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55 | pj | 1 | /* $Id: feedback.c,v 1.1 2003-02-28 11:42:00 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | #include "glheader.h" |
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29 | #include "colormac.h" |
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30 | #include "context.h" |
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31 | #include "enums.h" |
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32 | #include "feedback.h" |
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33 | #include "macros.h" |
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34 | #include "mmath.h" |
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35 | #include "mtypes.h" |
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36 | |||
37 | |||
38 | |||
39 | #define FB_3D 0x01 |
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40 | #define FB_4D 0x02 |
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41 | #define FB_INDEX 0x04 |
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42 | #define FB_COLOR 0x08 |
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43 | #define FB_TEXTURE 0X10 |
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44 | |||
45 | |||
46 | |||
47 | void |
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48 | _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) |
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49 | { |
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50 | GET_CURRENT_CONTEXT(ctx); |
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51 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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52 | |||
53 | if (ctx->RenderMode==GL_FEEDBACK) { |
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54 | _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" ); |
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55 | return; |
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56 | } |
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57 | if (size<0) { |
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58 | _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" ); |
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59 | return; |
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60 | } |
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61 | if (!buffer) { |
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62 | _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" ); |
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63 | ctx->Feedback.BufferSize = 0; |
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64 | return; |
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65 | } |
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66 | |||
67 | switch (type) { |
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68 | case GL_2D: |
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69 | ctx->Feedback._Mask = 0; |
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70 | break; |
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71 | case GL_3D: |
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72 | ctx->Feedback._Mask = FB_3D; |
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73 | break; |
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74 | case GL_3D_COLOR: |
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75 | ctx->Feedback._Mask = (FB_3D | |
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76 | (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX)); |
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77 | break; |
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78 | case GL_3D_COLOR_TEXTURE: |
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79 | ctx->Feedback._Mask = (FB_3D | |
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80 | (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | |
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81 | FB_TEXTURE); |
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82 | break; |
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83 | case GL_4D_COLOR_TEXTURE: |
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84 | ctx->Feedback._Mask = (FB_3D | FB_4D | |
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85 | (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | |
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86 | FB_TEXTURE); |
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87 | break; |
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88 | default: |
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89 | _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); |
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90 | return; |
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91 | } |
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92 | |||
93 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */ |
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94 | ctx->Feedback.Type = type; |
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95 | ctx->Feedback.BufferSize = size; |
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96 | ctx->Feedback.Buffer = buffer; |
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97 | ctx->Feedback.Count = 0; /* Becaues of this. */ |
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98 | } |
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99 | |||
100 | |||
101 | void |
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102 | _mesa_PassThrough( GLfloat token ) |
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103 | { |
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104 | GET_CURRENT_CONTEXT(ctx); |
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105 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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106 | |||
107 | if (ctx->RenderMode==GL_FEEDBACK) { |
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108 | FLUSH_VERTICES(ctx, 0); |
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109 | FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN ); |
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110 | FEEDBACK_TOKEN( ctx, token ); |
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111 | } |
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112 | } |
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113 | |||
114 | |||
115 | |||
116 | /* |
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117 | * Put a vertex into the feedback buffer. |
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118 | */ |
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119 | void _mesa_feedback_vertex( GLcontext *ctx, |
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120 | const GLfloat win[4], |
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121 | const GLfloat color[4], |
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122 | GLuint index, |
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123 | const GLfloat texcoord[4] ) |
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124 | { |
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125 | FEEDBACK_TOKEN( ctx, win[0] ); |
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126 | FEEDBACK_TOKEN( ctx, win[1] ); |
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127 | if (ctx->Feedback._Mask & FB_3D) { |
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128 | FEEDBACK_TOKEN( ctx, win[2] ); |
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129 | } |
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130 | if (ctx->Feedback._Mask & FB_4D) { |
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131 | FEEDBACK_TOKEN( ctx, win[3] ); |
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132 | } |
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133 | if (ctx->Feedback._Mask & FB_INDEX) { |
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134 | FEEDBACK_TOKEN( ctx, (GLfloat) index ); |
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135 | } |
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136 | if (ctx->Feedback._Mask & FB_COLOR) { |
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137 | FEEDBACK_TOKEN( ctx, color[0] ); |
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138 | FEEDBACK_TOKEN( ctx, color[1] ); |
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139 | FEEDBACK_TOKEN( ctx, color[2] ); |
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140 | FEEDBACK_TOKEN( ctx, color[3] ); |
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141 | } |
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142 | if (ctx->Feedback._Mask & FB_TEXTURE) { |
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143 | FEEDBACK_TOKEN( ctx, texcoord[0] ); |
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144 | FEEDBACK_TOKEN( ctx, texcoord[1] ); |
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145 | FEEDBACK_TOKEN( ctx, texcoord[2] ); |
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146 | FEEDBACK_TOKEN( ctx, texcoord[3] ); |
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147 | } |
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148 | } |
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149 | |||
150 | |||
151 | /**********************************************************************/ |
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152 | /* Selection */ |
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153 | /**********************************************************************/ |
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154 | |||
155 | |||
156 | /* |
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157 | * NOTE: this function can't be put in a display list. |
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158 | */ |
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159 | void |
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160 | _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) |
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161 | { |
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162 | GET_CURRENT_CONTEXT(ctx); |
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163 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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164 | |||
165 | if (ctx->RenderMode==GL_SELECT) { |
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166 | _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); |
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167 | return; /* KW: added return */ |
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168 | } |
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169 | |||
170 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* why bother? */ |
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171 | ctx->Select.Buffer = buffer; |
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172 | ctx->Select.BufferSize = size; |
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173 | ctx->Select.BufferCount = 0; |
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174 | ctx->Select.HitFlag = GL_FALSE; |
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175 | ctx->Select.HitMinZ = 1.0; |
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176 | ctx->Select.HitMaxZ = 0.0; |
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177 | } |
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178 | |||
179 | |||
180 | #define WRITE_RECORD( CTX, V ) \ |
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181 | if (CTX->Select.BufferCount < CTX->Select.BufferSize) { \ |
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182 | CTX->Select.Buffer[CTX->Select.BufferCount] = (V); \ |
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183 | } \ |
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184 | CTX->Select.BufferCount++; |
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185 | |||
186 | |||
187 | |||
188 | void _mesa_update_hitflag( GLcontext *ctx, GLfloat z ) |
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189 | { |
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190 | ctx->Select.HitFlag = GL_TRUE; |
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191 | if (z < ctx->Select.HitMinZ) { |
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192 | ctx->Select.HitMinZ = z; |
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193 | } |
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194 | if (z > ctx->Select.HitMaxZ) { |
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195 | ctx->Select.HitMaxZ = z; |
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196 | } |
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197 | } |
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198 | |||
199 | |||
200 | static void write_hit_record( GLcontext *ctx ) |
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201 | { |
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202 | GLuint i; |
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203 | GLuint zmin, zmax, zscale = (~0u); |
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204 | |||
205 | /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */ |
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206 | /* 2^32-1 and round to nearest unsigned integer. */ |
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207 | |||
208 | assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */ |
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209 | zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ); |
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210 | zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); |
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211 | |||
212 | WRITE_RECORD( ctx, ctx->Select.NameStackDepth ); |
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213 | WRITE_RECORD( ctx, zmin ); |
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214 | WRITE_RECORD( ctx, zmax ); |
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215 | for (i = 0; i < ctx->Select.NameStackDepth; i++) { |
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216 | WRITE_RECORD( ctx, ctx->Select.NameStack[i] ); |
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217 | } |
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218 | |||
219 | ctx->Select.Hits++; |
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220 | ctx->Select.HitFlag = GL_FALSE; |
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221 | ctx->Select.HitMinZ = 1.0; |
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222 | ctx->Select.HitMaxZ = -1.0; |
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223 | } |
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224 | |||
225 | |||
226 | |||
227 | void |
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228 | _mesa_InitNames( void ) |
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229 | { |
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230 | GET_CURRENT_CONTEXT(ctx); |
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231 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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232 | |||
233 | /* Record the hit before the HitFlag is wiped out again. */ |
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234 | if (ctx->RenderMode == GL_SELECT) { |
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235 | if (ctx->Select.HitFlag) { |
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236 | write_hit_record( ctx ); |
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237 | } |
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238 | } |
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239 | ctx->Select.NameStackDepth = 0; |
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240 | ctx->Select.HitFlag = GL_FALSE; |
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241 | ctx->Select.HitMinZ = 1.0; |
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242 | ctx->Select.HitMaxZ = 0.0; |
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243 | ctx->NewState |= _NEW_RENDERMODE; |
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244 | } |
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245 | |||
246 | |||
247 | |||
248 | void |
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249 | _mesa_LoadName( GLuint name ) |
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250 | { |
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251 | GET_CURRENT_CONTEXT(ctx); |
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252 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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253 | |||
254 | if (ctx->RenderMode != GL_SELECT) { |
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255 | return; |
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256 | } |
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257 | if (ctx->Select.NameStackDepth == 0) { |
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258 | _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" ); |
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259 | return; |
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260 | } |
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261 | |||
262 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); |
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263 | |||
264 | if (ctx->Select.HitFlag) { |
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265 | write_hit_record( ctx ); |
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266 | } |
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267 | if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { |
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268 | ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; |
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269 | } |
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270 | else { |
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271 | ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; |
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272 | } |
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273 | } |
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274 | |||
275 | |||
276 | void |
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277 | _mesa_PushName( GLuint name ) |
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278 | { |
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279 | GET_CURRENT_CONTEXT(ctx); |
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280 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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281 | |||
282 | if (ctx->RenderMode != GL_SELECT) { |
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283 | return; |
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284 | } |
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285 | |||
286 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); |
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287 | if (ctx->Select.HitFlag) { |
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288 | write_hit_record( ctx ); |
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289 | } |
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290 | if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { |
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291 | _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" ); |
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292 | } |
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293 | else |
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294 | ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; |
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295 | } |
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296 | |||
297 | |||
298 | |||
299 | void |
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300 | _mesa_PopName( void ) |
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301 | { |
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302 | GET_CURRENT_CONTEXT(ctx); |
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303 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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304 | |||
305 | if (ctx->RenderMode != GL_SELECT) { |
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306 | return; |
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307 | } |
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308 | |||
309 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); |
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310 | if (ctx->Select.HitFlag) { |
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311 | write_hit_record( ctx ); |
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312 | } |
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313 | if (ctx->Select.NameStackDepth == 0) { |
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314 | _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" ); |
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315 | } |
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316 | else |
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317 | ctx->Select.NameStackDepth--; |
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318 | } |
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319 | |||
320 | |||
321 | |||
322 | /**********************************************************************/ |
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323 | /* Render Mode */ |
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324 | /**********************************************************************/ |
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325 | |||
326 | |||
327 | |||
328 | /* |
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329 | * NOTE: this function can't be put in a display list. |
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330 | */ |
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331 | GLint |
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332 | _mesa_RenderMode( GLenum mode ) |
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333 | { |
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334 | GET_CURRENT_CONTEXT(ctx); |
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335 | GLint result; |
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336 | ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); |
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337 | |||
338 | if (MESA_VERBOSE & VERBOSE_API) |
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339 | _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode)); |
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340 | |||
341 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); |
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342 | |||
343 | switch (ctx->RenderMode) { |
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344 | case GL_RENDER: |
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345 | result = 0; |
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346 | break; |
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347 | case GL_SELECT: |
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348 | if (ctx->Select.HitFlag) { |
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349 | write_hit_record( ctx ); |
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350 | } |
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351 | if (ctx->Select.BufferCount > ctx->Select.BufferSize) { |
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352 | /* overflow */ |
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353 | #ifdef DEBUG |
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354 | _mesa_warning(ctx, "Feedback buffer overflow"); |
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355 | #endif |
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356 | result = -1; |
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357 | } |
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358 | else { |
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359 | result = ctx->Select.Hits; |
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360 | } |
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361 | ctx->Select.BufferCount = 0; |
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362 | ctx->Select.Hits = 0; |
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363 | ctx->Select.NameStackDepth = 0; |
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364 | break; |
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365 | case GL_FEEDBACK: |
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366 | if (ctx->Feedback.Count > ctx->Feedback.BufferSize) { |
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367 | /* overflow */ |
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368 | result = -1; |
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369 | } |
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370 | else { |
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371 | result = ctx->Feedback.Count; |
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372 | } |
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373 | ctx->Feedback.Count = 0; |
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374 | break; |
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375 | default: |
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376 | _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); |
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377 | return 0; |
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378 | } |
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379 | |||
380 | switch (mode) { |
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381 | case GL_RENDER: |
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382 | break; |
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383 | case GL_SELECT: |
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384 | if (ctx->Select.BufferSize==0) { |
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385 | /* haven't called glSelectBuffer yet */ |
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386 | _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); |
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387 | } |
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388 | break; |
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389 | case GL_FEEDBACK: |
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390 | if (ctx->Feedback.BufferSize==0) { |
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391 | /* haven't called glFeedbackBuffer yet */ |
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392 | _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); |
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393 | } |
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394 | break; |
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395 | default: |
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396 | _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); |
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397 | return 0; |
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398 | } |
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399 | |||
400 | ctx->RenderMode = mode; |
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401 | if (ctx->Driver.RenderMode) |
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402 | ctx->Driver.RenderMode( ctx, mode ); |
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403 | |||
404 | return result; |
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405 | } |