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Rev | Author | Line No. | Line |
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72 | giacomo | 1 | /* $Id: context.c,v 1.2 2003-03-13 12:20:28 giacomo Exp $ */ |
55 | pj | 2 | |
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | #include "glheader.h" |
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29 | #include "imports.h" |
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30 | #include "buffers.h" |
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31 | #include "clip.h" |
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32 | #include "colortab.h" |
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33 | #include "context.h" |
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34 | #include "dlist.h" |
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35 | #include "eval.h" |
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36 | #include "enums.h" |
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37 | #include "extensions.h" |
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38 | #include "fog.h" |
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39 | #include "get.h" |
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40 | #include "glthread.h" |
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41 | #include "hash.h" |
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42 | #include "light.h" |
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43 | #include "macros.h" |
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44 | #include "mmath.h" |
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45 | #include "simple_list.h" |
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46 | #include "state.h" |
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47 | #include "teximage.h" |
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48 | #include "texobj.h" |
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49 | #include "texstate.h" |
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50 | #include "mtypes.h" |
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51 | #include "varray.h" |
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52 | #include "vpstate.h" |
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53 | #include "vtxfmt.h" |
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54 | #include "math/m_translate.h" |
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55 | #include "math/m_matrix.h" |
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56 | #include "math/m_xform.h" |
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57 | #include "math/mathmod.h" |
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58 | |||
59 | |||
60 | #if defined(MESA_TRACE) |
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72 | giacomo | 61 | #include "trace/tr_context.h" |
62 | #include "trace/tr_wrapper.h" |
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55 | pj | 63 | #endif |
64 | |||
65 | #ifdef USE_SPARC_ASM |
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66 | #include "SPARC/sparc.h" |
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67 | #endif |
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68 | |||
69 | #ifndef MESA_VERBOSE |
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72 | giacomo | 70 | int MESA_VERBOSE = 1; |
55 | pj | 71 | #endif |
72 | |||
73 | #ifndef MESA_DEBUG_FLAGS |
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74 | int MESA_DEBUG_FLAGS = 0; |
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75 | #endif |
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76 | |||
77 | |||
78 | static void |
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79 | free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ); |
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80 | |||
81 | |||
82 | /**********************************************************************/ |
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83 | /***** OpenGL SI-style interface (new in Mesa 3.5) *****/ |
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84 | /**********************************************************************/ |
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85 | |||
86 | /* Called by window system/device driver (via gc->exports.destroyCurrent()) |
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87 | * when the rendering context is to be destroyed. |
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88 | */ |
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89 | GLboolean |
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90 | _mesa_destroyContext(__GLcontext *gc) |
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91 | { |
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92 | if (gc) { |
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93 | _mesa_free_context_data(gc); |
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94 | _mesa_free(gc); |
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95 | } |
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96 | return GL_TRUE; |
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97 | } |
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98 | |||
99 | /* Called by window system/device driver (via gc->exports.loseCurrent()) |
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100 | * when the rendering context is made non-current. |
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101 | */ |
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102 | GLboolean |
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103 | _mesa_loseCurrent(__GLcontext *gc) |
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104 | { |
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105 | /* XXX unbind context from thread */ |
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106 | return GL_TRUE; |
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107 | } |
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108 | |||
109 | /* Called by window system/device driver (via gc->exports.makeCurrent()) |
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110 | * when the rendering context is made current. |
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111 | */ |
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112 | GLboolean |
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113 | _mesa_makeCurrent(__GLcontext *gc) |
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114 | { |
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115 | /* XXX bind context to thread */ |
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116 | return GL_TRUE; |
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117 | } |
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118 | |||
119 | /* Called by window system/device driver - yadda, yadda, yadda. |
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120 | * See above comments. |
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121 | */ |
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122 | GLboolean |
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123 | _mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare) |
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124 | { |
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125 | if (gc && gcShare && gc->Shared && gcShare->Shared) { |
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126 | gc->Shared->RefCount--; |
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127 | if (gc->Shared->RefCount == 0) { |
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128 | free_shared_state(gc, gc->Shared); |
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129 | } |
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130 | gc->Shared = gcShare->Shared; |
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131 | gc->Shared->RefCount++; |
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132 | return GL_TRUE; |
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133 | } |
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134 | else { |
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135 | return GL_FALSE; |
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136 | } |
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137 | } |
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138 | |||
139 | GLboolean |
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140 | _mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask) |
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141 | { |
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142 | if (dst && src) { |
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143 | _mesa_copy_context( src, dst, mask ); |
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144 | return GL_TRUE; |
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145 | } |
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146 | else { |
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147 | return GL_FALSE; |
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148 | } |
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149 | } |
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150 | |||
151 | GLboolean |
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152 | _mesa_forceCurrent(__GLcontext *gc) |
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153 | { |
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154 | return GL_TRUE; |
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155 | } |
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156 | |||
157 | GLboolean |
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158 | _mesa_notifyResize(__GLcontext *gc) |
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159 | { |
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160 | GLint x, y; |
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161 | GLuint width, height; |
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162 | __GLdrawablePrivate *d = gc->imports.getDrawablePrivate(gc); |
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163 | if (!d || !d->getDrawableSize) |
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164 | return GL_FALSE; |
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165 | d->getDrawableSize( d, &x, &y, &width, &height ); |
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166 | /* update viewport, resize software buffers, etc. */ |
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167 | return GL_TRUE; |
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168 | } |
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169 | |||
170 | void |
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171 | _mesa_notifyDestroy(__GLcontext *gc) |
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172 | { |
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173 | /* Called when the context's window/buffer is going to be destroyed. */ |
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174 | /* Unbind from it. */ |
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175 | } |
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176 | |||
177 | /* Called by window system just before swapping buffers. |
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178 | * We have to finish any pending rendering. |
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179 | */ |
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180 | void |
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181 | _mesa_notifySwapBuffers(__GLcontext *gc) |
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182 | { |
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183 | FLUSH_VERTICES( gc, 0 ); |
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184 | } |
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185 | |||
186 | struct __GLdispatchStateRec * |
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187 | _mesa_dispatchExec(__GLcontext *gc) |
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188 | { |
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189 | return NULL; |
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190 | } |
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191 | |||
192 | void |
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193 | _mesa_beginDispatchOverride(__GLcontext *gc) |
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194 | { |
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195 | } |
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196 | |||
197 | void |
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198 | _mesa_endDispatchOverride(__GLcontext *gc) |
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199 | { |
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200 | } |
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201 | |||
202 | /* Setup the exports. The window system will call these functions |
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203 | * when it needs Mesa to do something. |
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204 | * NOTE: Device drivers should override these functions! For example, |
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205 | * the Xlib driver should plug in the XMesa*-style functions into this |
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206 | * structure. The XMesa-style functions should then call the _mesa_* |
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207 | * version of these functions. This is an approximation to OO design |
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208 | * (inheritance and virtual functions). |
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209 | */ |
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210 | static void |
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211 | _mesa_init_default_exports(__GLexports *exports) |
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212 | { |
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213 | exports->destroyContext = _mesa_destroyContext; |
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214 | exports->loseCurrent = _mesa_loseCurrent; |
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215 | exports->makeCurrent = _mesa_makeCurrent; |
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216 | exports->shareContext = _mesa_shareContext; |
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217 | exports->copyContext = _mesa_copyContext; |
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218 | exports->forceCurrent = _mesa_forceCurrent; |
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219 | exports->notifyResize = _mesa_notifyResize; |
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220 | exports->notifyDestroy = _mesa_notifyDestroy; |
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221 | exports->notifySwapBuffers = _mesa_notifySwapBuffers; |
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222 | exports->dispatchExec = _mesa_dispatchExec; |
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223 | exports->beginDispatchOverride = _mesa_beginDispatchOverride; |
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224 | exports->endDispatchOverride = _mesa_endDispatchOverride; |
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225 | } |
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226 | |||
227 | |||
228 | |||
229 | /* exported OpenGL SI interface */ |
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230 | __GLcontext * |
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231 | __glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes) |
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232 | { |
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233 | GLcontext *ctx; |
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234 | |||
235 | ctx = (GLcontext *) (*imports->calloc)(NULL, 1, sizeof(GLcontext)); |
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236 | if (ctx == NULL) { |
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237 | return NULL; |
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238 | } |
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239 | |||
240 | _mesa_initialize_context(ctx, modes, NULL, imports, GL_FALSE); |
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241 | ctx->imports = *imports; |
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242 | |||
243 | return ctx; |
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244 | } |
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245 | |||
246 | |||
247 | /* exported OpenGL SI interface */ |
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248 | void |
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249 | __glCoreNopDispatch(void) |
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250 | { |
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251 | #if 0 |
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252 | /* SI */ |
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253 | __gl_dispatch = __glNopDispatchState; |
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254 | #else |
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255 | /* Mesa */ |
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256 | _glapi_set_dispatch(NULL); |
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257 | #endif |
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258 | } |
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259 | |||
260 | |||
261 | /**********************************************************************/ |
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262 | /***** GL Visual allocation/destruction *****/ |
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263 | /**********************************************************************/ |
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264 | |||
265 | |||
266 | /* |
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267 | * Allocate a new GLvisual object. |
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268 | * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode |
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269 | * dbFlag - double buffering? |
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270 | * stereoFlag - stereo buffer? |
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271 | * depthBits - requested bits per depth buffer value |
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272 | * Any value in [0, 32] is acceptable but the actual |
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273 | * depth type will be GLushort or GLuint as needed. |
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274 | * stencilBits - requested minimum bits per stencil buffer value |
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275 | * accumBits - requested minimum bits per accum buffer component |
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276 | * indexBits - number of bits per pixel if rgbFlag==GL_FALSE |
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277 | * red/green/blue/alphaBits - number of bits per color component |
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278 | * in frame buffer for RGB(A) mode. |
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279 | * We always use 8 in core Mesa though. |
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280 | * Return: pointer to new GLvisual or NULL if requested parameters can't |
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281 | * be met. |
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282 | */ |
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283 | GLvisual * |
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284 | _mesa_create_visual( GLboolean rgbFlag, |
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285 | GLboolean dbFlag, |
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286 | GLboolean stereoFlag, |
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287 | GLint redBits, |
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288 | GLint greenBits, |
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289 | GLint blueBits, |
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290 | GLint alphaBits, |
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291 | GLint indexBits, |
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292 | GLint depthBits, |
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293 | GLint stencilBits, |
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294 | GLint accumRedBits, |
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295 | GLint accumGreenBits, |
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296 | GLint accumBlueBits, |
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297 | GLint accumAlphaBits, |
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298 | GLint numSamples ) |
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299 | { |
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300 | GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) ); |
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301 | if (vis) { |
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302 | if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag, |
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303 | redBits, greenBits, blueBits, alphaBits, |
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304 | indexBits, depthBits, stencilBits, |
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305 | accumRedBits, accumGreenBits, |
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306 | accumBlueBits, accumAlphaBits, |
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307 | numSamples)) { |
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308 | FREE(vis); |
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309 | return NULL; |
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310 | } |
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311 | } |
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312 | return vis; |
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313 | } |
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314 | |||
315 | |||
316 | /* |
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317 | * Initialize the fields of the given GLvisual. |
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318 | * Input: see _mesa_create_visual() above. |
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319 | * Return: GL_TRUE = success |
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320 | * GL_FALSE = failure. |
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321 | */ |
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322 | GLboolean |
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323 | _mesa_initialize_visual( GLvisual *vis, |
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324 | GLboolean rgbFlag, |
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325 | GLboolean dbFlag, |
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326 | GLboolean stereoFlag, |
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327 | GLint redBits, |
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328 | GLint greenBits, |
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329 | GLint blueBits, |
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330 | GLint alphaBits, |
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331 | GLint indexBits, |
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332 | GLint depthBits, |
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333 | GLint stencilBits, |
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334 | GLint accumRedBits, |
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335 | GLint accumGreenBits, |
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336 | GLint accumBlueBits, |
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337 | GLint accumAlphaBits, |
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338 | GLint numSamples ) |
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339 | { |
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340 | (void) numSamples; |
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341 | |||
342 | assert(vis); |
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343 | |||
344 | /* This is to catch bad values from device drivers not updated for |
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345 | * Mesa 3.3. Some device drivers just passed 1. That's a REALLY |
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346 | * bad value now (a 1-bit depth buffer!?!). |
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347 | */ |
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348 | assert(depthBits == 0 || depthBits > 1); |
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349 | |||
350 | if (depthBits < 0 || depthBits > 32) { |
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351 | return GL_FALSE; |
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352 | } |
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353 | if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) { |
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354 | return GL_FALSE; |
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355 | } |
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356 | if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) { |
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357 | return GL_FALSE; |
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358 | } |
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359 | if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) { |
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360 | return GL_FALSE; |
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361 | } |
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362 | if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) { |
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363 | return GL_FALSE; |
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364 | } |
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365 | if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) { |
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366 | return GL_FALSE; |
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367 | } |
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368 | |||
369 | vis->rgbMode = rgbFlag; |
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370 | vis->doubleBufferMode = dbFlag; |
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371 | vis->stereoMode = stereoFlag; |
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372 | |||
373 | vis->redBits = redBits; |
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374 | vis->greenBits = greenBits; |
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375 | vis->blueBits = blueBits; |
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376 | vis->alphaBits = alphaBits; |
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377 | |||
378 | vis->indexBits = indexBits; |
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379 | vis->depthBits = depthBits; |
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380 | vis->accumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0; |
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381 | vis->accumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0; |
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382 | vis->accumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0; |
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383 | vis->accumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0; |
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384 | vis->stencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0; |
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385 | |||
386 | vis->haveAccumBuffer = accumRedBits > 0; |
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387 | vis->haveDepthBuffer = depthBits > 0; |
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388 | vis->haveStencilBuffer = stencilBits > 0; |
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389 | |||
390 | vis->numAuxBuffers = 0; |
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391 | vis->level = 0; |
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392 | vis->pixmapMode = 0; |
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393 | |||
394 | return GL_TRUE; |
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395 | } |
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396 | |||
397 | |||
398 | void |
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399 | _mesa_destroy_visual( GLvisual *vis ) |
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400 | { |
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401 | FREE(vis); |
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402 | } |
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403 | |||
404 | |||
405 | /**********************************************************************/ |
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406 | /***** GL Framebuffer allocation/destruction *****/ |
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407 | /**********************************************************************/ |
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408 | |||
409 | |||
410 | /* |
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411 | * Create a new framebuffer. A GLframebuffer is a struct which |
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412 | * encapsulates the depth, stencil and accum buffers and related |
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413 | * parameters. |
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414 | * Input: visual - a GLvisual pointer (we copy the struct contents) |
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415 | * softwareDepth - create/use a software depth buffer? |
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416 | * softwareStencil - create/use a software stencil buffer? |
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417 | * softwareAccum - create/use a software accum buffer? |
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418 | * softwareAlpha - create/use a software alpha buffer? |
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419 | * Return: pointer to new GLframebuffer struct or NULL if error. |
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420 | */ |
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421 | GLframebuffer * |
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422 | _mesa_create_framebuffer( const GLvisual *visual, |
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423 | GLboolean softwareDepth, |
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424 | GLboolean softwareStencil, |
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425 | GLboolean softwareAccum, |
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426 | GLboolean softwareAlpha ) |
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427 | { |
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428 | GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer); |
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429 | assert(visual); |
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430 | if (buffer) { |
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431 | _mesa_initialize_framebuffer(buffer, visual, |
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432 | softwareDepth, softwareStencil, |
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433 | softwareAccum, softwareAlpha ); |
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434 | } |
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435 | return buffer; |
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436 | } |
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437 | |||
438 | |||
439 | /* |
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440 | * Initialize a GLframebuffer object. |
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441 | * Input: See _mesa_create_framebuffer() above. |
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442 | */ |
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443 | void |
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444 | _mesa_initialize_framebuffer( GLframebuffer *buffer, |
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445 | const GLvisual *visual, |
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446 | GLboolean softwareDepth, |
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447 | GLboolean softwareStencil, |
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448 | GLboolean softwareAccum, |
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449 | GLboolean softwareAlpha ) |
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450 | { |
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451 | assert(buffer); |
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452 | assert(visual); |
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453 | |||
454 | _mesa_bzero(buffer, sizeof(GLframebuffer)); |
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455 | |||
456 | /* sanity checks */ |
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457 | if (softwareDepth ) { |
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458 | assert(visual->depthBits > 0); |
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459 | } |
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460 | if (softwareStencil) { |
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461 | assert(visual->stencilBits > 0); |
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462 | } |
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463 | if (softwareAccum) { |
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464 | assert(visual->rgbMode); |
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465 | assert(visual->accumRedBits > 0); |
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466 | assert(visual->accumGreenBits > 0); |
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467 | assert(visual->accumBlueBits > 0); |
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468 | } |
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469 | if (softwareAlpha) { |
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470 | assert(visual->rgbMode); |
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471 | assert(visual->alphaBits > 0); |
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472 | } |
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473 | |||
474 | buffer->Visual = *visual; |
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475 | buffer->UseSoftwareDepthBuffer = softwareDepth; |
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476 | buffer->UseSoftwareStencilBuffer = softwareStencil; |
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477 | buffer->UseSoftwareAccumBuffer = softwareAccum; |
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478 | buffer->UseSoftwareAlphaBuffers = softwareAlpha; |
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479 | } |
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480 | |||
481 | |||
482 | /* |
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483 | * Free a framebuffer struct and its buffers. |
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484 | */ |
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485 | void |
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486 | _mesa_destroy_framebuffer( GLframebuffer *buffer ) |
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487 | { |
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488 | if (buffer) { |
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489 | _mesa_free_framebuffer_data(buffer); |
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490 | FREE(buffer); |
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491 | } |
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492 | } |
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493 | |||
494 | |||
495 | /* |
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496 | * Free the data hanging off of <buffer>, but not <buffer> itself. |
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497 | */ |
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498 | void |
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499 | _mesa_free_framebuffer_data( GLframebuffer *buffer ) |
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500 | { |
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501 | if (!buffer) |
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502 | return; |
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503 | |||
504 | if (buffer->DepthBuffer) { |
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505 | MESA_PBUFFER_FREE( buffer->DepthBuffer ); |
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506 | buffer->DepthBuffer = NULL; |
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507 | } |
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508 | if (buffer->Accum) { |
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509 | MESA_PBUFFER_FREE( buffer->Accum ); |
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510 | buffer->Accum = NULL; |
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511 | } |
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512 | if (buffer->Stencil) { |
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513 | MESA_PBUFFER_FREE( buffer->Stencil ); |
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514 | buffer->Stencil = NULL; |
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515 | } |
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516 | if (buffer->FrontLeftAlpha) { |
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517 | MESA_PBUFFER_FREE( buffer->FrontLeftAlpha ); |
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518 | buffer->FrontLeftAlpha = NULL; |
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519 | } |
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520 | if (buffer->BackLeftAlpha) { |
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521 | MESA_PBUFFER_FREE( buffer->BackLeftAlpha ); |
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522 | buffer->BackLeftAlpha = NULL; |
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523 | } |
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524 | if (buffer->FrontRightAlpha) { |
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525 | MESA_PBUFFER_FREE( buffer->FrontRightAlpha ); |
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526 | buffer->FrontRightAlpha = NULL; |
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527 | } |
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528 | if (buffer->BackRightAlpha) { |
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529 | MESA_PBUFFER_FREE( buffer->BackRightAlpha ); |
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530 | buffer->BackRightAlpha = NULL; |
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531 | } |
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532 | } |
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533 | |||
534 | |||
535 | |||
536 | /**********************************************************************/ |
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537 | /***** Context allocation, initialization, destroying *****/ |
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538 | /**********************************************************************/ |
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539 | |||
540 | |||
541 | _glthread_DECLARE_STATIC_MUTEX(OneTimeLock); |
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542 | |||
543 | |||
544 | /* |
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545 | * This function just calls all the various one-time-init functions in Mesa. |
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546 | */ |
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547 | static void |
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548 | one_time_init( GLcontext *ctx ) |
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549 | { |
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550 | static GLboolean alreadyCalled = GL_FALSE; |
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551 | _glthread_LOCK_MUTEX(OneTimeLock); |
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552 | if (!alreadyCalled) { |
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553 | /* do some implementation tests */ |
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554 | assert( sizeof(GLbyte) == 1 ); |
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555 | assert( sizeof(GLshort) >= 2 ); |
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556 | assert( sizeof(GLint) >= 4 ); |
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557 | assert( sizeof(GLubyte) == 1 ); |
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558 | assert( sizeof(GLushort) >= 2 ); |
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559 | assert( sizeof(GLuint) >= 4 ); |
||
560 | |||
561 | _mesa_init_lists(); |
||
562 | |||
563 | _math_init(); |
||
564 | _mesa_init_math(); |
||
565 | |||
566 | #ifdef USE_SPARC_ASM |
||
567 | _mesa_init_sparc_glapi_relocs(); |
||
568 | #endif |
||
569 | if (_mesa_getenv("MESA_DEBUG")) { |
||
570 | _glapi_noop_enable_warnings(GL_TRUE); |
||
571 | #ifndef GLX_DIRECT_RENDERING |
||
572 | /* libGL from before 2002/06/28 don't have this function. Someday, |
||
573 | * when newer libGL libs are common, remove the #ifdef test. This |
||
574 | * only serves to print warnings when calling undefined GL functions. |
||
575 | */ |
||
576 | _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning ); |
||
577 | #endif |
||
578 | } |
||
579 | else { |
||
580 | _glapi_noop_enable_warnings(GL_FALSE); |
||
581 | } |
||
582 | |||
583 | #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) |
||
584 | _mesa_debug(ctx, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__); |
||
585 | #endif |
||
586 | |||
587 | alreadyCalled = GL_TRUE; |
||
588 | } |
||
589 | _glthread_UNLOCK_MUTEX(OneTimeLock); |
||
590 | } |
||
591 | |||
592 | |||
593 | static void |
||
594 | init_matrix_stack( struct matrix_stack *stack, |
||
595 | GLuint maxDepth, GLuint dirtyFlag ) |
||
596 | { |
||
597 | GLuint i; |
||
598 | |||
599 | stack->Depth = 0; |
||
600 | stack->MaxDepth = maxDepth; |
||
601 | stack->DirtyFlag = dirtyFlag; |
||
602 | /* The stack */ |
||
603 | stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix)); |
||
604 | for (i = 0; i < maxDepth; i++) { |
||
605 | _math_matrix_ctr(&stack->Stack[i]); |
||
606 | _math_matrix_alloc_inv(&stack->Stack[i]); |
||
607 | } |
||
608 | stack->Top = stack->Stack; |
||
609 | } |
||
610 | |||
611 | |||
612 | static void |
||
613 | free_matrix_stack( struct matrix_stack *stack ) |
||
614 | { |
||
615 | GLuint i; |
||
616 | for (i = 0; i < stack->MaxDepth; i++) { |
||
617 | _math_matrix_dtr(&stack->Stack[i]); |
||
618 | } |
||
619 | FREE(stack->Stack); |
||
620 | stack->Stack = stack->Top = NULL; |
||
621 | } |
||
622 | |||
623 | |||
624 | /* |
||
625 | * Allocate and initialize a shared context state structure. |
||
626 | */ |
||
627 | static struct gl_shared_state * |
||
628 | alloc_shared_state( void ) |
||
629 | { |
||
630 | struct gl_shared_state *ss; |
||
631 | GLboolean outOfMemory; |
||
632 | |||
633 | ss = CALLOC_STRUCT(gl_shared_state); |
||
634 | if (!ss) |
||
635 | return NULL; |
||
636 | |||
637 | _glthread_INIT_MUTEX(ss->Mutex); |
||
638 | |||
639 | ss->DisplayList = _mesa_NewHashTable(); |
||
640 | ss->TexObjects = _mesa_NewHashTable(); |
||
641 | #if FEATURE_NV_vertex_program |
||
642 | ss->VertexPrograms = _mesa_NewHashTable(); |
||
643 | #endif |
||
644 | |||
645 | /* Default Texture objects */ |
||
646 | outOfMemory = GL_FALSE; |
||
647 | |||
648 | ss->Default1D = _mesa_alloc_texture_object(ss, 0, GL_TEXTURE_1D); |
||
649 | if (!ss->Default1D) { |
||
650 | outOfMemory = GL_TRUE; |
||
651 | } |
||
652 | |||
653 | ss->Default2D = _mesa_alloc_texture_object(ss, 0, GL_TEXTURE_2D); |
||
654 | if (!ss->Default2D) { |
||
655 | outOfMemory = GL_TRUE; |
||
656 | } |
||
657 | |||
658 | ss->Default3D = _mesa_alloc_texture_object(ss, 0, GL_TEXTURE_3D); |
||
659 | if (!ss->Default3D) { |
||
660 | outOfMemory = GL_TRUE; |
||
661 | } |
||
662 | |||
663 | ss->DefaultCubeMap = _mesa_alloc_texture_object(ss, 0, |
||
664 | GL_TEXTURE_CUBE_MAP_ARB); |
||
665 | if (!ss->DefaultCubeMap) { |
||
666 | outOfMemory = GL_TRUE; |
||
667 | } |
||
668 | |||
669 | ss->DefaultRect = _mesa_alloc_texture_object(ss, 0, |
||
670 | GL_TEXTURE_RECTANGLE_NV); |
||
671 | if (!ss->DefaultRect) { |
||
672 | outOfMemory = GL_TRUE; |
||
673 | } |
||
674 | |||
675 | if (!ss->DisplayList || !ss->TexObjects |
||
676 | #if FEATURE_NV_vertex_program |
||
677 | || !ss->VertexPrograms |
||
678 | #endif |
||
679 | || outOfMemory) { |
||
680 | /* Ran out of memory at some point. Free everything and return NULL */ |
||
681 | if (ss->DisplayList) |
||
682 | _mesa_DeleteHashTable(ss->DisplayList); |
||
683 | if (ss->TexObjects) |
||
684 | _mesa_DeleteHashTable(ss->TexObjects); |
||
685 | if (ss->VertexPrograms) |
||
686 | _mesa_DeleteHashTable(ss->VertexPrograms); |
||
687 | if (ss->Default1D) |
||
688 | _mesa_free_texture_object(ss, ss->Default1D); |
||
689 | if (ss->Default2D) |
||
690 | _mesa_free_texture_object(ss, ss->Default2D); |
||
691 | if (ss->Default3D) |
||
692 | _mesa_free_texture_object(ss, ss->Default3D); |
||
693 | if (ss->DefaultCubeMap) |
||
694 | _mesa_free_texture_object(ss, ss->DefaultCubeMap); |
||
695 | if (ss->DefaultRect) |
||
696 | _mesa_free_texture_object(ss, ss->DefaultRect); |
||
697 | FREE(ss); |
||
698 | return NULL; |
||
699 | } |
||
700 | else { |
||
701 | return ss; |
||
702 | } |
||
703 | } |
||
704 | |||
705 | |||
706 | /* |
||
707 | * Deallocate a shared state context and all children structures. |
||
708 | */ |
||
709 | static void |
||
710 | free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) |
||
711 | { |
||
712 | /* Free display lists */ |
||
713 | while (1) { |
||
714 | GLuint list = _mesa_HashFirstEntry(ss->DisplayList); |
||
715 | if (list) { |
||
716 | _mesa_destroy_list(ctx, list); |
||
717 | } |
||
718 | else { |
||
719 | break; |
||
720 | } |
||
721 | } |
||
722 | _mesa_DeleteHashTable(ss->DisplayList); |
||
723 | |||
724 | /* Free texture objects */ |
||
725 | while (ss->TexObjectList) { |
||
726 | if (ctx->Driver.DeleteTexture) |
||
727 | (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList ); |
||
728 | /* this function removes from linked list too! */ |
||
729 | _mesa_free_texture_object(ss, ss->TexObjectList); |
||
730 | } |
||
731 | _mesa_DeleteHashTable(ss->TexObjects); |
||
732 | |||
733 | #if FEATURE_NV_vertex_program |
||
734 | /* Free vertex programs */ |
||
735 | while (1) { |
||
736 | GLuint prog = _mesa_HashFirstEntry(ss->VertexPrograms); |
||
737 | if (prog) { |
||
738 | _mesa_delete_program(ctx, prog); |
||
739 | } |
||
740 | else { |
||
741 | break; |
||
742 | } |
||
743 | } |
||
744 | _mesa_DeleteHashTable(ss->VertexPrograms); |
||
745 | #endif |
||
746 | |||
747 | FREE(ss); |
||
748 | } |
||
749 | |||
750 | |||
751 | |||
752 | /* |
||
753 | * Initialize the nth light. Note that the defaults for light 0 are |
||
754 | * different than the other lights. |
||
755 | */ |
||
756 | static void |
||
757 | init_light( struct gl_light *l, GLuint n ) |
||
758 | { |
||
759 | make_empty_list( l ); |
||
760 | |||
761 | ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 ); |
||
762 | if (n==0) { |
||
763 | ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 ); |
||
764 | ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 ); |
||
765 | } |
||
766 | else { |
||
767 | ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 ); |
||
768 | ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 ); |
||
769 | } |
||
770 | ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 ); |
||
771 | ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 ); |
||
772 | l->SpotExponent = 0.0; |
||
773 | _mesa_invalidate_spot_exp_table( l ); |
||
774 | l->SpotCutoff = 180.0; |
||
775 | l->_CosCutoff = 0.0; /* KW: -ve values not admitted */ |
||
776 | l->ConstantAttenuation = 1.0; |
||
777 | l->LinearAttenuation = 0.0; |
||
778 | l->QuadraticAttenuation = 0.0; |
||
779 | l->Enabled = GL_FALSE; |
||
780 | } |
||
781 | |||
782 | |||
783 | |||
784 | static void |
||
785 | init_lightmodel( struct gl_lightmodel *lm ) |
||
786 | { |
||
787 | ASSIGN_4V( lm->Ambient, 0.2F, 0.2F, 0.2F, 1.0F ); |
||
788 | lm->LocalViewer = GL_FALSE; |
||
789 | lm->TwoSide = GL_FALSE; |
||
790 | lm->ColorControl = GL_SINGLE_COLOR; |
||
791 | } |
||
792 | |||
793 | |||
794 | static void |
||
795 | init_material( struct gl_material *m ) |
||
796 | { |
||
797 | ASSIGN_4V( m->Ambient, 0.2F, 0.2F, 0.2F, 1.0F ); |
||
798 | ASSIGN_4V( m->Diffuse, 0.8F, 0.8F, 0.8F, 1.0F ); |
||
799 | ASSIGN_4V( m->Specular, 0.0F, 0.0F, 0.0F, 1.0F ); |
||
800 | ASSIGN_4V( m->Emission, 0.0F, 0.0F, 0.0F, 1.0F ); |
||
801 | m->Shininess = 0.0; |
||
802 | m->AmbientIndex = 0; |
||
803 | m->DiffuseIndex = 1; |
||
804 | m->SpecularIndex = 1; |
||
805 | } |
||
806 | |||
807 | |||
808 | |||
809 | static void |
||
810 | init_texture_unit( GLcontext *ctx, GLuint unit ) |
||
811 | { |
||
812 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
||
813 | |||
814 | texUnit->EnvMode = GL_MODULATE; |
||
815 | texUnit->CombineModeRGB = GL_MODULATE; |
||
816 | texUnit->CombineModeA = GL_MODULATE; |
||
817 | texUnit->CombineSourceRGB[0] = GL_TEXTURE; |
||
818 | texUnit->CombineSourceRGB[1] = GL_PREVIOUS_EXT; |
||
819 | texUnit->CombineSourceRGB[2] = GL_CONSTANT_EXT; |
||
820 | texUnit->CombineSourceA[0] = GL_TEXTURE; |
||
821 | texUnit->CombineSourceA[1] = GL_PREVIOUS_EXT; |
||
822 | texUnit->CombineSourceA[2] = GL_CONSTANT_EXT; |
||
823 | texUnit->CombineOperandRGB[0] = GL_SRC_COLOR; |
||
824 | texUnit->CombineOperandRGB[1] = GL_SRC_COLOR; |
||
825 | texUnit->CombineOperandRGB[2] = GL_SRC_ALPHA; |
||
826 | texUnit->CombineOperandA[0] = GL_SRC_ALPHA; |
||
827 | texUnit->CombineOperandA[1] = GL_SRC_ALPHA; |
||
828 | texUnit->CombineOperandA[2] = GL_SRC_ALPHA; |
||
829 | texUnit->CombineScaleShiftRGB = 0; |
||
830 | texUnit->CombineScaleShiftA = 0; |
||
831 | |||
832 | ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); |
||
833 | texUnit->TexGenEnabled = 0; |
||
834 | texUnit->GenModeS = GL_EYE_LINEAR; |
||
835 | texUnit->GenModeT = GL_EYE_LINEAR; |
||
836 | texUnit->GenModeR = GL_EYE_LINEAR; |
||
837 | texUnit->GenModeQ = GL_EYE_LINEAR; |
||
838 | texUnit->_GenBitS = TEXGEN_EYE_LINEAR; |
||
839 | texUnit->_GenBitT = TEXGEN_EYE_LINEAR; |
||
840 | texUnit->_GenBitR = TEXGEN_EYE_LINEAR; |
||
841 | texUnit->_GenBitQ = TEXGEN_EYE_LINEAR; |
||
842 | |||
843 | /* Yes, these plane coefficients are correct! */ |
||
844 | ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 ); |
||
845 | ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 ); |
||
846 | ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 ); |
||
847 | ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 ); |
||
848 | ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 ); |
||
849 | ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 ); |
||
850 | ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 ); |
||
851 | ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 ); |
||
852 | |||
853 | texUnit->Current1D = ctx->Shared->Default1D; |
||
854 | texUnit->Current2D = ctx->Shared->Default2D; |
||
855 | texUnit->Current3D = ctx->Shared->Default3D; |
||
856 | texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap; |
||
857 | texUnit->CurrentRect = ctx->Shared->DefaultRect; |
||
858 | } |
||
859 | |||
860 | |||
861 | |||
862 | |||
863 | /* Initialize a 1-D evaluator map */ |
||
864 | static void |
||
865 | init_1d_map( struct gl_1d_map *map, int n, const float *initial ) |
||
866 | { |
||
867 | map->Order = 1; |
||
868 | map->u1 = 0.0; |
||
869 | map->u2 = 1.0; |
||
870 | map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); |
||
871 | if (map->Points) { |
||
872 | GLint i; |
||
873 | for (i=0;i<n;i++) |
||
874 | map->Points[i] = initial[i]; |
||
875 | } |
||
876 | } |
||
877 | |||
878 | |||
879 | /* Initialize a 2-D evaluator map */ |
||
880 | static void |
||
881 | init_2d_map( struct gl_2d_map *map, int n, const float *initial ) |
||
882 | { |
||
883 | map->Uorder = 1; |
||
884 | map->Vorder = 1; |
||
885 | map->u1 = 0.0; |
||
886 | map->u2 = 1.0; |
||
887 | map->v1 = 0.0; |
||
888 | map->v2 = 1.0; |
||
889 | map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); |
||
890 | if (map->Points) { |
||
891 | GLint i; |
||
892 | for (i=0;i<n;i++) |
||
893 | map->Points[i] = initial[i]; |
||
894 | } |
||
895 | } |
||
896 | |||
897 | |||
898 | /* |
||
899 | * Initialize the attribute groups in a GLcontext. |
||
900 | */ |
||
901 | static void |
||
902 | init_attrib_groups( GLcontext *ctx ) |
||
903 | { |
||
904 | GLuint i; |
||
905 | |||
906 | assert(ctx); |
||
907 | |||
908 | assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); |
||
909 | assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); |
||
910 | |||
911 | /* Constants, may be overriden by device drivers */ |
||
912 | ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; |
||
913 | ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; |
||
914 | ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; |
||
915 | ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; |
||
916 | ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS; |
||
917 | ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; |
||
918 | ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; |
||
919 | ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; |
||
920 | ctx->Const.SubPixelBits = SUB_PIXEL_BITS; |
||
921 | ctx->Const.MinPointSize = MIN_POINT_SIZE; |
||
922 | ctx->Const.MaxPointSize = MAX_POINT_SIZE; |
||
923 | ctx->Const.MinPointSizeAA = MIN_POINT_SIZE; |
||
924 | ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE; |
||
925 | ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; |
||
926 | ctx->Const.MinLineWidth = MIN_LINE_WIDTH; |
||
927 | ctx->Const.MaxLineWidth = MAX_LINE_WIDTH; |
||
928 | ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH; |
||
929 | ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH; |
||
930 | ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; |
||
931 | ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS; |
||
932 | ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE; |
||
933 | ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH; |
||
934 | ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT; |
||
935 | ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES; |
||
936 | ctx->Const.MaxLights = MAX_LIGHTS; |
||
937 | |||
938 | /* Initialize matrix stacks */ |
||
939 | init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH, |
||
940 | _NEW_MODELVIEW); |
||
941 | init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH, |
||
942 | _NEW_PROJECTION); |
||
943 | init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH, |
||
944 | _NEW_COLOR_MATRIX); |
||
945 | for (i = 0; i < MAX_TEXTURE_UNITS; i++) |
||
946 | init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH, |
||
947 | _NEW_TEXTURE_MATRIX); |
||
948 | for (i = 0; i < MAX_PROGRAM_MATRICES; i++) |
||
949 | init_matrix_stack(&ctx->ProgramMatrixStack[i], MAX_PROGRAM_STACK_DEPTH, |
||
950 | _NEW_TRACK_MATRIX); |
||
951 | ctx->CurrentStack = &ctx->ModelviewMatrixStack; |
||
952 | |||
953 | /* Init combined Modelview*Projection matrix */ |
||
954 | _math_matrix_ctr( &ctx->_ModelProjectMatrix ); |
||
955 | |||
956 | /* Accumulate buffer group */ |
||
957 | ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 ); |
||
958 | |||
959 | /* Color buffer group */ |
||
960 | ctx->Color.IndexMask = 0xffffffff; |
||
961 | ctx->Color.ColorMask[0] = 0xff; |
||
962 | ctx->Color.ColorMask[1] = 0xff; |
||
963 | ctx->Color.ColorMask[2] = 0xff; |
||
964 | ctx->Color.ColorMask[3] = 0xff; |
||
965 | ctx->Color.ClearIndex = 0; |
||
966 | ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 ); |
||
967 | ctx->Color.DrawBuffer = GL_FRONT; |
||
968 | ctx->Color.AlphaEnabled = GL_FALSE; |
||
969 | ctx->Color.AlphaFunc = GL_ALWAYS; |
||
970 | ctx->Color.AlphaRef = 0; |
||
971 | ctx->Color.BlendEnabled = GL_FALSE; |
||
972 | ctx->Color.BlendSrcRGB = GL_ONE; |
||
973 | ctx->Color.BlendDstRGB = GL_ZERO; |
||
974 | ctx->Color.BlendSrcA = GL_ONE; |
||
975 | ctx->Color.BlendDstA = GL_ZERO; |
||
976 | ctx->Color.BlendEquation = GL_FUNC_ADD_EXT; |
||
977 | ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 ); |
||
978 | ctx->Color.IndexLogicOpEnabled = GL_FALSE; |
||
979 | ctx->Color.ColorLogicOpEnabled = GL_FALSE; |
||
980 | ctx->Color.LogicOp = GL_COPY; |
||
981 | ctx->Color.DitherFlag = GL_TRUE; |
||
982 | |||
983 | /* Current group */ |
||
984 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 0.0, 0.0, 0.0, 0.0 ); |
||
985 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 0.0 ); |
||
986 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); |
||
987 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 0.0 ); |
||
988 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 ); |
||
989 | for (i = 0; i < MAX_TEXTURE_UNITS; i++) |
||
990 | ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i], 0.0, 0.0, 0.0, 1.0 ); |
||
991 | ctx->Current.Index = 1; |
||
992 | ctx->Current.EdgeFlag = GL_TRUE; |
||
993 | |||
994 | ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 ); |
||
995 | ctx->Current.RasterDistance = 0.0; |
||
996 | ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); |
||
997 | ctx->Current.RasterIndex = 1; |
||
998 | for (i=0; i<MAX_TEXTURE_UNITS; i++) |
||
999 | ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 ); |
||
1000 | ctx->Current.RasterPosValid = GL_TRUE; |
||
1001 | |||
1002 | |||
1003 | /* Depth buffer group */ |
||
1004 | ctx->Depth.Test = GL_FALSE; |
||
1005 | ctx->Depth.Clear = 1.0; |
||
1006 | ctx->Depth.Func = GL_LESS; |
||
1007 | ctx->Depth.Mask = GL_TRUE; |
||
1008 | ctx->Depth.OcclusionTest = GL_FALSE; |
||
1009 | |||
1010 | /* Evaluators group */ |
||
1011 | ctx->Eval.Map1Color4 = GL_FALSE; |
||
1012 | ctx->Eval.Map1Index = GL_FALSE; |
||
1013 | ctx->Eval.Map1Normal = GL_FALSE; |
||
1014 | ctx->Eval.Map1TextureCoord1 = GL_FALSE; |
||
1015 | ctx->Eval.Map1TextureCoord2 = GL_FALSE; |
||
1016 | ctx->Eval.Map1TextureCoord3 = GL_FALSE; |
||
1017 | ctx->Eval.Map1TextureCoord4 = GL_FALSE; |
||
1018 | ctx->Eval.Map1Vertex3 = GL_FALSE; |
||
1019 | ctx->Eval.Map1Vertex4 = GL_FALSE; |
||
1020 | MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib)); |
||
1021 | ctx->Eval.Map2Color4 = GL_FALSE; |
||
1022 | ctx->Eval.Map2Index = GL_FALSE; |
||
1023 | ctx->Eval.Map2Normal = GL_FALSE; |
||
1024 | ctx->Eval.Map2TextureCoord1 = GL_FALSE; |
||
1025 | ctx->Eval.Map2TextureCoord2 = GL_FALSE; |
||
1026 | ctx->Eval.Map2TextureCoord3 = GL_FALSE; |
||
1027 | ctx->Eval.Map2TextureCoord4 = GL_FALSE; |
||
1028 | ctx->Eval.Map2Vertex3 = GL_FALSE; |
||
1029 | ctx->Eval.Map2Vertex4 = GL_FALSE; |
||
1030 | MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib)); |
||
1031 | ctx->Eval.AutoNormal = GL_FALSE; |
||
1032 | ctx->Eval.MapGrid1un = 1; |
||
1033 | ctx->Eval.MapGrid1u1 = 0.0; |
||
1034 | ctx->Eval.MapGrid1u2 = 1.0; |
||
1035 | ctx->Eval.MapGrid2un = 1; |
||
1036 | ctx->Eval.MapGrid2vn = 1; |
||
1037 | ctx->Eval.MapGrid2u1 = 0.0; |
||
1038 | ctx->Eval.MapGrid2u2 = 1.0; |
||
1039 | ctx->Eval.MapGrid2v1 = 0.0; |
||
1040 | ctx->Eval.MapGrid2v2 = 1.0; |
||
1041 | |||
1042 | /* Evaluator data */ |
||
1043 | { |
||
1044 | static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; |
||
1045 | static GLfloat normal[3] = { 0.0, 0.0, 1.0 }; |
||
1046 | static GLfloat index[1] = { 1.0 }; |
||
1047 | static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 }; |
||
1048 | static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; |
||
1049 | static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 }; |
||
1050 | |||
1051 | init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); |
||
1052 | init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex ); |
||
1053 | init_1d_map( &ctx->EvalMap.Map1Index, 1, index ); |
||
1054 | init_1d_map( &ctx->EvalMap.Map1Color4, 4, color ); |
||
1055 | init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal ); |
||
1056 | init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord ); |
||
1057 | init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord ); |
||
1058 | init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord ); |
||
1059 | init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord ); |
||
1060 | for (i = 0; i < 16; i++) |
||
1061 | init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib ); |
||
1062 | |||
1063 | init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex ); |
||
1064 | init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex ); |
||
1065 | init_2d_map( &ctx->EvalMap.Map2Index, 1, index ); |
||
1066 | init_2d_map( &ctx->EvalMap.Map2Color4, 4, color ); |
||
1067 | init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal ); |
||
1068 | init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord ); |
||
1069 | init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord ); |
||
1070 | init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord ); |
||
1071 | init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord ); |
||
1072 | for (i = 0; i < 16; i++) |
||
1073 | init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib ); |
||
1074 | } |
||
1075 | |||
1076 | /* Fog group */ |
||
1077 | ctx->Fog.Enabled = GL_FALSE; |
||
1078 | ctx->Fog.Mode = GL_EXP; |
||
1079 | ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 ); |
||
1080 | ctx->Fog.Index = 0.0; |
||
1081 | ctx->Fog.Density = 1.0; |
||
1082 | ctx->Fog.Start = 0.0; |
||
1083 | ctx->Fog.End = 1.0; |
||
1084 | ctx->Fog.ColorSumEnabled = GL_FALSE; |
||
1085 | ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT; |
||
1086 | |||
1087 | /* Hint group */ |
||
1088 | ctx->Hint.PerspectiveCorrection = GL_DONT_CARE; |
||
1089 | ctx->Hint.PointSmooth = GL_DONT_CARE; |
||
1090 | ctx->Hint.LineSmooth = GL_DONT_CARE; |
||
1091 | ctx->Hint.PolygonSmooth = GL_DONT_CARE; |
||
1092 | ctx->Hint.Fog = GL_DONT_CARE; |
||
1093 | ctx->Hint.ClipVolumeClipping = GL_DONT_CARE; |
||
1094 | ctx->Hint.TextureCompression = GL_DONT_CARE; |
||
1095 | ctx->Hint.GenerateMipmap = GL_DONT_CARE; |
||
1096 | |||
1097 | /* Histogram group */ |
||
1098 | ctx->Histogram.Width = 0; |
||
1099 | ctx->Histogram.Format = GL_RGBA; |
||
1100 | ctx->Histogram.Sink = GL_FALSE; |
||
1101 | ctx->Histogram.RedSize = 0; |
||
1102 | ctx->Histogram.GreenSize = 0; |
||
1103 | ctx->Histogram.BlueSize = 0; |
||
1104 | ctx->Histogram.AlphaSize = 0; |
||
1105 | ctx->Histogram.LuminanceSize = 0; |
||
1106 | for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) { |
||
1107 | ctx->Histogram.Count[i][0] = 0; |
||
1108 | ctx->Histogram.Count[i][1] = 0; |
||
1109 | ctx->Histogram.Count[i][2] = 0; |
||
1110 | ctx->Histogram.Count[i][3] = 0; |
||
1111 | } |
||
1112 | |||
1113 | /* Min/Max group */ |
||
1114 | ctx->MinMax.Format = GL_RGBA; |
||
1115 | ctx->MinMax.Sink = GL_FALSE; |
||
1116 | ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000; |
||
1117 | ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000; |
||
1118 | ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000; |
||
1119 | ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000; |
||
1120 | |||
1121 | /* Extensions */ |
||
1122 | _mesa_extensions_ctr( ctx ); |
||
1123 | |||
1124 | /* Lighting group */ |
||
1125 | for (i=0;i<MAX_LIGHTS;i++) { |
||
1126 | init_light( &ctx->Light.Light[i], i ); |
||
1127 | } |
||
1128 | make_empty_list( &ctx->Light.EnabledList ); |
||
1129 | |||
1130 | init_lightmodel( &ctx->Light.Model ); |
||
1131 | init_material( &ctx->Light.Material[0] ); |
||
1132 | init_material( &ctx->Light.Material[1] ); |
||
1133 | ctx->Light.ShadeModel = GL_SMOOTH; |
||
1134 | ctx->Light.Enabled = GL_FALSE; |
||
1135 | ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK; |
||
1136 | ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE; |
||
1137 | ctx->Light.ColorMaterialBitmask = _mesa_material_bitmask( ctx, |
||
1138 | GL_FRONT_AND_BACK, |
||
1139 | GL_AMBIENT_AND_DIFFUSE, ~0, 0 ); |
||
1140 | |||
1141 | ctx->Light.ColorMaterialEnabled = GL_FALSE; |
||
1142 | |||
1143 | /* Lighting miscellaneous */ |
||
1144 | ctx->_ShineTabList = MALLOC_STRUCT( gl_shine_tab ); |
||
1145 | make_empty_list( ctx->_ShineTabList ); |
||
1146 | for (i = 0 ; i < 10 ; i++) { |
||
1147 | struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab ); |
||
1148 | s->shininess = -1; |
||
1149 | s->refcount = 0; |
||
1150 | insert_at_tail( ctx->_ShineTabList, s ); |
||
1151 | } |
||
1152 | |||
1153 | |||
1154 | /* Line group */ |
||
1155 | ctx->Line.SmoothFlag = GL_FALSE; |
||
1156 | ctx->Line.StippleFlag = GL_FALSE; |
||
1157 | ctx->Line.Width = 1.0; |
||
1158 | ctx->Line._Width = 1.0; |
||
1159 | ctx->Line.StipplePattern = 0xffff; |
||
1160 | ctx->Line.StippleFactor = 1; |
||
1161 | |||
1162 | /* Display List group */ |
||
1163 | ctx->List.ListBase = 0; |
||
1164 | |||
1165 | /* Multisample */ |
||
1166 | ctx->Multisample.Enabled = GL_FALSE; |
||
1167 | ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; |
||
1168 | ctx->Multisample.SampleAlphaToOne = GL_FALSE; |
||
1169 | ctx->Multisample.SampleCoverage = GL_FALSE; |
||
1170 | ctx->Multisample.SampleCoverageValue = 1.0; |
||
1171 | ctx->Multisample.SampleCoverageInvert = GL_FALSE; |
||
1172 | |||
1173 | /* Pixel group */ |
||
1174 | ctx->Pixel.RedBias = 0.0; |
||
1175 | ctx->Pixel.RedScale = 1.0; |
||
1176 | ctx->Pixel.GreenBias = 0.0; |
||
1177 | ctx->Pixel.GreenScale = 1.0; |
||
1178 | ctx->Pixel.BlueBias = 0.0; |
||
1179 | ctx->Pixel.BlueScale = 1.0; |
||
1180 | ctx->Pixel.AlphaBias = 0.0; |
||
1181 | ctx->Pixel.AlphaScale = 1.0; |
||
1182 | ctx->Pixel.DepthBias = 0.0; |
||
1183 | ctx->Pixel.DepthScale = 1.0; |
||
1184 | ctx->Pixel.IndexOffset = 0; |
||
1185 | ctx->Pixel.IndexShift = 0; |
||
1186 | ctx->Pixel.ZoomX = 1.0; |
||
1187 | ctx->Pixel.ZoomY = 1.0; |
||
1188 | ctx->Pixel.MapColorFlag = GL_FALSE; |
||
1189 | ctx->Pixel.MapStencilFlag = GL_FALSE; |
||
1190 | ctx->Pixel.MapStoSsize = 1; |
||
1191 | ctx->Pixel.MapItoIsize = 1; |
||
1192 | ctx->Pixel.MapItoRsize = 1; |
||
1193 | ctx->Pixel.MapItoGsize = 1; |
||
1194 | ctx->Pixel.MapItoBsize = 1; |
||
1195 | ctx->Pixel.MapItoAsize = 1; |
||
1196 | ctx->Pixel.MapRtoRsize = 1; |
||
1197 | ctx->Pixel.MapGtoGsize = 1; |
||
1198 | ctx->Pixel.MapBtoBsize = 1; |
||
1199 | ctx->Pixel.MapAtoAsize = 1; |
||
1200 | ctx->Pixel.MapStoS[0] = 0; |
||
1201 | ctx->Pixel.MapItoI[0] = 0; |
||
1202 | ctx->Pixel.MapItoR[0] = 0.0; |
||
1203 | ctx->Pixel.MapItoG[0] = 0.0; |
||
1204 | ctx->Pixel.MapItoB[0] = 0.0; |
||
1205 | ctx->Pixel.MapItoA[0] = 0.0; |
||
1206 | ctx->Pixel.MapItoR8[0] = 0; |
||
1207 | ctx->Pixel.MapItoG8[0] = 0; |
||
1208 | ctx->Pixel.MapItoB8[0] = 0; |
||
1209 | ctx->Pixel.MapItoA8[0] = 0; |
||
1210 | ctx->Pixel.MapRtoR[0] = 0.0; |
||
1211 | ctx->Pixel.MapGtoG[0] = 0.0; |
||
1212 | ctx->Pixel.MapBtoB[0] = 0.0; |
||
1213 | ctx->Pixel.MapAtoA[0] = 0.0; |
||
1214 | ctx->Pixel.HistogramEnabled = GL_FALSE; |
||
1215 | ctx->Pixel.MinMaxEnabled = GL_FALSE; |
||
1216 | ctx->Pixel.PixelTextureEnabled = GL_FALSE; |
||
1217 | ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS; |
||
1218 | ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS; |
||
1219 | ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0); |
||
1220 | ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0); |
||
1221 | ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0); |
||
1222 | ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0); |
||
1223 | ASSIGN_4V(ctx->Pixel.PCCTscale, 1.0, 1.0, 1.0, 1.0); |
||
1224 | ASSIGN_4V(ctx->Pixel.PCCTbias, 0.0, 0.0, 0.0, 0.0); |
||
1225 | ASSIGN_4V(ctx->Pixel.PCMCTscale, 1.0, 1.0, 1.0, 1.0); |
||
1226 | ASSIGN_4V(ctx->Pixel.PCMCTbias, 0.0, 0.0, 0.0, 0.0); |
||
1227 | ctx->Pixel.ColorTableEnabled = GL_FALSE; |
||
1228 | ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE; |
||
1229 | ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE; |
||
1230 | ctx->Pixel.Convolution1DEnabled = GL_FALSE; |
||
1231 | ctx->Pixel.Convolution2DEnabled = GL_FALSE; |
||
1232 | ctx->Pixel.Separable2DEnabled = GL_FALSE; |
||
1233 | for (i = 0; i < 3; i++) { |
||
1234 | ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0); |
||
1235 | ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE; |
||
1236 | ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0); |
||
1237 | ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0); |
||
1238 | } |
||
1239 | for (i = 0; i < MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_WIDTH * 4; i++) { |
||
1240 | ctx->Convolution1D.Filter[i] = 0.0; |
||
1241 | ctx->Convolution2D.Filter[i] = 0.0; |
||
1242 | ctx->Separable2D.Filter[i] = 0.0; |
||
1243 | } |
||
1244 | ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0); |
||
1245 | ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0); |
||
1246 | |||
1247 | /* Point group */ |
||
1248 | ctx->Point.SmoothFlag = GL_FALSE; |
||
1249 | ctx->Point.Size = 1.0; |
||
1250 | ctx->Point._Size = 1.0; |
||
1251 | ctx->Point.Params[0] = 1.0; |
||
1252 | ctx->Point.Params[1] = 0.0; |
||
1253 | ctx->Point.Params[2] = 0.0; |
||
1254 | ctx->Point._Attenuated = GL_FALSE; |
||
1255 | ctx->Point.MinSize = 0.0; |
||
1256 | ctx->Point.MaxSize = ctx->Const.MaxPointSize; |
||
1257 | ctx->Point.Threshold = 1.0; |
||
1258 | ctx->Point.PointSprite = GL_FALSE; /* GL_NV_point_sprite */ |
||
1259 | ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite */ |
||
1260 | for (i = 0; i < MAX_TEXTURE_UNITS; i++) { |
||
1261 | ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_NV_point_sprite */ |
||
1262 | } |
||
1263 | |||
1264 | /* Polygon group */ |
||
1265 | ctx->Polygon.CullFlag = GL_FALSE; |
||
1266 | ctx->Polygon.CullFaceMode = GL_BACK; |
||
1267 | ctx->Polygon.FrontFace = GL_CCW; |
||
1268 | ctx->Polygon._FrontBit = 0; |
||
1269 | ctx->Polygon.FrontMode = GL_FILL; |
||
1270 | ctx->Polygon.BackMode = GL_FILL; |
||
1271 | ctx->Polygon.SmoothFlag = GL_FALSE; |
||
1272 | ctx->Polygon.StippleFlag = GL_FALSE; |
||
1273 | ctx->Polygon.OffsetFactor = 0.0F; |
||
1274 | ctx->Polygon.OffsetUnits = 0.0F; |
||
1275 | ctx->Polygon.OffsetPoint = GL_FALSE; |
||
1276 | ctx->Polygon.OffsetLine = GL_FALSE; |
||
1277 | ctx->Polygon.OffsetFill = GL_FALSE; |
||
1278 | |||
1279 | /* Polygon Stipple group */ |
||
1280 | MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); |
||
1281 | |||
1282 | /* Scissor group */ |
||
1283 | ctx->Scissor.Enabled = GL_FALSE; |
||
1284 | ctx->Scissor.X = 0; |
||
1285 | ctx->Scissor.Y = 0; |
||
1286 | ctx->Scissor.Width = 0; |
||
1287 | ctx->Scissor.Height = 0; |
||
1288 | |||
1289 | /* Stencil group */ |
||
1290 | ctx->Stencil.Enabled = GL_FALSE; |
||
1291 | ctx->Stencil.TestTwoSide = GL_FALSE; |
||
1292 | ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */ |
||
1293 | ctx->Stencil.Function[0] = GL_ALWAYS; |
||
1294 | ctx->Stencil.Function[1] = GL_ALWAYS; |
||
1295 | ctx->Stencil.FailFunc[0] = GL_KEEP; |
||
1296 | ctx->Stencil.FailFunc[1] = GL_KEEP; |
||
1297 | ctx->Stencil.ZPassFunc[0] = GL_KEEP; |
||
1298 | ctx->Stencil.ZPassFunc[1] = GL_KEEP; |
||
1299 | ctx->Stencil.ZFailFunc[0] = GL_KEEP; |
||
1300 | ctx->Stencil.ZFailFunc[1] = GL_KEEP; |
||
1301 | ctx->Stencil.Ref[0] = 0; |
||
1302 | ctx->Stencil.Ref[1] = 0; |
||
1303 | ctx->Stencil.ValueMask[0] = STENCIL_MAX; |
||
1304 | ctx->Stencil.ValueMask[1] = STENCIL_MAX; |
||
1305 | ctx->Stencil.WriteMask[0] = STENCIL_MAX; |
||
1306 | ctx->Stencil.WriteMask[1] = STENCIL_MAX; |
||
1307 | ctx->Stencil.Clear = 0; |
||
1308 | |||
1309 | /* Texture group */ |
||
1310 | ctx->Texture.CurrentUnit = 0; /* multitexture */ |
||
1311 | ctx->Texture._EnabledUnits = 0; |
||
1312 | for (i=0; i<MAX_TEXTURE_UNITS; i++) |
||
1313 | init_texture_unit( ctx, i ); |
||
1314 | ctx->Texture.SharedPalette = GL_FALSE; |
||
1315 | _mesa_init_colortable(&ctx->Texture.Palette); |
||
1316 | |||
1317 | /* Transformation group */ |
||
1318 | ctx->Transform.MatrixMode = GL_MODELVIEW; |
||
1319 | ctx->Transform.Normalize = GL_FALSE; |
||
1320 | ctx->Transform.RescaleNormals = GL_FALSE; |
||
1321 | ctx->Transform.RasterPositionUnclipped = GL_FALSE; |
||
1322 | for (i=0;i<MAX_CLIP_PLANES;i++) { |
||
1323 | ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 ); |
||
1324 | } |
||
1325 | ctx->Transform.ClipPlanesEnabled = 0; |
||
1326 | |||
1327 | /* Viewport group */ |
||
1328 | ctx->Viewport.X = 0; |
||
1329 | ctx->Viewport.Y = 0; |
||
1330 | ctx->Viewport.Width = 0; |
||
1331 | ctx->Viewport.Height = 0; |
||
1332 | ctx->Viewport.Near = 0.0; |
||
1333 | ctx->Viewport.Far = 1.0; |
||
1334 | _math_matrix_ctr(&ctx->Viewport._WindowMap); |
||
1335 | |||
1336 | #define Sz 10 |
||
1337 | #define Tz 14 |
||
1338 | ctx->Viewport._WindowMap.m[Sz] = 0.5F * ctx->DepthMaxF; |
||
1339 | ctx->Viewport._WindowMap.m[Tz] = 0.5F * ctx->DepthMaxF; |
||
1340 | #undef Sz |
||
1341 | #undef Tz |
||
1342 | |||
1343 | ctx->Viewport._WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION; |
||
1344 | ctx->Viewport._WindowMap.type = MATRIX_3D_NO_ROT; |
||
1345 | |||
1346 | /* Vertex arrays */ |
||
1347 | ctx->Array.Vertex.Size = 4; |
||
1348 | ctx->Array.Vertex.Type = GL_FLOAT; |
||
1349 | ctx->Array.Vertex.Stride = 0; |
||
1350 | ctx->Array.Vertex.StrideB = 0; |
||
1351 | ctx->Array.Vertex.Ptr = NULL; |
||
1352 | ctx->Array.Vertex.Enabled = GL_FALSE; |
||
1353 | ctx->Array.Vertex.Flags = CA_CLIENT_DATA; |
||
1354 | ctx->Array.Normal.Type = GL_FLOAT; |
||
1355 | ctx->Array.Normal.Stride = 0; |
||
1356 | ctx->Array.Normal.StrideB = 0; |
||
1357 | ctx->Array.Normal.Ptr = NULL; |
||
1358 | ctx->Array.Normal.Enabled = GL_FALSE; |
||
1359 | ctx->Array.Normal.Flags = CA_CLIENT_DATA; |
||
1360 | ctx->Array.Color.Size = 4; |
||
1361 | ctx->Array.Color.Type = GL_FLOAT; |
||
1362 | ctx->Array.Color.Stride = 0; |
||
1363 | ctx->Array.Color.StrideB = 0; |
||
1364 | ctx->Array.Color.Ptr = NULL; |
||
1365 | ctx->Array.Color.Enabled = GL_FALSE; |
||
1366 | ctx->Array.Color.Flags = CA_CLIENT_DATA; |
||
1367 | ctx->Array.SecondaryColor.Size = 4; |
||
1368 | ctx->Array.SecondaryColor.Type = GL_FLOAT; |
||
1369 | ctx->Array.SecondaryColor.Stride = 0; |
||
1370 | ctx->Array.SecondaryColor.StrideB = 0; |
||
1371 | ctx->Array.SecondaryColor.Ptr = NULL; |
||
1372 | ctx->Array.SecondaryColor.Enabled = GL_FALSE; |
||
1373 | ctx->Array.SecondaryColor.Flags = CA_CLIENT_DATA; |
||
1374 | ctx->Array.FogCoord.Size = 1; |
||
1375 | ctx->Array.FogCoord.Type = GL_FLOAT; |
||
1376 | ctx->Array.FogCoord.Stride = 0; |
||
1377 | ctx->Array.FogCoord.StrideB = 0; |
||
1378 | ctx->Array.FogCoord.Ptr = NULL; |
||
1379 | ctx->Array.FogCoord.Enabled = GL_FALSE; |
||
1380 | ctx->Array.FogCoord.Flags = CA_CLIENT_DATA; |
||
1381 | ctx->Array.Index.Type = GL_FLOAT; |
||
1382 | ctx->Array.Index.Stride = 0; |
||
1383 | ctx->Array.Index.StrideB = 0; |
||
1384 | ctx->Array.Index.Ptr = NULL; |
||
1385 | ctx->Array.Index.Enabled = GL_FALSE; |
||
1386 | ctx->Array.Index.Flags = CA_CLIENT_DATA; |
||
1387 | for (i = 0; i < MAX_TEXTURE_UNITS; i++) { |
||
1388 | ctx->Array.TexCoord[i].Size = 4; |
||
1389 | ctx->Array.TexCoord[i].Type = GL_FLOAT; |
||
1390 | ctx->Array.TexCoord[i].Stride = 0; |
||
1391 | ctx->Array.TexCoord[i].StrideB = 0; |
||
1392 | ctx->Array.TexCoord[i].Ptr = NULL; |
||
1393 | ctx->Array.TexCoord[i].Enabled = GL_FALSE; |
||
1394 | ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA; |
||
1395 | } |
||
1396 | ctx->Array.TexCoordInterleaveFactor = 1; |
||
1397 | ctx->Array.EdgeFlag.Stride = 0; |
||
1398 | ctx->Array.EdgeFlag.StrideB = 0; |
||
1399 | ctx->Array.EdgeFlag.Ptr = NULL; |
||
1400 | ctx->Array.EdgeFlag.Enabled = GL_FALSE; |
||
1401 | ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA; |
||
1402 | ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ |
||
1403 | |||
1404 | /* Pixel transfer */ |
||
1405 | ctx->Pack.Alignment = 4; |
||
1406 | ctx->Pack.RowLength = 0; |
||
1407 | ctx->Pack.ImageHeight = 0; |
||
1408 | ctx->Pack.SkipPixels = 0; |
||
1409 | ctx->Pack.SkipRows = 0; |
||
1410 | ctx->Pack.SkipImages = 0; |
||
1411 | ctx->Pack.SwapBytes = GL_FALSE; |
||
1412 | ctx->Pack.LsbFirst = GL_FALSE; |
||
1413 | ctx->Unpack.Alignment = 4; |
||
1414 | ctx->Unpack.RowLength = 0; |
||
1415 | ctx->Unpack.ImageHeight = 0; |
||
1416 | ctx->Unpack.SkipPixels = 0; |
||
1417 | ctx->Unpack.SkipRows = 0; |
||
1418 | ctx->Unpack.SkipImages = 0; |
||
1419 | ctx->Unpack.SwapBytes = GL_FALSE; |
||
1420 | ctx->Unpack.LsbFirst = GL_FALSE; |
||
1421 | |||
1422 | /* Feedback */ |
||
1423 | ctx->Feedback.Type = GL_2D; /* TODO: verify */ |
||
1424 | ctx->Feedback.Buffer = NULL; |
||
1425 | ctx->Feedback.BufferSize = 0; |
||
1426 | ctx->Feedback.Count = 0; |
||
1427 | |||
1428 | /* Selection/picking */ |
||
1429 | ctx->Select.Buffer = NULL; |
||
1430 | ctx->Select.BufferSize = 0; |
||
1431 | ctx->Select.BufferCount = 0; |
||
1432 | ctx->Select.Hits = 0; |
||
1433 | ctx->Select.NameStackDepth = 0; |
||
1434 | |||
1435 | /* Renderer and client attribute stacks */ |
||
1436 | ctx->AttribStackDepth = 0; |
||
1437 | ctx->ClientAttribStackDepth = 0; |
||
1438 | |||
1439 | /* Display list */ |
||
1440 | ctx->CallDepth = 0; |
||
1441 | ctx->ExecuteFlag = GL_TRUE; |
||
1442 | ctx->CompileFlag = GL_FALSE; |
||
1443 | ctx->CurrentListPtr = NULL; |
||
1444 | ctx->CurrentBlock = NULL; |
||
1445 | ctx->CurrentListNum = 0; |
||
1446 | ctx->CurrentPos = 0; |
||
1447 | |||
1448 | /* Color tables */ |
||
1449 | _mesa_init_colortable(&ctx->ColorTable); |
||
1450 | _mesa_init_colortable(&ctx->ProxyColorTable); |
||
1451 | _mesa_init_colortable(&ctx->PostConvolutionColorTable); |
||
1452 | _mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable); |
||
1453 | _mesa_init_colortable(&ctx->PostColorMatrixColorTable); |
||
1454 | _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable); |
||
1455 | |||
1456 | /* GL_NV_vertex_program */ |
||
1457 | ctx->VertexProgram.Enabled = GL_FALSE; |
||
1458 | ctx->VertexProgram.PointSizeEnabled = GL_FALSE; |
||
1459 | ctx->VertexProgram.TwoSideEnabled = GL_FALSE; |
||
1460 | ctx->VertexProgram.CurrentID = 0; |
||
1461 | ctx->VertexProgram.ErrorPos = -1; |
||
1462 | ctx->VertexProgram.Current = NULL; |
||
1463 | for (i = 0; i < VP_NUM_PROG_REGS / 4; i++) { |
||
1464 | ctx->VertexProgram.TrackMatrix[i] = GL_NONE; |
||
1465 | ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; |
||
1466 | } |
||
1467 | |||
1468 | /* Miscellaneous */ |
||
1469 | ctx->NewState = _NEW_ALL; |
||
1470 | ctx->RenderMode = GL_RENDER; |
||
1471 | ctx->_ImageTransferState = 0; |
||
1472 | |||
1473 | ctx->_NeedNormals = 0; |
||
1474 | ctx->_NeedEyeCoords = 0; |
||
1475 | ctx->_ModelViewInvScale = 1.0; |
||
1476 | |||
1477 | ctx->ErrorValue = (GLenum) GL_NO_ERROR; |
||
1478 | |||
1479 | ctx->CatchSignals = GL_TRUE; |
||
1480 | ctx->OcclusionResult = GL_FALSE; |
||
1481 | ctx->OcclusionResultSaved = GL_FALSE; |
||
1482 | ctx->_Facing = 0; |
||
1483 | |||
1484 | /* For debug/development only */ |
||
1485 | ctx->NoRaster = _mesa_getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE; |
||
1486 | ctx->FirstTimeCurrent = GL_TRUE; |
||
1487 | |||
1488 | /* Dither disable */ |
||
1489 | ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE; |
||
1490 | if (ctx->NoDither) { |
||
1491 | if (_mesa_getenv("MESA_DEBUG")) { |
||
1492 | _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n"); |
||
1493 | } |
||
1494 | ctx->Color.DitherFlag = GL_FALSE; |
||
1495 | } |
||
1496 | } |
||
1497 | |||
1498 | |||
1499 | |||
1500 | |||
1501 | /* |
||
1502 | * Allocate the proxy textures. If we run out of memory part way through |
||
1503 | * the allocations clean up and return GL_FALSE. |
||
1504 | * Return: GL_TRUE=success, GL_FALSE=failure |
||
1505 | */ |
||
1506 | static GLboolean |
||
1507 | alloc_proxy_textures( GLcontext *ctx ) |
||
1508 | { |
||
1509 | GLboolean out_of_memory; |
||
1510 | GLint i; |
||
1511 | |||
1512 | ctx->Texture.Proxy1D = _mesa_alloc_texture_object(NULL, 0, GL_TEXTURE_1D); |
||
1513 | if (!ctx->Texture.Proxy1D) { |
||
1514 | return GL_FALSE; |
||
1515 | } |
||
1516 | |||
1517 | ctx->Texture.Proxy2D = _mesa_alloc_texture_object(NULL, 0, GL_TEXTURE_2D); |
||
1518 | if (!ctx->Texture.Proxy2D) { |
||
1519 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D); |
||
1520 | return GL_FALSE; |
||
1521 | } |
||
1522 | |||
1523 | ctx->Texture.Proxy3D = _mesa_alloc_texture_object(NULL, 0, GL_TEXTURE_3D); |
||
1524 | if (!ctx->Texture.Proxy3D) { |
||
1525 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D); |
||
1526 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy2D); |
||
1527 | return GL_FALSE; |
||
1528 | } |
||
1529 | |||
1530 | ctx->Texture.ProxyCubeMap = _mesa_alloc_texture_object(NULL, 0, |
||
1531 | GL_TEXTURE_CUBE_MAP_ARB); |
||
1532 | if (!ctx->Texture.ProxyCubeMap) { |
||
1533 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D); |
||
1534 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy2D); |
||
1535 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy3D); |
||
1536 | return GL_FALSE; |
||
1537 | } |
||
1538 | |||
1539 | ctx->Texture.ProxyRect = _mesa_alloc_texture_object(NULL, 0, |
||
1540 | GL_TEXTURE_RECTANGLE_NV); |
||
1541 | if (!ctx->Texture.ProxyRect) { |
||
1542 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D); |
||
1543 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy2D); |
||
1544 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy3D); |
||
1545 | _mesa_free_texture_object(NULL, ctx->Texture.ProxyCubeMap); |
||
1546 | return GL_FALSE; |
||
1547 | } |
||
1548 | |||
1549 | out_of_memory = GL_FALSE; |
||
1550 | for (i=0;i<MAX_TEXTURE_LEVELS;i++) { |
||
1551 | ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image(); |
||
1552 | ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image(); |
||
1553 | ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image(); |
||
1554 | ctx->Texture.ProxyCubeMap->Image[i] = _mesa_alloc_texture_image(); |
||
1555 | if (!ctx->Texture.Proxy1D->Image[i] |
||
1556 | || !ctx->Texture.Proxy2D->Image[i] |
||
1557 | || !ctx->Texture.Proxy3D->Image[i] |
||
1558 | || !ctx->Texture.ProxyCubeMap->Image[i]) { |
||
1559 | out_of_memory = GL_TRUE; |
||
1560 | } |
||
1561 | } |
||
1562 | ctx->Texture.ProxyRect->Image[0] = _mesa_alloc_texture_image(); |
||
1563 | if (!ctx->Texture.ProxyRect->Image[0]) |
||
1564 | out_of_memory = GL_TRUE; |
||
1565 | |||
1566 | if (out_of_memory) { |
||
1567 | for (i=0;i<MAX_TEXTURE_LEVELS;i++) { |
||
1568 | if (ctx->Texture.Proxy1D->Image[i]) { |
||
1569 | _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]); |
||
1570 | } |
||
1571 | if (ctx->Texture.Proxy2D->Image[i]) { |
||
1572 | _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]); |
||
1573 | } |
||
1574 | if (ctx->Texture.Proxy3D->Image[i]) { |
||
1575 | _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]); |
||
1576 | } |
||
1577 | if (ctx->Texture.ProxyCubeMap->Image[i]) { |
||
1578 | _mesa_free_texture_image(ctx->Texture.ProxyCubeMap->Image[i]); |
||
1579 | } |
||
1580 | } |
||
1581 | if (ctx->Texture.ProxyRect->Image[0]) { |
||
1582 | _mesa_free_texture_image(ctx->Texture.ProxyRect->Image[0]); |
||
1583 | } |
||
1584 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy1D); |
||
1585 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy2D); |
||
1586 | _mesa_free_texture_object(NULL, ctx->Texture.Proxy3D); |
||
1587 | _mesa_free_texture_object(NULL, ctx->Texture.ProxyCubeMap); |
||
1588 | _mesa_free_texture_object(NULL, ctx->Texture.ProxyRect); |
||
1589 | return GL_FALSE; |
||
1590 | } |
||
1591 | else { |
||
1592 | return GL_TRUE; |
||
1593 | } |
||
1594 | } |
||
1595 | |||
1596 | |||
1597 | static void add_debug_flags( const char *debug ) |
||
1598 | { |
||
1599 | #ifdef MESA_DEBUG |
||
1600 | if (_mesa_strstr(debug, "varray")) |
||
1601 | MESA_VERBOSE |= VERBOSE_VARRAY; |
||
1602 | |||
1603 | if (_mesa_strstr(debug, "tex")) |
||
1604 | MESA_VERBOSE |= VERBOSE_TEXTURE; |
||
1605 | |||
1606 | if (_mesa_strstr(debug, "imm")) |
||
1607 | MESA_VERBOSE |= VERBOSE_IMMEDIATE; |
||
1608 | |||
1609 | if (_mesa_strstr(debug, "pipe")) |
||
1610 | MESA_VERBOSE |= VERBOSE_PIPELINE; |
||
1611 | |||
1612 | if (_mesa_strstr(debug, "driver")) |
||
1613 | MESA_VERBOSE |= VERBOSE_DRIVER; |
||
1614 | |||
1615 | if (_mesa_strstr(debug, "state")) |
||
1616 | MESA_VERBOSE |= VERBOSE_STATE; |
||
1617 | |||
1618 | if (_mesa_strstr(debug, "api")) |
||
1619 | MESA_VERBOSE |= VERBOSE_API; |
||
1620 | |||
1621 | if (_mesa_strstr(debug, "list")) |
||
1622 | MESA_VERBOSE |= VERBOSE_DISPLAY_LIST; |
||
1623 | |||
1624 | if (_mesa_strstr(debug, "lighting")) |
||
1625 | MESA_VERBOSE |= VERBOSE_LIGHTING; |
||
1626 | |||
1627 | /* Debug flag: |
||
1628 | */ |
||
1629 | if (_mesa_strstr(debug, "flush")) |
||
1630 | MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; |
||
1631 | #endif |
||
1632 | } |
||
1633 | |||
1634 | |||
1635 | /* |
||
1636 | * Initialize a GLcontext struct. This includes allocating all the |
||
1637 | * other structs and arrays which hang off of the context by pointers. |
||
1638 | */ |
||
1639 | GLboolean |
||
1640 | _mesa_initialize_context( GLcontext *ctx, |
||
1641 | const GLvisual *visual, |
||
1642 | GLcontext *share_list, |
||
1643 | void *driver_ctx, |
||
1644 | GLboolean direct ) |
||
1645 | { |
||
1646 | GLuint dispatchSize; |
||
1647 | const char *c; |
||
1648 | |||
1649 | ASSERT(driver_ctx); |
||
1650 | |||
1651 | /* If the driver wants core Mesa to use special imports, it'll have to |
||
1652 | * override these defaults. |
||
1653 | */ |
||
1654 | _mesa_init_default_imports( &(ctx->imports), driver_ctx ); |
||
1655 | |||
1656 | /* initialize the exports (Mesa functions called by the window system) */ |
||
1657 | _mesa_init_default_exports( &(ctx->exports) ); |
||
1658 | |||
1659 | /* misc one-time initializations */ |
||
1660 | one_time_init(ctx); |
||
1661 | |||
1662 | ctx->DriverCtx = driver_ctx; |
||
1663 | ctx->Visual = *visual; |
||
1664 | ctx->DrawBuffer = NULL; |
||
1665 | ctx->ReadBuffer = NULL; |
||
1666 | |||
1667 | if (share_list) { |
||
1668 | /* share state with another context */ |
||
1669 | ctx->Shared = share_list->Shared; |
||
1670 | } |
||
1671 | else { |
||
1672 | /* allocate new, unshared state */ |
||
1673 | ctx->Shared = alloc_shared_state(); |
||
1674 | if (!ctx->Shared) { |
||
1675 | return GL_FALSE; |
||
1676 | } |
||
1677 | } |
||
1678 | _glthread_LOCK_MUTEX(ctx->Shared->Mutex); |
||
1679 | ctx->Shared->RefCount++; |
||
1680 | _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); |
||
1681 | |||
1682 | /* Effectively bind the default textures to all texture units */ |
||
1683 | ctx->Shared->Default1D->RefCount += MAX_TEXTURE_UNITS; |
||
1684 | ctx->Shared->Default2D->RefCount += MAX_TEXTURE_UNITS; |
||
1685 | ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS; |
||
1686 | ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS; |
||
1687 | ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS; |
||
1688 | |||
1689 | init_attrib_groups( ctx ); |
||
1690 | |||
1691 | if (visual->doubleBufferMode) { |
||
1692 | ctx->Color.DrawBuffer = GL_BACK; |
||
1693 | ctx->Color._DrawDestMask = BACK_LEFT_BIT; |
||
1694 | ctx->Pixel.ReadBuffer = GL_BACK; |
||
1695 | ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT; |
||
1696 | } |
||
1697 | else { |
||
1698 | ctx->Color.DrawBuffer = GL_FRONT; |
||
1699 | ctx->Color._DrawDestMask = FRONT_LEFT_BIT; |
||
1700 | ctx->Pixel.ReadBuffer = GL_FRONT; |
||
1701 | ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT; |
||
1702 | } |
||
1703 | |||
1704 | if (!alloc_proxy_textures(ctx)) { |
||
1705 | free_shared_state(ctx, ctx->Shared); |
||
1706 | return GL_FALSE; |
||
1707 | } |
||
1708 | |||
1709 | /* |
||
1710 | * For XFree86/DRI: tell libGL to add these functions to the dispatcher. |
||
1711 | * Basically, we should add all extension functions above offset 577. |
||
1712 | * This enables older libGL libraries to work with newer drivers that |
||
1713 | * have newer extensions. |
||
1714 | */ |
||
1715 | /* GL_ARB_window_pos aliases with GL_MESA_window_pos */ |
||
1716 | _glapi_add_entrypoint("glWindowPos2dARB", 513); |
||
1717 | _glapi_add_entrypoint("glWindowPos2dvARB", 514); |
||
1718 | _glapi_add_entrypoint("glWindowPos2fARB", 515); |
||
1719 | _glapi_add_entrypoint("glWindowPos2fvARB", 516); |
||
1720 | _glapi_add_entrypoint("glWindowPos2iARB", 517); |
||
1721 | _glapi_add_entrypoint("glWindowPos2ivARB", 518); |
||
1722 | _glapi_add_entrypoint("glWindowPos2sARB", 519); |
||
1723 | _glapi_add_entrypoint("glWindowPos2svARB", 520); |
||
1724 | _glapi_add_entrypoint("glWindowPos3dARB", 521); |
||
1725 | _glapi_add_entrypoint("glWindowPos3dvARB", 522); |
||
1726 | _glapi_add_entrypoint("glWindowPos3fARB", 523); |
||
1727 | _glapi_add_entrypoint("glWindowPos3fvARB", 524); |
||
1728 | _glapi_add_entrypoint("glWindowPos3iARB", 525); |
||
1729 | _glapi_add_entrypoint("glWindowPos3ivARB", 526); |
||
1730 | _glapi_add_entrypoint("glWindowPos3sARB", 527); |
||
1731 | _glapi_add_entrypoint("glWindowPos3svARB", 528); |
||
1732 | /* new extension functions */ |
||
1733 | _glapi_add_entrypoint("glAreProgramsResidentNV", 578); |
||
1734 | _glapi_add_entrypoint("glBindProgramNV", 579); |
||
1735 | _glapi_add_entrypoint("glDeleteProgramsNV", 580); |
||
1736 | _glapi_add_entrypoint("glExecuteProgramNV", 581); |
||
1737 | _glapi_add_entrypoint("glGenProgramsNV", 582); |
||
1738 | _glapi_add_entrypoint("glGetProgramParameterdvNV", 583); |
||
1739 | _glapi_add_entrypoint("glGetProgramParameterfvNV", 584); |
||
1740 | _glapi_add_entrypoint("glGetProgramivNV", 585); |
||
1741 | _glapi_add_entrypoint("glGetProgramStringNV", 586); |
||
1742 | _glapi_add_entrypoint("glGetTrackMatrixivNV", 587); |
||
1743 | _glapi_add_entrypoint("glGetVertexAttribdvNV", 588); |
||
1744 | _glapi_add_entrypoint("glGetVertexAttribfvNV", 589); |
||
1745 | _glapi_add_entrypoint("glGetVertexAttribivNV", 590); |
||
1746 | _glapi_add_entrypoint("glGetVertexAttribPointervNV", 591); |
||
1747 | _glapi_add_entrypoint("glIsProgramNV", 592); |
||
1748 | _glapi_add_entrypoint("glLoadProgramNV", 593); |
||
1749 | _glapi_add_entrypoint("glProgramParameter4dNV", 594); |
||
1750 | _glapi_add_entrypoint("glProgramParameter4dvNV", 595); |
||
1751 | _glapi_add_entrypoint("glProgramParameter4fNV", 596); |
||
1752 | _glapi_add_entrypoint("glProgramParameter4fvNV", 597); |
||
1753 | _glapi_add_entrypoint("glProgramParameters4dvNV", 598); |
||
1754 | _glapi_add_entrypoint("glProgramParameters4fvNV", 599); |
||
1755 | _glapi_add_entrypoint("glRequestResidentProgramsNV", 600); |
||
1756 | _glapi_add_entrypoint("glTrackMatrixNV", 601); |
||
1757 | _glapi_add_entrypoint("glVertexAttribPointerNV", 602); |
||
1758 | _glapi_add_entrypoint("glVertexAttrib1dNV", 603); |
||
1759 | _glapi_add_entrypoint("glVertexAttrib1dvNV", 604); |
||
1760 | _glapi_add_entrypoint("glVertexAttrib1fNV", 605); |
||
1761 | _glapi_add_entrypoint("glVertexAttrib1fvNV", 606); |
||
1762 | _glapi_add_entrypoint("glVertexAttrib1sNV", 607); |
||
1763 | _glapi_add_entrypoint("glVertexAttrib1svNV", 608); |
||
1764 | _glapi_add_entrypoint("glVertexAttrib2dNV", 609); |
||
1765 | _glapi_add_entrypoint("glVertexAttrib2dvNV", 610); |
||
1766 | _glapi_add_entrypoint("glVertexAttrib2fNV", 611); |
||
1767 | _glapi_add_entrypoint("glVertexAttrib2fvNV", 612); |
||
1768 | _glapi_add_entrypoint("glVertexAttrib2sNV", 613); |
||
1769 | _glapi_add_entrypoint("glVertexAttrib2svNV", 614); |
||
1770 | _glapi_add_entrypoint("glVertexAttrib3dNV", 615); |
||
1771 | _glapi_add_entrypoint("glVertexAttrib3dvNV", 616); |
||
1772 | _glapi_add_entrypoint("glVertexAttrib3fNV", 617); |
||
1773 | _glapi_add_entrypoint("glVertexAttrib3fvNV", 618); |
||
1774 | _glapi_add_entrypoint("glVertexAttrib3sNV", 619); |
||
1775 | _glapi_add_entrypoint("glVertexAttrib3svNV", 620); |
||
1776 | _glapi_add_entrypoint("glVertexAttrib4dNV", 621); |
||
1777 | _glapi_add_entrypoint("glVertexAttrib4dvNV", 622); |
||
1778 | _glapi_add_entrypoint("glVertexAttrib4fNV", 623); |
||
1779 | _glapi_add_entrypoint("glVertexAttrib4fvNV", 624); |
||
1780 | _glapi_add_entrypoint("glVertexAttrib4sNV", 625); |
||
1781 | _glapi_add_entrypoint("glVertexAttrib4svNV", 626); |
||
1782 | _glapi_add_entrypoint("glVertexAttrib4ubNV", 627); |
||
1783 | _glapi_add_entrypoint("glVertexAttrib4ubvNV", 628); |
||
1784 | _glapi_add_entrypoint("glVertexAttribs1dvNV", 629); |
||
1785 | _glapi_add_entrypoint("glVertexAttribs1fvNV", 630); |
||
1786 | _glapi_add_entrypoint("glVertexAttribs1svNV", 631); |
||
1787 | _glapi_add_entrypoint("glVertexAttribs2dvNV", 632); |
||
1788 | _glapi_add_entrypoint("glVertexAttribs2fvNV", 633); |
||
1789 | _glapi_add_entrypoint("glVertexAttribs2svNV", 634); |
||
1790 | _glapi_add_entrypoint("glVertexAttribs3dvNV", 635); |
||
1791 | _glapi_add_entrypoint("glVertexAttribs3fvNV", 636); |
||
1792 | _glapi_add_entrypoint("glVertexAttribs3svNV", 637); |
||
1793 | _glapi_add_entrypoint("glVertexAttribs4dvNV", 638); |
||
1794 | _glapi_add_entrypoint("glVertexAttribs4fvNV", 639); |
||
1795 | _glapi_add_entrypoint("glVertexAttribs4svNV", 640); |
||
1796 | _glapi_add_entrypoint("glVertexAttribs4ubvNV", 641); |
||
1797 | _glapi_add_entrypoint("glPointParameteriNV", 642); |
||
1798 | _glapi_add_entrypoint("glPointParameterivNV", 643); |
||
1799 | _glapi_add_entrypoint("glMultiDrawArraysEXT", 644); |
||
1800 | _glapi_add_entrypoint("glMultiDrawElementsEXT", 645); |
||
1801 | _glapi_add_entrypoint("glActiveStencilFaceEXT", 646); |
||
1802 | _glapi_add_entrypoint("glDeleteFencesNV", 647); |
||
1803 | _glapi_add_entrypoint("glGenFencesNV", 648); |
||
1804 | _glapi_add_entrypoint("glIsFenceNV", 649); |
||
1805 | _glapi_add_entrypoint("glTestFenceNV", 650); |
||
1806 | _glapi_add_entrypoint("glGetFenceivNV", 651); |
||
1807 | _glapi_add_entrypoint("glFinishFenceNV", 652); |
||
1808 | _glapi_add_entrypoint("glSetFenceNV", 653); |
||
1809 | |||
1810 | /* Find the larger of Mesa's dispatch table and libGL's dispatch table. |
||
1811 | * In practice, this'll be the same for stand-alone Mesa. But for DRI |
||
1812 | * Mesa we do this to accomodate different versions of libGL and various |
||
1813 | * DRI drivers. |
||
1814 | */ |
||
1815 | dispatchSize = MAX2(_glapi_get_dispatch_table_size(), |
||
1816 | sizeof(struct _glapi_table) / sizeof(void *)); |
||
1817 | |||
1818 | /* setup API dispatch tables */ |
||
1819 | ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*)); |
||
1820 | ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*)); |
||
1821 | if (!ctx->Exec || !ctx->Save) { |
||
1822 | free_shared_state(ctx, ctx->Shared); |
||
1823 | if (ctx->Exec) |
||
1824 | FREE( ctx->Exec ); |
||
1825 | } |
||
1826 | _mesa_init_exec_table(ctx->Exec, dispatchSize); |
||
1827 | _mesa_init_dlist_table(ctx->Save, dispatchSize); |
||
1828 | ctx->CurrentDispatch = ctx->Exec; |
||
1829 | |||
1830 | ctx->ExecPrefersFloat = GL_FALSE; |
||
1831 | ctx->SavePrefersFloat = GL_FALSE; |
||
1832 | |||
1833 | /* Neutral tnl module stuff */ |
||
1834 | _mesa_init_exec_vtxfmt( ctx ); |
||
1835 | ctx->TnlModule.Current = NULL; |
||
1836 | ctx->TnlModule.SwapCount = 0; |
||
1837 | |||
1838 | /* Z buffer stuff */ |
||
1839 | if (ctx->Visual.depthBits == 0) { |
||
1840 | /* Special case. Even if we don't have a depth buffer we need |
||
1841 | * good values for DepthMax for Z vertex transformation purposes |
||
1842 | * and for per-fragment fog computation. |
||
1843 | */ |
||
1844 | ctx->DepthMax = 1 << 16; |
||
1845 | ctx->DepthMaxF = (GLfloat) ctx->DepthMax; |
||
1846 | } |
||
1847 | else if (ctx->Visual.depthBits < 32) { |
||
1848 | ctx->DepthMax = (1 << ctx->Visual.depthBits) - 1; |
||
1849 | ctx->DepthMaxF = (GLfloat) ctx->DepthMax; |
||
1850 | } |
||
1851 | else { |
||
1852 | /* Special case since shift values greater than or equal to the |
||
1853 | * number of bits in the left hand expression's type are undefined. |
||
1854 | */ |
||
1855 | ctx->DepthMax = 0xffffffff; |
||
1856 | ctx->DepthMaxF = (GLfloat) ctx->DepthMax; |
||
1857 | } |
||
1858 | ctx->MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */ |
||
1859 | |||
1860 | c = _mesa_getenv("MESA_DEBUG"); |
||
1861 | if (c) |
||
1862 | add_debug_flags(c); |
||
1863 | |||
1864 | c = _mesa_getenv("MESA_VERBOSE"); |
||
1865 | if (c) |
||
1866 | add_debug_flags(c); |
||
1867 | |||
1868 | return GL_TRUE; |
||
1869 | } |
||
1870 | |||
1871 | |||
1872 | |||
1873 | /* |
||
1874 | * Allocate and initialize a GLcontext structure. |
||
1875 | * Input: visual - a GLvisual pointer (we copy the struct contents) |
||
1876 | * sharelist - another context to share display lists with or NULL |
||
1877 | * driver_ctx - pointer to device driver's context state struct |
||
1878 | * direct - direct rendering? |
||
1879 | * Return: pointer to a new __GLcontextRec or NULL if error. |
||
1880 | */ |
||
1881 | GLcontext * |
||
1882 | _mesa_create_context( const GLvisual *visual, |
||
1883 | GLcontext *share_list, |
||
1884 | void *driver_ctx, |
||
1885 | GLboolean direct ) |
||
1886 | |||
1887 | { |
||
1888 | GLcontext *ctx; |
||
1889 | |||
1890 | ASSERT(visual); |
||
1891 | ASSERT(driver_ctx); |
||
1892 | |||
1893 | ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext)); |
||
1894 | if (!ctx) |
||
1895 | return NULL; |
||
1896 | |||
1897 | if (_mesa_initialize_context(ctx, visual, share_list, driver_ctx, direct)) { |
||
1898 | return ctx; |
||
1899 | } |
||
1900 | else { |
||
1901 | _mesa_free(ctx); |
||
1902 | return NULL; |
||
1903 | } |
||
1904 | } |
||
1905 | |||
1906 | |||
1907 | |||
1908 | /* |
||
1909 | * Free the data associated with the given context. |
||
1910 | * But don't free() the GLcontext struct itself! |
||
1911 | */ |
||
1912 | void |
||
1913 | _mesa_free_context_data( GLcontext *ctx ) |
||
1914 | { |
||
1915 | struct gl_shine_tab *s, *tmps; |
||
1916 | GLuint i; |
||
1917 | |||
1918 | /* if we're destroying the current context, unbind it first */ |
||
1919 | if (ctx == _mesa_get_current_context()) { |
||
1920 | _mesa_make_current(NULL, NULL); |
||
1921 | } |
||
1922 | |||
1923 | /* |
||
1924 | * Free transformation matrix stacks |
||
1925 | */ |
||
1926 | free_matrix_stack(&ctx->ModelviewMatrixStack); |
||
1927 | free_matrix_stack(&ctx->ProjectionMatrixStack); |
||
1928 | free_matrix_stack(&ctx->ColorMatrixStack); |
||
1929 | for (i = 0; i < MAX_TEXTURE_UNITS; i++) |
||
1930 | free_matrix_stack(&ctx->TextureMatrixStack[i]); |
||
1931 | for (i = 0; i < MAX_PROGRAM_MATRICES; i++) |
||
1932 | free_matrix_stack(&ctx->ProgramMatrixStack[i]); |
||
1933 | /* combined Modelview*Projection matrix */ |
||
1934 | _math_matrix_dtr( &ctx->_ModelProjectMatrix ); |
||
1935 | |||
1936 | |||
1937 | #if FEATURE_NV_vertex_program |
||
1938 | if (ctx->VertexProgram.Current) { |
||
1939 | ctx->VertexProgram.Current->RefCount--; |
||
1940 | if (ctx->VertexProgram.Current->RefCount <= 0) |
||
1941 | _mesa_delete_program(ctx, ctx->VertexProgram.CurrentID); |
||
1942 | } |
||
1943 | #endif |
||
1944 | |||
1945 | /* Shared context state (display lists, textures, etc) */ |
||
1946 | _glthread_LOCK_MUTEX(ctx->Shared->Mutex); |
||
1947 | ctx->Shared->RefCount--; |
||
1948 | assert(ctx->Shared->RefCount >= 0); |
||
1949 | _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); |
||
1950 | if (ctx->Shared->RefCount == 0) { |
||
1951 | /* free shared state */ |
||
1952 | free_shared_state( ctx, ctx->Shared ); |
||
1953 | } |
||
1954 | |||
1955 | /* Free lighting shininess exponentiation table */ |
||
1956 | foreach_s( s, tmps, ctx->_ShineTabList ) { |
||
1957 | FREE( s ); |
||
1958 | } |
||
1959 | FREE( ctx->_ShineTabList ); |
||
1960 | |||
1961 | /* Free proxy texture objects */ |
||
1962 | _mesa_free_texture_object( NULL, ctx->Texture.Proxy1D ); |
||
1963 | _mesa_free_texture_object( NULL, ctx->Texture.Proxy2D ); |
||
1964 | _mesa_free_texture_object( NULL, ctx->Texture.Proxy3D ); |
||
1965 | _mesa_free_texture_object( NULL, ctx->Texture.ProxyCubeMap ); |
||
1966 | _mesa_free_texture_object( NULL, ctx->Texture.ProxyRect ); |
||
1967 | |||
1968 | /* Free evaluator data */ |
||
1969 | if (ctx->EvalMap.Map1Vertex3.Points) |
||
1970 | FREE( ctx->EvalMap.Map1Vertex3.Points ); |
||
1971 | if (ctx->EvalMap.Map1Vertex4.Points) |
||
1972 | FREE( ctx->EvalMap.Map1Vertex4.Points ); |
||
1973 | if (ctx->EvalMap.Map1Index.Points) |
||
1974 | FREE( ctx->EvalMap.Map1Index.Points ); |
||
1975 | if (ctx->EvalMap.Map1Color4.Points) |
||
1976 | FREE( ctx->EvalMap.Map1Color4.Points ); |
||
1977 | if (ctx->EvalMap.Map1Normal.Points) |
||
1978 | FREE( ctx->EvalMap.Map1Normal.Points ); |
||
1979 | if (ctx->EvalMap.Map1Texture1.Points) |
||
1980 | FREE( ctx->EvalMap.Map1Texture1.Points ); |
||
1981 | if (ctx->EvalMap.Map1Texture2.Points) |
||
1982 | FREE( ctx->EvalMap.Map1Texture2.Points ); |
||
1983 | if (ctx->EvalMap.Map1Texture3.Points) |
||
1984 | FREE( ctx->EvalMap.Map1Texture3.Points ); |
||
1985 | if (ctx->EvalMap.Map1Texture4.Points) |
||
1986 | FREE( ctx->EvalMap.Map1Texture4.Points ); |
||
1987 | for (i = 0; i < 16; i++) |
||
1988 | FREE((ctx->EvalMap.Map1Attrib[i].Points)); |
||
1989 | |||
1990 | if (ctx->EvalMap.Map2Vertex3.Points) |
||
1991 | FREE( ctx->EvalMap.Map2Vertex3.Points ); |
||
1992 | if (ctx->EvalMap.Map2Vertex4.Points) |
||
1993 | FREE( ctx->EvalMap.Map2Vertex4.Points ); |
||
1994 | if (ctx->EvalMap.Map2Index.Points) |
||
1995 | FREE( ctx->EvalMap.Map2Index.Points ); |
||
1996 | if (ctx->EvalMap.Map2Color4.Points) |
||
1997 | FREE( ctx->EvalMap.Map2Color4.Points ); |
||
1998 | if (ctx->EvalMap.Map2Normal.Points) |
||
1999 | FREE( ctx->EvalMap.Map2Normal.Points ); |
||
2000 | if (ctx->EvalMap.Map2Texture1.Points) |
||
2001 | FREE( ctx->EvalMap.Map2Texture1.Points ); |
||
2002 | if (ctx->EvalMap.Map2Texture2.Points) |
||
2003 | FREE( ctx->EvalMap.Map2Texture2.Points ); |
||
2004 | if (ctx->EvalMap.Map2Texture3.Points) |
||
2005 | FREE( ctx->EvalMap.Map2Texture3.Points ); |
||
2006 | if (ctx->EvalMap.Map2Texture4.Points) |
||
2007 | FREE( ctx->EvalMap.Map2Texture4.Points ); |
||
2008 | for (i = 0; i < 16; i++) |
||
2009 | FREE((ctx->EvalMap.Map2Attrib[i].Points)); |
||
2010 | |||
2011 | _mesa_free_colortable_data( &ctx->ColorTable ); |
||
2012 | _mesa_free_colortable_data( &ctx->PostConvolutionColorTable ); |
||
2013 | _mesa_free_colortable_data( &ctx->PostColorMatrixColorTable ); |
||
2014 | _mesa_free_colortable_data( &ctx->Texture.Palette ); |
||
2015 | |||
2016 | _math_matrix_dtr(&ctx->Viewport._WindowMap); |
||
2017 | |||
2018 | _mesa_extensions_dtr(ctx); |
||
2019 | |||
2020 | FREE(ctx->Exec); |
||
2021 | FREE(ctx->Save); |
||
2022 | } |
||
2023 | |||
2024 | |||
2025 | |||
2026 | /* |
||
2027 | * Destroy a GLcontext structure. |
||
2028 | */ |
||
2029 | void |
||
2030 | _mesa_destroy_context( GLcontext *ctx ) |
||
2031 | { |
||
2032 | if (ctx) { |
||
2033 | _mesa_free_context_data(ctx); |
||
2034 | FREE( (void *) ctx ); |
||
2035 | } |
||
2036 | } |
||
2037 | |||
2038 | |||
2039 | |||
2040 | /* |
||
2041 | * Copy attribute groups from one context to another. |
||
2042 | * Input: src - source context |
||
2043 | * dst - destination context |
||
2044 | * mask - bitwise OR of GL_*_BIT flags |
||
2045 | */ |
||
2046 | void |
||
2047 | _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) |
||
2048 | { |
||
2049 | if (mask & GL_ACCUM_BUFFER_BIT) { |
||
2050 | /* OK to memcpy */ |
||
2051 | dst->Accum = src->Accum; |
||
2052 | } |
||
2053 | if (mask & GL_COLOR_BUFFER_BIT) { |
||
2054 | /* OK to memcpy */ |
||
2055 | dst->Color = src->Color; |
||
2056 | } |
||
2057 | if (mask & GL_CURRENT_BIT) { |
||
2058 | /* OK to memcpy */ |
||
2059 | dst->Current = src->Current; |
||
2060 | } |
||
2061 | if (mask & GL_DEPTH_BUFFER_BIT) { |
||
2062 | /* OK to memcpy */ |
||
2063 | dst->Depth = src->Depth; |
||
2064 | } |
||
2065 | if (mask & GL_ENABLE_BIT) { |
||
2066 | /* no op */ |
||
2067 | } |
||
2068 | if (mask & GL_EVAL_BIT) { |
||
2069 | /* OK to memcpy */ |
||
2070 | dst->Eval = src->Eval; |
||
2071 | } |
||
2072 | if (mask & GL_FOG_BIT) { |
||
2073 | /* OK to memcpy */ |
||
2074 | dst->Fog = src->Fog; |
||
2075 | } |
||
2076 | if (mask & GL_HINT_BIT) { |
||
2077 | /* OK to memcpy */ |
||
2078 | dst->Hint = src->Hint; |
||
2079 | } |
||
2080 | if (mask & GL_LIGHTING_BIT) { |
||
2081 | GLuint i; |
||
2082 | /* begin with memcpy */ |
||
2083 | MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light) ); |
||
2084 | /* fixup linked lists to prevent pointer insanity */ |
||
2085 | make_empty_list( &(dst->Light.EnabledList) ); |
||
2086 | for (i = 0; i < MAX_LIGHTS; i++) { |
||
2087 | if (dst->Light.Light[i].Enabled) { |
||
2088 | insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i])); |
||
2089 | } |
||
2090 | } |
||
2091 | } |
||
2092 | if (mask & GL_LINE_BIT) { |
||
2093 | /* OK to memcpy */ |
||
2094 | dst->Line = src->Line; |
||
2095 | } |
||
2096 | if (mask & GL_LIST_BIT) { |
||
2097 | /* OK to memcpy */ |
||
2098 | dst->List = src->List; |
||
2099 | } |
||
2100 | if (mask & GL_PIXEL_MODE_BIT) { |
||
2101 | /* OK to memcpy */ |
||
2102 | dst->Pixel = src->Pixel; |
||
2103 | } |
||
2104 | if (mask & GL_POINT_BIT) { |
||
2105 | /* OK to memcpy */ |
||
2106 | dst->Point = src->Point; |
||
2107 | } |
||
2108 | if (mask & GL_POLYGON_BIT) { |
||
2109 | /* OK to memcpy */ |
||
2110 | dst->Polygon = src->Polygon; |
||
2111 | } |
||
2112 | if (mask & GL_POLYGON_STIPPLE_BIT) { |
||
2113 | /* Use loop instead of MEMCPY due to problem with Portland Group's |
||
2114 | * C compiler. Reported by John Stone. |
||
2115 | */ |
||
2116 | GLuint i; |
||
2117 | for (i = 0; i < 32; i++) { |
||
2118 | dst->PolygonStipple[i] = src->PolygonStipple[i]; |
||
2119 | } |
||
2120 | } |
||
2121 | if (mask & GL_SCISSOR_BIT) { |
||
2122 | /* OK to memcpy */ |
||
2123 | dst->Scissor = src->Scissor; |
||
2124 | } |
||
2125 | if (mask & GL_STENCIL_BUFFER_BIT) { |
||
2126 | /* OK to memcpy */ |
||
2127 | dst->Stencil = src->Stencil; |
||
2128 | } |
||
2129 | if (mask & GL_TEXTURE_BIT) { |
||
2130 | /* Cannot memcpy because of pointers */ |
||
2131 | _mesa_copy_texture_state(src, dst); |
||
2132 | } |
||
2133 | if (mask & GL_TRANSFORM_BIT) { |
||
2134 | /* OK to memcpy */ |
||
2135 | dst->Transform = src->Transform; |
||
2136 | } |
||
2137 | if (mask & GL_VIEWPORT_BIT) { |
||
2138 | /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ |
||
2139 | dst->Viewport.X = src->Viewport.X; |
||
2140 | dst->Viewport.Y = src->Viewport.Y; |
||
2141 | dst->Viewport.Width = src->Viewport.Width; |
||
2142 | dst->Viewport.Height = src->Viewport.Height; |
||
2143 | dst->Viewport.Near = src->Viewport.Near; |
||
2144 | dst->Viewport.Far = src->Viewport.Far; |
||
2145 | _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap); |
||
2146 | } |
||
2147 | |||
2148 | /* XXX FIXME: Call callbacks? |
||
2149 | */ |
||
2150 | dst->NewState = _NEW_ALL; |
||
2151 | } |
||
2152 | |||
2153 | |||
2154 | |||
2155 | static void print_info( void ) |
||
2156 | { |
||
2157 | _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", |
||
2158 | (char *) _mesa_GetString(GL_VERSION)); |
||
2159 | _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", |
||
2160 | (char *) _mesa_GetString(GL_RENDERER)); |
||
2161 | _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", |
||
2162 | (char *) _mesa_GetString(GL_VENDOR)); |
||
2163 | _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", |
||
2164 | (char *) _mesa_GetString(GL_EXTENSIONS)); |
||
2165 | #if defined(THREADS) |
||
2166 | _mesa_debug(NULL, "Mesa thread-safe: YES\n"); |
||
2167 | #else |
||
2168 | _mesa_debug(NULL, "Mesa thread-safe: NO\n"); |
||
2169 | #endif |
||
2170 | #if defined(USE_X86_ASM) |
||
2171 | _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); |
||
2172 | #else |
||
2173 | _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); |
||
2174 | #endif |
||
2175 | #if defined(USE_SPARC_ASM) |
||
2176 | _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); |
||
2177 | #else |
||
2178 | _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); |
||
2179 | #endif |
||
2180 | } |
||
2181 | |||
2182 | |||
2183 | /* |
||
2184 | * Set the current context, binding the given frame buffer to the context. |
||
2185 | */ |
||
2186 | void |
||
2187 | _mesa_make_current( GLcontext *newCtx, GLframebuffer *buffer ) |
||
2188 | { |
||
2189 | _mesa_make_current2( newCtx, buffer, buffer ); |
||
2190 | } |
||
2191 | |||
2192 | |||
2193 | /* |
||
2194 | * Bind the given context to the given draw-buffer and read-buffer |
||
2195 | * and make it the current context for this thread. |
||
2196 | */ |
||
2197 | void |
||
2198 | _mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer, |
||
2199 | GLframebuffer *readBuffer ) |
||
2200 | { |
||
2201 | if (MESA_VERBOSE) |
||
2202 | _mesa_debug(newCtx, "_mesa_make_current2()\n"); |
||
2203 | |||
2204 | /* Check that the context's and framebuffer's visuals are compatible. |
||
2205 | * We could do a lot more checking here but this'll catch obvious |
||
2206 | * problems. |
||
2207 | */ |
||
2208 | if (newCtx && drawBuffer && readBuffer) { |
||
2209 | if (newCtx->Visual.rgbMode != drawBuffer->Visual.rgbMode || |
||
2210 | newCtx->Visual.redBits != drawBuffer->Visual.redBits || |
||
2211 | newCtx->Visual.depthBits != drawBuffer->Visual.depthBits || |
||
2212 | newCtx->Visual.stencilBits != drawBuffer->Visual.stencilBits || |
||
2213 | newCtx->Visual.accumRedBits != drawBuffer->Visual.accumRedBits) { |
||
2214 | return; /* incompatible */ |
||
2215 | } |
||
2216 | } |
||
2217 | |||
2218 | /* We call this function periodically (just here for now) in |
||
2219 | * order to detect when multithreading has begun. |
||
2220 | */ |
||
2221 | _glapi_check_multithread(); |
||
2222 | |||
2223 | _glapi_set_context((void *) newCtx); |
||
2224 | ASSERT(_mesa_get_current_context() == newCtx); |
||
2225 | |||
2226 | |||
2227 | if (!newCtx) { |
||
2228 | _glapi_set_dispatch(NULL); /* none current */ |
||
2229 | } |
||
2230 | else { |
||
2231 | _glapi_set_dispatch(newCtx->CurrentDispatch); |
||
2232 | |||
2233 | if (drawBuffer && readBuffer) { |
||
2234 | /* TODO: check if newCtx and buffer's visual match??? */ |
||
2235 | newCtx->DrawBuffer = drawBuffer; |
||
2236 | newCtx->ReadBuffer = readBuffer; |
||
2237 | newCtx->NewState |= _NEW_BUFFERS; |
||
2238 | |||
2239 | if (drawBuffer->Width == 0 && drawBuffer->Height == 0) { |
||
2240 | /* get initial window size */ |
||
2241 | GLuint bufWidth, bufHeight; |
||
2242 | |||
2243 | /* ask device driver for size of output buffer */ |
||
2244 | (*newCtx->Driver.GetBufferSize)( drawBuffer, &bufWidth, &bufHeight ); |
||
2245 | |||
2246 | if (drawBuffer->Width == bufWidth && drawBuffer->Height == bufHeight) |
||
2247 | return; /* size is as expected */ |
||
2248 | |||
2249 | drawBuffer->Width = bufWidth; |
||
2250 | drawBuffer->Height = bufHeight; |
||
2251 | |||
2252 | newCtx->Driver.ResizeBuffers( drawBuffer ); |
||
2253 | } |
||
2254 | |||
2255 | if (readBuffer != drawBuffer && |
||
2256 | readBuffer->Width == 0 && readBuffer->Height == 0) { |
||
2257 | /* get initial window size */ |
||
2258 | GLuint bufWidth, bufHeight; |
||
2259 | |||
2260 | /* ask device driver for size of output buffer */ |
||
2261 | (*newCtx->Driver.GetBufferSize)( readBuffer, &bufWidth, &bufHeight ); |
||
2262 | |||
2263 | if (readBuffer->Width == bufWidth && readBuffer->Height == bufHeight) |
||
2264 | return; /* size is as expected */ |
||
2265 | |||
2266 | readBuffer->Width = bufWidth; |
||
2267 | readBuffer->Height = bufHeight; |
||
2268 | |||
2269 | newCtx->Driver.ResizeBuffers( readBuffer ); |
||
2270 | } |
||
2271 | } |
||
2272 | |||
2273 | /* This is only for T&L - a bit out of place, or misnamed (BP) */ |
||
2274 | if (newCtx->Driver.MakeCurrent) |
||
2275 | newCtx->Driver.MakeCurrent( newCtx, drawBuffer, readBuffer ); |
||
2276 | |||
2277 | /* We can use this to help debug user's problems. Tell them to set |
||
2278 | * the MESA_INFO env variable before running their app. Then the |
||
2279 | * first time each context is made current we'll print some useful |
||
2280 | * information. |
||
2281 | */ |
||
2282 | if (newCtx->FirstTimeCurrent) { |
||
2283 | if (_mesa_getenv("MESA_INFO")) { |
||
2284 | print_info(); |
||
2285 | } |
||
2286 | newCtx->FirstTimeCurrent = GL_FALSE; |
||
2287 | } |
||
2288 | } |
||
2289 | } |
||
2290 | |||
2291 | |||
2292 | |||
2293 | /* |
||
2294 | * Return current context handle for the calling thread. |
||
2295 | * This isn't the fastest way to get the current context. |
||
2296 | * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h |
||
2297 | */ |
||
2298 | GLcontext * |
||
2299 | _mesa_get_current_context( void ) |
||
2300 | { |
||
2301 | return (GLcontext *) _glapi_get_context(); |
||
2302 | } |
||
2303 | |||
2304 | |||
2305 | /* |
||
2306 | * Return pointer to this context's current API dispatch table. |
||
2307 | * It'll either be the immediate-mode execute dispatcher or the |
||
2308 | * display list compile dispatcher. |
||
2309 | */ |
||
2310 | struct _glapi_table * |
||
2311 | _mesa_get_dispatch(GLcontext *ctx) |
||
2312 | { |
||
2313 | return ctx->CurrentDispatch; |
||
2314 | } |
||
2315 | |||
2316 | |||
2317 | |||
2318 | /**********************************************************************/ |
||
2319 | /***** Miscellaneous functions *****/ |
||
2320 | /**********************************************************************/ |
||
2321 | |||
2322 | |||
2323 | /* |
||
2324 | * Record the given error code and call the driver's Error function if defined. |
||
2325 | * This is called via _mesa_error(). |
||
2326 | */ |
||
2327 | void |
||
2328 | _mesa_record_error( GLcontext *ctx, GLenum error ) |
||
2329 | { |
||
2330 | if (!ctx) |
||
2331 | return; |
||
2332 | |||
2333 | if (ctx->ErrorValue == GL_NO_ERROR) { |
||
2334 | ctx->ErrorValue = error; |
||
2335 | } |
||
2336 | |||
2337 | /* Call device driver's error handler, if any. This is used on the Mac. */ |
||
2338 | if (ctx->Driver.Error) { |
||
2339 | (*ctx->Driver.Error)( ctx ); |
||
2340 | } |
||
2341 | } |
||
2342 | |||
2343 | |||
2344 | void |
||
2345 | _mesa_Finish( void ) |
||
2346 | { |
||
2347 | GET_CURRENT_CONTEXT(ctx); |
||
2348 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
2349 | if (ctx->Driver.Finish) { |
||
2350 | (*ctx->Driver.Finish)( ctx ); |
||
2351 | } |
||
2352 | } |
||
2353 | |||
2354 | |||
2355 | |||
2356 | void |
||
2357 | _mesa_Flush( void ) |
||
2358 | { |
||
2359 | GET_CURRENT_CONTEXT(ctx); |
||
2360 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
2361 | if (ctx->Driver.Flush) { |
||
2362 | (*ctx->Driver.Flush)( ctx ); |
||
2363 | } |
||
2364 | } |
||
2365 | |||
2366 | |||
2367 | |||
2368 | const char *_mesa_prim_name[GL_POLYGON+4] = { |
||
2369 | "GL_POINTS", |
||
2370 | "GL_LINES", |
||
2371 | "GL_LINE_LOOP", |
||
2372 | "GL_LINE_STRIP", |
||
2373 | "GL_TRIANGLES", |
||
2374 | "GL_TRIANGLE_STRIP", |
||
2375 | "GL_TRIANGLE_FAN", |
||
2376 | "GL_QUADS", |
||
2377 | "GL_QUAD_STRIP", |
||
2378 | "GL_POLYGON", |
||
2379 | "outside begin/end", |
||
2380 | "inside unkown primitive", |
||
2381 | "unknown state" |
||
2382 | }; |