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/*
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 * Project: S.Ha.R.K.
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 *
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 * Coordinators:
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 *   Giorgio Buttazzo    <giorgio@sssup.it>
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 *   Paolo Gai           <pj@gandalf.sssup.it>
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 *
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 * Authors     :
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 *   Mauro Marinoni      <mauro.marinoni@unipv.it>
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 *
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 *
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 * ReTiS Lab (Scuola Superiore S.Anna - Pisa - Italy)
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 *
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 * http://www.sssup.it
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 * http://retis.sssup.it
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 * http://shark.sssup.it
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 */
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/* Game Header Linux Input Driver*/
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#ifndef __SHARK_JOY26_H__
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#define __SHARK_JOY26_H__
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/* Flag Codes */
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#define BTN1_BIT        0x01
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#define BTN2_BIT        0x02
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#define BTN3_BIT        0x04
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#define BTN4_BIT        0x08
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#define isButton1Pressed(b)     (b & BTN1_BIT)
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#define isButton2Pressed(b)     (b & BTN2_BIT)
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#define isButton3Pressed(b)     (b & BTN3_BIT)
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#define isButton4Pressed(b)     (b & BTN4_BIT)
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#define isButtonPressed(b, n)   (b & (1<<n))
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void joy_getstatus(int *axe0, int *axe1, int *axe2, int *axe3, int *button);
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void joy_setstatus(int axe0, int axe1, int axe2, int axe3, int button);
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void joy_enable(void);
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void joy_disable(void);
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int JOY26_installed(void);
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int JOY26_init(void);
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int JOY26_close(void);
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#endif
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