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72 | giacomo | 1 | /* $Id: s_blend.c,v 1.2 2003-03-13 12:20:29 giacomo Exp $ */ |
57 | pj | 2 | |
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | |||
29 | #include "glheader.h" |
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30 | #include "context.h" |
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31 | #include "colormac.h" |
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32 | #include "macros.h" |
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33 | |||
34 | #include "s_alphabuf.h" |
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35 | #include "s_blend.h" |
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36 | #include "s_context.h" |
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37 | #include "s_span.h" |
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38 | |||
39 | |||
40 | #if defined(USE_MMX_ASM) |
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72 | giacomo | 41 | #include "x86/mmx.h" |
42 | #include "x86/common_x86_asm.h" |
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57 | pj | 43 | #define _BLENDAPI _ASMAPI |
44 | #else |
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45 | #define _BLENDAPI |
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46 | #endif |
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47 | |||
48 | |||
49 | /* |
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50 | * Special case for glBlendFunc(GL_ZERO, GL_ONE) |
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51 | */ |
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52 | static void _BLENDAPI |
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53 | blend_noop( GLcontext *ctx, GLuint n, const GLubyte mask[], |
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54 | GLchan rgba[][4], CONST GLchan dest[][4] ) |
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55 | { |
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56 | GLuint i; |
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57 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); |
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58 | ASSERT(ctx->Color.BlendSrcRGB==GL_ZERO); |
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59 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE); |
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60 | (void) ctx; |
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61 | |||
62 | for (i = 0; i < n; i++) { |
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63 | if (mask[i]) { |
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64 | COPY_CHAN4( rgba[i], dest[i] ); |
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65 | } |
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66 | } |
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67 | } |
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68 | |||
69 | |||
70 | /* |
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71 | * Special case for glBlendFunc(GL_ONE, GL_ZERO) |
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72 | */ |
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73 | static void _BLENDAPI |
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74 | blend_replace( GLcontext *ctx, GLuint n, const GLubyte mask[], |
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75 | GLchan rgba[][4], CONST GLchan dest[][4] ) |
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76 | { |
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77 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); |
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78 | ASSERT(ctx->Color.BlendSrcRGB==GL_ONE); |
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79 | ASSERT(ctx->Color.BlendDstRGB==GL_ZERO); |
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80 | (void) ctx; |
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81 | (void) n; |
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82 | (void) mask; |
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83 | (void) rgba; |
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84 | (void) dest; |
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85 | } |
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86 | |||
87 | |||
88 | /* |
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89 | * Common transparency blending mode. |
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90 | */ |
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91 | static void _BLENDAPI |
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92 | blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[], |
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93 | GLchan rgba[][4], CONST GLchan dest[][4] ) |
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94 | { |
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95 | GLuint i; |
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96 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); |
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97 | ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA); |
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98 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA); |
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99 | (void) ctx; |
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100 | |||
101 | for (i=0;i<n;i++) { |
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102 | if (mask[i]) { |
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103 | const GLchan t = rgba[i][ACOMP]; /* t in [0, CHAN_MAX] */ |
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104 | if (t == 0) { |
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105 | /* 0% alpha */ |
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106 | rgba[i][RCOMP] = dest[i][RCOMP]; |
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107 | rgba[i][GCOMP] = dest[i][GCOMP]; |
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108 | rgba[i][BCOMP] = dest[i][BCOMP]; |
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109 | rgba[i][ACOMP] = dest[i][ACOMP]; |
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110 | } |
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111 | else if (t == CHAN_MAX) { |
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112 | /* 100% alpha, no-op */ |
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113 | } |
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114 | else { |
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115 | #if 0 |
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116 | /* This is pretty close, but Glean complains */ |
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117 | const GLint s = CHAN_MAX - t; |
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118 | const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s + 1) >> 8; |
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119 | const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s + 1) >> 8; |
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120 | const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s + 1) >> 8; |
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121 | const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s + 1) >> 8; |
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122 | #elif 0 |
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123 | /* This is slower but satisfies Glean */ |
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124 | const GLint s = CHAN_MAX - t; |
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125 | const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) / 255; |
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126 | const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) / 255; |
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127 | const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) / 255; |
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128 | const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) / 255; |
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129 | #else |
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130 | #if CHAN_BITS == 8 |
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131 | /* This satisfies Glean and should be reasonably fast */ |
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132 | /* Contributed by Nathan Hand */ |
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133 | #if 0 |
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134 | #define DIV255(X) (((X) << 8) + (X) + 256) >> 16 |
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135 | #else |
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136 | GLint temp; |
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137 | #define DIV255(X) (temp = (X), ((temp << 8) + temp + 256) >> 16) |
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138 | #endif |
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139 | const GLint r = DIV255((rgba[i][RCOMP] - dest[i][RCOMP]) * t) + dest[i][RCOMP]; |
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140 | const GLint g = DIV255((rgba[i][GCOMP] - dest[i][GCOMP]) * t) + dest[i][GCOMP]; |
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141 | const GLint b = DIV255((rgba[i][BCOMP] - dest[i][BCOMP]) * t) + dest[i][BCOMP]; |
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142 | const GLint a = DIV255((rgba[i][ACOMP] - dest[i][ACOMP]) * t) + dest[i][ACOMP]; |
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143 | |||
144 | #undef DIV255 |
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145 | #elif CHAN_BITS == 16 |
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146 | const GLfloat tt = (GLfloat) t / CHAN_MAXF; |
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147 | const GLint r = (GLint) ((rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]); |
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148 | const GLint g = (GLint) ((rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]); |
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149 | const GLint b = (GLint) ((rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]); |
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150 | const GLint a = (GLint) ((rgba[i][ACOMP] - dest[i][ACOMP]) * tt + dest[i][ACOMP]); |
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151 | #else /* CHAN_BITS == 32 */ |
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152 | const GLfloat tt = (GLfloat) t / CHAN_MAXF; |
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153 | const GLfloat r = (rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]; |
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154 | const GLfloat g = (rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]; |
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155 | const GLfloat b = (rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]; |
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156 | const GLfloat a = CLAMP( rgba[i][ACOMP], 0.0F, CHAN_MAXF ) * t + |
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157 | CLAMP( dest[i][ACOMP], 0.0F, CHAN_MAXF ) * (1.0F - t); |
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158 | #endif |
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159 | #endif |
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160 | ASSERT(r <= CHAN_MAX); |
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161 | ASSERT(g <= CHAN_MAX); |
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162 | ASSERT(b <= CHAN_MAX); |
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163 | ASSERT(a <= CHAN_MAX); |
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164 | rgba[i][RCOMP] = (GLchan) r; |
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165 | rgba[i][GCOMP] = (GLchan) g; |
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166 | rgba[i][BCOMP] = (GLchan) b; |
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167 | rgba[i][ACOMP] = (GLchan) a; |
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168 | } |
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169 | } |
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170 | } |
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171 | } |
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172 | |||
173 | |||
174 | |||
175 | /* |
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176 | * Add src and dest. |
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177 | */ |
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178 | static void _BLENDAPI |
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179 | blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], |
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180 | GLchan rgba[][4], CONST GLchan dest[][4] ) |
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181 | { |
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182 | GLuint i; |
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183 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); |
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184 | ASSERT(ctx->Color.BlendSrcRGB==GL_ONE); |
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185 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE); |
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186 | (void) ctx; |
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187 | |||
188 | for (i=0;i<n;i++) { |
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189 | if (mask[i]) { |
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190 | #if CHAN_TYPE == GL_FLOAT |
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191 | /* don't RGB clamp to max */ |
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192 | GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, CHAN_MAXF) + dest[i][ACOMP]; |
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193 | rgba[i][RCOMP] += dest[i][RCOMP]; |
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194 | rgba[i][GCOMP] += dest[i][GCOMP]; |
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195 | rgba[i][BCOMP] += dest[i][BCOMP]; |
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196 | rgba[i][ACOMP] = (GLchan) MIN2( a, CHAN_MAXF ); |
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197 | #else |
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198 | GLint r = rgba[i][RCOMP] + dest[i][RCOMP]; |
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199 | GLint g = rgba[i][GCOMP] + dest[i][GCOMP]; |
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200 | GLint b = rgba[i][BCOMP] + dest[i][BCOMP]; |
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201 | GLint a = rgba[i][ACOMP] + dest[i][ACOMP]; |
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202 | rgba[i][RCOMP] = (GLchan) MIN2( r, CHAN_MAX ); |
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203 | rgba[i][GCOMP] = (GLchan) MIN2( g, CHAN_MAX ); |
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204 | rgba[i][BCOMP] = (GLchan) MIN2( b, CHAN_MAX ); |
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205 | rgba[i][ACOMP] = (GLchan) MIN2( a, CHAN_MAX ); |
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206 | #endif |
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207 | } |
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208 | } |
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209 | } |
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210 | |||
211 | |||
212 | |||
213 | /* |
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214 | * Blend min function (for GL_EXT_blend_minmax) |
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215 | */ |
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216 | static void _BLENDAPI |
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217 | blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], |
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218 | GLchan rgba[][4], CONST GLchan dest[][4] ) |
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219 | { |
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220 | GLuint i; |
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221 | ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT); |
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222 | (void) ctx; |
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223 | |||
224 | for (i=0;i<n;i++) { |
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225 | if (mask[i]) { |
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226 | rgba[i][RCOMP] = (GLchan) MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); |
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227 | rgba[i][GCOMP] = (GLchan) MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); |
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228 | rgba[i][BCOMP] = (GLchan) MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); |
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229 | #if CHAN_TYPE == GL_FLOAT |
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230 | rgba[i][ACOMP] = (GLchan) MIN2(CLAMP(rgba[i][ACOMP], 0.0F, CHAN_MAXF), |
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231 | dest[i][ACOMP]); |
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232 | #else |
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233 | rgba[i][ACOMP] = (GLchan) MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); |
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234 | #endif |
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235 | } |
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236 | } |
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237 | } |
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238 | |||
239 | |||
240 | |||
241 | /* |
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242 | * Blend max function (for GL_EXT_blend_minmax) |
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243 | */ |
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244 | static void _BLENDAPI |
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245 | blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], |
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246 | GLchan rgba[][4], CONST GLchan dest[][4] ) |
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247 | { |
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248 | GLuint i; |
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249 | ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT); |
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250 | (void) ctx; |
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251 | |||
252 | for (i=0;i<n;i++) { |
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253 | if (mask[i]) { |
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254 | rgba[i][RCOMP] = (GLchan) MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); |
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255 | rgba[i][GCOMP] = (GLchan) MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); |
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256 | rgba[i][BCOMP] = (GLchan) MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); |
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257 | #if CHAN_TYPE == GL_FLOAT |
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258 | rgba[i][ACOMP] = (GLchan) MAX2(CLAMP(rgba[i][ACOMP], 0.0F, CHAN_MAXF), |
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259 | dest[i][ACOMP]); |
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260 | #else |
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261 | rgba[i][ACOMP] = (GLchan) MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); |
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262 | #endif |
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263 | } |
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264 | } |
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265 | } |
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266 | |||
267 | |||
268 | |||
269 | /* |
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270 | * Modulate: result = src * dest |
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271 | */ |
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272 | static void _BLENDAPI |
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273 | blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[], |
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274 | GLchan rgba[][4], CONST GLchan dest[][4] ) |
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275 | { |
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276 | GLuint i; |
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277 | (void) ctx; |
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278 | |||
279 | for (i=0;i<n;i++) { |
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280 | if (mask[i]) { |
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281 | #if CHAN_TYPE == GL_FLOAT |
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282 | rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP]; |
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283 | rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP]; |
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284 | rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP]; |
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285 | rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP]; |
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286 | #elif CHAN_TYPE == GL_UNSIGNED_SHORT |
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287 | GLint r = (rgba[i][RCOMP] * dest[i][RCOMP] + 65535) >> 16; |
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288 | GLint g = (rgba[i][GCOMP] * dest[i][GCOMP] + 65535) >> 16; |
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289 | GLint b = (rgba[i][BCOMP] * dest[i][BCOMP] + 65535) >> 16; |
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290 | GLint a = (rgba[i][ACOMP] * dest[i][ACOMP] + 65535) >> 16; |
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291 | rgba[i][RCOMP] = (GLchan) r; |
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292 | rgba[i][GCOMP] = (GLchan) g; |
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293 | rgba[i][BCOMP] = (GLchan) b; |
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294 | rgba[i][ACOMP] = (GLchan) a; |
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295 | #else |
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296 | GLint r = (rgba[i][RCOMP] * dest[i][RCOMP] + 255) >> 8; |
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297 | GLint g = (rgba[i][GCOMP] * dest[i][GCOMP] + 255) >> 8; |
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298 | GLint b = (rgba[i][BCOMP] * dest[i][BCOMP] + 255) >> 8; |
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299 | GLint a = (rgba[i][ACOMP] * dest[i][ACOMP] + 255) >> 8; |
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300 | rgba[i][RCOMP] = (GLchan) r; |
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301 | rgba[i][GCOMP] = (GLchan) g; |
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302 | rgba[i][BCOMP] = (GLchan) b; |
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303 | rgba[i][ACOMP] = (GLchan) a; |
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304 | #endif |
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305 | } |
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306 | } |
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307 | } |
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308 | |||
309 | |||
310 | |||
311 | /* |
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312 | * General case blend pixels. |
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313 | * Input: n - number of pixels |
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314 | * mask - the usual write mask |
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315 | * In/Out: rgba - the incoming and modified pixels |
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316 | * Input: dest - the pixels from the dest color buffer |
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317 | */ |
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318 | static void _BLENDAPI |
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319 | blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[], |
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320 | GLchan rgba[][4], CONST GLchan dest[][4] ) |
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321 | { |
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322 | const GLfloat rscale = 1.0F / CHAN_MAXF; |
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323 | const GLfloat gscale = 1.0F / CHAN_MAXF; |
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324 | const GLfloat bscale = 1.0F / CHAN_MAXF; |
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325 | const GLfloat ascale = 1.0F / CHAN_MAXF; |
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326 | GLuint i; |
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327 | |||
328 | for (i=0;i<n;i++) { |
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329 | if (mask[i]) { |
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330 | #if CHAN_TYPE == GL_FLOAT |
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331 | GLfloat Rs, Gs, Bs, As; /* Source colors */ |
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332 | GLfloat Rd, Gd, Bd, Ad; /* Dest colors */ |
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333 | #else |
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334 | GLint Rs, Gs, Bs, As; /* Source colors */ |
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335 | GLint Rd, Gd, Bd, Ad; /* Dest colors */ |
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336 | #endif |
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337 | GLfloat sR, sG, sB, sA; /* Source scaling */ |
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338 | GLfloat dR, dG, dB, dA; /* Dest scaling */ |
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339 | GLfloat r, g, b, a; /* result color */ |
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340 | |||
341 | /* Incoming/source Color */ |
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342 | Rs = rgba[i][RCOMP]; |
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343 | Gs = rgba[i][GCOMP]; |
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344 | Bs = rgba[i][BCOMP]; |
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345 | As = rgba[i][ACOMP]; |
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346 | #if CHAN_TYPE == GL_FLOAT |
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347 | /* clamp */ |
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348 | Rs = MIN2(Rs, CHAN_MAXF); |
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349 | Gs = MIN2(Gs, CHAN_MAXF); |
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350 | Bs = MIN2(Bs, CHAN_MAXF); |
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351 | As = MIN2(As, CHAN_MAXF); |
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352 | #endif |
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353 | |||
354 | /* Frame buffer/dest color */ |
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355 | Rd = dest[i][RCOMP]; |
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356 | Gd = dest[i][GCOMP]; |
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357 | Bd = dest[i][BCOMP]; |
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358 | Ad = dest[i][ACOMP]; |
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359 | #if CHAN_TYPE == GL_FLOAT |
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360 | /* clamp */ |
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361 | Rd = MIN2(Rd, CHAN_MAXF); |
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362 | Gd = MIN2(Gd, CHAN_MAXF); |
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363 | Bd = MIN2(Bd, CHAN_MAXF); |
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364 | Ad = MIN2(Ad, CHAN_MAXF); |
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365 | #endif |
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366 | |||
367 | /* Source RGB factor */ |
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368 | switch (ctx->Color.BlendSrcRGB) { |
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369 | case GL_ZERO: |
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370 | sR = sG = sB = 0.0F; |
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371 | break; |
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372 | case GL_ONE: |
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373 | sR = sG = sB = 1.0F; |
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374 | break; |
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375 | case GL_DST_COLOR: |
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376 | sR = (GLfloat) Rd * rscale; |
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377 | sG = (GLfloat) Gd * gscale; |
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378 | sB = (GLfloat) Bd * bscale; |
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379 | break; |
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380 | case GL_ONE_MINUS_DST_COLOR: |
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381 | sR = 1.0F - (GLfloat) Rd * rscale; |
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382 | sG = 1.0F - (GLfloat) Gd * gscale; |
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383 | sB = 1.0F - (GLfloat) Bd * bscale; |
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384 | break; |
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385 | case GL_SRC_ALPHA: |
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386 | sR = sG = sB = (GLfloat) As * ascale; |
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387 | break; |
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388 | case GL_ONE_MINUS_SRC_ALPHA: |
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389 | sR = sG = sB = 1.0F - (GLfloat) As * ascale; |
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390 | break; |
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391 | case GL_DST_ALPHA: |
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392 | sR = sG = sB = (GLfloat) Ad * ascale; |
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393 | break; |
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394 | case GL_ONE_MINUS_DST_ALPHA: |
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395 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale; |
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396 | break; |
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397 | case GL_SRC_ALPHA_SATURATE: |
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398 | if (As < CHAN_MAX - Ad) { |
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399 | sR = sG = sB = (GLfloat) As * ascale; |
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400 | } |
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401 | else { |
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402 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale; |
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403 | } |
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404 | break; |
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405 | case GL_CONSTANT_COLOR: |
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406 | sR = ctx->Color.BlendColor[0]; |
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407 | sG = ctx->Color.BlendColor[1]; |
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408 | sB = ctx->Color.BlendColor[2]; |
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409 | break; |
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410 | case GL_ONE_MINUS_CONSTANT_COLOR: |
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411 | sR = 1.0F - ctx->Color.BlendColor[0]; |
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412 | sG = 1.0F - ctx->Color.BlendColor[1]; |
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413 | sB = 1.0F - ctx->Color.BlendColor[2]; |
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414 | break; |
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415 | case GL_CONSTANT_ALPHA: |
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416 | sR = sG = sB = ctx->Color.BlendColor[3]; |
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417 | break; |
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418 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
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419 | sR = sG = sB = 1.0F - ctx->Color.BlendColor[3]; |
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420 | break; |
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421 | case GL_SRC_COLOR: /* GL_NV_blend_square */ |
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422 | sR = (GLfloat) Rs * rscale; |
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423 | sG = (GLfloat) Gs * gscale; |
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424 | sB = (GLfloat) Bs * bscale; |
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425 | break; |
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426 | case GL_ONE_MINUS_SRC_COLOR: /* GL_NV_blend_square */ |
||
427 | sR = 1.0F - (GLfloat) Rs * rscale; |
||
428 | sG = 1.0F - (GLfloat) Gs * gscale; |
||
429 | sB = 1.0F - (GLfloat) Bs * bscale; |
||
430 | break; |
||
431 | default: |
||
432 | /* this should never happen */ |
||
433 | _mesa_problem(ctx, "Bad blend source RGB factor in do_blend"); |
||
434 | return; |
||
435 | } |
||
436 | |||
437 | /* Source Alpha factor */ |
||
438 | switch (ctx->Color.BlendSrcA) { |
||
439 | case GL_ZERO: |
||
440 | sA = 0.0F; |
||
441 | break; |
||
442 | case GL_ONE: |
||
443 | sA = 1.0F; |
||
444 | break; |
||
445 | case GL_DST_COLOR: |
||
446 | sA = (GLfloat) Ad * ascale; |
||
447 | break; |
||
448 | case GL_ONE_MINUS_DST_COLOR: |
||
449 | sA = 1.0F - (GLfloat) Ad * ascale; |
||
450 | break; |
||
451 | case GL_SRC_ALPHA: |
||
452 | sA = (GLfloat) As * ascale; |
||
453 | break; |
||
454 | case GL_ONE_MINUS_SRC_ALPHA: |
||
455 | sA = 1.0F - (GLfloat) As * ascale; |
||
456 | break; |
||
457 | case GL_DST_ALPHA: |
||
458 | sA =(GLfloat) Ad * ascale; |
||
459 | break; |
||
460 | case GL_ONE_MINUS_DST_ALPHA: |
||
461 | sA = 1.0F - (GLfloat) Ad * ascale; |
||
462 | break; |
||
463 | case GL_SRC_ALPHA_SATURATE: |
||
464 | sA = 1.0; |
||
465 | break; |
||
466 | case GL_CONSTANT_COLOR: |
||
467 | sA = ctx->Color.BlendColor[3]; |
||
468 | break; |
||
469 | case GL_ONE_MINUS_CONSTANT_COLOR: |
||
470 | sA = 1.0F - ctx->Color.BlendColor[3]; |
||
471 | break; |
||
472 | case GL_CONSTANT_ALPHA: |
||
473 | sA = ctx->Color.BlendColor[3]; |
||
474 | break; |
||
475 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
||
476 | sA = 1.0F - ctx->Color.BlendColor[3]; |
||
477 | break; |
||
478 | case GL_SRC_COLOR: /* GL_NV_blend_square */ |
||
479 | sA = (GLfloat) As * ascale; |
||
480 | break; |
||
481 | case GL_ONE_MINUS_SRC_COLOR: /* GL_NV_blend_square */ |
||
482 | sA = 1.0F - (GLfloat) As * ascale; |
||
483 | break; |
||
484 | default: |
||
485 | /* this should never happen */ |
||
486 | sA = 0.0F; |
||
487 | _mesa_problem(ctx, "Bad blend source A factor in do_blend"); |
||
488 | } |
||
489 | |||
490 | /* Dest RGB factor */ |
||
491 | switch (ctx->Color.BlendDstRGB) { |
||
492 | case GL_ZERO: |
||
493 | dR = dG = dB = 0.0F; |
||
494 | break; |
||
495 | case GL_ONE: |
||
496 | dR = dG = dB = 1.0F; |
||
497 | break; |
||
498 | case GL_SRC_COLOR: |
||
499 | dR = (GLfloat) Rs * rscale; |
||
500 | dG = (GLfloat) Gs * gscale; |
||
501 | dB = (GLfloat) Bs * bscale; |
||
502 | break; |
||
503 | case GL_ONE_MINUS_SRC_COLOR: |
||
504 | dR = 1.0F - (GLfloat) Rs * rscale; |
||
505 | dG = 1.0F - (GLfloat) Gs * gscale; |
||
506 | dB = 1.0F - (GLfloat) Bs * bscale; |
||
507 | break; |
||
508 | case GL_SRC_ALPHA: |
||
509 | dR = dG = dB = (GLfloat) As * ascale; |
||
510 | break; |
||
511 | case GL_ONE_MINUS_SRC_ALPHA: |
||
512 | dR = dG = dB = 1.0F - (GLfloat) As * ascale; |
||
513 | break; |
||
514 | case GL_DST_ALPHA: |
||
515 | dR = dG = dB = (GLfloat) Ad * ascale; |
||
516 | break; |
||
517 | case GL_ONE_MINUS_DST_ALPHA: |
||
518 | dR = dG = dB = 1.0F - (GLfloat) Ad * ascale; |
||
519 | break; |
||
520 | case GL_CONSTANT_COLOR: |
||
521 | dR = ctx->Color.BlendColor[0]; |
||
522 | dG = ctx->Color.BlendColor[1]; |
||
523 | dB = ctx->Color.BlendColor[2]; |
||
524 | break; |
||
525 | case GL_ONE_MINUS_CONSTANT_COLOR: |
||
526 | dR = 1.0F - ctx->Color.BlendColor[0]; |
||
527 | dG = 1.0F - ctx->Color.BlendColor[1]; |
||
528 | dB = 1.0F - ctx->Color.BlendColor[2]; |
||
529 | break; |
||
530 | case GL_CONSTANT_ALPHA: |
||
531 | dR = dG = dB = ctx->Color.BlendColor[3]; |
||
532 | break; |
||
533 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
||
534 | dR = dG = dB = 1.0F - ctx->Color.BlendColor[3]; |
||
535 | break; |
||
536 | case GL_DST_COLOR: /* GL_NV_blend_square */ |
||
537 | dR = (GLfloat) Rd * rscale; |
||
538 | dG = (GLfloat) Gd * gscale; |
||
539 | dB = (GLfloat) Bd * bscale; |
||
540 | break; |
||
541 | case GL_ONE_MINUS_DST_COLOR: /* GL_NV_blend_square */ |
||
542 | dR = 1.0F - (GLfloat) Rd * rscale; |
||
543 | dG = 1.0F - (GLfloat) Gd * gscale; |
||
544 | dB = 1.0F - (GLfloat) Bd * bscale; |
||
545 | break; |
||
546 | default: |
||
547 | /* this should never happen */ |
||
548 | dR = dG = dB = 0.0F; |
||
549 | _mesa_problem(ctx, "Bad blend dest RGB factor in do_blend"); |
||
550 | } |
||
551 | |||
552 | /* Dest Alpha factor */ |
||
553 | switch (ctx->Color.BlendDstA) { |
||
554 | case GL_ZERO: |
||
555 | dA = 0.0F; |
||
556 | break; |
||
557 | case GL_ONE: |
||
558 | dA = 1.0F; |
||
559 | break; |
||
560 | case GL_SRC_COLOR: |
||
561 | dA = (GLfloat) As * ascale; |
||
562 | break; |
||
563 | case GL_ONE_MINUS_SRC_COLOR: |
||
564 | dA = 1.0F - (GLfloat) As * ascale; |
||
565 | break; |
||
566 | case GL_SRC_ALPHA: |
||
567 | dA = (GLfloat) As * ascale; |
||
568 | break; |
||
569 | case GL_ONE_MINUS_SRC_ALPHA: |
||
570 | dA = 1.0F - (GLfloat) As * ascale; |
||
571 | break; |
||
572 | case GL_DST_ALPHA: |
||
573 | dA = (GLfloat) Ad * ascale; |
||
574 | break; |
||
575 | case GL_ONE_MINUS_DST_ALPHA: |
||
576 | dA = 1.0F - (GLfloat) Ad * ascale; |
||
577 | break; |
||
578 | case GL_CONSTANT_COLOR: |
||
579 | dA = ctx->Color.BlendColor[3]; |
||
580 | break; |
||
581 | case GL_ONE_MINUS_CONSTANT_COLOR: |
||
582 | dA = 1.0F - ctx->Color.BlendColor[3]; |
||
583 | break; |
||
584 | case GL_CONSTANT_ALPHA: |
||
585 | dA = ctx->Color.BlendColor[3]; |
||
586 | break; |
||
587 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
||
588 | dA = 1.0F - ctx->Color.BlendColor[3]; |
||
589 | break; |
||
590 | case GL_DST_COLOR: /* GL_NV_blend_square */ |
||
591 | dA = (GLfloat) Ad * ascale; |
||
592 | break; |
||
593 | case GL_ONE_MINUS_DST_COLOR: /* GL_NV_blend_square */ |
||
594 | dA = 1.0F - (GLfloat) Ad * ascale; |
||
595 | break; |
||
596 | default: |
||
597 | /* this should never happen */ |
||
598 | dA = 0.0F; |
||
599 | _mesa_problem(ctx, "Bad blend dest A factor in do_blend"); |
||
600 | return; |
||
601 | } |
||
602 | |||
603 | /* Due to round-off problems we have to clamp against zero. */ |
||
604 | /* Optimization: we don't have to do this for all src & dst factors */ |
||
605 | if (dA < 0.0F) dA = 0.0F; |
||
606 | if (dR < 0.0F) dR = 0.0F; |
||
607 | if (dG < 0.0F) dG = 0.0F; |
||
608 | if (dB < 0.0F) dB = 0.0F; |
||
609 | if (sA < 0.0F) sA = 0.0F; |
||
610 | if (sR < 0.0F) sR = 0.0F; |
||
611 | if (sG < 0.0F) sG = 0.0F; |
||
612 | if (sB < 0.0F) sB = 0.0F; |
||
613 | |||
614 | ASSERT( sR <= 1.0 ); |
||
615 | ASSERT( sG <= 1.0 ); |
||
616 | ASSERT( sB <= 1.0 ); |
||
617 | ASSERT( sA <= 1.0 ); |
||
618 | ASSERT( dR <= 1.0 ); |
||
619 | ASSERT( dG <= 1.0 ); |
||
620 | ASSERT( dB <= 1.0 ); |
||
621 | ASSERT( dA <= 1.0 ); |
||
622 | |||
623 | /* compute blended color */ |
||
624 | #if CHAN_TYPE == GL_FLOAT |
||
625 | if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) { |
||
626 | r = Rs * sR + Rd * dR; |
||
627 | g = Gs * sG + Gd * dG; |
||
628 | b = Bs * sB + Bd * dB; |
||
629 | a = As * sA + Ad * dA; |
||
630 | } |
||
631 | else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) { |
||
632 | r = Rs * sR - Rd * dR; |
||
633 | g = Gs * sG - Gd * dG; |
||
634 | b = Bs * sB - Bd * dB; |
||
635 | a = As * sA - Ad * dA; |
||
636 | } |
||
637 | else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) { |
||
638 | r = Rd * dR - Rs * sR; |
||
639 | g = Gd * dG - Gs * sG; |
||
640 | b = Bd * dB - Bs * sB; |
||
641 | a = Ad * dA - As * sA; |
||
642 | } |
||
643 | else { |
||
644 | /* should never get here */ |
||
645 | r = g = b = a = 0.0F; /* silence uninitialized var warning */ |
||
646 | _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); |
||
647 | } |
||
648 | |||
649 | /* final clamping */ |
||
650 | rgba[i][RCOMP] = MAX2( r, 0.0F ); |
||
651 | rgba[i][GCOMP] = MAX2( g, 0.0F ); |
||
652 | rgba[i][BCOMP] = MAX2( b, 0.0F ); |
||
653 | rgba[i][ACOMP] = CLAMP( a, 0.0F, CHAN_MAXF ); |
||
654 | #else |
||
655 | if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) { |
||
656 | r = Rs * sR + Rd * dR + 0.5F; |
||
657 | g = Gs * sG + Gd * dG + 0.5F; |
||
658 | b = Bs * sB + Bd * dB + 0.5F; |
||
659 | a = As * sA + Ad * dA + 0.5F; |
||
660 | } |
||
661 | else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) { |
||
662 | r = Rs * sR - Rd * dR + 0.5F; |
||
663 | g = Gs * sG - Gd * dG + 0.5F; |
||
664 | b = Bs * sB - Bd * dB + 0.5F; |
||
665 | a = As * sA - Ad * dA + 0.5F; |
||
666 | } |
||
667 | else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) { |
||
668 | r = Rd * dR - Rs * sR + 0.5F; |
||
669 | g = Gd * dG - Gs * sG + 0.5F; |
||
670 | b = Bd * dB - Bs * sB + 0.5F; |
||
671 | a = Ad * dA - As * sA + 0.5F; |
||
672 | } |
||
673 | else { |
||
674 | /* should never get here */ |
||
675 | r = g = b = a = 0.0F; /* silence uninitialized var warning */ |
||
676 | _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); |
||
677 | } |
||
678 | |||
679 | /* final clamping */ |
||
680 | rgba[i][RCOMP] = (GLchan) (GLint) CLAMP( r, 0.0F, CHAN_MAXF ); |
||
681 | rgba[i][GCOMP] = (GLchan) (GLint) CLAMP( g, 0.0F, CHAN_MAXF ); |
||
682 | rgba[i][BCOMP] = (GLchan) (GLint) CLAMP( b, 0.0F, CHAN_MAXF ); |
||
683 | rgba[i][ACOMP] = (GLchan) (GLint) CLAMP( a, 0.0F, CHAN_MAXF ); |
||
684 | #endif |
||
685 | } |
||
686 | } |
||
687 | } |
||
688 | |||
689 | |||
690 | |||
691 | |||
692 | |||
693 | /* |
||
694 | * Analyze current blending parameters to pick fastest blending function. |
||
695 | * Result: the ctx->Color.BlendFunc pointer is updated. |
||
696 | */ |
||
697 | void _swrast_choose_blend_func( GLcontext *ctx ) |
||
698 | { |
||
699 | const GLenum eq = ctx->Color.BlendEquation; |
||
700 | const GLenum srcRGB = ctx->Color.BlendSrcRGB; |
||
701 | const GLenum dstRGB = ctx->Color.BlendDstRGB; |
||
702 | const GLenum srcA = ctx->Color.BlendSrcA; |
||
703 | const GLenum dstA = ctx->Color.BlendDstA; |
||
704 | |||
705 | if (srcRGB != srcA || dstRGB != dstA) { |
||
706 | SWRAST_CONTEXT(ctx)->BlendFunc = blend_general; |
||
707 | } |
||
708 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_SRC_ALPHA |
||
709 | && dstRGB==GL_ONE_MINUS_SRC_ALPHA) { |
||
710 | #if defined(USE_MMX_ASM) |
||
711 | if ( cpu_has_mmx ) { |
||
712 | SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_transparency; |
||
713 | } |
||
714 | else |
||
715 | #endif |
||
716 | SWRAST_CONTEXT(ctx)->BlendFunc = blend_transparency; |
||
717 | } |
||
718 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_ONE && dstRGB==GL_ONE) { |
||
719 | #if defined(USE_MMX_ASM) |
||
720 | if ( cpu_has_mmx ) { |
||
721 | SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_add; |
||
722 | } |
||
723 | else |
||
724 | #endif |
||
725 | SWRAST_CONTEXT(ctx)->BlendFunc = blend_add; |
||
726 | } |
||
727 | else if (((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_REVERSE_SUBTRACT_EXT) |
||
728 | && (srcRGB==GL_ZERO && dstRGB==GL_SRC_COLOR)) |
||
729 | || |
||
730 | ((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_SUBTRACT_EXT) |
||
731 | && (srcRGB==GL_DST_COLOR && dstRGB==GL_ZERO))) { |
||
732 | #if defined(USE_MMX_ASM) |
||
733 | if ( cpu_has_mmx ) { |
||
734 | SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_modulate; |
||
735 | } |
||
736 | else |
||
737 | #endif |
||
738 | SWRAST_CONTEXT(ctx)->BlendFunc = blend_modulate; |
||
739 | } |
||
740 | else if (eq==GL_MIN_EXT) { |
||
741 | #if defined(USE_MMX_ASM) |
||
742 | if ( cpu_has_mmx ) { |
||
743 | SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_min; |
||
744 | } |
||
745 | else |
||
746 | #endif |
||
747 | SWRAST_CONTEXT(ctx)->BlendFunc = blend_min; |
||
748 | } |
||
749 | else if (eq==GL_MAX_EXT) { |
||
750 | #if defined(USE_MMX_ASM) |
||
751 | if ( cpu_has_mmx ) { |
||
752 | SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_max; |
||
753 | } |
||
754 | else |
||
755 | #endif |
||
756 | SWRAST_CONTEXT(ctx)->BlendFunc = blend_max; |
||
757 | } |
||
758 | else if (eq==GL_FUNC_ADD_EXT && srcRGB == GL_ZERO && dstRGB == GL_ONE) { |
||
759 | SWRAST_CONTEXT(ctx)->BlendFunc = blend_noop; |
||
760 | } |
||
761 | else if (eq==GL_FUNC_ADD_EXT && srcRGB == GL_ONE && dstRGB == GL_ZERO) { |
||
762 | SWRAST_CONTEXT(ctx)->BlendFunc = blend_replace; |
||
763 | } |
||
764 | else { |
||
765 | SWRAST_CONTEXT(ctx)->BlendFunc = blend_general; |
||
766 | } |
||
767 | } |
||
768 | |||
769 | |||
770 | |||
771 | /* |
||
772 | * Apply the blending operator to a span of pixels. |
||
773 | * We can handle horizontal runs of pixels (spans) or arrays of x/y |
||
774 | * pixel coordinates. |
||
775 | */ |
||
776 | void |
||
777 | _mesa_blend_span( GLcontext *ctx, const struct sw_span *span, |
||
778 | GLchan rgba[][4] ) |
||
779 | { |
||
780 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
781 | GLchan framebuffer[MAX_WIDTH][4]; |
||
782 | |||
783 | ASSERT(span->end <= MAX_WIDTH); |
||
784 | ASSERT(span->arrayMask & SPAN_RGBA); |
||
785 | ASSERT(!ctx->Color.ColorLogicOpEnabled); |
||
786 | |||
787 | /* Read span of current frame buffer pixels */ |
||
788 | if (span->arrayMask & SPAN_XY) { |
||
789 | /* array of x/y pixel coords */ |
||
790 | (*swrast->Driver.ReadRGBAPixels)( ctx, span->end, |
||
791 | span->array->x, span->array->y, |
||
792 | framebuffer, span->array->mask ); |
||
793 | if (swrast->_RasterMask & ALPHABUF_BIT) { |
||
794 | _mesa_read_alpha_pixels( ctx, span->end, |
||
795 | span->array->x, span->array->y, |
||
796 | framebuffer, span->array->mask ); |
||
797 | } |
||
798 | } |
||
799 | else { |
||
800 | /* horizontal run of pixels */ |
||
801 | _mesa_read_rgba_span( ctx, ctx->DrawBuffer, span->end, |
||
802 | span->x, span->y, framebuffer ); |
||
803 | } |
||
804 | |||
805 | SWRAST_CONTEXT(ctx)->BlendFunc( ctx, span->end, span->array->mask, rgba, |
||
806 | (const GLchan (*)[4]) framebuffer ); |
||
807 | } |