Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
57 | pj | 1 | /* $Id: s_pixeltex.c,v 1.1 2003-02-28 11:49:42 pj Exp $ */ |
2 | |||
3 | /* |
||
4 | * Mesa 3-D graphics library |
||
5 | * Version: 4.1 |
||
6 | * |
||
7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
||
8 | * |
||
9 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
10 | * copy of this software and associated documentation files (the "Software"), |
||
11 | * to deal in the Software without restriction, including without limitation |
||
12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
13 | * and/or sell copies of the Software, and to permit persons to whom the |
||
14 | * Software is furnished to do so, subject to the following conditions: |
||
15 | * |
||
16 | * The above copyright notice and this permission notice shall be included |
||
17 | * in all copies or substantial portions of the Software. |
||
18 | * |
||
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
||
23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
||
24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
||
25 | */ |
||
26 | |||
27 | |||
28 | /* |
||
29 | * This file implements both the GL_SGIX_pixel_texture and |
||
30 | * GL_SIGS_pixel_texture extensions. Luckily, they pretty much |
||
31 | * overlap in functionality so we use the same state variables |
||
32 | * and execution code for both. |
||
33 | */ |
||
34 | |||
35 | |||
36 | #include "glheader.h" |
||
37 | #include "colormac.h" |
||
38 | #include "imports.h" |
||
39 | |||
40 | #include "s_context.h" |
||
41 | #include "s_pixeltex.h" |
||
42 | #include "s_texture.h" |
||
43 | |||
44 | |||
45 | /* |
||
46 | * Convert RGBA values into strq texture coordinates. |
||
47 | */ |
||
48 | static void |
||
49 | pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4], |
||
50 | GLfloat texcoord[][4]) |
||
51 | { |
||
52 | if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_COLOR) { |
||
53 | GLuint i; |
||
54 | for (i = 0; i < n; i++) { |
||
55 | texcoord[i][0] = ctx->Current.RasterColor[RCOMP]; |
||
56 | texcoord[i][1] = ctx->Current.RasterColor[GCOMP]; |
||
57 | texcoord[i][2] = ctx->Current.RasterColor[BCOMP]; |
||
58 | } |
||
59 | } |
||
60 | else { |
||
61 | GLuint i; |
||
62 | ASSERT(ctx->Pixel.FragmentRgbSource == GL_PIXEL_GROUP_COLOR_SGIS); |
||
63 | for (i = 0; i < n; i++) { |
||
64 | texcoord[i][0] = CHAN_TO_FLOAT(rgba[i][RCOMP]); |
||
65 | texcoord[i][1] = CHAN_TO_FLOAT(rgba[i][GCOMP]); |
||
66 | texcoord[i][2] = CHAN_TO_FLOAT(rgba[i][BCOMP]); |
||
67 | } |
||
68 | } |
||
69 | |||
70 | if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_COLOR) { |
||
71 | GLuint i; |
||
72 | for (i = 0; i < n; i++) { |
||
73 | texcoord[i][3] = ctx->Current.RasterColor[ACOMP]; |
||
74 | } |
||
75 | } |
||
76 | else { |
||
77 | GLuint i; |
||
78 | ASSERT(ctx->Pixel.FragmentAlphaSource == GL_PIXEL_GROUP_COLOR_SGIS); |
||
79 | for (i = 0; i < n; i++) { |
||
80 | texcoord[i][3] = CHAN_TO_FLOAT(rgba[i][ACOMP]); |
||
81 | } |
||
82 | } |
||
83 | } |
||
84 | |||
85 | |||
86 | |||
87 | /* |
||
88 | * Used by glDraw/CopyPixels: the incoming image colors are treated |
||
89 | * as texture coordinates. Use those coords to texture the image. |
||
90 | * This is for GL_SGIS_pixel_texture / GL_SGIX_pixel_texture. |
||
91 | */ |
||
92 | void |
||
93 | _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span) |
||
94 | { |
||
95 | GLuint unit; |
||
96 | |||
97 | ASSERT(!(span->arrayMask & SPAN_TEXTURE)); |
||
98 | span->arrayMask |= SPAN_TEXTURE; |
||
99 | |||
100 | /* convert colors into texture coordinates */ |
||
101 | pixeltexgen( ctx, span->end, |
||
102 | (const GLchan (*)[4]) span->array->rgba, |
||
103 | span->array->texcoords[0] ); |
||
104 | |||
105 | /* copy the new texture units for all enabled units */ |
||
106 | for (unit = 1; unit < ctx->Const.MaxTextureUnits; unit++) { |
||
107 | if (ctx->Texture.Unit[unit]._ReallyEnabled) { |
||
108 | MEMCPY( span->array->texcoords[unit], span->array->texcoords[0], |
||
109 | span->end * 4 * sizeof(GLfloat) ); |
||
110 | } |
||
111 | } |
||
112 | |||
113 | /* apply texture mapping */ |
||
114 | _swrast_texture_span( ctx, span ); |
||
115 | |||
116 | /* this is a work-around to be fixed by initializing again span */ |
||
117 | span->arrayMask &= ~SPAN_TEXTURE; |
||
118 | } |