
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96 | /* |
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97 | * After a trigger, there must be at least some bits changing. |
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98 | */ |
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99 | |||
100 | for (i = 0; i < 1000; i++) v &= inb(io); |
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101 | |||
102 | if (u == v) { |
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103 | outb(c, io); |
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104 | return; |
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105 | } |
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106 | wait_ms(3); |
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107 | /* |
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108 | * After some time (4ms) the axes shouldn't change anymore. |
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109 | */ |
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110 | |||
111 | u = inb(io); |
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112 | for (i = 0; i < 1000; i++) |
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113 | if ((u ^ inb(io)) & 0xf) { |
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114 | outb(c, io); |
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115 | return; |
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116 | } |
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117 | /* |
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118 | * And now find the number of mirrors of the port. |
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119 | */ |
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120 | |||
121 | for (i = 1; i < 5; i++) { |
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122 | |||
123 | //!!!if (check_region(io & (-1 << i), (1 << i))) /* Don't disturb anyone */ |
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124 | //!!! break; |
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125 | |||
126 | outb(0xff, io & (-1 << i)); |
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127 | for (j = b = 0; j < 1000; j++) |
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128 | if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++; |
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129 | wait_ms(3); |
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130 | |||
131 | if (b > 300) /* We allow 30% difference */ |
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132 | break; |
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133 | } |
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134 | |||
135 | i--; |
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136 | |||
137 | if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) { |
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138 | printk(KERN_ERR "ns558: Memory allocation failed.\n"); |
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139 | return; |
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140 | } |
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141 | memset(port, 0, sizeof(struct ns558)); |
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142 | |||
143 | port->type = NS558_ISA; |
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144 | port->size = (1 << i); |
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145 | port->gameport.io = io; |
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146 | port->gameport.phys = port->phys; |
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147 | port->gameport.name = port->name; |
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148 | port->gameport.id.bustype = BUS_ISA; |
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149 | |||
150 | sprintf26(port->phys, "isa%04x/gameport0", io & (-1 << i)); |
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151 | sprintf26(port->name, "NS558 ISA"); |
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152 | |||
153 | request_region(io & (-1 << i), (1 << i), "ns558-isa"); |
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154 | |||
155 | gameport_register_port(&port->gameport); |
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156 | |||
157 | printk(KERN_INFO "gameport: NS558 ISA at %#x", port->gameport.io); |
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158 | if (port->size > 1) printk(" size %d", port->size); |
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159 | printk(" speed %d kHz\n", port->gameport.speed); |
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160 | |||
161 | list_add(&port->node, &ns558_list); |
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162 | } |
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163 | |||
164 | #ifdef CONFIG_PNP |
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165 | |||
166 | static struct pnp_device_id pnp_devids[] = { |
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167 | { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */ |
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168 | { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */ |
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169 | { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */ |
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170 | { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */ |
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171 | { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */ |
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172 | { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */ |
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173 | { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */ |
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174 | { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */ |
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175 | { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */ |
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176 | { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */ |
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177 | { .id = "CTL7001", .driver_data = 0 }, /* SB16 */ |
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178 | { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */ |
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179 | { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */ |
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180 | { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */ |
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181 | { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */ |
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182 | { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */ |
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183 | { .id = "ESS6880", .driver_data = 0 }, /* ES688 */ |
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184 | { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */ |
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185 | { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */ |
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186 | { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */ |
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187 | { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */ |
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188 | { .id = "PNPb02f", .driver_data = 0 }, /* Generic */ |
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189 | { .id = "", }, |
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190 | }; |
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191 | |||
192 | MODULE_DEVICE_TABLE(pnp, pnp_devids); |
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193 | |||
194 | static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did) |
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195 | { |
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196 | int ioport, iolen; |
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197 | struct ns558 *port; |
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198 | |||
199 | if (!pnp_port_valid(dev, 0)) { |
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200 | printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n"); |
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201 | return -ENODEV; |
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202 | } |
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203 | |||
204 | ioport = pnp_port_start(dev,0); |
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205 | iolen = pnp_port_len(dev,0); |
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206 | |||
207 | if (!request_region(ioport, iolen, "ns558-pnp")) |
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208 | return -EBUSY; |
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209 | |||
210 | if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) { |
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211 | printk(KERN_ERR "ns558: Memory allocation failed.\n"); |
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212 | return -ENOMEM; |
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213 | } |
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214 | memset(port, 0, sizeof(struct ns558)); |
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215 | |||
216 | port->type = NS558_PNP; |
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217 | port->size = iolen; |
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218 | port->dev = dev; |
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219 | |||
220 | port->gameport.io = ioport; |
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221 | port->gameport.phys = port->phys; |
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222 | port->gameport.name = port->name; |
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223 | port->gameport.id.bustype = BUS_ISAPNP; |
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224 | port->gameport.id.version = 0x100; |
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225 | |||
226 | sprintf26(port->phys, "pnp%s/gameport0", dev->dev.bus_id); |
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227 | sprintf26(port->name, "%s", "NS558 PnP Gameport"); |
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228 | |||
229 | gameport_register_port(&port->gameport); |
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230 | |||
231 | printk(KERN_INFO "gameport: NS558 PnP at pnp%s io %#x", |
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232 | dev->dev.bus_id, port->gameport.io); |
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233 | if (iolen > 1) printk(" size %d", iolen); |
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234 | printk(" speed %d kHz\n", port->gameport.speed); |
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235 | |||
236 | list_add_tail(&port->node, &ns558_list); |
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237 | return 0; |
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238 | } |
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239 | |||
240 | static struct pnp_driver ns558_pnp_driver = { |
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241 | .name = "ns558", |
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242 | .id_table = pnp_devids, |
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243 | .probe = ns558_pnp_probe, |
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244 | }; |
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245 | |||
246 | #else |
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247 | |||
248 | static struct pnp_driver ns558_pnp_driver; |
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249 | |||
250 | #endif |
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251 | |||
252 | int __init ns558_init(void) |
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253 | { |
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254 | int i = 0; |
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255 | |||
256 | /* |
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257 | * Probe for ISA ports. |
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258 | */ |
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259 | |||
260 | while (ns558_isa_portlist[i]) |
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261 | ns558_isa_probe(ns558_isa_portlist[i++]); |
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262 | |||
263 | pnp_register_driver(&ns558_pnp_driver); |
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264 | return list_empty(&ns558_list) ? -ENODEV : 0; |
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265 | } |
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266 | |||
267 | void __exit ns558_exit(void) |
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268 | { |
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269 | struct ns558 *port; |
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270 | |||
271 | list_for_each_entry(port, &ns558_list, node) { |
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272 | gameport_unregister_port(&port->gameport); |
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273 | switch (port->type) { |
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274 | |||
275 | #ifdef CONFIG_PNP |
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276 | case NS558_PNP: |
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277 | /* fall through */ |
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278 | #endif |
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279 | case NS558_ISA: |
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280 | release_region(port->gameport.io & ~(port->size - 1), port->size); |
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281 | break; |
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282 | |||
283 | default: |
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284 | break; |
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285 | } |
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286 | } |
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287 | pnp_unregister_driver(&ns558_pnp_driver); |
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288 | } |
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289 | |||
290 | module_init(ns558_init); |
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291 | module_exit(ns558_exit); |