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135 | giacomo | 1 | /* $Id: s_aatempline.h,v 1.1 2003-04-24 14:24:01 giacomo Exp $ */ |
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3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | /* |
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29 | * Antialiased line template. |
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30 | */ |
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31 | |||
32 | |||
33 | /* |
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34 | * Function to render each fragment in the AA line. |
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35 | */ |
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36 | static void |
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37 | NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) |
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38 | { |
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39 | const GLfloat fx = (GLfloat) ix; |
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40 | const GLfloat fy = (GLfloat) iy; |
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41 | const GLfloat coverage = compute_coveragef(line, ix, iy); |
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42 | const GLuint i = line->span.end; |
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43 | |||
44 | if (coverage == 0.0) |
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45 | return; |
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46 | |||
47 | line->span.end++; |
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48 | line->span.array->coverage[i] = coverage; |
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49 | line->span.array->x[i] = ix; |
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50 | line->span.array->y[i] = iy; |
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51 | |||
52 | /* |
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53 | * Compute Z, color, texture coords, fog for the fragment by |
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54 | * solving the plane equations at (ix,iy). |
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55 | */ |
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56 | #ifdef DO_Z |
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57 | line->span.array->z[i] = (GLdepth) solve_plane(fx, fy, line->zPlane); |
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58 | #endif |
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59 | #ifdef DO_FOG |
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60 | line->span.array->fog[i] = solve_plane(fx, fy, line->fPlane); |
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61 | #endif |
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62 | #ifdef DO_RGBA |
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63 | line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane); |
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64 | line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane); |
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65 | line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane); |
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66 | line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane); |
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67 | #endif |
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68 | #ifdef DO_INDEX |
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69 | line->span.array->index[i] = (GLint) solve_plane(fx, fy, line->iPlane); |
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70 | #endif |
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71 | #ifdef DO_SPEC |
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72 | line->span.array->spec[i][RCOMP] = solve_plane_chan(fx, fy, line->srPlane); |
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73 | line->span.array->spec[i][GCOMP] = solve_plane_chan(fx, fy, line->sgPlane); |
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74 | line->span.array->spec[i][BCOMP] = solve_plane_chan(fx, fy, line->sbPlane); |
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75 | #endif |
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76 | #ifdef DO_TEX |
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77 | { |
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78 | const GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[0]); |
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79 | line->span.array->texcoords[0][i][0] = solve_plane(fx, fy, line->sPlane[0]) * invQ; |
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80 | line->span.array->texcoords[0][i][1] = solve_plane(fx, fy, line->tPlane[0]) * invQ; |
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81 | line->span.array->texcoords[0][i][2] = solve_plane(fx, fy, line->uPlane[0]) * invQ; |
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82 | line->span.array->lambda[0][i] = compute_lambda(line->sPlane[0], line->tPlane[0], invQ, |
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83 | line->texWidth[0], line->texHeight[0]); |
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84 | } |
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85 | #elif defined(DO_MULTITEX) |
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86 | { |
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87 | GLuint unit; |
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88 | for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { |
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89 | if (ctx->Texture.Unit[unit]._ReallyEnabled) { |
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90 | const GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[unit]); |
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91 | line->span.array->texcoords[unit][i][0] = solve_plane(fx, fy, line->sPlane[unit]) * invQ; |
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92 | line->span.array->texcoords[unit][i][1] = solve_plane(fx, fy, line->tPlane[unit]) * invQ; |
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93 | line->span.array->texcoords[unit][i][2] = solve_plane(fx, fy, line->uPlane[unit]) * invQ; |
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94 | line->span.array->lambda[unit][i] = compute_lambda(line->sPlane[unit], |
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95 | line->tPlane[unit], invQ, |
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96 | line->texWidth[unit], line->texHeight[unit]); |
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97 | } |
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98 | } |
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99 | } |
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100 | #endif |
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101 | |||
102 | if (line->span.end == MAX_WIDTH) { |
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103 | #if defined(DO_TEX) || defined(DO_MULTITEX) |
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104 | _mesa_write_texture_span(ctx, &(line->span)); |
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105 | #elif defined(DO_RGBA) |
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106 | _mesa_write_rgba_span(ctx, &(line->span)); |
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107 | #else |
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108 | _mesa_write_index_span(ctx, &(line->span)); |
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109 | #endif |
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110 | line->span.end = 0; /* reset counter */ |
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111 | } |
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112 | } |
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113 | |||
114 | |||
115 | |||
116 | /* |
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117 | * Line setup |
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118 | */ |
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119 | static void |
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120 | NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) |
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121 | { |
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122 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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123 | GLfloat tStart, tEnd; /* segment start, end along line length */ |
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124 | GLboolean inSegment; |
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125 | GLint iLen, i; |
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126 | |||
127 | /* Init the LineInfo struct */ |
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128 | struct LineInfo line; |
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129 | line.x0 = v0->win[0]; |
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130 | line.y0 = v0->win[1]; |
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131 | line.x1 = v1->win[0]; |
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132 | line.y1 = v1->win[1]; |
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133 | line.dx = line.x1 - line.x0; |
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134 | line.dy = line.y1 - line.y0; |
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135 | line.len = (GLfloat) sqrt(line.dx * line.dx + line.dy * line.dy); |
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136 | line.halfWidth = 0.5F * ctx->Line.Width; |
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137 | |||
138 | if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) |
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139 | return; |
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140 | |||
141 | INIT_SPAN(line.span, GL_LINE, 0, 0, SPAN_XY | SPAN_COVERAGE); |
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142 | |||
143 | line.xAdj = line.dx / line.len * line.halfWidth; |
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144 | line.yAdj = line.dy / line.len * line.halfWidth; |
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145 | |||
146 | #ifdef DO_Z |
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147 | line.span.arrayMask |= SPAN_Z; |
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148 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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149 | v0->win[2], v1->win[2], line.zPlane); |
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150 | #endif |
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151 | #ifdef DO_FOG |
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152 | line.span.arrayMask |= SPAN_FOG; |
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153 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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154 | v0->fog, v1->fog, line.fPlane); |
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155 | #endif |
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156 | #ifdef DO_RGBA |
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157 | line.span.arrayMask |= SPAN_RGBA; |
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158 | if (ctx->Light.ShadeModel == GL_SMOOTH) { |
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159 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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160 | v0->color[RCOMP], v1->color[RCOMP], line.rPlane); |
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161 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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162 | v0->color[GCOMP], v1->color[GCOMP], line.gPlane); |
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163 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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164 | v0->color[BCOMP], v1->color[BCOMP], line.bPlane); |
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165 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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166 | v0->color[ACOMP], v1->color[ACOMP], line.aPlane); |
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167 | } |
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168 | else { |
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169 | constant_plane(v1->color[RCOMP], line.rPlane); |
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170 | constant_plane(v1->color[GCOMP], line.gPlane); |
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171 | constant_plane(v1->color[BCOMP], line.bPlane); |
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172 | constant_plane(v1->color[ACOMP], line.aPlane); |
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173 | } |
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174 | #endif |
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175 | #ifdef DO_SPEC |
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176 | line.span.arrayMask |= SPAN_SPEC; |
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177 | if (ctx->Light.ShadeModel == GL_SMOOTH) { |
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178 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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179 | v0->specular[RCOMP], v1->specular[RCOMP], line.srPlane); |
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180 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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181 | v0->specular[GCOMP], v1->specular[GCOMP], line.sgPlane); |
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182 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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183 | v0->specular[BCOMP], v1->specular[BCOMP], line.sbPlane); |
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184 | } |
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185 | else { |
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186 | constant_plane(v1->specular[RCOMP], line.srPlane); |
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187 | constant_plane(v1->specular[GCOMP], line.sgPlane); |
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188 | constant_plane(v1->specular[BCOMP], line.sbPlane); |
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189 | } |
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190 | #endif |
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191 | #ifdef DO_INDEX |
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192 | line.span.arrayMask |= SPAN_INDEX; |
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193 | if (ctx->Light.ShadeModel == GL_SMOOTH) { |
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194 | compute_plane(line.x0, line.y0, line.x1, line.y1, |
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195 | (GLfloat) v0->index, (GLfloat) v1->index, line.iPlane); |
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196 | } |
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197 | else { |
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198 | constant_plane((GLfloat) v1->index, line.iPlane); |
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199 | } |
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200 | #endif |
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201 | #ifdef DO_TEX |
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202 | { |
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203 | const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current; |
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204 | const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel]; |
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205 | const GLfloat invW0 = v0->win[3]; |
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206 | const GLfloat invW1 = v1->win[3]; |
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207 | const GLfloat s0 = v0->texcoord[0][0] * invW0; |
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208 | const GLfloat s1 = v1->texcoord[0][0] * invW1; |
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209 | const GLfloat t0 = v0->texcoord[0][1] * invW0; |
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210 | const GLfloat t1 = v1->texcoord[0][1] * invW0; |
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211 | const GLfloat r0 = v0->texcoord[0][2] * invW0; |
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212 | const GLfloat r1 = v1->texcoord[0][2] * invW0; |
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213 | const GLfloat q0 = v0->texcoord[0][3] * invW0; |
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214 | const GLfloat q1 = v1->texcoord[0][3] * invW0; |
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215 | line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); |
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216 | compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[0]); |
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217 | compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[0]); |
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218 | compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[0]); |
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219 | compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[0]); |
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220 | line.texWidth[0] = (GLfloat) texImage->Width; |
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221 | line.texHeight[0] = (GLfloat) texImage->Height; |
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222 | } |
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223 | #elif defined(DO_MULTITEX) |
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224 | { |
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225 | GLuint u; |
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226 | line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); |
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227 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
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228 | if (ctx->Texture.Unit[u]._ReallyEnabled) { |
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229 | const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; |
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230 | const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel]; |
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231 | const GLfloat invW0 = v0->win[3]; |
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232 | const GLfloat invW1 = v1->win[3]; |
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233 | const GLfloat s0 = v0->texcoord[u][0] * invW0; |
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234 | const GLfloat s1 = v1->texcoord[u][0] * invW1; |
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235 | const GLfloat t0 = v0->texcoord[u][1] * invW0; |
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236 | const GLfloat t1 = v1->texcoord[u][1] * invW0; |
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237 | const GLfloat r0 = v0->texcoord[u][2] * invW0; |
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238 | const GLfloat r1 = v1->texcoord[u][2] * invW0; |
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239 | const GLfloat q0 = v0->texcoord[u][3] * invW0; |
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240 | const GLfloat q1 = v1->texcoord[u][3] * invW0; |
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241 | compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[u]); |
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242 | compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[u]); |
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243 | compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[u]); |
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244 | compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[u]); |
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245 | line.texWidth[u] = (GLfloat) texImage->Width; |
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246 | line.texHeight[u] = (GLfloat) texImage->Height; |
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247 | } |
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248 | } |
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249 | } |
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250 | #endif |
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251 | |||
252 | tStart = tEnd = 0.0; |
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253 | inSegment = GL_FALSE; |
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254 | iLen = (GLint) line.len; |
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255 | |||
256 | if (ctx->Line.StippleFlag) { |
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257 | for (i = 0; i < iLen; i++) { |
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258 | const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf; |
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259 | if ((1 << bit) & ctx->Line.StipplePattern) { |
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260 | /* stipple bit is on */ |
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261 | const GLfloat t = (GLfloat) i / (GLfloat) line.len; |
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262 | if (!inSegment) { |
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263 | /* start new segment */ |
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264 | inSegment = GL_TRUE; |
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265 | tStart = t; |
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266 | } |
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267 | else { |
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268 | /* still in the segment, extend it */ |
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269 | tEnd = t; |
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270 | } |
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271 | } |
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272 | else { |
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273 | /* stipple bit is off */ |
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274 | if (inSegment && (tEnd > tStart)) { |
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275 | /* draw the segment */ |
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276 | segment(ctx, &line, NAME(plot), tStart, tEnd); |
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277 | inSegment = GL_FALSE; |
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278 | } |
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279 | else { |
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280 | /* still between segments, do nothing */ |
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281 | } |
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282 | } |
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283 | swrast->StippleCounter++; |
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284 | } |
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285 | |||
286 | if (inSegment) { |
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287 | /* draw the final segment of the line */ |
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288 | segment(ctx, &line, NAME(plot), tStart, 1.0F); |
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289 | } |
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290 | } |
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291 | else { |
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292 | /* non-stippled */ |
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293 | segment(ctx, &line, NAME(plot), 0.0, 1.0); |
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294 | } |
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295 | |||
296 | #if defined(DO_TEX) || defined(DO_MULTITEX) |
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297 | _mesa_write_texture_span(ctx, &(line.span)); |
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298 | #elif defined(DO_RGBA) |
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299 | _mesa_write_rgba_span(ctx, &(line.span)); |
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300 | #else |
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301 | _mesa_write_index_span(ctx, &(line.span)); |
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302 | #endif |
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303 | } |
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304 | |||
305 | |||
306 | |||
307 | |||
308 | #undef DO_Z |
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309 | #undef DO_FOG |
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310 | #undef DO_RGBA |
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311 | #undef DO_INDEX |
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312 | #undef DO_SPEC |
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313 | #undef DO_TEX |
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314 | #undef DO_MULTITEX |
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315 | #undef NAME |