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57 | pj | 1 | /* $Id: s_bitmap.c,v 1.1 2003-02-28 11:49:41 pj Exp $ */ |
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3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | /** |
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28 | * \file swrast/s_bitmap.c |
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29 | * \brief glBitmap rendering. |
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30 | * \author Brian Paul |
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31 | */ |
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32 | |||
33 | #include "glheader.h" |
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34 | #include "image.h" |
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35 | #include "macros.h" |
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36 | #include "mmath.h" |
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37 | #include "pixel.h" |
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38 | |||
39 | #include "s_context.h" |
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40 | #include "s_span.h" |
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41 | |||
42 | |||
43 | |||
44 | /* |
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45 | * Render a bitmap. |
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46 | */ |
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47 | void |
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48 | _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, |
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49 | GLsizei width, GLsizei height, |
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50 | const struct gl_pixelstore_attrib *unpack, |
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51 | const GLubyte *bitmap ) |
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52 | { |
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53 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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54 | GLint row, col; |
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55 | GLuint count = 0; |
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56 | struct sw_span span; |
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57 | |||
58 | ASSERT(ctx->RenderMode == GL_RENDER); |
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59 | ASSERT(bitmap); |
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60 | |||
61 | RENDER_START(swrast,ctx); |
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62 | |||
63 | if (SWRAST_CONTEXT(ctx)->NewState) |
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64 | _swrast_validate_derived( ctx ); |
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65 | |||
66 | INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY); |
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67 | |||
68 | if (ctx->Visual.rgbMode) { |
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69 | span.interpMask |= SPAN_RGBA; |
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70 | span.red = FloatToFixed(ctx->Current.RasterColor[0] * CHAN_MAXF); |
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71 | span.green = FloatToFixed(ctx->Current.RasterColor[1] * CHAN_MAXF); |
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72 | span.blue = FloatToFixed(ctx->Current.RasterColor[2] * CHAN_MAXF); |
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73 | span.alpha = FloatToFixed(ctx->Current.RasterColor[3] * CHAN_MAXF); |
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74 | span.redStep = span.greenStep = span.blueStep = span.alphaStep = 0; |
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75 | } |
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76 | else { |
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77 | span.interpMask |= SPAN_INDEX; |
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78 | span.index = ChanToFixed(ctx->Current.RasterIndex); |
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79 | span.indexStep = 0; |
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80 | } |
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81 | |||
82 | if (ctx->Depth.Test) |
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83 | _mesa_span_default_z(ctx, &span); |
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84 | if (ctx->Fog.Enabled) |
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85 | _mesa_span_default_fog(ctx, &span); |
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86 | |||
87 | for (row = 0; row < height; row++, span.y++) { |
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88 | const GLubyte *src = (const GLubyte *) _mesa_image_address( unpack, |
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89 | bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 ); |
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90 | |||
91 | if (unpack->LsbFirst) { |
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92 | /* Lsb first */ |
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93 | GLubyte mask = 1U << (unpack->SkipPixels & 0x7); |
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94 | for (col = 0; col < width; col++) { |
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95 | if (*src & mask) { |
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96 | span.array->x[count] = px + col; |
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97 | span.array->y[count] = py + row; |
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98 | count++; |
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99 | } |
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100 | if (mask == 128U) { |
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101 | src++; |
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102 | mask = 1U; |
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103 | } |
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104 | else { |
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105 | mask = mask << 1; |
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106 | } |
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107 | } |
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108 | |||
109 | /* get ready for next row */ |
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110 | if (mask != 1) |
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111 | src++; |
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112 | } |
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113 | else { |
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114 | /* Msb first */ |
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115 | GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); |
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116 | for (col = 0; col < width; col++) { |
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117 | if (*src & mask) { |
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118 | span.array->x[count] = px + col; |
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119 | span.array->y[count] = py + row; |
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120 | count++; |
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121 | } |
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122 | if (mask == 1U) { |
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123 | src++; |
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124 | mask = 128U; |
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125 | } |
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126 | else { |
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127 | mask = mask >> 1; |
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128 | } |
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129 | } |
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130 | |||
131 | /* get ready for next row */ |
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132 | if (mask != 128) |
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133 | src++; |
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134 | } |
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135 | |||
136 | if (count + width >= MAX_WIDTH || row + 1 == height) { |
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137 | /* flush the span */ |
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138 | span.end = count; |
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139 | if (ctx->Visual.rgbMode) |
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140 | _mesa_write_rgba_span(ctx, &span); |
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141 | else |
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142 | _mesa_write_index_span(ctx, &span); |
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143 | span.end = 0; |
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144 | count = 0; |
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145 | } |
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146 | } |
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147 | |||
148 | RENDER_FINISH(swrast,ctx); |
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149 | } |
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150 | |||
151 | |||
152 | #if 0 |
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153 | /* |
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154 | * XXX this is another way to implement Bitmap. Use horizontal runs of |
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155 | * fragments, initializing the mask array to indicate which fragmens to |
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156 | * draw or skip. |
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157 | */ |
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158 | void |
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159 | _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, |
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160 | GLsizei width, GLsizei height, |
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161 | const struct gl_pixelstore_attrib *unpack, |
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162 | const GLubyte *bitmap ) |
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163 | { |
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164 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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165 | GLint row, col; |
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166 | struct sw_span span; |
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167 | |||
168 | ASSERT(ctx->RenderMode == GL_RENDER); |
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169 | ASSERT(bitmap); |
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170 | |||
171 | RENDER_START(swrast,ctx); |
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172 | |||
173 | if (SWRAST_CONTEXT(ctx)->NewState) |
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174 | _swrast_validate_derived( ctx ); |
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175 | |||
176 | INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_MASK); |
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177 | |||
178 | /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */ |
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179 | span.x = px; |
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180 | span.y = py; |
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181 | /*span.end = width;*/ |
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182 | if (ctx->Visual.rgbMode) { |
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183 | span.interpMask |= SPAN_RGBA; |
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184 | span.red = FloatToFixed(ctx->Current.RasterColor[0] * CHAN_MAXF); |
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185 | span.green = FloatToFixed(ctx->Current.RasterColor[1] * CHAN_MAXF); |
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186 | span.blue = FloatToFixed(ctx->Current.RasterColor[2] * CHAN_MAXF); |
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187 | span.alpha = FloatToFixed(ctx->Current.RasterColor[3] * CHAN_MAXF); |
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188 | span.redStep = span.greenStep = span.blueStep = span.alphaStep = 0; |
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189 | } |
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190 | else { |
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191 | span.interpMask |= SPAN_INDEX; |
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192 | span.index = ChanToFixed(ctx->Current.RasterIndex); |
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193 | span.indexStep = 0; |
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194 | } |
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195 | |||
196 | if (ctx->Depth.Test) |
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197 | _mesa_span_default_z(ctx, &span); |
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198 | if (ctx->Fog.Enabled) |
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199 | _mesa_span_default_fog(ctx, &span); |
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200 | |||
201 | for (row=0; row<height; row++, span.y++) { |
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202 | const GLubyte *src = (const GLubyte *) _mesa_image_address( unpack, |
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203 | bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 ); |
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204 | |||
205 | if (unpack->LsbFirst) { |
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206 | /* Lsb first */ |
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207 | GLubyte mask = 1U << (unpack->SkipPixels & 0x7); |
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208 | for (col=0; col<width; col++) { |
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209 | span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; |
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210 | if (mask == 128U) { |
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211 | src++; |
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212 | mask = 1U; |
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213 | } |
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214 | else { |
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215 | mask = mask << 1; |
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216 | } |
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217 | } |
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218 | |||
219 | if (ctx->Visual.rgbMode) |
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220 | _mesa_write_rgba_span(ctx, &span); |
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221 | else |
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222 | _mesa_write_index_span(ctx, &span); |
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223 | |||
224 | /* get ready for next row */ |
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225 | if (mask != 1) |
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226 | src++; |
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227 | } |
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228 | else { |
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229 | /* Msb first */ |
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230 | GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); |
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231 | for (col=0; col<width; col++) { |
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232 | span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; |
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233 | if (mask == 1U) { |
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234 | src++; |
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235 | mask = 128U; |
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236 | } |
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237 | else { |
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238 | mask = mask >> 1; |
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239 | } |
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240 | } |
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241 | |||
242 | if (ctx->Visual.rgbMode) |
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243 | _mesa_write_rgba_span(ctx, &span); |
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244 | else |
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245 | _mesa_write_index_span(ctx, &span); |
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246 | |||
247 | /* get ready for next row */ |
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248 | if (mask != 128) |
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249 | src++; |
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250 | } |
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251 | } |
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252 | |||
253 | RENDER_FINISH(swrast,ctx); |
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254 | } |
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255 | #endif |