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55 | pj | 1 | /* $XFree86: xc/lib/GL/include/GL/internal/glcore.h,v 1.7 2001/03/25 05:32:00 tsi Exp $ */ |
2 | #ifndef __gl_core_h_ |
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3 | #define __gl_core_h_ |
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4 | |||
5 | /* |
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6 | ** License Applicability. Except to the extent portions of this file are |
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7 | ** made subject to an alternative license as permitted in the SGI Free |
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8 | ** Software License B, Version 1.1 (the "License"), the contents of this |
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9 | ** file are subject only to the provisions of the License. You may not use |
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10 | ** this file except in compliance with the License. You may obtain a copy |
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11 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 |
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12 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: |
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13 | ** |
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14 | ** http://oss.sgi.com/projects/FreeB |
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15 | ** |
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16 | ** Note that, as provided in the License, the Software is distributed on an |
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17 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS |
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18 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND |
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19 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A |
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20 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. |
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21 | ** |
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22 | ** Original Code. The Original Code is: OpenGL Sample Implementation, |
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23 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, |
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24 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. |
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25 | ** Copyright in any portions created by third parties is as indicated |
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26 | ** elsewhere herein. All Rights Reserved. |
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27 | ** |
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28 | ** Additional Notice Provisions: The application programming interfaces |
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29 | ** established by SGI in conjunction with the Original Code are The |
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30 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released |
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31 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version |
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32 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X |
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33 | ** Window System(R) (Version 1.3), released October 19, 1998. This software |
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34 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation |
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35 | ** published by SGI, but has not been independently verified as being |
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36 | ** compliant with the OpenGL(R) version 1.2.1 Specification. |
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37 | ** |
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38 | */ |
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39 | |||
40 | #ifndef XFree86LOADER |
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41 | #include <sys/types.h> |
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42 | #endif |
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43 | |||
44 | #define GL_CORE_SGI 1 |
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45 | #define GL_CORE_MESA 2 |
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46 | |||
47 | typedef struct __GLcontextRec __GLcontext; |
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48 | typedef struct __GLinterfaceRec __GLinterface; |
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49 | |||
50 | /* |
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51 | ** This file defines the interface between the GL core and the surrounding |
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52 | ** "operating system" that supports it (currently the GLX or WGL extensions). |
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53 | ** |
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54 | ** Members (data and function pointers) are documented as imported or |
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55 | ** exported according to how they are used by the core rendering functions. |
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56 | ** Imported members are initialized by the "operating system" and used by |
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57 | ** the core functions. Exported members are initialized by the core functions |
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58 | ** and used by the "operating system". |
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59 | */ |
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60 | |||
61 | /* |
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62 | ** Mode and limit information for a context. This information is |
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63 | ** kept around in the context so that values can be used during |
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64 | ** command execution, and for returning information about the |
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65 | ** context to the application. |
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66 | */ |
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67 | typedef struct __GLcontextModesRec { |
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68 | GLboolean rgbMode; |
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69 | GLboolean colorIndexMode; |
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70 | GLboolean doubleBufferMode; |
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71 | GLboolean stereoMode; |
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72 | |||
73 | GLboolean haveAccumBuffer; |
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74 | GLboolean haveDepthBuffer; |
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75 | GLboolean haveStencilBuffer; |
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76 | |||
77 | GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */ |
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78 | GLuint redMask, greenMask, blueMask, alphaMask; |
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79 | GLint rgbBits; /* total bits for rgb */ |
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80 | GLint indexBits; /* total bits for colorindex */ |
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81 | |||
82 | GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; |
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83 | GLint depthBits; |
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84 | GLint stencilBits; |
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85 | |||
86 | GLint numAuxBuffers; |
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87 | |||
88 | GLint level; |
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89 | |||
90 | GLint pixmapMode; |
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91 | } __GLcontextModes; |
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92 | |||
93 | /************************************************************************/ |
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94 | |||
95 | /* |
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96 | ** Structure used for allocating and freeing drawable private memory. |
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97 | ** (like software buffers, for example). |
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98 | ** |
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99 | ** The memory allocation routines are provided by the surrounding |
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100 | ** "operating system" code, and they are to be used for allocating |
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101 | ** software buffers and things which are associated with the drawable, |
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102 | ** and used by any context which draws to that drawable. There are |
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103 | ** separate memory allocation functions for drawables and contexts |
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104 | ** since drawables and contexts can be created and destroyed independently |
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105 | ** of one another, and the "operating system" may want to use separate |
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106 | ** allocation arenas for each. |
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107 | ** |
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108 | ** The freePrivate function is filled in by the core routines when they |
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109 | ** allocates software buffers, and stick them in "private". The freePrivate |
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110 | ** function will destroy anything allocated to this drawable (to be called |
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111 | ** when the drawable is destroyed). |
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112 | */ |
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113 | typedef struct __GLdrawableRegionRec __GLdrawableRegion; |
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114 | typedef struct __GLdrawableBufferRec __GLdrawableBuffer; |
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115 | typedef struct __GLdrawablePrivateRec __GLdrawablePrivate; |
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116 | |||
117 | typedef struct __GLregionRectRec { |
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118 | /* lower left (inside the rectangle) */ |
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119 | GLint x0, y0; |
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120 | /* upper right (outside the rectangle) */ |
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121 | GLint x1, y1; |
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122 | } __GLregionRect; |
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123 | |||
124 | struct __GLdrawableRegionRec { |
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125 | GLint numRects; |
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126 | __GLregionRect *rects; |
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127 | __GLregionRect boundingRect; |
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128 | }; |
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129 | |||
130 | /************************************************************************/ |
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131 | |||
132 | /* masks for the buffers */ |
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133 | #define __GL_FRONT_BUFFER_MASK 0x00000001 |
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134 | #define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001 |
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135 | #define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002 |
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136 | #define __GL_BACK_BUFFER_MASK 0x00000004 |
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137 | #define __GL_BACK_LEFT_BUFFER_MASK 0x00000004 |
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138 | #define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008 |
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139 | #define __GL_ACCUM_BUFFER_MASK 0x00000010 |
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140 | #define __GL_DEPTH_BUFFER_MASK 0x00000020 |
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141 | #define __GL_STENCIL_BUFFER_MASK 0x00000040 |
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142 | #define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i)) |
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143 | |||
144 | #define __GL_ALL_BUFFER_MASK 0xffffffff |
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145 | |||
146 | /* what Resize routines return if resize resorted to fallback case */ |
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147 | #define __GL_BUFFER_FALLBACK 0x10 |
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148 | |||
149 | typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf, |
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150 | __GLdrawablePrivate *glPriv, GLint bits); |
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151 | typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf, |
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152 | __GLdrawablePrivate *glPriv, GLint bits, |
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153 | __GLbufFallbackInitFn back); |
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154 | |||
155 | /* |
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156 | ** A drawable buffer |
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157 | ** |
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158 | ** This data structure describes the context side of a drawable. |
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159 | ** |
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160 | ** According to the spec there could be multiple contexts bound to the same |
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161 | ** drawable at the same time (from different threads). In order to avoid |
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162 | ** multiple-access conflicts, locks are used to serialize access. When a |
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163 | ** thread needs to access (read or write) a member of the drawable, it takes |
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164 | ** a lock first. Some of the entries in the drawable are treated "mostly |
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165 | ** constant", so we take the freedom of allowing access to them without |
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166 | ** taking a lock (for optimization reasons). |
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167 | ** |
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168 | ** For more details regarding locking, see buffers.h in the GL core |
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169 | */ |
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170 | struct __GLdrawableBufferRec { |
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171 | /* |
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172 | ** Buffer dimensions |
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173 | */ |
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174 | GLint width, height, depth; |
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175 | |||
176 | /* |
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177 | ** Framebuffer base address |
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178 | */ |
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179 | void *base; |
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180 | |||
181 | /* |
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182 | ** Framebuffer size (in bytes) |
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183 | */ |
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184 | GLuint size; |
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185 | |||
186 | /* |
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187 | ** Size (in bytes) of each element in the framebuffer |
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188 | */ |
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189 | GLuint elementSize; |
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190 | GLuint elementSizeLog2; |
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191 | |||
192 | /* |
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193 | ** Element skip from one scanline to the next. |
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194 | ** If the buffer is part of another buffer (for example, fullscreen |
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195 | ** front buffer), outerWidth is the width of that buffer. |
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196 | */ |
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197 | GLint outerWidth; |
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198 | |||
199 | /* |
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200 | ** outerWidth * elementSize |
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201 | */ |
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202 | GLint byteWidth; |
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203 | |||
204 | /* |
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205 | ** Allocation/deallocation is done based on this handle. A handle |
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206 | ** is conceptually different from the framebuffer 'base'. |
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207 | */ |
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208 | void *handle; |
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209 | |||
210 | /* imported */ |
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211 | GLboolean (*resize)(__GLdrawableBuffer *buf, |
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212 | GLint x, GLint y, GLuint width, GLuint height, |
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213 | __GLdrawablePrivate *glPriv, GLuint bufferMask); |
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214 | void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); |
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215 | void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); |
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216 | void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, |
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217 | GLuint val, GLint x, GLint y, GLint w, GLint h); |
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218 | void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); |
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219 | |||
220 | /* exported */ |
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221 | void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); |
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222 | #ifdef __cplusplus |
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223 | void *privatePtr; |
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224 | #else |
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225 | void *private; |
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226 | #endif |
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227 | |||
228 | /* private */ |
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229 | void *other; /* implementation private data */ |
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230 | __GLbufMainInitFn mainInit; |
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231 | __GLbufFallbackInitFn fallbackInit; |
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232 | }; |
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233 | |||
234 | /* |
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235 | ** The context side of the drawable private |
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236 | */ |
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237 | struct __GLdrawablePrivateRec { |
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238 | /* |
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239 | ** Drawable Modes |
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240 | */ |
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241 | __GLcontextModes *modes; |
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242 | |||
243 | /* |
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244 | ** Drawable size |
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245 | */ |
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246 | GLuint width, height; |
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247 | |||
248 | /* |
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249 | ** Origin in screen coordinates of the drawable |
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250 | */ |
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251 | GLint xOrigin, yOrigin; |
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252 | #ifdef __GL_ALIGNED_BUFFERS |
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253 | /* |
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254 | ** Drawable offset from screen origin |
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255 | */ |
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256 | GLint xOffset, yOffset; |
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257 | |||
258 | /* |
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259 | ** Alignment restriction |
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260 | */ |
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261 | GLint xAlignment, yAlignment; |
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262 | #endif |
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263 | /* |
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264 | ** Should we invert the y axis? |
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265 | */ |
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266 | GLint yInverted; |
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267 | |||
268 | /* |
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269 | ** Mask specifying which buffers are renderable by the hw |
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270 | */ |
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271 | GLuint accelBufferMask; |
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272 | |||
273 | /* |
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274 | ** the buffers themselves |
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275 | */ |
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276 | __GLdrawableBuffer frontBuffer; |
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277 | __GLdrawableBuffer backBuffer; |
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278 | __GLdrawableBuffer accumBuffer; |
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279 | __GLdrawableBuffer depthBuffer; |
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280 | __GLdrawableBuffer stencilBuffer; |
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281 | #if defined(__GL_NUMBER_OF_AUX_BUFFERS) && (__GL_NUMBER_OF_AUX_BUFFERS > 0) |
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282 | __GLdrawableBuffer *auxBuffer; |
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283 | #endif |
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284 | |||
285 | __GLdrawableRegion ownershipRegion; |
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286 | |||
287 | /* |
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288 | ** Lock for the drawable private structure |
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289 | */ |
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290 | void *lock; |
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291 | #ifdef DEBUG |
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292 | /* lock debugging info */ |
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293 | int lockRefCount; |
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294 | int lockLine[10]; |
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295 | char *lockFile[10]; |
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296 | #endif |
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297 | |||
298 | /* imported */ |
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299 | void *(*malloc)(size_t size); |
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300 | void *(*calloc)(size_t numElem, size_t elemSize); |
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301 | void *(*realloc)(void *oldAddr, size_t newSize); |
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302 | void (*free)(void *addr); |
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303 | |||
304 | GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv, |
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305 | GLint x, GLint y, GLsizei width, GLsizei height); |
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306 | void (*setClipRect)(__GLdrawablePrivate *glPriv, |
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307 | GLint x, GLint y, GLsizei width, GLsizei height); |
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308 | void (*updateClipRegion)(__GLdrawablePrivate *glPriv); |
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309 | GLboolean (*resize)(__GLdrawablePrivate *glPriv); |
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310 | void (*getDrawableSize)(__GLdrawablePrivate *glPriv, |
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311 | GLint *x, GLint *y, GLuint *width, GLuint *height); |
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312 | |||
313 | void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc); |
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314 | void (*unlockDP)(__GLdrawablePrivate *glPriv); |
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315 | |||
316 | /* exported */ |
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317 | #if 0 /* disable, just like in __GLimportsRec */ |
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318 | void *wsPriv; /* pointer to the window system DrawablePrivate */ |
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319 | #endif |
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320 | #ifdef __cplusplus |
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321 | void *privatePtr; |
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322 | #else |
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323 | void *private; |
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324 | #endif |
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325 | void (*freePrivate)(__GLdrawablePrivate *); |
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326 | |||
327 | /* client data */ |
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328 | void *other; |
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329 | }; |
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330 | |||
331 | /* |
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332 | ** Macros to lock/unlock the drawable private |
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333 | */ |
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334 | #if defined(DEBUG) |
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335 | #define __GL_LOCK_DP(glPriv,gc) \ |
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336 | (*(glPriv)->lockDP)(glPriv,gc); \ |
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337 | (glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \ |
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338 | (glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \ |
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339 | (glPriv)->lockRefCount++ |
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340 | #define __GL_UNLOCK_DP(glPriv) \ |
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341 | (glPriv)->lockRefCount--; \ |
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342 | (glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \ |
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343 | (glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \ |
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344 | (*(glPriv)->unlockDP)(glPriv) |
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345 | #else /* DEBUG */ |
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346 | #define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc) |
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347 | #define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv) |
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348 | #endif /* DEBUG */ |
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349 | |||
350 | |||
351 | /* |
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352 | ** Procedures which are imported by the GL from the surrounding |
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353 | ** "operating system". Math functions are not considered part of the |
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354 | ** "operating system". |
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355 | */ |
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356 | typedef struct __GLimportsRec { |
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357 | /* Memory management */ |
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358 | void * (*malloc)(__GLcontext *gc, size_t size); |
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359 | void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize); |
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360 | void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize); |
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361 | void (*free)(__GLcontext *gc, void *addr); |
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362 | |||
363 | /* Error handling */ |
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364 | void (*warning)(__GLcontext *gc, char *fmt); |
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365 | void (*fatal)(__GLcontext *gc, char *fmt); |
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366 | |||
367 | /* other system calls */ |
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368 | char *(CAPI *getenv)(__GLcontext *gc, const char *var); |
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369 | int (CAPI *atoi)(__GLcontext *gc, const char *str); |
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370 | int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...); |
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371 | void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode); |
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372 | int (CAPI *fclose)(__GLcontext *gc, void *stream); |
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373 | int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...); |
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374 | |||
375 | /* Drawing surface management */ |
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376 | __GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc); |
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377 | |||
378 | #if 0 |
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379 | /* At some point, this field got removed from the XFree86 glcore.h file. |
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380 | * we're removing it here to prevent interop problems. (Brian) |
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381 | */ |
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382 | /* Pointer to the window system context */ |
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383 | void *wscx; |
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384 | #endif |
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385 | |||
386 | /* Operating system dependent data goes here */ |
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387 | void *other; |
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388 | } __GLimports; |
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389 | |||
390 | /************************************************************************/ |
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391 | |||
392 | /* |
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393 | ** Procedures which are exported by the GL to the surrounding "operating |
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394 | ** system" so that it can manage multiple GL context's. |
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395 | */ |
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396 | typedef struct __GLexportsRec { |
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397 | /* Context management (return GL_FALSE on failure) */ |
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398 | GLboolean (*destroyContext)(__GLcontext *gc); |
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399 | GLboolean (*loseCurrent)(__GLcontext *gc); |
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400 | GLboolean (*makeCurrent)(__GLcontext *gc); |
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401 | GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare); |
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402 | GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask); |
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403 | GLboolean (*forceCurrent)(__GLcontext *gc); |
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404 | |||
405 | /* Drawing surface notification callbacks */ |
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406 | GLboolean (*notifyResize)(__GLcontext *gc); |
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407 | void (*notifyDestroy)(__GLcontext *gc); |
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408 | void (*notifySwapBuffers)(__GLcontext *gc); |
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409 | |||
410 | /* Dispatch table override control for external agents like libGLS */ |
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411 | struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc); |
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412 | void (*beginDispatchOverride)(__GLcontext *gc); |
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413 | void (*endDispatchOverride)(__GLcontext *gc); |
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414 | } __GLexports; |
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415 | |||
416 | /************************************************************************/ |
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417 | |||
418 | /* |
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419 | ** This must be the first member of a __GLcontext structure. This is the |
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420 | ** only part of a context that is exposed to the outside world; everything |
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421 | ** else is opaque. |
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422 | */ |
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423 | struct __GLinterfaceRec { |
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424 | __GLimports imports; |
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425 | __GLexports exports; |
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426 | }; |
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427 | |||
428 | extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *); |
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429 | extern void __glCoreNopDispatch(void); |
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430 | |||
431 | #endif /* __gl_core_h_ */ |