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57 | pj | 1 | /* $Id: s_lines.c,v 1.1 2003-02-28 11:49:42 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 5.0 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | |||
28 | #include "glheader.h" |
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29 | #include "colormac.h" |
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30 | #include "macros.h" |
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31 | #include "mmath.h" |
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32 | #include "s_aaline.h" |
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33 | #include "s_context.h" |
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34 | #include "s_depth.h" |
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35 | #include "s_feedback.h" |
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36 | #include "s_lines.h" |
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37 | #include "s_span.h" |
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38 | |||
39 | |||
40 | /* |
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41 | * Init the mask[] array to implement a line stipple. |
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42 | */ |
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43 | static void |
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44 | compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] ) |
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45 | { |
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46 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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47 | GLuint i; |
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48 | |||
49 | for (i = 0; i < len; i++) { |
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50 | GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf; |
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51 | if ((1 << bit) & ctx->Line.StipplePattern) { |
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52 | mask[i] = GL_TRUE; |
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53 | } |
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54 | else { |
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55 | mask[i] = GL_FALSE; |
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56 | } |
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57 | swrast->StippleCounter++; |
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58 | } |
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59 | } |
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60 | |||
61 | |||
62 | /* |
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63 | * To draw a wide line we can simply redraw the span N times, side by side. |
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64 | */ |
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65 | static void |
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66 | draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) |
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67 | { |
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68 | GLint width, start; |
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69 | |||
70 | ASSERT(span->end < MAX_WIDTH); |
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71 | |||
72 | width = (GLint) CLAMP( ctx->Line.Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH ); |
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73 | |||
74 | if (width & 1) |
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75 | start = width / 2; |
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76 | else |
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77 | start = width / 2 - 1; |
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78 | |||
79 | if (xMajor) { |
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80 | GLint *y = span->array->y; |
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81 | GLuint i; |
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82 | GLint w; |
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83 | for (w = 0; w < width; w++) { |
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84 | if (w == 0) { |
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85 | for (i = 0; i < span->end; i++) |
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86 | y[i] -= start; |
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87 | } |
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88 | else { |
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89 | for (i = 0; i < span->end; i++) |
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90 | y[i]++; |
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91 | } |
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92 | if ((span->interpMask | span->arrayMask) & SPAN_TEXTURE) |
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93 | _mesa_write_texture_span(ctx, span); |
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94 | else if ((span->interpMask | span->arrayMask) & SPAN_RGBA) |
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95 | _mesa_write_rgba_span(ctx, span); |
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96 | else |
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97 | _mesa_write_index_span(ctx, span); |
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98 | } |
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99 | } |
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100 | else { |
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101 | GLint *x = span->array->x; |
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102 | GLuint i; |
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103 | GLint w; |
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104 | for (w = 0; w < width; w++) { |
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105 | if (w == 0) { |
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106 | for (i = 0; i < span->end; i++) |
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107 | x[i] -= start; |
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108 | } |
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109 | else { |
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110 | for (i = 0; i < span->end; i++) |
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111 | x[i]++; |
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112 | } |
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113 | if ((span->interpMask | span->arrayMask) & SPAN_TEXTURE) |
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114 | _mesa_write_texture_span(ctx, span); |
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115 | else if ((span->interpMask | span->arrayMask) & SPAN_RGBA) |
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116 | _mesa_write_rgba_span(ctx, span); |
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117 | else |
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118 | _mesa_write_index_span(ctx, span); |
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119 | } |
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120 | } |
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121 | } |
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122 | |||
123 | |||
124 | |||
125 | /**********************************************************************/ |
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126 | /***** Rasterization *****/ |
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127 | /**********************************************************************/ |
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128 | |||
129 | |||
130 | /* Flat, color index line */ |
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131 | static void flat_ci_line( GLcontext *ctx, |
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132 | const SWvertex *vert0, |
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133 | const SWvertex *vert1 ) |
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134 | { |
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135 | GLint *x, *y; |
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136 | struct sw_span span; |
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137 | |||
138 | ASSERT(ctx->Light.ShadeModel == GL_FLAT); |
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139 | ASSERT(!ctx->Line.StippleFlag); |
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140 | ASSERT(ctx->Line.Width == 1.0F); |
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141 | |||
142 | INIT_SPAN(span, GL_LINE, 0, SPAN_INDEX, SPAN_XY); |
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143 | span.index = IntToFixed(vert1->index); |
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144 | span.indexStep = 0; |
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145 | x = span.array->x; |
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146 | y = span.array->y; |
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147 | |||
148 | #define INTERP_XY 1 |
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149 | #define PLOT(X,Y) \ |
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150 | { \ |
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151 | x[span.end] = X; \ |
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152 | y[span.end] = Y; \ |
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153 | span.end++; \ |
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154 | } |
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155 | |||
156 | #include "s_linetemp.h" |
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157 | |||
158 | _mesa_write_index_span(ctx, &span); |
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159 | } |
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160 | |||
161 | |||
162 | /* Flat-shaded, RGBA line */ |
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163 | static void flat_rgba_line( GLcontext *ctx, |
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164 | const SWvertex *vert0, |
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165 | const SWvertex *vert1 ) |
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166 | { |
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167 | struct sw_span span; |
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168 | GLint *x, *y; |
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169 | |||
170 | ASSERT(ctx->Light.ShadeModel == GL_FLAT); |
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171 | ASSERT(!ctx->Line.StippleFlag); |
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172 | ASSERT(ctx->Line.Width == 1.0F); |
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173 | |||
174 | INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA, SPAN_XY); |
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175 | span.red = ChanToFixed(vert1->color[0]); |
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176 | span.green = ChanToFixed(vert1->color[1]); |
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177 | span.blue = ChanToFixed(vert1->color[2]); |
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178 | span.alpha = ChanToFixed(vert1->color[3]); |
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179 | span.redStep = 0; |
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180 | span.greenStep = 0; |
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181 | span.blueStep = 0; |
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182 | span.alphaStep = 0; |
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183 | x = span.array->x; |
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184 | y = span.array->y; |
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185 | |||
186 | #define INTERP_XY 1 |
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187 | #define PLOT(X,Y) \ |
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188 | { \ |
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189 | x[span.end] = X; \ |
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190 | y[span.end] = Y; \ |
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191 | span.end++; \ |
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192 | } |
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193 | |||
194 | #include "s_linetemp.h" |
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195 | |||
196 | _mesa_write_rgba_span(ctx, &span); |
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197 | } |
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198 | |||
199 | |||
200 | /* Smooth shaded, color index line */ |
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201 | static void smooth_ci_line( GLcontext *ctx, |
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202 | const SWvertex *vert0, |
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203 | const SWvertex *vert1 ) |
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204 | { |
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205 | struct sw_span span; |
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206 | GLint *x, *y; |
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207 | GLuint *index; |
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208 | |||
209 | ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); |
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210 | ASSERT(!ctx->Line.StippleFlag); |
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211 | ASSERT(ctx->Line.Width == 1.0F); |
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212 | |||
213 | INIT_SPAN(span, GL_LINE, 0, 0, SPAN_XY | SPAN_INDEX); |
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214 | x = span.array->x; |
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215 | y = span.array->y; |
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216 | index = span.array->index; |
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217 | |||
218 | #define INTERP_XY 1 |
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219 | #define INTERP_INDEX 1 |
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220 | #define PLOT(X,Y) \ |
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221 | { \ |
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222 | x[span.end] = X; \ |
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223 | y[span.end] = Y; \ |
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224 | index[span.end] = I; \ |
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225 | span.end++; \ |
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226 | } |
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227 | |||
228 | #include "s_linetemp.h" |
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229 | |||
230 | _mesa_write_index_span(ctx, &span); |
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231 | } |
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232 | |||
233 | |||
234 | /* Smooth-shaded, RGBA line */ |
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235 | static void smooth_rgba_line( GLcontext *ctx, |
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236 | const SWvertex *vert0, |
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237 | const SWvertex *vert1 ) |
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238 | { |
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239 | struct sw_span span; |
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240 | GLint *x, *y; |
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241 | GLchan (*rgba)[4]; |
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242 | |||
243 | ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); |
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244 | ASSERT(!ctx->Line.StippleFlag); |
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245 | ASSERT(ctx->Line.Width == 1.0F); |
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246 | |||
247 | INIT_SPAN(span, GL_LINE, 0, 0, SPAN_XY | SPAN_RGBA); |
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248 | x = span.array->x; |
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249 | y = span.array->y; |
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250 | rgba = span.array->rgba; |
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251 | |||
252 | #define INTERP_XY 1 |
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253 | #define INTERP_RGB 1 |
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254 | #define INTERP_ALPHA 1 |
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255 | #define PLOT(X,Y) \ |
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256 | { \ |
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257 | x[span.end] = X; \ |
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258 | y[span.end] = Y; \ |
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259 | rgba[span.end][RCOMP] = FixedToInt(r0); \ |
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260 | rgba[span.end][GCOMP] = FixedToInt(g0); \ |
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261 | rgba[span.end][BCOMP] = FixedToInt(b0); \ |
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262 | rgba[span.end][ACOMP] = FixedToInt(a0); \ |
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263 | span.end++; \ |
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264 | } |
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265 | |||
266 | #include "s_linetemp.h" |
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267 | |||
268 | _mesa_write_rgba_span(ctx, &span); |
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269 | } |
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270 | |||
271 | |||
272 | /* Smooth shaded, color index, any width, maybe stippled */ |
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273 | static void general_smooth_ci_line( GLcontext *ctx, |
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274 | const SWvertex *vert0, |
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275 | const SWvertex *vert1 ) |
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276 | { |
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277 | GLboolean xMajor = GL_FALSE; |
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278 | struct sw_span span; |
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279 | GLint *x, *y; |
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280 | GLdepth *z; |
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281 | GLfloat *fog; |
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282 | GLuint *index; |
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283 | |||
284 | ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); |
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285 | |||
286 | INIT_SPAN(span, GL_LINE, 0, 0, |
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287 | SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_INDEX); |
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288 | x = span.array->x; |
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289 | y = span.array->y; |
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290 | z = span.array->z; |
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291 | fog = span.array->fog; |
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292 | index = span.array->index; |
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293 | |||
294 | #define SET_XMAJOR 1 |
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295 | #define INTERP_XY 1 |
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296 | #define INTERP_Z 1 |
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297 | #define INTERP_FOG 1 |
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298 | #define INTERP_INDEX 1 |
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299 | #define PLOT(X,Y) \ |
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300 | { \ |
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301 | x[span.end] = X; \ |
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302 | y[span.end] = Y; \ |
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303 | z[span.end] = Z; \ |
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304 | fog[span.end] = fog0; \ |
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305 | index[span.end] = I; \ |
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306 | span.end++; \ |
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307 | } |
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308 | #include "s_linetemp.h" |
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309 | |||
310 | if (ctx->Line.StippleFlag) { |
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311 | span.arrayMask |= SPAN_MASK; |
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312 | compute_stipple_mask(ctx, span.end, span.array->mask); |
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313 | } |
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314 | |||
315 | if (ctx->Line.Width > 1.0) { |
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316 | draw_wide_line(ctx, &span, xMajor); |
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317 | } |
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318 | else { |
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319 | _mesa_write_index_span(ctx, &span); |
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320 | } |
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321 | } |
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322 | |||
323 | |||
324 | /* Flat shaded, color index, any width, maybe stippled */ |
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325 | static void general_flat_ci_line( GLcontext *ctx, |
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326 | const SWvertex *vert0, |
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327 | const SWvertex *vert1 ) |
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328 | { |
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329 | GLboolean xMajor = GL_FALSE; |
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330 | struct sw_span span; |
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331 | GLint *x, *y; |
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332 | GLdepth *z; |
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333 | GLfloat *fog; |
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334 | |||
335 | ASSERT(ctx->Light.ShadeModel == GL_FLAT); |
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336 | |||
337 | INIT_SPAN(span, GL_LINE, 0, SPAN_INDEX, |
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338 | SPAN_XY | SPAN_Z | SPAN_FOG); |
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339 | span.index = IntToFixed(vert1->index); |
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340 | span.indexStep = 0; |
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341 | x = span.array->x; |
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342 | y = span.array->y; |
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343 | z = span.array->z; |
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344 | fog = span.array->fog; |
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345 | |||
346 | #define SET_XMAJOR 1 |
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347 | #define INTERP_XY 1 |
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348 | #define INTERP_Z 1 |
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349 | #define INTERP_FOG 1 |
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350 | #define PLOT(X,Y) \ |
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351 | { \ |
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352 | x[span.end] = X; \ |
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353 | y[span.end] = Y; \ |
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354 | z[span.end] = Z; \ |
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355 | fog[span.end] = fog0; \ |
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356 | span.end++; \ |
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357 | } |
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358 | #include "s_linetemp.h" |
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359 | |||
360 | if (ctx->Line.StippleFlag) { |
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361 | span.arrayMask |= SPAN_MASK; |
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362 | compute_stipple_mask(ctx, span.end, span.array->mask); |
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363 | } |
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364 | |||
365 | if (ctx->Line.Width > 1.0) { |
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366 | draw_wide_line(ctx, &span, xMajor); |
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367 | } |
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368 | else { |
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369 | _mesa_write_index_span(ctx, &span); |
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370 | } |
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371 | } |
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372 | |||
373 | |||
374 | |||
375 | static void general_smooth_rgba_line( GLcontext *ctx, |
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376 | const SWvertex *vert0, |
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377 | const SWvertex *vert1 ) |
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378 | { |
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379 | GLboolean xMajor = GL_FALSE; |
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380 | struct sw_span span; |
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381 | GLint *x, *y; |
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382 | GLdepth *z; |
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383 | GLchan (*rgba)[4]; |
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384 | GLfloat *fog; |
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385 | |||
386 | ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); |
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387 | |||
388 | INIT_SPAN(span, GL_LINE, 0, 0, |
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389 | SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA); |
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390 | x = span.array->x; |
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391 | y = span.array->y; |
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392 | z = span.array->z; |
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393 | rgba = span.array->rgba; |
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394 | fog = span.array->fog; |
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395 | |||
396 | #define SET_XMAJOR 1 |
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397 | #define INTERP_XY 1 |
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398 | #define INTERP_Z 1 |
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399 | #define INTERP_FOG 1 |
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400 | #define INTERP_RGB 1 |
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401 | #define INTERP_ALPHA 1 |
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402 | #define PLOT(X,Y) \ |
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403 | { \ |
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404 | x[span.end] = X; \ |
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405 | y[span.end] = Y; \ |
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406 | z[span.end] = Z; \ |
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407 | rgba[span.end][RCOMP] = FixedToInt(r0); \ |
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408 | rgba[span.end][GCOMP] = FixedToInt(g0); \ |
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409 | rgba[span.end][BCOMP] = FixedToInt(b0); \ |
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410 | rgba[span.end][ACOMP] = FixedToInt(a0); \ |
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411 | fog[span.end] = fog0; \ |
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412 | span.end++; \ |
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413 | } |
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414 | #include "s_linetemp.h" |
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415 | |||
416 | if (ctx->Line.StippleFlag) { |
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417 | span.arrayMask |= SPAN_MASK; |
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418 | compute_stipple_mask(ctx, span.end, span.array->mask); |
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419 | } |
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420 | |||
421 | if (ctx->Line.Width > 1.0) { |
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422 | draw_wide_line(ctx, &span, xMajor); |
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423 | } |
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424 | else { |
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425 | _mesa_write_rgba_span(ctx, &span); |
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426 | } |
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427 | } |
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428 | |||
429 | |||
430 | static void general_flat_rgba_line( GLcontext *ctx, |
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431 | const SWvertex *vert0, |
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432 | const SWvertex *vert1 ) |
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433 | { |
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434 | GLboolean xMajor = GL_FALSE; |
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435 | struct sw_span span; |
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436 | GLint *x, *y; |
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437 | GLdepth *z; |
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438 | GLfloat *fog; |
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439 | |||
440 | ASSERT(ctx->Light.ShadeModel == GL_FLAT); |
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441 | |||
442 | INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA, |
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443 | SPAN_XY | SPAN_Z | SPAN_FOG); |
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444 | span.red = ChanToFixed(vert1->color[0]); |
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445 | span.green = ChanToFixed(vert1->color[1]); |
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446 | span.blue = ChanToFixed(vert1->color[2]); |
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447 | span.alpha = ChanToFixed(vert1->color[3]); |
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448 | span.redStep = 0; |
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449 | span.greenStep = 0; |
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450 | span.blueStep = 0; |
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451 | span.alphaStep = 0; |
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452 | x = span.array->x; |
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453 | y = span.array->y; |
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454 | z = span.array->z; |
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455 | fog = span.array->fog; |
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456 | |||
457 | #define SET_XMAJOR 1 |
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458 | #define INTERP_XY 1 |
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459 | #define INTERP_Z 1 |
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460 | #define INTERP_FOG 1 |
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461 | #define PLOT(X,Y) \ |
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462 | { \ |
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463 | x[span.end] = X; \ |
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464 | y[span.end] = Y; \ |
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465 | z[span.end] = Z; \ |
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466 | fog[span.end] = fog0; \ |
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467 | span.end++; \ |
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468 | } |
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469 | #include "s_linetemp.h" |
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470 | |||
471 | if (ctx->Line.StippleFlag) { |
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472 | span.arrayMask |= SPAN_MASK; |
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473 | compute_stipple_mask(ctx, span.end, span.array->mask); |
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474 | } |
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475 | |||
476 | if (ctx->Line.Width > 1.0) { |
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477 | draw_wide_line(ctx, &span, xMajor); |
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478 | } |
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479 | else { |
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480 | _mesa_write_rgba_span(ctx, &span); |
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481 | } |
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482 | } |
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483 | |||
484 | |||
485 | /* Flat-shaded, textured, any width, maybe stippled */ |
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486 | static void flat_textured_line( GLcontext *ctx, |
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487 | const SWvertex *vert0, |
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488 | const SWvertex *vert1 ) |
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489 | { |
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490 | GLboolean xMajor = GL_FALSE; |
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491 | struct sw_span span; |
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492 | |||
493 | ASSERT(ctx->Light.ShadeModel == GL_FLAT); |
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494 | |||
495 | INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA | SPAN_SPEC, |
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496 | SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA); |
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497 | span.red = ChanToFixed(vert1->color[0]); |
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498 | span.green = ChanToFixed(vert1->color[1]); |
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499 | span.blue = ChanToFixed(vert1->color[2]); |
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500 | span.alpha = ChanToFixed(vert1->color[3]); |
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501 | span.redStep = 0; |
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502 | span.greenStep = 0; |
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503 | span.blueStep = 0; |
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504 | span.alphaStep = 0; |
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505 | span.specRed = ChanToFixed(vert1->specular[0]); |
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506 | span.specGreen = ChanToFixed(vert1->specular[1]); |
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507 | span.specBlue = ChanToFixed(vert1->specular[2]); |
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508 | span.specRedStep = 0; |
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509 | span.specGreenStep = 0; |
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510 | span.specBlueStep = 0; |
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511 | |||
512 | #define SET_XMAJOR 1 |
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513 | #define INTERP_XY 1 |
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514 | #define INTERP_Z 1 |
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515 | #define INTERP_FOG 1 |
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516 | #define INTERP_TEX 1 |
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517 | #define PLOT(X,Y) \ |
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518 | { \ |
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519 | span.array->x[span.end] = X; \ |
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520 | span.array->y[span.end] = Y; \ |
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521 | span.array->z[span.end] = Z; \ |
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522 | span.array->fog[span.end] = fog0; \ |
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523 | span.array->texcoords[0][span.end][0] = fragTexcoord[0]; \ |
||
524 | span.array->texcoords[0][span.end][1] = fragTexcoord[1]; \ |
||
525 | span.array->texcoords[0][span.end][2] = fragTexcoord[2]; \ |
||
526 | span.array->lambda[0][span.end] = 0.0; \ |
||
527 | span.end++; \ |
||
528 | } |
||
529 | #include "s_linetemp.h" |
||
530 | |||
531 | if (ctx->Line.StippleFlag) { |
||
532 | span.arrayMask |= SPAN_MASK; |
||
533 | compute_stipple_mask(ctx, span.end, span.array->mask); |
||
534 | } |
||
535 | |||
536 | if (ctx->Line.Width > 1.0) { |
||
537 | draw_wide_line(ctx, &span, xMajor); |
||
538 | } |
||
539 | else { |
||
540 | _mesa_write_texture_span(ctx, &span); |
||
541 | } |
||
542 | } |
||
543 | |||
544 | |||
545 | |||
546 | /* Smooth-shaded, textured, any width, maybe stippled */ |
||
547 | static void smooth_textured_line( GLcontext *ctx, |
||
548 | const SWvertex *vert0, |
||
549 | const SWvertex *vert1 ) |
||
550 | { |
||
551 | GLboolean xMajor = GL_FALSE; |
||
552 | struct sw_span span; |
||
553 | |||
554 | ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); |
||
555 | |||
556 | INIT_SPAN(span, GL_LINE, 0, 0, |
||
557 | SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_TEXTURE | SPAN_LAMBDA); |
||
558 | |||
559 | #define SET_XMAJOR 1 |
||
560 | #define INTERP_XY 1 |
||
561 | #define INTERP_Z 1 |
||
562 | #define INTERP_FOG 1 |
||
563 | #define INTERP_RGB 1 |
||
564 | #define INTERP_ALPHA 1 |
||
565 | #define INTERP_TEX 1 |
||
566 | #define PLOT(X,Y) \ |
||
567 | { \ |
||
568 | span.array->x[span.end] = X; \ |
||
569 | span.array->y[span.end] = Y; \ |
||
570 | span.array->z[span.end] = Z; \ |
||
571 | span.array->fog[span.end] = fog0; \ |
||
572 | span.array->rgba[span.end][RCOMP] = FixedToInt(r0); \ |
||
573 | span.array->rgba[span.end][GCOMP] = FixedToInt(g0); \ |
||
574 | span.array->rgba[span.end][BCOMP] = FixedToInt(b0); \ |
||
575 | span.array->rgba[span.end][ACOMP] = FixedToInt(a0); \ |
||
576 | span.array->texcoords[0][span.end][0] = fragTexcoord[0]; \ |
||
577 | span.array->texcoords[0][span.end][1] = fragTexcoord[1]; \ |
||
578 | span.array->texcoords[0][span.end][2] = fragTexcoord[2]; \ |
||
579 | span.array->lambda[0][span.end] = 0.0; \ |
||
580 | span.end++; \ |
||
581 | } |
||
582 | #include "s_linetemp.h" |
||
583 | |||
584 | if (ctx->Line.StippleFlag) { |
||
585 | span.arrayMask |= SPAN_MASK; |
||
586 | compute_stipple_mask(ctx, span.end, span.array->mask); |
||
587 | } |
||
588 | |||
589 | if (ctx->Line.Width > 1.0) { |
||
590 | draw_wide_line(ctx, &span, xMajor); |
||
591 | } |
||
592 | else { |
||
593 | _mesa_write_texture_span(ctx, &span); |
||
594 | } |
||
595 | } |
||
596 | |||
597 | |||
598 | /* Smooth-shaded, multitextured, any width, maybe stippled, separate specular |
||
599 | * color interpolation. |
||
600 | */ |
||
601 | static void smooth_multitextured_line( GLcontext *ctx, |
||
602 | const SWvertex *vert0, |
||
603 | const SWvertex *vert1 ) |
||
604 | { |
||
605 | GLboolean xMajor = GL_FALSE; |
||
606 | struct sw_span span; |
||
607 | GLuint u; |
||
608 | |||
609 | ASSERT(ctx->Light.ShadeModel == GL_SMOOTH); |
||
610 | |||
611 | INIT_SPAN(span, GL_LINE, 0, 0, |
||
612 | SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_SPEC | SPAN_TEXTURE | SPAN_LAMBDA); |
||
613 | |||
614 | #define SET_XMAJOR 1 |
||
615 | #define INTERP_XY 1 |
||
616 | #define INTERP_Z 1 |
||
617 | #define INTERP_FOG 1 |
||
618 | #define INTERP_RGB 1 |
||
619 | #define INTERP_SPEC 1 |
||
620 | #define INTERP_ALPHA 1 |
||
621 | #define INTERP_MULTITEX 1 |
||
622 | #define PLOT(X,Y) \ |
||
623 | { \ |
||
624 | span.array->x[span.end] = X; \ |
||
625 | span.array->y[span.end] = Y; \ |
||
626 | span.array->z[span.end] = Z; \ |
||
627 | span.array->fog[span.end] = fog0; \ |
||
628 | span.array->rgba[span.end][RCOMP] = FixedToInt(r0); \ |
||
629 | span.array->rgba[span.end][GCOMP] = FixedToInt(g0); \ |
||
630 | span.array->rgba[span.end][BCOMP] = FixedToInt(b0); \ |
||
631 | span.array->rgba[span.end][ACOMP] = FixedToInt(a0); \ |
||
632 | span.array->spec[span.end][RCOMP] = FixedToInt(sr0); \ |
||
633 | span.array->spec[span.end][GCOMP] = FixedToInt(sg0); \ |
||
634 | span.array->spec[span.end][BCOMP] = FixedToInt(sb0); \ |
||
635 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ |
||
636 | if (ctx->Texture.Unit[u]._ReallyEnabled) { \ |
||
637 | span.array->texcoords[u][span.end][0] = fragTexcoord[u][0]; \ |
||
638 | span.array->texcoords[u][span.end][1] = fragTexcoord[u][1]; \ |
||
639 | span.array->texcoords[u][span.end][2] = fragTexcoord[u][2]; \ |
||
640 | span.array->lambda[u][span.end] = 0.0; \ |
||
641 | } \ |
||
642 | } \ |
||
643 | span.end++; \ |
||
644 | } |
||
645 | #include "s_linetemp.h" |
||
646 | |||
647 | if (ctx->Line.StippleFlag) { |
||
648 | span.arrayMask |= SPAN_MASK; |
||
649 | compute_stipple_mask(ctx, span.end, span.array->mask); |
||
650 | } |
||
651 | |||
652 | if (ctx->Line.Width > 1.0) { |
||
653 | draw_wide_line(ctx, &span, xMajor); |
||
654 | } |
||
655 | else { |
||
656 | _mesa_write_texture_span(ctx, &span); |
||
657 | } |
||
658 | } |
||
659 | |||
660 | |||
661 | /* Flat-shaded, multitextured, any width, maybe stippled, separate specular |
||
662 | * color interpolation. |
||
663 | */ |
||
664 | static void flat_multitextured_line( GLcontext *ctx, |
||
665 | const SWvertex *vert0, |
||
666 | const SWvertex *vert1 ) |
||
667 | { |
||
668 | GLboolean xMajor = GL_FALSE; |
||
669 | struct sw_span span; |
||
670 | GLuint u; |
||
671 | |||
672 | ASSERT(ctx->Light.ShadeModel == GL_FLAT); |
||
673 | |||
674 | INIT_SPAN(span, GL_LINE, 0, SPAN_RGBA | SPAN_SPEC, |
||
675 | SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_TEXTURE | SPAN_LAMBDA); |
||
676 | span.red = ChanToFixed(vert1->color[0]); |
||
677 | span.green = ChanToFixed(vert1->color[1]); |
||
678 | span.blue = ChanToFixed(vert1->color[2]); |
||
679 | span.alpha = ChanToFixed(vert1->color[3]); |
||
680 | span.redStep = 0; |
||
681 | span.greenStep = 0; |
||
682 | span.blueStep = 0; |
||
683 | span.alphaStep = 0; |
||
684 | span.specRed = ChanToFixed(vert1->specular[0]); |
||
685 | span.specGreen = ChanToFixed(vert1->specular[1]); |
||
686 | span.specBlue = ChanToFixed(vert1->specular[2]); |
||
687 | span.specRedStep = 0; |
||
688 | span.specGreenStep = 0; |
||
689 | span.specBlueStep = 0; |
||
690 | |||
691 | #define SET_XMAJOR 1 |
||
692 | #define INTERP_XY 1 |
||
693 | #define INTERP_Z 1 |
||
694 | #define INTERP_FOG 1 |
||
695 | #define INTERP_MULTITEX 1 |
||
696 | #define PLOT(X,Y) \ |
||
697 | { \ |
||
698 | span.array->x[span.end] = X; \ |
||
699 | span.array->y[span.end] = Y; \ |
||
700 | span.array->z[span.end] = Z; \ |
||
701 | span.array->fog[span.end] = fog0; \ |
||
702 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ |
||
703 | if (ctx->Texture.Unit[u]._ReallyEnabled) { \ |
||
704 | span.array->texcoords[u][span.end][0] = fragTexcoord[u][0]; \ |
||
705 | span.array->texcoords[u][span.end][1] = fragTexcoord[u][1]; \ |
||
706 | span.array->texcoords[u][span.end][2] = fragTexcoord[u][2]; \ |
||
707 | span.array->lambda[u][span.end] = 0.0; \ |
||
708 | } \ |
||
709 | } \ |
||
710 | span.end++; \ |
||
711 | } |
||
712 | #include "s_linetemp.h" |
||
713 | |||
714 | if (ctx->Line.StippleFlag) { |
||
715 | span.arrayMask |= SPAN_MASK; |
||
716 | compute_stipple_mask(ctx, span.end, span.array->mask); |
||
717 | } |
||
718 | |||
719 | if (ctx->Line.Width > 1.0) { |
||
720 | draw_wide_line(ctx, &span, xMajor); |
||
721 | } |
||
722 | else { |
||
723 | _mesa_write_texture_span(ctx, &span); |
||
724 | } |
||
725 | } |
||
726 | |||
727 | |||
728 | void _swrast_add_spec_terms_line( GLcontext *ctx, |
||
729 | const SWvertex *v0, |
||
730 | const SWvertex *v1 ) |
||
731 | { |
||
732 | SWvertex *ncv0 = (SWvertex *)v0; |
||
733 | SWvertex *ncv1 = (SWvertex *)v1; |
||
734 | GLchan c[2][4]; |
||
735 | COPY_CHAN4( c[0], ncv0->color ); |
||
736 | COPY_CHAN4( c[1], ncv1->color ); |
||
737 | ACC_3V( ncv0->color, ncv0->specular ); |
||
738 | ACC_3V( ncv1->color, ncv1->specular ); |
||
739 | SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 ); |
||
740 | COPY_CHAN4( ncv0->color, c[0] ); |
||
741 | COPY_CHAN4( ncv1->color, c[1] ); |
||
742 | } |
||
743 | |||
744 | |||
745 | #ifdef DEBUG |
||
746 | extern void |
||
747 | _mesa_print_line_function(GLcontext *ctx); /* silence compiler warning */ |
||
748 | void |
||
749 | _mesa_print_line_function(GLcontext *ctx) |
||
750 | { |
||
751 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
752 | |||
753 | _mesa_printf("Line Func == "); |
||
754 | if (swrast->Line == flat_ci_line) |
||
755 | _mesa_printf("flat_ci_line\n"); |
||
756 | else if (swrast->Line == flat_rgba_line) |
||
757 | _mesa_printf("flat_rgba_line\n"); |
||
758 | else if (swrast->Line == smooth_ci_line) |
||
759 | _mesa_printf("smooth_ci_line\n"); |
||
760 | else if (swrast->Line == smooth_rgba_line) |
||
761 | _mesa_printf("smooth_rgba_line\n"); |
||
762 | else if (swrast->Line == general_smooth_ci_line) |
||
763 | _mesa_printf("general_smooth_ci_line\n"); |
||
764 | else if (swrast->Line == general_flat_ci_line) |
||
765 | _mesa_printf("general_flat_ci_line\n"); |
||
766 | else if (swrast->Line == general_smooth_rgba_line) |
||
767 | _mesa_printf("general_smooth_rgba_line\n"); |
||
768 | else if (swrast->Line == general_flat_rgba_line) |
||
769 | _mesa_printf("general_flat_rgba_line\n"); |
||
770 | else if (swrast->Line == flat_textured_line) |
||
771 | _mesa_printf("flat_textured_line\n"); |
||
772 | else if (swrast->Line == smooth_textured_line) |
||
773 | _mesa_printf("smooth_textured_line\n"); |
||
774 | else if (swrast->Line == smooth_multitextured_line) |
||
775 | _mesa_printf("smooth_multitextured_line\n"); |
||
776 | else if (swrast->Line == flat_multitextured_line) |
||
777 | _mesa_printf("flat_multitextured_line\n"); |
||
778 | else |
||
779 | _mesa_printf("Driver func %p\n", (void *) swrast->Line); |
||
780 | } |
||
781 | #endif |
||
782 | |||
783 | |||
784 | |||
785 | #ifdef DEBUG |
||
786 | |||
787 | /* record the current line function name */ |
||
788 | static const char *lineFuncName = NULL; |
||
789 | |||
790 | #define USE(lineFunc) \ |
||
791 | do { \ |
||
792 | lineFuncName = #lineFunc; \ |
||
793 | /*_mesa_printf("%s\n", lineFuncName);*/ \ |
||
794 | swrast->Line = lineFunc; \ |
||
795 | } while (0) |
||
796 | |||
797 | #else |
||
798 | |||
799 | #define USE(lineFunc) swrast->Line = lineFunc |
||
800 | |||
801 | #endif |
||
802 | |||
803 | |||
804 | |||
805 | /* |
||
806 | * Determine which line drawing function to use given the current |
||
807 | * rendering context. |
||
808 | * |
||
809 | * Please update the summary flag _SWRAST_NEW_LINE if you add or remove |
||
810 | * tests to this code. |
||
811 | */ |
||
812 | void |
||
813 | _swrast_choose_line( GLcontext *ctx ) |
||
814 | { |
||
815 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
816 | const GLboolean rgbmode = ctx->Visual.rgbMode; |
||
817 | |||
818 | if (ctx->RenderMode == GL_RENDER) { |
||
819 | if (ctx->Line.SmoothFlag) { |
||
820 | /* antialiased lines */ |
||
821 | _swrast_choose_aa_line_function(ctx); |
||
822 | ASSERT(swrast->Triangle); |
||
823 | } |
||
824 | else if (ctx->Texture._EnabledUnits) { |
||
825 | if (ctx->Texture._EnabledUnits > 1 || |
||
826 | (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)) { |
||
827 | /* multi-texture and/or separate specular color */ |
||
828 | if (ctx->Light.ShadeModel == GL_SMOOTH) |
||
829 | USE(smooth_multitextured_line); |
||
830 | else |
||
831 | USE(flat_multitextured_line); |
||
832 | } |
||
833 | else { |
||
834 | if (ctx->Light.ShadeModel == GL_SMOOTH) { |
||
835 | USE(smooth_textured_line); |
||
836 | } |
||
837 | else { |
||
838 | USE(flat_textured_line); |
||
839 | } |
||
840 | } |
||
841 | } |
||
842 | else { |
||
843 | if (ctx->Light.ShadeModel == GL_SMOOTH) { |
||
844 | if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line.Width != 1.0 |
||
845 | || ctx->Line.StippleFlag) { |
||
846 | if (rgbmode) |
||
847 | USE(general_smooth_rgba_line); |
||
848 | else |
||
849 | USE(general_smooth_ci_line); |
||
850 | } |
||
851 | else { |
||
852 | if (rgbmode) |
||
853 | USE(smooth_rgba_line); |
||
854 | else |
||
855 | USE(smooth_ci_line); |
||
856 | } |
||
857 | } |
||
858 | else { |
||
859 | if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line.Width != 1.0 |
||
860 | || ctx->Line.StippleFlag) { |
||
861 | if (rgbmode) |
||
862 | USE(general_flat_rgba_line); |
||
863 | else |
||
864 | USE(general_flat_ci_line); |
||
865 | } |
||
866 | else { |
||
867 | if (rgbmode) |
||
868 | USE(flat_rgba_line); |
||
869 | else |
||
870 | USE(flat_ci_line); |
||
871 | } |
||
872 | } |
||
873 | } |
||
874 | } |
||
875 | else if (ctx->RenderMode == GL_FEEDBACK) { |
||
876 | USE(_mesa_feedback_line); |
||
877 | } |
||
878 | else { |
||
879 | ASSERT(ctx->RenderMode == GL_SELECT); |
||
880 | USE(_mesa_select_line); |
||
881 | } |
||
882 | |||
883 | /*_mesa_print_line_function(ctx);*/ |
||
884 | } |