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55 | pj | 1 | /* $Id: api_noop.c,v 1.1 2003-02-28 11:41:57 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | #include "glheader.h" |
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29 | #include "api_noop.h" |
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30 | #include "api_validate.h" |
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31 | #include "context.h" |
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32 | #include "colormac.h" |
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33 | #include "light.h" |
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34 | #include "macros.h" |
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35 | #include "mmath.h" |
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36 | #include "mtypes.h" |
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37 | |||
38 | |||
39 | /* In states where certain vertex components are required for t&l or |
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40 | * rasterization, we still need to keep track of the current values. |
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41 | * These functions provide this service by keeping uptodate the |
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42 | * 'ctx->Current' struct for all data elements not included in the |
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43 | * currently enabled hardware vertex. |
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44 | * |
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45 | */ |
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46 | void _mesa_noop_EdgeFlag( GLboolean b ) |
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47 | { |
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48 | GET_CURRENT_CONTEXT(ctx); |
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49 | ctx->Current.EdgeFlag = b; |
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50 | } |
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51 | |||
52 | void _mesa_noop_EdgeFlagv( const GLboolean *b ) |
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53 | { |
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54 | GET_CURRENT_CONTEXT(ctx); |
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55 | ctx->Current.EdgeFlag = *b; |
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56 | } |
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57 | |||
58 | void _mesa_noop_FogCoordfEXT( GLfloat a ) |
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59 | { |
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60 | GET_CURRENT_CONTEXT(ctx); |
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61 | ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = a; |
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62 | } |
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63 | |||
64 | void _mesa_noop_FogCoordfvEXT( const GLfloat *v ) |
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65 | { |
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66 | GET_CURRENT_CONTEXT(ctx); |
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67 | ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = *v; |
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68 | } |
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69 | |||
70 | void _mesa_noop_Indexi( GLint i ) |
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71 | { |
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72 | GET_CURRENT_CONTEXT(ctx); |
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73 | ctx->Current.Index = i; |
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74 | } |
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75 | |||
76 | void _mesa_noop_Indexiv( const GLint *v ) |
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77 | { |
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78 | GET_CURRENT_CONTEXT(ctx); |
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79 | ctx->Current.Index = *v; |
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80 | } |
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81 | |||
82 | void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c ) |
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83 | { |
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84 | GET_CURRENT_CONTEXT(ctx); |
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85 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; |
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86 | COPY_FLOAT(dest[0], a); |
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87 | COPY_FLOAT(dest[1], b); |
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88 | COPY_FLOAT(dest[2], c); |
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89 | } |
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90 | |||
91 | void _mesa_noop_Normal3fv( const GLfloat *v ) |
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92 | { |
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93 | GET_CURRENT_CONTEXT(ctx); |
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94 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; |
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95 | COPY_FLOAT(dest[0], v[0]); |
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96 | COPY_FLOAT(dest[1], v[1]); |
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97 | COPY_FLOAT(dest[2], v[2]); |
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98 | } |
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99 | |||
100 | void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) |
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101 | { |
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102 | GET_CURRENT_CONTEXT(ctx); |
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103 | struct gl_material mat[2]; |
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104 | GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, |
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105 | "_mesa_noop_Materialfv" ); |
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106 | if (bitmask == 0) |
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107 | return; |
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108 | |||
109 | if (bitmask & FRONT_AMBIENT_BIT) { |
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110 | COPY_4FV( mat[0].Ambient, params ); |
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111 | } |
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112 | if (bitmask & BACK_AMBIENT_BIT) { |
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113 | COPY_4FV( mat[1].Ambient, params ); |
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114 | } |
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115 | if (bitmask & FRONT_DIFFUSE_BIT) { |
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116 | COPY_4FV( mat[0].Diffuse, params ); |
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117 | } |
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118 | if (bitmask & BACK_DIFFUSE_BIT) { |
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119 | COPY_4FV( mat[1].Diffuse, params ); |
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120 | } |
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121 | if (bitmask & FRONT_SPECULAR_BIT) { |
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122 | COPY_4FV( mat[0].Specular, params ); |
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123 | } |
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124 | if (bitmask & BACK_SPECULAR_BIT) { |
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125 | COPY_4FV( mat[1].Specular, params ); |
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126 | } |
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127 | if (bitmask & FRONT_EMISSION_BIT) { |
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128 | COPY_4FV( mat[0].Emission, params ); |
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129 | } |
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130 | if (bitmask & BACK_EMISSION_BIT) { |
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131 | COPY_4FV( mat[1].Emission, params ); |
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132 | } |
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133 | if (bitmask & FRONT_SHININESS_BIT) { |
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134 | GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F ); |
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135 | mat[0].Shininess = shininess; |
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136 | } |
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137 | if (bitmask & BACK_SHININESS_BIT) { |
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138 | GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F ); |
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139 | mat[1].Shininess = shininess; |
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140 | } |
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141 | if (bitmask & FRONT_INDEXES_BIT) { |
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142 | mat[0].AmbientIndex = params[0]; |
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143 | mat[0].DiffuseIndex = params[1]; |
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144 | mat[0].SpecularIndex = params[2]; |
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145 | } |
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146 | if (bitmask & BACK_INDEXES_BIT) { |
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147 | mat[1].AmbientIndex = params[0]; |
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148 | mat[1].DiffuseIndex = params[1]; |
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149 | mat[1].SpecularIndex = params[2]; |
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150 | } |
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151 | |||
152 | _mesa_update_material( ctx, mat, bitmask ); |
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153 | } |
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154 | |||
155 | void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d ) |
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156 | { |
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157 | GET_CURRENT_CONTEXT(ctx); |
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158 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; |
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159 | color[0] = UBYTE_TO_FLOAT(a); |
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160 | color[1] = UBYTE_TO_FLOAT(b); |
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161 | color[2] = UBYTE_TO_FLOAT(c); |
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162 | color[3] = UBYTE_TO_FLOAT(d); |
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163 | } |
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164 | |||
165 | void _mesa_noop_Color4ubv( const GLubyte *v ) |
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166 | { |
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167 | GET_CURRENT_CONTEXT(ctx); |
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168 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; |
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169 | color[0] = UBYTE_TO_FLOAT(v[0]); |
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170 | color[1] = UBYTE_TO_FLOAT(v[1]); |
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171 | color[2] = UBYTE_TO_FLOAT(v[2]); |
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172 | color[3] = UBYTE_TO_FLOAT(v[3]); |
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173 | } |
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174 | |||
175 | void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) |
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176 | { |
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177 | GET_CURRENT_CONTEXT(ctx); |
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178 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; |
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179 | color[0] = a; |
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180 | color[1] = b; |
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181 | color[2] = c; |
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182 | color[3] = d; |
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183 | } |
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184 | |||
185 | void _mesa_noop_Color4fv( const GLfloat *v ) |
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186 | { |
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187 | GET_CURRENT_CONTEXT(ctx); |
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188 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; |
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189 | color[0] = v[0]; |
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190 | color[1] = v[1]; |
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191 | color[2] = v[2]; |
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192 | color[3] = v[3]; |
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193 | } |
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194 | |||
195 | void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c ) |
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196 | { |
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197 | GET_CURRENT_CONTEXT(ctx); |
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198 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; |
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199 | color[0] = UBYTE_TO_FLOAT(a); |
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200 | color[1] = UBYTE_TO_FLOAT(b); |
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201 | color[2] = UBYTE_TO_FLOAT(c); |
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202 | color[3] = 1.0; |
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203 | } |
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204 | |||
205 | void _mesa_noop_Color3ubv( const GLubyte *v ) |
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206 | { |
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207 | GET_CURRENT_CONTEXT(ctx); |
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208 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; |
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209 | color[0] = UBYTE_TO_FLOAT(v[0]); |
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210 | color[1] = UBYTE_TO_FLOAT(v[1]); |
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211 | color[2] = UBYTE_TO_FLOAT(v[2]); |
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212 | color[3] = 1.0; |
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213 | } |
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214 | |||
215 | void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c ) |
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216 | { |
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217 | GET_CURRENT_CONTEXT(ctx); |
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218 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; |
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219 | color[0] = a; |
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220 | color[1] = b; |
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221 | color[2] = c; |
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222 | color[3] = 1.0; |
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223 | } |
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224 | |||
225 | void _mesa_noop_Color3fv( const GLfloat *v ) |
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226 | { |
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227 | GET_CURRENT_CONTEXT(ctx); |
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228 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; |
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229 | color[0] = v[0]; |
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230 | color[1] = v[1]; |
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231 | color[2] = v[2]; |
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232 | color[3] = 1.0; |
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233 | } |
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234 | |||
235 | void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a ) |
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236 | { |
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237 | GET_CURRENT_CONTEXT(ctx); |
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238 | GLuint unit = target - GL_TEXTURE0_ARB; |
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239 | |||
240 | /* unit is unsigned -- cannot be less than zero. |
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241 | */ |
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242 | if (unit < MAX_TEXTURE_UNITS) |
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243 | { |
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244 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; |
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245 | COPY_FLOAT(dest[0], a); |
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246 | dest[1] = 0; |
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247 | dest[2] = 0; |
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248 | dest[3] = 1; |
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249 | } |
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250 | } |
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251 | |||
252 | void _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v ) |
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253 | { |
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254 | GET_CURRENT_CONTEXT(ctx); |
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255 | GLuint unit = target - GL_TEXTURE0_ARB; |
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256 | |||
257 | /* unit is unsigned -- cannot be less than zero. |
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258 | */ |
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259 | if (unit < MAX_TEXTURE_UNITS) |
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260 | { |
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261 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; |
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262 | COPY_FLOAT(dest[0], v[0]); |
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263 | dest[1] = 0; |
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264 | dest[2] = 0; |
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265 | dest[3] = 1; |
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266 | } |
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267 | } |
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268 | |||
269 | void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b ) |
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270 | { |
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271 | GET_CURRENT_CONTEXT(ctx); |
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272 | GLuint unit = target - GL_TEXTURE0_ARB; |
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273 | |||
274 | /* unit is unsigned -- cannot be less than zero. |
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275 | */ |
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276 | if (unit < MAX_TEXTURE_UNITS) |
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277 | { |
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278 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; |
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279 | COPY_FLOAT(dest[0], a); |
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280 | COPY_FLOAT(dest[1], b); |
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281 | dest[2] = 0; |
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282 | dest[3] = 1; |
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283 | } |
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284 | } |
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285 | |||
286 | void _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v ) |
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287 | { |
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288 | GET_CURRENT_CONTEXT(ctx); |
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289 | GLuint unit = target - GL_TEXTURE0_ARB; |
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290 | |||
291 | /* unit is unsigned -- cannot be less than zero. |
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292 | */ |
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293 | if (unit < MAX_TEXTURE_UNITS) |
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294 | { |
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295 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; |
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296 | COPY_FLOAT(dest[0], v[0]); |
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297 | COPY_FLOAT(dest[1], v[1]); |
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298 | dest[2] = 0; |
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299 | dest[3] = 1; |
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300 | } |
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301 | } |
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302 | |||
303 | void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c) |
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304 | { |
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305 | GET_CURRENT_CONTEXT(ctx); |
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306 | GLuint unit = target - GL_TEXTURE0_ARB; |
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307 | |||
308 | /* unit is unsigned -- cannot be less than zero. |
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309 | */ |
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310 | if (unit < MAX_TEXTURE_UNITS) |
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311 | { |
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312 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; |
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313 | COPY_FLOAT(dest[0], a); |
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314 | COPY_FLOAT(dest[1], b); |
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315 | COPY_FLOAT(dest[2], c); |
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316 | dest[3] = 1; |
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317 | } |
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318 | } |
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319 | |||
320 | void _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v ) |
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321 | { |
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322 | GET_CURRENT_CONTEXT(ctx); |
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323 | GLuint unit = target - GL_TEXTURE0_ARB; |
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324 | |||
325 | /* unit is unsigned -- cannot be less than zero. |
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326 | */ |
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327 | if (unit < MAX_TEXTURE_UNITS) |
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328 | { |
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329 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; |
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330 | COPY_FLOAT(dest[0], v[0]); |
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331 | COPY_FLOAT(dest[1], v[1]); |
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332 | COPY_FLOAT(dest[2], v[2]); |
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333 | dest[3] = 1; |
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334 | } |
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335 | } |
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336 | |||
337 | void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b, |
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338 | GLfloat c, GLfloat d ) |
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339 | { |
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340 | GET_CURRENT_CONTEXT(ctx); |
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341 | GLuint unit = target - GL_TEXTURE0_ARB; |
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342 | |||
343 | /* unit is unsigned -- cannot be less than zero. |
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344 | */ |
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345 | if (unit < MAX_TEXTURE_UNITS) |
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346 | { |
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347 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; |
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348 | COPY_FLOAT(dest[0], a); |
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349 | COPY_FLOAT(dest[1], b); |
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350 | COPY_FLOAT(dest[2], c); |
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351 | dest[3] = d; |
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352 | } |
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353 | } |
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354 | |||
355 | void _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v ) |
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356 | { |
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357 | GET_CURRENT_CONTEXT(ctx); |
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358 | GLuint unit = target - GL_TEXTURE0_ARB; |
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359 | |||
360 | /* unit is unsigned -- cannot be less than zero. |
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361 | */ |
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362 | if (unit < MAX_TEXTURE_UNITS) |
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363 | { |
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364 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; |
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365 | COPY_FLOAT(dest[0], v[0]); |
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366 | COPY_FLOAT(dest[1], v[1]); |
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367 | COPY_FLOAT(dest[2], v[2]); |
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368 | COPY_FLOAT(dest[3], v[3]); |
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369 | } |
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370 | } |
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371 | |||
372 | void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c ) |
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373 | { |
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374 | GET_CURRENT_CONTEXT(ctx); |
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375 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; |
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376 | color[0] = UBYTE_TO_FLOAT(a); |
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377 | color[1] = UBYTE_TO_FLOAT(b); |
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378 | color[2] = UBYTE_TO_FLOAT(c); |
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379 | color[3] = 1.0; |
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380 | } |
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381 | |||
382 | void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v ) |
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383 | { |
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384 | GET_CURRENT_CONTEXT(ctx); |
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385 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; |
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386 | color[0] = UBYTE_TO_FLOAT(v[0]); |
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387 | color[1] = UBYTE_TO_FLOAT(v[1]); |
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388 | color[2] = UBYTE_TO_FLOAT(v[2]); |
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389 | color[3] = 1.0; |
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390 | } |
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391 | |||
392 | void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c ) |
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393 | { |
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394 | GET_CURRENT_CONTEXT(ctx); |
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395 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; |
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396 | color[0] = a; |
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397 | color[1] = b; |
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398 | color[2] = c; |
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399 | color[3] = 1.0; |
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400 | } |
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401 | |||
402 | void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v ) |
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403 | { |
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404 | GET_CURRENT_CONTEXT(ctx); |
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405 | GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; |
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406 | color[0] = v[0]; |
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407 | color[1] = v[1]; |
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408 | color[2] = v[2]; |
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409 | color[3] = 1.0; |
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410 | } |
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411 | |||
412 | void _mesa_noop_TexCoord1f( GLfloat a ) |
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413 | { |
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414 | GET_CURRENT_CONTEXT(ctx); |
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415 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; |
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416 | COPY_FLOAT(dest[0], a); |
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417 | dest[1] = 0; |
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418 | dest[2] = 0; |
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419 | dest[3] = 1; |
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420 | } |
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421 | |||
422 | void _mesa_noop_TexCoord1fv( const GLfloat *v ) |
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423 | { |
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424 | GET_CURRENT_CONTEXT(ctx); |
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425 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; |
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426 | COPY_FLOAT(dest[0], v[0]); |
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427 | dest[1] = 0; |
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428 | dest[2] = 0; |
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429 | dest[3] = 1; |
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430 | } |
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431 | |||
432 | void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b ) |
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433 | { |
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434 | GET_CURRENT_CONTEXT(ctx); |
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435 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; |
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436 | COPY_FLOAT(dest[0], a); |
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437 | COPY_FLOAT(dest[1], b); |
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438 | dest[2] = 0; |
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439 | dest[3] = 1; |
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440 | } |
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441 | |||
442 | void _mesa_noop_TexCoord2fv( const GLfloat *v ) |
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443 | { |
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444 | GET_CURRENT_CONTEXT(ctx); |
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445 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; |
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446 | COPY_FLOAT(dest[0], v[0]); |
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447 | COPY_FLOAT(dest[1], v[1]); |
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448 | dest[2] = 0; |
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449 | dest[3] = 1; |
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450 | } |
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451 | |||
452 | void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c ) |
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453 | { |
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454 | GET_CURRENT_CONTEXT(ctx); |
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455 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; |
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456 | COPY_FLOAT(dest[0], a); |
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457 | COPY_FLOAT(dest[1], b); |
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458 | COPY_FLOAT(dest[2], c); |
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459 | dest[3] = 1; |
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460 | } |
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461 | |||
462 | void _mesa_noop_TexCoord3fv( const GLfloat *v ) |
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463 | { |
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464 | GET_CURRENT_CONTEXT(ctx); |
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465 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; |
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466 | COPY_FLOAT(dest[0], v[0]); |
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467 | COPY_FLOAT(dest[1], v[1]); |
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468 | COPY_FLOAT(dest[2], v[2]); |
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469 | dest[3] = 1; |
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470 | } |
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471 | |||
472 | void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) |
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473 | { |
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474 | GET_CURRENT_CONTEXT(ctx); |
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475 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; |
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476 | COPY_FLOAT(dest[0], a); |
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477 | COPY_FLOAT(dest[1], b); |
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478 | COPY_FLOAT(dest[2], c); |
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479 | COPY_FLOAT(dest[3], d); |
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480 | } |
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481 | |||
482 | void _mesa_noop_TexCoord4fv( const GLfloat *v ) |
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483 | { |
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484 | GET_CURRENT_CONTEXT(ctx); |
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485 | GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; |
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486 | COPY_FLOAT(dest[0], v[0]); |
||
487 | COPY_FLOAT(dest[1], v[1]); |
||
488 | COPY_FLOAT(dest[2], v[2]); |
||
489 | COPY_FLOAT(dest[3], v[3]); |
||
490 | } |
||
491 | |||
492 | /* Useful outside begin/end? |
||
493 | */ |
||
494 | void _mesa_noop_Vertex2fv( const GLfloat *v ) |
||
495 | { |
||
496 | (void) v; |
||
497 | } |
||
498 | |||
499 | void _mesa_noop_Vertex3fv( const GLfloat *v ) |
||
500 | { |
||
501 | (void) v; |
||
502 | } |
||
503 | |||
504 | void _mesa_noop_Vertex4fv( const GLfloat *v ) |
||
505 | { |
||
506 | (void) v; |
||
507 | } |
||
508 | |||
509 | void _mesa_noop_Vertex2f( GLfloat a, GLfloat b ) |
||
510 | { |
||
511 | (void) a; (void) b; |
||
512 | } |
||
513 | |||
514 | void _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c ) |
||
515 | { |
||
516 | (void) a; (void) b; (void) c; |
||
517 | } |
||
518 | |||
519 | void _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) |
||
520 | { |
||
521 | (void) a; (void) b; (void) c; (void) d; |
||
522 | } |
||
523 | |||
524 | |||
525 | |||
526 | void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x, |
||
527 | GLfloat y, GLfloat z, GLfloat w ) |
||
528 | { |
||
529 | GET_CURRENT_CONTEXT(ctx); |
||
530 | if (index < 16) { |
||
531 | ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w); |
||
532 | } |
||
533 | } |
||
534 | |||
535 | void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) |
||
536 | { |
||
537 | GET_CURRENT_CONTEXT(ctx); |
||
538 | if (index < 16) { |
||
539 | ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]); |
||
540 | } |
||
541 | } |
||
542 | |||
543 | |||
544 | |||
545 | /* Execute a glRectf() function. This is not suitable for GL_COMPILE |
||
546 | * modes (as the test for outside begin/end is not compiled), |
||
547 | * but may be useful for drivers in circumstances which exclude |
||
548 | * display list interactions. |
||
549 | * |
||
550 | * (None of the functions in this file are suitable for GL_COMPILE |
||
551 | * modes). |
||
552 | */ |
||
553 | void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) |
||
554 | { |
||
555 | { |
||
556 | GET_CURRENT_CONTEXT(ctx); |
||
557 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
558 | } |
||
559 | |||
560 | glBegin( GL_QUADS ); |
||
561 | glVertex2f( x1, y1 ); |
||
562 | glVertex2f( x2, y1 ); |
||
563 | glVertex2f( x2, y2 ); |
||
564 | glVertex2f( x1, y2 ); |
||
565 | glEnd(); |
||
566 | } |
||
567 | |||
568 | |||
569 | /* Some very basic support for arrays. Drivers without explicit array |
||
570 | * support can hook these in, but still need to supply an array-elt |
||
571 | * implementation. |
||
572 | */ |
||
573 | void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count) |
||
574 | { |
||
575 | GET_CURRENT_CONTEXT(ctx); |
||
576 | GLint i; |
||
577 | |||
578 | if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) |
||
579 | return; |
||
580 | |||
581 | glBegin(mode); |
||
582 | for (i = start ; i <= count ; i++) |
||
583 | glArrayElement( i ); |
||
584 | glEnd(); |
||
585 | } |
||
586 | |||
587 | |||
588 | void _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, |
||
589 | const GLvoid *indices) |
||
590 | { |
||
591 | GET_CURRENT_CONTEXT(ctx); |
||
592 | GLint i; |
||
593 | |||
594 | if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) |
||
595 | return; |
||
596 | |||
597 | glBegin(mode); |
||
598 | |||
599 | switch (type) { |
||
600 | case GL_UNSIGNED_BYTE: |
||
601 | for (i = 0 ; i < count ; i++) |
||
602 | glArrayElement( ((GLubyte *)indices)[i] ); |
||
603 | break; |
||
604 | case GL_UNSIGNED_SHORT: |
||
605 | for (i = 0 ; i < count ; i++) |
||
606 | glArrayElement( ((GLushort *)indices)[i] ); |
||
607 | break; |
||
608 | case GL_UNSIGNED_INT: |
||
609 | for (i = 0 ; i < count ; i++) |
||
610 | glArrayElement( ((GLuint *)indices)[i] ); |
||
611 | break; |
||
612 | default: |
||
613 | _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); |
||
614 | break; |
||
615 | } |
||
616 | |||
617 | glEnd(); |
||
618 | } |
||
619 | |||
620 | void _mesa_noop_DrawRangeElements(GLenum mode, |
||
621 | GLuint start, GLuint end, |
||
622 | GLsizei count, GLenum type, |
||
623 | const GLvoid *indices) |
||
624 | { |
||
625 | GET_CURRENT_CONTEXT(ctx); |
||
626 | |||
627 | if (_mesa_validate_DrawRangeElements( ctx, mode, |
||
628 | start, end, |
||
629 | count, type, indices )) |
||
630 | glDrawElements( mode, count, type, indices ); |
||
631 | } |