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/* $Id: s_linetemp.h,v 1.1 2003-02-28 11:49:42 pj Exp $ */
2
 
3
/*
4
 * Mesa 3-D graphics library
5
 * Version:  5.0
6
 *
7
 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
8
 *
9
 * Permission is hereby granted, free of charge, to any person obtaining a
10
 * copy of this software and associated documentation files (the "Software"),
11
 * to deal in the Software without restriction, including without limitation
12
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13
 * and/or sell copies of the Software, and to permit persons to whom the
14
 * Software is furnished to do so, subject to the following conditions:
15
 *
16
 * The above copyright notice and this permission notice shall be included
17
 * in all copies or substantial portions of the Software.
18
 *
19
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 */
26
 
27
 
28
/*
29
 * Line Rasterizer Template
30
 *
31
 * This file is #include'd to generate custom line rasterizers.
32
 *
33
 * The following macros may be defined to indicate what auxillary information
34
 * must be interplated along the line:
35
 *    INTERP_Z        - if defined, interpolate Z values
36
 *    INTERP_FOG      - if defined, interpolate FOG values
37
 *    INTERP_RGB      - if defined, interpolate RGB values
38
 *    INTERP_SPEC     - if defined, interpolate specular RGB values
39
 *    INTERP_ALPHA    - if defined, interpolate Alpha values
40
 *    INTERP_INDEX    - if defined, interpolate color index values
41
 *    INTERP_TEX      - if defined, interpolate unit 0 texcoords
42
 *    INTERP_MULTITEX - if defined, interpolate multi-texcoords
43
 *
44
 * When one can directly address pixels in the color buffer the following
45
 * macros can be defined and used to directly compute pixel addresses during
46
 * rasterization (see pixelPtr):
47
 *    PIXEL_TYPE          - the datatype of a pixel (GLubyte, GLushort, GLuint)
48
 *    BYTES_PER_ROW       - number of bytes per row in the color buffer
49
 *    PIXEL_ADDRESS(X,Y)  - returns the address of pixel at (X,Y) where
50
 *                          Y==0 at bottom of screen and increases upward.
51
 *
52
 * Similarly, for direct depth buffer access, this type is used for depth
53
 * buffer addressing:
54
 *    DEPTH_TYPE          - either GLushort or GLuint
55
 *
56
 * Optionally, one may provide one-time setup code
57
 *    SETUP_CODE    - code which is to be executed once per line
58
 *
59
 * To actually "plot" each pixel the PLOT macro must be defined...
60
 *    PLOT(X,Y) - code to plot a pixel.  Example:
61
 *                if (Z < *zPtr) {
62
 *                   *zPtr = Z;
63
 *                   color = pack_rgb( FixedToInt(r0), FixedToInt(g0),
64
 *                                     FixedToInt(b0) );
65
 *                   put_pixel( X, Y, color );
66
 *                }
67
 *
68
 * This code was designed for the origin to be in the lower-left corner.
69
 *
70
 */
71
 
72
 
73
/*void line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )*/
74
{
75
   GLint x0 = (GLint) vert0->win[0];
76
   GLint x1 = (GLint) vert1->win[0];
77
   GLint y0 = (GLint) vert0->win[1];
78
   GLint y1 = (GLint) vert1->win[1];
79
   GLint dx, dy;
80
#ifdef INTERP_XY
81
   GLint xstep, ystep;
82
#endif
83
#ifdef INTERP_Z
84
   GLint z0, z1, dz;
85
   const GLint depthBits = ctx->Visual.depthBits;
86
   const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
87
#  define FixedToDepth(F)  ((F) >> fixedToDepthShift)
88
#  ifdef DEPTH_TYPE
89
   GLint zPtrXstep, zPtrYstep;
90
   DEPTH_TYPE *zPtr;
91
#  endif
92
#endif
93
#ifdef INTERP_FOG
94
   GLfloat fog0 = vert0->fog;
95
   GLfloat dfog = vert1->fog - fog0;
96
#endif
97
#ifdef INTERP_RGB
98
   GLfixed r0 = ChanToFixed(vert0->color[0]);
99
   GLfixed dr = ChanToFixed(vert1->color[0]) - r0;
100
   GLfixed g0 = ChanToFixed(vert0->color[1]);
101
   GLfixed dg = ChanToFixed(vert1->color[1]) - g0;
102
   GLfixed b0 = ChanToFixed(vert0->color[2]);
103
   GLfixed db = ChanToFixed(vert1->color[2]) - b0;
104
#endif
105
#ifdef INTERP_SPEC
106
   GLfixed sr0 = ChanToFixed(vert0->specular[0]);
107
   GLfixed dsr = ChanToFixed(vert1->specular[0]) - sr0;
108
   GLfixed sg0 = ChanToFixed(vert0->specular[1]);
109
   GLfixed dsg = ChanToFixed(vert1->specular[1]) - sg0;
110
   GLfixed sb0 = ChanToFixed(vert0->specular[2]);
111
   GLfixed dsb = ChanToFixed(vert1->specular[2]) - sb0;
112
#endif
113
#ifdef INTERP_ALPHA
114
   GLfixed a0 = ChanToFixed(vert0->color[3]);
115
   GLfixed da = ChanToFixed(vert1->color[3]) - a0;
116
#endif
117
#ifdef INTERP_INDEX
118
   GLint i0 = vert0->index << 8;
119
   GLint di = (GLint) (vert1->index << 8) - i0;
120
#endif
121
#ifdef INTERP_TEX
122
   const GLfloat invw0 = vert0->win[3];
123
   const GLfloat invw1 = vert1->win[3];
124
   GLfloat tex[4];
125
   GLfloat dtex[4];
126
   GLfloat fragTexcoord[4];
127
#endif
128
#ifdef INTERP_MULTITEX
129
   const GLfloat invw0 = vert0->win[3];
130
   const GLfloat invw1 = vert1->win[3];
131
   GLfloat tex[MAX_TEXTURE_UNITS][4];
132
   GLfloat dtex[MAX_TEXTURE_UNITS][4];
133
   GLfloat fragTexcoord[MAX_TEXTURE_UNITS][4];
134
#endif
135
#ifdef PIXEL_ADDRESS
136
   PIXEL_TYPE *pixelPtr;
137
   GLint pixelXstep, pixelYstep;
138
#endif
139
#ifdef INTERP_TEX
140
   {
141
      tex[0]  = invw0 * vert0->texcoord[0][0];
142
      dtex[0] = invw1 * vert1->texcoord[0][0] - tex[0];
143
      tex[1]  = invw0 * vert0->texcoord[0][1];
144
      dtex[1] = invw1 * vert1->texcoord[0][1] - tex[1];
145
      tex[2]  = invw0 * vert0->texcoord[0][2];
146
      dtex[2] = invw1 * vert1->texcoord[0][2] - tex[2];
147
      tex[3]  = invw0 * vert0->texcoord[0][3];
148
      dtex[3] = invw1 * vert1->texcoord[0][3] - tex[3];
149
   }
150
#endif
151
#ifdef INTERP_MULTITEX
152
   {
153
      GLuint u;
154
      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
155
         if (ctx->Texture.Unit[u]._ReallyEnabled) {
156
            tex[u][0]  = invw0 * vert0->texcoord[u][0];
157
            dtex[u][0] = invw1 * vert1->texcoord[u][0] - tex[u][0];
158
            tex[u][1]  = invw0 * vert0->texcoord[u][1];
159
            dtex[u][1] = invw1 * vert1->texcoord[u][1] - tex[u][1];
160
            tex[u][2]  = invw0 * vert0->texcoord[u][2];
161
            dtex[u][2] = invw1 * vert1->texcoord[u][2] - tex[u][2];
162
            tex[u][3]  = invw0 * vert0->texcoord[u][3];
163
            dtex[u][3] = invw1 * vert1->texcoord[u][3] - tex[u][3];
164
         }
165
      }
166
   }
167
#endif
168
 
169
   /* Cull primitives with malformed coordinates.
170
    */
171
   {
172
      float tmp = vert0->win[0] + vert0->win[1] + vert1->win[0] + vert1->win[1];
173
      if (IS_INF_OR_NAN(tmp))
174
         return;
175
   }
176
 
177
   /*
178
   printf("%s():\n", __FUNCTION__);
179
   printf(" (%f, %f, %f) -> (%f, %f, %f)\n",
180
          vert0->win[0], vert0->win[1], vert0->win[2],
181
          vert1->win[0], vert1->win[1], vert1->win[2]);
182
   printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
183
          vert0->color[0], vert0->color[1], vert0->color[2],
184
          vert1->color[0], vert1->color[1], vert1->color[2]);
185
   printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
186
          vert0->specular[0], vert0->specular[1], vert0->specular[2],
187
          vert1->specular[0], vert1->specular[1], vert1->specular[2]);
188
   */
189
 
190
/*
191
 * Despite being clipped to the view volume, the line's window coordinates
192
 * may just lie outside the window bounds.  That is, if the legal window
193
 * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H.
194
 * This quick and dirty code nudges the endpoints inside the window if
195
 * necessary.
196
 */
197
#ifdef CLIP_HACK
198
   {
199
      GLint w = ctx->DrawBuffer->Width;
200
      GLint h = ctx->DrawBuffer->Height;
201
      if ((x0==w) | (x1==w)) {
202
         if ((x0==w) & (x1==w))
203
           return;
204
         x0 -= x0==w;
205
         x1 -= x1==w;
206
      }
207
      if ((y0==h) | (y1==h)) {
208
         if ((y0==h) & (y1==h))
209
           return;
210
         y0 -= y0==h;
211
         y1 -= y1==h;
212
      }
213
   }
214
#endif
215
   dx = x1 - x0;
216
   dy = y1 - y0;
217
   if (dx==0 && dy==0) {
218
      return;
219
   }
220
 
221
   /*
222
    * Setup
223
    */
224
#ifdef SETUP_CODE
225
   SETUP_CODE
226
#endif
227
 
228
#ifdef INTERP_Z
229
#  ifdef DEPTH_TYPE
230
     zPtr = (DEPTH_TYPE *) _mesa_zbuffer_address(ctx, x0, y0);
231
#  endif
232
   if (depthBits <= 16) {
233
      z0 = FloatToFixed(vert0->win[2]) + FIXED_HALF;
234
      z1 = FloatToFixed(vert1->win[2]) + FIXED_HALF;
235
   }
236
   else {
237
      z0 = (int) vert0->win[2];
238
      z1 = (int) vert1->win[2];
239
   }
240
#endif
241
#ifdef PIXEL_ADDRESS
242
   pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0);
243
#endif
244
 
245
   if (dx<0) {
246
      dx = -dx;   /* make positive */
247
#ifdef INTERP_XY
248
      xstep = -1;
249
#endif
250
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
251
      zPtrXstep = -((GLint)sizeof(DEPTH_TYPE));
252
#endif
253
#ifdef PIXEL_ADDRESS
254
      pixelXstep = -((GLint)sizeof(PIXEL_TYPE));
255
#endif
256
   }
257
   else {
258
#ifdef INTERP_XY
259
      xstep = 1;
260
#endif
261
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
262
      zPtrXstep = ((GLint)sizeof(DEPTH_TYPE));
263
#endif
264
#ifdef PIXEL_ADDRESS
265
      pixelXstep = ((GLint)sizeof(PIXEL_TYPE));
266
#endif
267
   }
268
 
269
   if (dy<0) {
270
      dy = -dy;   /* make positive */
271
#ifdef INTERP_XY
272
      ystep = -1;
273
#endif
274
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
275
      zPtrYstep = -((GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE)));
276
#endif
277
#ifdef PIXEL_ADDRESS
278
      pixelYstep = BYTES_PER_ROW;
279
#endif
280
   }
281
   else {
282
#ifdef INTERP_XY
283
      ystep = 1;
284
#endif
285
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
286
      zPtrYstep = (GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE));
287
#endif
288
#ifdef PIXEL_ADDRESS
289
      pixelYstep = -(BYTES_PER_ROW);
290
#endif
291
   }
292
 
293
   /*
294
    * Draw
295
    */
296
 
297
   if (dx>dy) {
298
      /*** X-major line ***/
299
      GLint i;
300
      GLint errorInc = dy+dy;
301
      GLint error = errorInc-dx;
302
      GLint errorDec = error-dx;
303
#ifdef SET_XMAJOR
304
      xMajor = GL_TRUE;
305
#endif
306
#ifdef INTERP_Z
307
      dz = (z1-z0) / dx;
308
#endif
309
#ifdef INTERP_FOG
310
      dfog /= dx;
311
#endif
312
#ifdef INTERP_RGB
313
      dr /= dx;   /* convert from whole line delta to per-pixel delta */
314
      dg /= dx;
315
      db /= dx;
316
#endif
317
#ifdef INTERP_SPEC
318
      dsr /= dx;   /* convert from whole line delta to per-pixel delta */
319
      dsg /= dx;
320
      dsb /= dx;
321
#endif
322
#ifdef INTERP_ALPHA
323
      da /= dx;
324
#endif
325
#ifdef INTERP_INDEX
326
      di /= dx;
327
#endif
328
#ifdef INTERP_TEX
329
      {
330
         const GLfloat invDx = 1.0F / (GLfloat) dx;
331
         dtex[0] *= invDx;
332
         dtex[1] *= invDx;
333
         dtex[2] *= invDx;
334
         dtex[3] *= invDx;
335
      }
336
#endif
337
#ifdef INTERP_MULTITEX
338
      {
339
         const GLfloat invDx = 1.0F / (GLfloat) dx;
340
         GLuint u;
341
         for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
342
            if (ctx->Texture.Unit[u]._ReallyEnabled) {
343
               dtex[u][0] *= invDx;
344
               dtex[u][1] *= invDx;
345
               dtex[u][2] *= invDx;
346
               dtex[u][3] *= invDx;
347
            }
348
         }
349
      }
350
#endif
351
 
352
      for (i=0;i<dx;i++) {
353
#ifdef INTERP_Z
354
            GLdepth Z = FixedToDepth(z0);
355
#endif
356
#ifdef INTERP_INDEX
357
            GLint I = i0 >> 8;
358
#endif
359
#ifdef INTERP_TEX
360
            {
361
               const GLfloat invQ = tex[3] ? (1.0F / tex[3]) : 1.0F;
362
               fragTexcoord[0] = tex[0] * invQ;
363
               fragTexcoord[1] = tex[1] * invQ;
364
               fragTexcoord[2] = tex[2] * invQ;
365
               fragTexcoord[3] = tex[3];
366
            }
367
#endif
368
#ifdef INTERP_MULTITEX
369
            {
370
               GLuint u;
371
               for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
372
                  if (ctx->Texture.Unit[u]._ReallyEnabled) {
373
                     const GLfloat invQ = 1.0F / tex[u][3];
374
                     fragTexcoord[u][0] = tex[u][0] * invQ;
375
                     fragTexcoord[u][1] = tex[u][1] * invQ;
376
                     fragTexcoord[u][2] = tex[u][2] * invQ;
377
                     fragTexcoord[u][3] = tex[u][3];
378
                  }
379
               }
380
            }
381
#endif
382
 
383
            PLOT( x0, y0 );
384
 
385
#ifdef INTERP_XY
386
         x0 += xstep;
387
#endif
388
#ifdef INTERP_Z
389
#  ifdef DEPTH_TYPE
390
         zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
391
#  endif
392
         z0 += dz;
393
#endif
394
#ifdef INTERP_FOG
395
         fog0 += dfog;
396
#endif
397
#ifdef INTERP_RGB
398
         r0 += dr;
399
         g0 += dg;
400
         b0 += db;
401
#endif
402
#ifdef INTERP_SPEC
403
         sr0 += dsr;
404
         sg0 += dsg;
405
         sb0 += dsb;
406
#endif
407
#ifdef INTERP_ALPHA
408
         a0 += da;
409
#endif
410
#ifdef INTERP_INDEX
411
         i0 += di;
412
#endif
413
#ifdef INTERP_TEX
414
         tex[0] += dtex[0];
415
         tex[1] += dtex[1];
416
         tex[2] += dtex[2];
417
         tex[3] += dtex[3];
418
#endif
419
#ifdef INTERP_MULTITEX
420
         {
421
            GLuint u;
422
            for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
423
               if (ctx->Texture.Unit[u]._ReallyEnabled) {
424
                  tex[u][0] += dtex[u][0];
425
                  tex[u][1] += dtex[u][1];
426
                  tex[u][2] += dtex[u][2];
427
                  tex[u][3] += dtex[u][3];
428
               }
429
            }
430
         }
431
#endif
432
 
433
#ifdef PIXEL_ADDRESS
434
         pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
435
#endif
436
         if (error<0) {
437
            error += errorInc;
438
         }
439
         else {
440
            error += errorDec;
441
#ifdef INTERP_XY
442
            y0 += ystep;
443
#endif
444
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
445
            zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
446
#endif
447
#ifdef PIXEL_ADDRESS
448
            pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
449
#endif
450
         }
451
      }
452
   }
453
   else {
454
      /*** Y-major line ***/
455
      GLint i;
456
      GLint errorInc = dx+dx;
457
      GLint error = errorInc-dy;
458
      GLint errorDec = error-dy;
459
#ifdef INTERP_Z
460
      dz = (z1-z0) / dy;
461
#endif
462
#ifdef INTERP_FOG
463
      dfog /= dy;
464
#endif
465
#ifdef INTERP_RGB
466
      dr /= dy;   /* convert from whole line delta to per-pixel delta */
467
      dg /= dy;
468
      db /= dy;
469
#endif
470
#ifdef INTERP_SPEC
471
      dsr /= dy;   /* convert from whole line delta to per-pixel delta */
472
      dsg /= dy;
473
      dsb /= dy;
474
#endif
475
#ifdef INTERP_ALPHA
476
      da /= dy;
477
#endif
478
#ifdef INTERP_INDEX
479
      di /= dy;
480
#endif
481
#ifdef INTERP_TEX
482
      {
483
         const GLfloat invDy = 1.0F / (GLfloat) dy;
484
         dtex[0] *= invDy;
485
         dtex[1] *= invDy;
486
         dtex[2] *= invDy;
487
         dtex[3] *= invDy;
488
      }
489
#endif
490
#ifdef INTERP_MULTITEX
491
      {
492
         const GLfloat invDy = 1.0F / (GLfloat) dy;
493
         GLuint u;
494
         for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
495
            if (ctx->Texture.Unit[u]._ReallyEnabled) {
496
               dtex[u][0] *= invDy;
497
               dtex[u][1] *= invDy;
498
               dtex[u][2] *= invDy;
499
               dtex[u][3] *= invDy;
500
            }
501
         }
502
      }
503
#endif
504
 
505
      for (i=0;i<dy;i++) {
506
#ifdef INTERP_Z
507
            GLdepth Z = FixedToDepth(z0);
508
#endif
509
#ifdef INTERP_INDEX
510
            GLint I = i0 >> 8;
511
#endif
512
#ifdef INTERP_TEX
513
            {
514
               const GLfloat invQ = tex[3] ? (1.0F / tex[3]) : 1.0F;
515
               fragTexcoord[0] = tex[0] * invQ;
516
               fragTexcoord[1] = tex[1] * invQ;
517
               fragTexcoord[2] = tex[2] * invQ;
518
               fragTexcoord[3] = tex[3];
519
            }
520
#endif
521
#ifdef INTERP_MULTITEX
522
            {
523
               GLuint u;
524
               for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
525
                  if (ctx->Texture.Unit[u]._ReallyEnabled) {
526
                     const GLfloat invQ = 1.0F / tex[u][3];
527
                     fragTexcoord[u][0] = tex[u][0] * invQ;
528
                     fragTexcoord[u][1] = tex[u][1] * invQ;
529
                     fragTexcoord[u][2] = tex[u][2] * invQ;
530
                     fragTexcoord[u][3] = tex[u][3];
531
                  }
532
               }
533
            }
534
#endif
535
 
536
            PLOT( x0, y0 );
537
 
538
#ifdef INTERP_XY
539
         y0 += ystep;
540
#endif
541
#ifdef INTERP_Z
542
#  ifdef DEPTH_TYPE
543
         zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
544
#  endif
545
         z0 += dz;
546
#endif
547
#ifdef INTERP_FOG
548
         fog0 += dfog;
549
#endif
550
#ifdef INTERP_RGB
551
         r0 += dr;
552
         g0 += dg;
553
         b0 += db;
554
#endif
555
#ifdef INTERP_SPEC
556
         sr0 += dsr;
557
         sg0 += dsg;
558
         sb0 += dsb;
559
#endif
560
#ifdef INTERP_ALPHA
561
         a0 += da;
562
#endif
563
#ifdef INTERP_INDEX
564
         i0 += di;
565
#endif
566
#ifdef INTERP_TEX
567
         tex[0] += dtex[0];
568
         tex[1] += dtex[1];
569
         tex[2] += dtex[2];
570
         tex[3] += dtex[3];
571
#endif
572
#ifdef INTERP_MULTITEX
573
         {
574
            GLuint u;
575
            for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
576
               if (ctx->Texture.Unit[u]._ReallyEnabled) {
577
                  tex[u][0] += dtex[u][0];
578
                  tex[u][1] += dtex[u][1];
579
                  tex[u][2] += dtex[u][2];
580
                  tex[u][3] += dtex[u][3];
581
               }
582
            }
583
         }
584
#endif
585
#ifdef PIXEL_ADDRESS
586
         pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
587
#endif
588
         if (error<0) {
589
            error += errorInc;
590
         }
591
         else {
592
            error += errorDec;
593
#ifdef INTERP_XY
594
            x0 += xstep;
595
#endif
596
#if defined(INTERP_Z) && defined(DEPTH_TYPE)
597
            zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
598
#endif
599
#ifdef PIXEL_ADDRESS
600
            pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
601
#endif
602
         }
603
      }
604
   }
605
 
606
}
607
 
608
 
609
#undef INTERP_XY
610
#undef INTERP_Z
611
#undef INTERP_FOG
612
#undef INTERP_RGB
613
#undef INTERP_SPEC
614
#undef INTERP_ALPHA
615
#undef INTERP_TEX
616
#undef INTERP_MULTITEX
617
#undef INTERP_INDEX
618
#undef PIXEL_ADDRESS
619
#undef PIXEL_TYPE
620
#undef DEPTH_TYPE
621
#undef BYTES_PER_ROW
622
#undef SETUP_CODE
623
#undef PLOT
624
#undef CLIP_HACK
625
#undef FixedToDepth
626
#undef SET_XMAJOR