Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
57 | pj | 1 | /* $Id: s_buffers.c,v 1.1 2003-02-28 11:49:41 pj Exp $ */ |
2 | |||
3 | /* |
||
4 | * Mesa 3-D graphics library |
||
5 | * Version: 4.1 |
||
6 | * |
||
7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
||
8 | * |
||
9 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
10 | * copy of this software and associated documentation files (the "Software"), |
||
11 | * to deal in the Software without restriction, including without limitation |
||
12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
13 | * and/or sell copies of the Software, and to permit persons to whom the |
||
14 | * Software is furnished to do so, subject to the following conditions: |
||
15 | * |
||
16 | * The above copyright notice and this permission notice shall be included |
||
17 | * in all copies or substantial portions of the Software. |
||
18 | * |
||
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
||
23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
||
24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
||
25 | */ |
||
26 | |||
27 | |||
28 | #include "glheader.h" |
||
29 | #include "colormac.h" |
||
30 | #include "macros.h" |
||
31 | #include "imports.h" |
||
32 | |||
33 | #include "s_accum.h" |
||
34 | #include "s_alphabuf.h" |
||
35 | #include "s_context.h" |
||
36 | #include "s_depth.h" |
||
37 | #include "s_masking.h" |
||
38 | #include "s_stencil.h" |
||
39 | |||
40 | |||
41 | |||
42 | |||
43 | /* |
||
44 | * Clear the color buffer when glColorMask or glIndexMask is in effect. |
||
45 | */ |
||
46 | static void |
||
47 | clear_color_buffer_with_masking( GLcontext *ctx ) |
||
48 | { |
||
49 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
50 | const GLint x = ctx->DrawBuffer->_Xmin; |
||
51 | const GLint y = ctx->DrawBuffer->_Ymin; |
||
52 | const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
||
53 | const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
||
54 | |||
55 | if (ctx->Visual.rgbMode) { |
||
56 | /* RGBA mode */ |
||
57 | GLchan clearColor[4]; |
||
58 | GLint i; |
||
59 | CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); |
||
60 | CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); |
||
61 | CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); |
||
62 | CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); |
||
63 | for (i = 0; i < height; i++) { |
||
64 | GLchan rgba[MAX_WIDTH][4]; |
||
65 | GLint j; |
||
66 | for (j = 0; j < width; j++) { |
||
67 | COPY_CHAN4(rgba[j], clearColor); |
||
68 | } |
||
69 | _mesa_mask_rgba_array( ctx, width, x, y + i, rgba ); |
||
70 | (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, |
||
71 | (CONST GLchan (*)[4]) rgba, NULL ); |
||
72 | } |
||
73 | } |
||
74 | else { |
||
75 | /* Color index mode */ |
||
76 | GLuint span[MAX_WIDTH]; |
||
77 | GLubyte mask[MAX_WIDTH]; |
||
78 | GLint i, j; |
||
79 | MEMSET( mask, 1, width ); |
||
80 | for (i=0;i<height;i++) { |
||
81 | for (j=0;j<width;j++) { |
||
82 | span[j] = ctx->Color.ClearIndex; |
||
83 | } |
||
84 | _mesa_mask_index_array( ctx, width, x, y + i, span ); |
||
85 | (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask ); |
||
86 | } |
||
87 | } |
||
88 | } |
||
89 | |||
90 | |||
91 | |||
92 | /* |
||
93 | * Clear a color buffer without index/channel masking. |
||
94 | */ |
||
95 | static void |
||
96 | clear_color_buffer(GLcontext *ctx) |
||
97 | { |
||
98 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
99 | const GLint x = ctx->DrawBuffer->_Xmin; |
||
100 | const GLint y = ctx->DrawBuffer->_Ymin; |
||
101 | const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
||
102 | const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
||
103 | |||
104 | if (ctx->Visual.rgbMode) { |
||
105 | /* RGBA mode */ |
||
106 | GLchan clearColor[4]; |
||
107 | GLchan span[MAX_WIDTH][4]; |
||
108 | GLint i; |
||
109 | |||
110 | CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); |
||
111 | CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); |
||
112 | CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); |
||
113 | CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); |
||
114 | |||
115 | ASSERT(*((GLuint *) &ctx->Color.ColorMask) == 0xffffffff); |
||
116 | |||
117 | for (i = 0; i < width; i++) { |
||
118 | COPY_CHAN4(span[i], clearColor); |
||
119 | } |
||
120 | for (i = 0; i < height; i++) { |
||
121 | (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, |
||
122 | (CONST GLchan (*)[4]) span, NULL ); |
||
123 | } |
||
124 | } |
||
125 | else { |
||
126 | /* Color index mode */ |
||
127 | ASSERT((ctx->Color.IndexMask & ((1 << ctx->Visual.indexBits) - 1)) |
||
128 | == (GLuint) ((1 << ctx->Visual.indexBits) - 1)); |
||
129 | if (ctx->Visual.indexBits == 8) { |
||
130 | /* 8-bit clear */ |
||
131 | GLubyte span[MAX_WIDTH]; |
||
132 | GLint i; |
||
133 | MEMSET(span, ctx->Color.ClearIndex, width); |
||
134 | for (i = 0; i < height; i++) { |
||
135 | (*swrast->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL ); |
||
136 | } |
||
137 | } |
||
138 | else { |
||
139 | /* non 8-bit clear */ |
||
140 | GLuint span[MAX_WIDTH]; |
||
141 | GLint i; |
||
142 | for (i = 0; i < width; i++) { |
||
143 | span[i] = ctx->Color.ClearIndex; |
||
144 | } |
||
145 | for (i = 0; i < height; i++) { |
||
146 | (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL ); |
||
147 | } |
||
148 | } |
||
149 | } |
||
150 | } |
||
151 | |||
152 | |||
153 | |||
154 | /* |
||
155 | * Clear the front/back/left/right color buffers. |
||
156 | * This function is usually only called if we need to clear the |
||
157 | * buffers with masking. |
||
158 | */ |
||
159 | static void |
||
160 | clear_color_buffers(GLcontext *ctx) |
||
161 | { |
||
162 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
163 | const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); |
||
164 | GLuint bufferBit; |
||
165 | |||
166 | /* loop over four possible dest color buffers */ |
||
167 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { |
||
168 | if (bufferBit & ctx->Color._DrawDestMask) { |
||
169 | (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit); |
||
170 | |||
171 | if (colorMask != 0xffffffff) { |
||
172 | clear_color_buffer_with_masking(ctx); |
||
173 | } |
||
174 | else { |
||
175 | clear_color_buffer(ctx); |
||
176 | } |
||
177 | } |
||
178 | } |
||
179 | |||
180 | /* restore default read/draw buffer */ |
||
181 | _swrast_use_draw_buffer(ctx); |
||
182 | } |
||
183 | |||
184 | |||
185 | |||
186 | void |
||
187 | _swrast_Clear( GLcontext *ctx, GLbitfield mask, |
||
188 | GLboolean all, |
||
189 | GLint x, GLint y, GLint width, GLint height ) |
||
190 | { |
||
191 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
192 | #ifdef DEBUG |
||
193 | { |
||
194 | GLbitfield legalBits = DD_FRONT_LEFT_BIT | |
||
195 | DD_FRONT_RIGHT_BIT | |
||
196 | DD_BACK_LEFT_BIT | |
||
197 | DD_BACK_RIGHT_BIT | |
||
198 | DD_DEPTH_BIT | |
||
199 | DD_STENCIL_BIT | |
||
200 | DD_ACCUM_BIT; |
||
201 | assert((mask & (~legalBits)) == 0); |
||
202 | } |
||
203 | #endif |
||
204 | |||
205 | RENDER_START(swrast,ctx); |
||
206 | |||
207 | /* do software clearing here */ |
||
208 | if (mask) { |
||
209 | if (mask & ctx->Color._DrawDestMask) clear_color_buffers(ctx); |
||
210 | if (mask & GL_DEPTH_BUFFER_BIT) _mesa_clear_depth_buffer(ctx); |
||
211 | if (mask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer(ctx); |
||
212 | if (mask & GL_STENCIL_BUFFER_BIT) _mesa_clear_stencil_buffer(ctx); |
||
213 | } |
||
214 | |||
215 | /* clear software-based alpha buffer(s) */ |
||
216 | if ( (mask & GL_COLOR_BUFFER_BIT) |
||
217 | && ctx->DrawBuffer->UseSoftwareAlphaBuffers |
||
218 | && ctx->Color.ColorMask[ACOMP]) { |
||
219 | _mesa_clear_alpha_buffers( ctx ); |
||
220 | } |
||
221 | |||
222 | RENDER_FINISH(swrast,ctx); |
||
223 | } |
||
224 | |||
225 | |||
226 | void |
||
227 | _swrast_alloc_buffers( GLframebuffer *buffer ) |
||
228 | { |
||
229 | /* Reallocate other buffers if needed. */ |
||
230 | if (buffer->UseSoftwareDepthBuffer) { |
||
231 | _mesa_alloc_depth_buffer( buffer ); |
||
232 | } |
||
233 | if (buffer->UseSoftwareStencilBuffer) { |
||
234 | _mesa_alloc_stencil_buffer( buffer ); |
||
235 | } |
||
236 | if (buffer->UseSoftwareAccumBuffer) { |
||
237 | _mesa_alloc_accum_buffer( buffer ); |
||
238 | } |
||
239 | if (buffer->UseSoftwareAlphaBuffers) { |
||
240 | _mesa_alloc_alpha_buffers( buffer ); |
||
241 | } |
||
242 | } |
||
243 | |||
244 | |||
245 | /* |
||
246 | * Fallback for ctx->Driver.DrawBuffer() |
||
247 | */ |
||
248 | void |
||
249 | _swrast_DrawBuffer( GLcontext *ctx, GLenum mode ) |
||
250 | { |
||
251 | _swrast_use_draw_buffer(ctx); |
||
252 | } |
||
253 | |||
254 | |||
255 | /* |
||
256 | * Setup things so that we read/write spans from the user-designated |
||
257 | * read buffer (set via glReadPixels). We usually just have to call |
||
258 | * this for glReadPixels, glCopyPixels, etc. |
||
259 | */ |
||
260 | void |
||
261 | _swrast_use_read_buffer( GLcontext *ctx ) |
||
262 | { |
||
263 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
264 | |||
265 | /* Do this so the software-emulated alpha plane span functions work! */ |
||
266 | swrast->CurrentBuffer = ctx->Pixel._ReadSrcMask; |
||
267 | /* Tell the device driver where to read/write spans */ |
||
268 | (*swrast->Driver.SetBuffer)( ctx, ctx->ReadBuffer, swrast->CurrentBuffer ); |
||
269 | } |
||
270 | |||
271 | |||
272 | /* |
||
273 | * Setup things so that we read/write spans from the default draw buffer. |
||
274 | * This is the usual mode that Mesa's software rasterizer operates in. |
||
275 | */ |
||
276 | void |
||
277 | _swrast_use_draw_buffer( GLcontext *ctx ) |
||
278 | { |
||
279 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
280 | |||
281 | /* The user can specify rendering to zero, one, two, or four color |
||
282 | * buffers simultaneously with glDrawBuffer()! |
||
283 | * We don't expect the span/point/line/triangle functions to deal with |
||
284 | * that mess so we'll iterate over the multiple buffers as needed. |
||
285 | * But usually we only render to one color buffer at a time. |
||
286 | * We set ctx->Color._DriverDrawBuffer to that buffer and tell the |
||
287 | * device driver to use that buffer. |
||
288 | * Look in s_span.c's multi_write_rgba_span() function to see how |
||
289 | * we loop over multiple color buffers when needed. |
||
290 | */ |
||
291 | |||
292 | if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) |
||
293 | swrast->CurrentBuffer = FRONT_LEFT_BIT; |
||
294 | else if (ctx->Color._DrawDestMask & BACK_LEFT_BIT) |
||
295 | swrast->CurrentBuffer = BACK_LEFT_BIT; |
||
296 | else if (ctx->Color._DrawDestMask & FRONT_RIGHT_BIT) |
||
297 | swrast->CurrentBuffer = FRONT_RIGHT_BIT; |
||
298 | else if (ctx->Color._DrawDestMask & BACK_RIGHT_BIT) |
||
299 | swrast->CurrentBuffer = BACK_RIGHT_BIT; |
||
300 | else |
||
301 | /* glDrawBuffer(GL_NONE) */ |
||
302 | swrast->CurrentBuffer = FRONT_LEFT_BIT; /* we always have this buffer */ |
||
303 | |||
304 | (*swrast->Driver.SetBuffer)( ctx, ctx->DrawBuffer, swrast->CurrentBuffer ); |
||
305 | } |