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/* $Id: s_buffers.c,v 1.1 2003-02-28 11:49:41 pj Exp $ */
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/*
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 * Mesa 3-D graphics library
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 * Version:  4.1
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 *
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 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#include "glheader.h"
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#include "colormac.h"
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#include "macros.h"
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#include "imports.h"
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#include "s_accum.h"
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#include "s_alphabuf.h"
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#include "s_context.h"
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#include "s_depth.h"
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#include "s_masking.h"
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#include "s_stencil.h"
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/*
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 * Clear the color buffer when glColorMask or glIndexMask is in effect.
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 */
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static void
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clear_color_buffer_with_masking( GLcontext *ctx )
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{
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   SWcontext *swrast = SWRAST_CONTEXT(ctx);
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   const GLint x = ctx->DrawBuffer->_Xmin;
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   const GLint y = ctx->DrawBuffer->_Ymin;
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   const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
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   const GLint width  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
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   if (ctx->Visual.rgbMode) {
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      /* RGBA mode */
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      GLchan clearColor[4];
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      GLint i;
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      CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]);
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      CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]);
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      CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]);
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      CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]);
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      for (i = 0; i < height; i++) {
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         GLchan rgba[MAX_WIDTH][4];
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         GLint j;
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         for (j = 0; j < width; j++) {
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            COPY_CHAN4(rgba[j], clearColor);
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         }
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         _mesa_mask_rgba_array( ctx, width, x, y + i, rgba );
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         (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i,
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                                       (CONST GLchan (*)[4]) rgba, NULL );
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      }
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   }
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   else {
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      /* Color index mode */
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      GLuint span[MAX_WIDTH];
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      GLubyte mask[MAX_WIDTH];
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      GLint i, j;
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      MEMSET( mask, 1, width );
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      for (i=0;i<height;i++) {
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         for (j=0;j<width;j++) {
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            span[j] = ctx->Color.ClearIndex;
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         }
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         _mesa_mask_index_array( ctx, width, x, y + i, span );
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         (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask );
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      }
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   }
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}
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/*
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 * Clear a color buffer without index/channel masking.
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 */
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static void
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clear_color_buffer(GLcontext *ctx)
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{
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   SWcontext *swrast = SWRAST_CONTEXT(ctx);
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   const GLint x = ctx->DrawBuffer->_Xmin;
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   const GLint y = ctx->DrawBuffer->_Ymin;
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   const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
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   const GLint width  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
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104
   if (ctx->Visual.rgbMode) {
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      /* RGBA mode */
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      GLchan clearColor[4];
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      GLchan span[MAX_WIDTH][4];
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      GLint i;
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      CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]);
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      CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]);
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      CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]);
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      CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]);
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      ASSERT(*((GLuint *) &ctx->Color.ColorMask) == 0xffffffff);
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      for (i = 0; i < width; i++) {
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         COPY_CHAN4(span[i], clearColor);
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      }
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      for (i = 0; i < height; i++) {
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         (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i,
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                                       (CONST GLchan (*)[4]) span, NULL );
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      }
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   }
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   else {
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      /* Color index mode */
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      ASSERT((ctx->Color.IndexMask & ((1 << ctx->Visual.indexBits) - 1))
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             == (GLuint) ((1 << ctx->Visual.indexBits) - 1));
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      if (ctx->Visual.indexBits == 8) {
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         /* 8-bit clear */
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         GLubyte span[MAX_WIDTH];
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         GLint i;
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         MEMSET(span, ctx->Color.ClearIndex, width);
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         for (i = 0; i < height; i++) {
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            (*swrast->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL );
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         }
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      }
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      else {
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         /* non 8-bit clear */
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         GLuint span[MAX_WIDTH];
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         GLint i;
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         for (i = 0; i < width; i++) {
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            span[i] = ctx->Color.ClearIndex;
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         }
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         for (i = 0; i < height; i++) {
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            (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL );
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         }
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      }
149
   }
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}
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153
 
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/*
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 * Clear the front/back/left/right color buffers.
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 * This function is usually only called if we need to clear the
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 * buffers with masking.
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 */
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static void
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clear_color_buffers(GLcontext *ctx)
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{
162
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
163
   const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
164
   GLuint bufferBit;
165
 
166
   /* loop over four possible dest color buffers */
167
   for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
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      if (bufferBit & ctx->Color._DrawDestMask) {
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         (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit);
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         if (colorMask != 0xffffffff) {
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            clear_color_buffer_with_masking(ctx);
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         }
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         else {
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            clear_color_buffer(ctx);
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         }
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      }
178
   }
179
 
180
   /* restore default read/draw buffer */
181
   _swrast_use_draw_buffer(ctx);
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}
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void
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_swrast_Clear( GLcontext *ctx, GLbitfield mask,
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               GLboolean all,
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               GLint x, GLint y, GLint width, GLint height )
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{
191
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
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#ifdef DEBUG
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   {
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      GLbitfield legalBits = DD_FRONT_LEFT_BIT |
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         DD_FRONT_RIGHT_BIT |
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         DD_BACK_LEFT_BIT |
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         DD_BACK_RIGHT_BIT |
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         DD_DEPTH_BIT |
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         DD_STENCIL_BIT |
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         DD_ACCUM_BIT;
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      assert((mask & (~legalBits)) == 0);
202
   }
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#endif
204
 
205
   RENDER_START(swrast,ctx);
206
 
207
   /* do software clearing here */
208
   if (mask) {
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      if (mask & ctx->Color._DrawDestMask)   clear_color_buffers(ctx);
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      if (mask & GL_DEPTH_BUFFER_BIT)    _mesa_clear_depth_buffer(ctx);
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      if (mask & GL_ACCUM_BUFFER_BIT)    _mesa_clear_accum_buffer(ctx);
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      if (mask & GL_STENCIL_BUFFER_BIT)  _mesa_clear_stencil_buffer(ctx);
213
   }
214
 
215
   /* clear software-based alpha buffer(s) */
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   if ( (mask & GL_COLOR_BUFFER_BIT)
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        && ctx->DrawBuffer->UseSoftwareAlphaBuffers
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        && ctx->Color.ColorMask[ACOMP]) {
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      _mesa_clear_alpha_buffers( ctx );
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   }
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   RENDER_FINISH(swrast,ctx);
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}
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void
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_swrast_alloc_buffers( GLframebuffer *buffer )
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{
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   /* Reallocate other buffers if needed. */
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   if (buffer->UseSoftwareDepthBuffer) {
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      _mesa_alloc_depth_buffer( buffer );
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   }
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   if (buffer->UseSoftwareStencilBuffer) {
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      _mesa_alloc_stencil_buffer( buffer );
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   }
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   if (buffer->UseSoftwareAccumBuffer) {
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      _mesa_alloc_accum_buffer( buffer );
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   }
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   if (buffer->UseSoftwareAlphaBuffers) {
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      _mesa_alloc_alpha_buffers( buffer );
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   }
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}
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244
 
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/*
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 * Fallback for ctx->Driver.DrawBuffer()
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 */
248
void
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_swrast_DrawBuffer( GLcontext *ctx, GLenum mode )
250
{
251
   _swrast_use_draw_buffer(ctx);
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}
253
 
254
 
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/*
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 * Setup things so that we read/write spans from the user-designated
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 * read buffer (set via glReadPixels).  We usually just have to call
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 * this for glReadPixels, glCopyPixels, etc.
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 */
260
void
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_swrast_use_read_buffer( GLcontext *ctx )
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{
263
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
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   /* Do this so the software-emulated alpha plane span functions work! */
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   swrast->CurrentBuffer = ctx->Pixel._ReadSrcMask;
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   /* Tell the device driver where to read/write spans */
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   (*swrast->Driver.SetBuffer)( ctx, ctx->ReadBuffer, swrast->CurrentBuffer );
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}
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/*
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 * Setup things so that we read/write spans from the default draw buffer.
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 * This is the usual mode that Mesa's software rasterizer operates in.
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 */
276
void
277
_swrast_use_draw_buffer( GLcontext *ctx )
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{
279
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
280
 
281
   /* The user can specify rendering to zero, one, two, or four color
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    * buffers simultaneously with glDrawBuffer()!
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    * We don't expect the span/point/line/triangle functions to deal with
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    * that mess so we'll iterate over the multiple buffers as needed.
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    * But usually we only render to one color buffer at a time.
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    * We set ctx->Color._DriverDrawBuffer to that buffer and tell the
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    * device driver to use that buffer.
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    * Look in s_span.c's multi_write_rgba_span() function to see how
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    * we loop over multiple color buffers when needed.
290
    */
291
 
292
   if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT)
293
      swrast->CurrentBuffer = FRONT_LEFT_BIT;
294
   else if (ctx->Color._DrawDestMask & BACK_LEFT_BIT)
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      swrast->CurrentBuffer = BACK_LEFT_BIT;
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   else if (ctx->Color._DrawDestMask & FRONT_RIGHT_BIT)
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      swrast->CurrentBuffer = FRONT_RIGHT_BIT;
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   else if (ctx->Color._DrawDestMask & BACK_RIGHT_BIT)
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      swrast->CurrentBuffer = BACK_RIGHT_BIT;
300
   else
301
      /* glDrawBuffer(GL_NONE) */
302
      swrast->CurrentBuffer = FRONT_LEFT_BIT; /* we always have this buffer */
303
 
304
   (*swrast->Driver.SetBuffer)( ctx, ctx->DrawBuffer, swrast->CurrentBuffer );
305
}