Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
55 | pj | 1 | /* $Id: buffers.c,v 1.1 2003-02-28 11:41:58 pj Exp $ */ |
2 | |||
3 | /* |
||
4 | * Mesa 3-D graphics library |
||
5 | * Version: 4.1 |
||
6 | * |
||
7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
||
8 | * |
||
9 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
10 | * copy of this software and associated documentation files (the "Software"), |
||
11 | * to deal in the Software without restriction, including without limitation |
||
12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
13 | * and/or sell copies of the Software, and to permit persons to whom the |
||
14 | * Software is furnished to do so, subject to the following conditions: |
||
15 | * |
||
16 | * The above copyright notice and this permission notice shall be included |
||
17 | * in all copies or substantial portions of the Software. |
||
18 | * |
||
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
||
23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
||
24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
||
25 | */ |
||
26 | |||
27 | |||
28 | #include "glheader.h" |
||
29 | #include "imports.h" |
||
30 | #include "accum.h" |
||
31 | #include "buffers.h" |
||
32 | #include "colormac.h" |
||
33 | #include "context.h" |
||
34 | #include "depth.h" |
||
35 | #include "enums.h" |
||
36 | #include "macros.h" |
||
37 | #include "stencil.h" |
||
38 | #include "state.h" |
||
39 | #include "mtypes.h" |
||
40 | |||
41 | |||
42 | |||
43 | void |
||
44 | _mesa_ClearIndex( GLfloat c ) |
||
45 | { |
||
46 | GET_CURRENT_CONTEXT(ctx); |
||
47 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
48 | |||
49 | if (ctx->Color.ClearIndex == (GLuint) c) |
||
50 | return; |
||
51 | |||
52 | FLUSH_VERTICES(ctx, _NEW_COLOR); |
||
53 | ctx->Color.ClearIndex = (GLuint) c; |
||
54 | |||
55 | if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) { |
||
56 | /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ |
||
57 | (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); |
||
58 | } |
||
59 | } |
||
60 | |||
61 | |||
62 | |||
63 | void |
||
64 | _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) |
||
65 | { |
||
66 | GLfloat tmp[4]; |
||
67 | GET_CURRENT_CONTEXT(ctx); |
||
68 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
69 | |||
70 | tmp[0] = CLAMP(red, 0.0F, 1.0F); |
||
71 | tmp[1] = CLAMP(green, 0.0F, 1.0F); |
||
72 | tmp[2] = CLAMP(blue, 0.0F, 1.0F); |
||
73 | tmp[3] = CLAMP(alpha, 0.0F, 1.0F); |
||
74 | |||
75 | if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) |
||
76 | return; /* no change */ |
||
77 | |||
78 | FLUSH_VERTICES(ctx, _NEW_COLOR); |
||
79 | COPY_4V(ctx->Color.ClearColor, tmp); |
||
80 | |||
81 | if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) { |
||
82 | /* it's OK to call glClearColor in CI mode but it should be a NOP */ |
||
83 | (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); |
||
84 | } |
||
85 | } |
||
86 | |||
87 | |||
88 | |||
89 | void |
||
90 | _mesa_Clear( GLbitfield mask ) |
||
91 | { |
||
92 | GET_CURRENT_CONTEXT(ctx); |
||
93 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
94 | |||
95 | if (MESA_VERBOSE & VERBOSE_API) |
||
96 | _mesa_debug(ctx, "glClear 0x%x\n", mask); |
||
97 | |||
98 | if (mask & ~(GL_COLOR_BUFFER_BIT | |
||
99 | GL_DEPTH_BUFFER_BIT | |
||
100 | GL_STENCIL_BUFFER_BIT | |
||
101 | GL_ACCUM_BUFFER_BIT)) { |
||
102 | /* invalid bit set */ |
||
103 | _mesa_error( ctx, GL_INVALID_VALUE, "glClear(mask)"); |
||
104 | return; |
||
105 | } |
||
106 | |||
107 | if (ctx->NewState) { |
||
108 | _mesa_update_state( ctx ); /* update _Xmin, etc */ |
||
109 | } |
||
110 | |||
111 | if (ctx->RenderMode==GL_RENDER) { |
||
112 | const GLint x = ctx->DrawBuffer->_Xmin; |
||
113 | const GLint y = ctx->DrawBuffer->_Ymin; |
||
114 | const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
||
115 | const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
||
116 | GLbitfield ddMask; |
||
117 | |||
118 | /* don't clear depth buffer if depth writing disabled */ |
||
119 | if (!ctx->Depth.Mask) |
||
120 | mask &= ~GL_DEPTH_BUFFER_BIT; |
||
121 | |||
122 | /* Build bitmask to send to driver Clear function */ |
||
123 | ddMask = mask & (GL_DEPTH_BUFFER_BIT | |
||
124 | GL_STENCIL_BUFFER_BIT | |
||
125 | GL_ACCUM_BUFFER_BIT); |
||
126 | if (mask & GL_COLOR_BUFFER_BIT) { |
||
127 | ddMask |= ctx->Color._DrawDestMask; |
||
128 | } |
||
129 | |||
130 | ASSERT(ctx->Driver.Clear); |
||
131 | ctx->Driver.Clear( ctx, ddMask, (GLboolean) !ctx->Scissor.Enabled, |
||
132 | x, y, width, height ); |
||
133 | } |
||
134 | } |
||
135 | |||
136 | |||
137 | void |
||
138 | _mesa_DrawBuffer( GLenum mode ) |
||
139 | { |
||
140 | GET_CURRENT_CONTEXT(ctx); |
||
141 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */ |
||
142 | |||
143 | if (MESA_VERBOSE & VERBOSE_API) |
||
144 | _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode)); |
||
145 | |||
146 | /* |
||
147 | * Do error checking and compute the _DrawDestMask bitfield. |
||
148 | */ |
||
149 | switch (mode) { |
||
150 | case GL_RIGHT: |
||
151 | if (!ctx->Visual.stereoMode) { |
||
152 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
||
153 | return;} |
||
154 | if (ctx->Visual.doubleBufferMode) |
||
155 | ctx->Color._DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT; |
||
156 | else |
||
157 | ctx->Color._DrawDestMask = FRONT_RIGHT_BIT; |
||
158 | break; |
||
159 | case GL_FRONT_RIGHT: |
||
160 | if (!ctx->Visual.stereoMode) { |
||
161 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
||
162 | return; |
||
163 | } |
||
164 | ctx->Color._DrawDestMask = FRONT_RIGHT_BIT; |
||
165 | break; |
||
166 | case GL_BACK_RIGHT: |
||
167 | if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) { |
||
168 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
||
169 | return; |
||
170 | } |
||
171 | ctx->Color._DrawDestMask = BACK_RIGHT_BIT; |
||
172 | break; |
||
173 | case GL_BACK_LEFT: |
||
174 | if (!ctx->Visual.doubleBufferMode) { |
||
175 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
||
176 | return; |
||
177 | } |
||
178 | ctx->Color._DrawDestMask = BACK_LEFT_BIT; |
||
179 | break; |
||
180 | case GL_FRONT_AND_BACK: |
||
181 | if (!ctx->Visual.doubleBufferMode) { |
||
182 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
||
183 | return; |
||
184 | } |
||
185 | if (ctx->Visual.stereoMode) |
||
186 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT |
||
187 | | FRONT_RIGHT_BIT | BACK_RIGHT_BIT; |
||
188 | else |
||
189 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; |
||
190 | break; |
||
191 | case GL_BACK: |
||
192 | if (!ctx->Visual.doubleBufferMode) { |
||
193 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); |
||
194 | return; |
||
195 | } |
||
196 | if (ctx->Visual.stereoMode) |
||
197 | ctx->Color._DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT; |
||
198 | else |
||
199 | ctx->Color._DrawDestMask = BACK_LEFT_BIT; |
||
200 | break; |
||
201 | case GL_LEFT: |
||
202 | /* never an error */ |
||
203 | if (ctx->Visual.doubleBufferMode) |
||
204 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; |
||
205 | else |
||
206 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT; |
||
207 | break; |
||
208 | case GL_FRONT_LEFT: |
||
209 | /* never an error */ |
||
210 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT; |
||
211 | break; |
||
212 | case GL_FRONT: |
||
213 | /* never an error */ |
||
214 | if (ctx->Visual.stereoMode) |
||
215 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT; |
||
216 | else |
||
217 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT; |
||
218 | break; |
||
219 | case GL_NONE: |
||
220 | /* never an error */ |
||
221 | ctx->Color._DrawDestMask = 0; |
||
222 | break; |
||
223 | case GL_AUX0: |
||
224 | if (ctx->Const.NumAuxBuffers >= 1) { |
||
225 | ctx->Color._DrawDestMask = AUX0_BIT; |
||
226 | } |
||
227 | else { |
||
228 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" ); |
||
229 | return; |
||
230 | } |
||
231 | break; |
||
232 | case GL_AUX1: |
||
233 | if (ctx->Const.NumAuxBuffers >= 2) { |
||
234 | ctx->Color._DrawDestMask = AUX1_BIT; |
||
235 | } |
||
236 | else { |
||
237 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" ); |
||
238 | return; |
||
239 | } |
||
240 | break; |
||
241 | case GL_AUX2: |
||
242 | if (ctx->Const.NumAuxBuffers >= 3) { |
||
243 | ctx->Color._DrawDestMask = AUX2_BIT; |
||
244 | } |
||
245 | else { |
||
246 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" ); |
||
247 | return; |
||
248 | } |
||
249 | break; |
||
250 | case GL_AUX3: |
||
251 | if (ctx->Const.NumAuxBuffers >= 4) { |
||
252 | ctx->Color._DrawDestMask = AUX3_BIT; |
||
253 | } |
||
254 | else { |
||
255 | _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" ); |
||
256 | return; |
||
257 | } |
||
258 | break; |
||
259 | default: |
||
260 | _mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" ); |
||
261 | return; |
||
262 | } |
||
263 | |||
264 | ctx->Color.DrawBuffer = mode; |
||
265 | ctx->NewState |= _NEW_COLOR; |
||
266 | |||
267 | /* |
||
268 | * Call device driver function. |
||
269 | */ |
||
270 | if (ctx->Driver.DrawBuffer) |
||
271 | (*ctx->Driver.DrawBuffer)(ctx, mode); |
||
272 | } |
||
273 | |||
274 | |||
275 | |||
276 | void |
||
277 | _mesa_ReadBuffer( GLenum mode ) |
||
278 | { |
||
279 | GET_CURRENT_CONTEXT(ctx); |
||
280 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
281 | |||
282 | if (MESA_VERBOSE & VERBOSE_API) |
||
283 | _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode)); |
||
284 | |||
285 | /* |
||
286 | * Do error checking and compute ctx->Pixel._ReadSrcMask. |
||
287 | */ |
||
288 | switch (mode) { |
||
289 | case GL_LEFT: |
||
290 | case GL_FRONT: |
||
291 | case GL_FRONT_LEFT: |
||
292 | /* Front-Left buffer, always exists */ |
||
293 | ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT; |
||
294 | break; |
||
295 | case GL_BACK: |
||
296 | case GL_BACK_LEFT: |
||
297 | /* Back-Left buffer, requires double buffering */ |
||
298 | if (!ctx->Visual.doubleBufferMode) { |
||
299 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); |
||
300 | return; |
||
301 | } |
||
302 | ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT; |
||
303 | break; |
||
304 | case GL_FRONT_RIGHT: |
||
305 | case GL_RIGHT: |
||
306 | if (!ctx->Visual.stereoMode) { |
||
307 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); |
||
308 | return; |
||
309 | } |
||
310 | ctx->Pixel._ReadSrcMask = FRONT_RIGHT_BIT; |
||
311 | break; |
||
312 | case GL_BACK_RIGHT: |
||
313 | if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) { |
||
314 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); |
||
315 | return; |
||
316 | } |
||
317 | ctx->Pixel._ReadSrcMask = BACK_RIGHT_BIT; |
||
318 | break; |
||
319 | case GL_AUX0: |
||
320 | if (ctx->Const.NumAuxBuffers >= 1) { |
||
321 | ctx->Pixel._ReadSrcMask = AUX0_BIT; |
||
322 | } |
||
323 | else { |
||
324 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" ); |
||
325 | return; |
||
326 | } |
||
327 | break; |
||
328 | case GL_AUX1: |
||
329 | if (ctx->Const.NumAuxBuffers >= 2) { |
||
330 | ctx->Pixel._ReadSrcMask = AUX1_BIT; |
||
331 | } |
||
332 | else { |
||
333 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" ); |
||
334 | return; |
||
335 | } |
||
336 | break; |
||
337 | case GL_AUX2: |
||
338 | if (ctx->Const.NumAuxBuffers >= 3) { |
||
339 | ctx->Pixel._ReadSrcMask = AUX2_BIT; |
||
340 | } |
||
341 | else { |
||
342 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" ); |
||
343 | return; |
||
344 | } |
||
345 | break; |
||
346 | case GL_AUX3: |
||
347 | if (ctx->Const.NumAuxBuffers >= 4) { |
||
348 | ctx->Pixel._ReadSrcMask = AUX3_BIT; |
||
349 | } |
||
350 | else { |
||
351 | _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" ); |
||
352 | return; |
||
353 | } |
||
354 | break; |
||
355 | default: |
||
356 | _mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" ); |
||
357 | return; |
||
358 | } |
||
359 | |||
360 | ctx->Pixel.ReadBuffer = mode; |
||
361 | ctx->NewState |= _NEW_PIXEL; |
||
362 | |||
363 | /* |
||
364 | * Call device driver function. |
||
365 | */ |
||
366 | if (ctx->Driver.ReadBuffer) |
||
367 | (*ctx->Driver.ReadBuffer)(ctx, mode); |
||
368 | } |
||
369 | |||
370 | |||
371 | /* |
||
372 | * GL_MESA_resize_buffers extension |
||
373 | * When this function is called, we'll ask the window system how large |
||
374 | * the current window is. If it's not what we expect, we'll have to |
||
375 | * resize/reallocate the software accum/stencil/depth/alpha buffers. |
||
376 | */ |
||
377 | void |
||
378 | _mesa_ResizeBuffersMESA( void ) |
||
379 | { |
||
380 | GLcontext *ctx = _mesa_get_current_context(); |
||
381 | |||
382 | if (MESA_VERBOSE & VERBOSE_API) |
||
383 | _mesa_debug(ctx, "glResizeBuffersMESA\n"); |
||
384 | |||
385 | if (ctx) { |
||
386 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); |
||
387 | |||
388 | if (ctx->DrawBuffer) { |
||
389 | GLuint buf_width, buf_height; |
||
390 | GLframebuffer *buffer = ctx->DrawBuffer; |
||
391 | |||
392 | /* ask device driver for size of output buffer */ |
||
393 | (*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height ); |
||
394 | |||
395 | /* see if size of device driver's color buffer (window) has changed */ |
||
396 | if (buffer->Width == buf_width && buffer->Height == buf_height) |
||
397 | return; /* size is as expected */ |
||
398 | |||
399 | buffer->Width = buf_width; |
||
400 | buffer->Height = buf_height; |
||
401 | |||
402 | ctx->Driver.ResizeBuffers( buffer ); |
||
403 | } |
||
404 | |||
405 | if (ctx->ReadBuffer && ctx->ReadBuffer != ctx->DrawBuffer) { |
||
406 | GLuint buf_width, buf_height; |
||
407 | GLframebuffer *buffer = ctx->DrawBuffer; |
||
408 | |||
409 | /* ask device driver for size of output buffer */ |
||
410 | (*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height ); |
||
411 | |||
412 | /* see if size of device driver's color buffer (window) has changed */ |
||
413 | if (buffer->Width == buf_width && buffer->Height == buf_height) |
||
414 | return; /* size is as expected */ |
||
415 | |||
416 | buffer->Width = buf_width; |
||
417 | buffer->Height = buf_height; |
||
418 | |||
419 | ctx->Driver.ResizeBuffers( buffer ); |
||
420 | } |
||
421 | |||
422 | ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ |
||
423 | } |
||
424 | } |
||
425 | |||
426 | |||
427 | void |
||
428 | _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) |
||
429 | { |
||
430 | GET_CURRENT_CONTEXT(ctx); |
||
431 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
432 | |||
433 | if (width < 0 || height < 0) { |
||
434 | _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" ); |
||
435 | return; |
||
436 | } |
||
437 | |||
438 | if (MESA_VERBOSE & VERBOSE_API) |
||
439 | _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); |
||
440 | |||
441 | if (x == ctx->Scissor.X && |
||
442 | y == ctx->Scissor.Y && |
||
443 | width == ctx->Scissor.Width && |
||
444 | height == ctx->Scissor.Height) |
||
445 | return; |
||
446 | |||
447 | FLUSH_VERTICES(ctx, _NEW_SCISSOR); |
||
448 | ctx->Scissor.X = x; |
||
449 | ctx->Scissor.Y = y; |
||
450 | ctx->Scissor.Width = width; |
||
451 | ctx->Scissor.Height = height; |
||
452 | |||
453 | if (ctx->Driver.Scissor) |
||
454 | ctx->Driver.Scissor( ctx, x, y, width, height ); |
||
455 | } |
||
456 | |||
457 | |||
458 | /* |
||
459 | * XXX move somewhere else someday? |
||
460 | */ |
||
461 | void |
||
462 | _mesa_SampleCoverageARB(GLclampf value, GLboolean invert) |
||
463 | { |
||
464 | GLcontext *ctx = _mesa_get_current_context(); |
||
465 | |||
466 | if (!ctx->Extensions.ARB_multisample) { |
||
467 | _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB"); |
||
468 | return; |
||
469 | } |
||
470 | |||
471 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); |
||
472 | ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0); |
||
473 | ctx->Multisample.SampleCoverageInvert = invert; |
||
474 | ctx->NewState |= _NEW_MULTISAMPLE; |
||
475 | } |
||
476 |