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57 | pj | 1 | /* $Id: s_texstore.c,v 1.1 2003-02-28 11:49:43 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | /* |
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28 | * Authors: |
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29 | * Brian Paul |
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30 | */ |
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31 | |||
32 | |||
33 | /* |
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34 | * The functions in this file are mostly related to software texture fallbacks. |
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35 | * This includes texture image transfer/packing and texel fetching. |
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36 | * Hardware drivers will likely override most of this. |
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37 | */ |
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38 | |||
39 | |||
40 | |||
41 | #include "colormac.h" |
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42 | #include "context.h" |
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43 | #include "convolve.h" |
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44 | #include "image.h" |
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45 | #include "imports.h" |
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46 | #include "macros.h" |
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47 | #include "texformat.h" |
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48 | #include "teximage.h" |
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49 | #include "texstore.h" |
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50 | |||
51 | #include "s_context.h" |
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52 | #include "s_depth.h" |
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53 | #include "s_span.h" |
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54 | |||
55 | /* |
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56 | * Read an RGBA image from the frame buffer. |
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57 | * This is used by glCopyTex[Sub]Image[12]D(). |
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58 | * Input: ctx - the context |
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59 | * x, y - lower left corner |
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60 | * width, height - size of region to read |
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61 | * Return: pointer to block of GL_RGBA, GLchan data. |
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62 | */ |
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63 | static GLchan * |
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64 | read_color_image( GLcontext *ctx, GLint x, GLint y, |
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65 | GLsizei width, GLsizei height ) |
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66 | { |
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67 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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68 | GLint stride, i; |
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69 | GLchan *image, *dst; |
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70 | |||
71 | image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan)); |
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72 | if (!image) |
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73 | return NULL; |
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74 | |||
75 | /* Select buffer to read from */ |
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76 | _swrast_use_read_buffer(ctx); |
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77 | |||
78 | RENDER_START(swrast,ctx); |
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79 | |||
80 | dst = image; |
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81 | stride = width * 4; |
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82 | for (i = 0; i < height; i++) { |
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83 | _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i, |
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84 | (GLchan (*)[4]) dst ); |
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85 | dst += stride; |
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86 | } |
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87 | |||
88 | RENDER_FINISH(swrast,ctx); |
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89 | |||
90 | /* Read from draw buffer (the default) */ |
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91 | _swrast_use_draw_buffer(ctx); |
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92 | |||
93 | return image; |
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94 | } |
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95 | |||
96 | |||
97 | /* |
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98 | * As above, but read data from depth buffer. |
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99 | */ |
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100 | static GLfloat * |
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101 | read_depth_image( GLcontext *ctx, GLint x, GLint y, |
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102 | GLsizei width, GLsizei height ) |
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103 | { |
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104 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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105 | GLfloat *image, *dst; |
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106 | GLint i; |
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107 | |||
108 | image = (GLfloat *) MALLOC(width * height * sizeof(GLfloat)); |
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109 | if (!image) |
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110 | return NULL; |
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111 | |||
112 | RENDER_START(swrast,ctx); |
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113 | |||
114 | dst = image; |
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115 | for (i = 0; i < height; i++) { |
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116 | _mesa_read_depth_span_float(ctx, width, x, y + i, dst); |
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117 | dst += width; |
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118 | } |
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119 | |||
120 | RENDER_FINISH(swrast,ctx); |
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121 | |||
122 | return image; |
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123 | } |
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124 | |||
125 | |||
126 | |||
127 | static GLboolean |
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128 | is_depth_format(GLenum format) |
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129 | { |
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130 | switch (format) { |
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131 | case GL_DEPTH_COMPONENT: |
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132 | case GL_DEPTH_COMPONENT16_SGIX: |
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133 | case GL_DEPTH_COMPONENT24_SGIX: |
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134 | case GL_DEPTH_COMPONENT32_SGIX: |
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135 | return GL_TRUE; |
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136 | default: |
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137 | return GL_FALSE; |
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138 | } |
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139 | } |
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140 | |||
141 | |||
142 | /* |
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143 | * Fallback for Driver.CopyTexImage1D(). |
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144 | */ |
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145 | void |
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146 | _swrast_copy_teximage1d( GLcontext *ctx, GLenum target, GLint level, |
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147 | GLenum internalFormat, |
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148 | GLint x, GLint y, GLsizei width, GLint border ) |
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149 | { |
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150 | struct gl_texture_unit *texUnit; |
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151 | struct gl_texture_object *texObj; |
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152 | struct gl_texture_image *texImage; |
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153 | |||
154 | texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
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155 | texObj = _mesa_select_tex_object(ctx, texUnit, target); |
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156 | ASSERT(texObj); |
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157 | texImage = _mesa_select_tex_image(ctx, texUnit, target, level); |
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158 | ASSERT(texImage); |
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159 | |||
160 | ASSERT(ctx->Driver.TexImage1D); |
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161 | |||
162 | if (is_depth_format(internalFormat)) { |
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163 | /* read depth image from framebuffer */ |
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164 | GLfloat *image = read_depth_image(ctx, x, y, width, 1); |
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165 | if (!image) { |
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166 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D"); |
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167 | return; |
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168 | } |
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169 | |||
170 | /* call glTexImage1D to redefine the texture */ |
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171 | (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, |
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172 | width, border, |
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173 | GL_DEPTH_COMPONENT, GL_FLOAT, image, |
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174 | &_mesa_native_packing, texObj, texImage); |
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175 | FREE(image); |
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176 | } |
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177 | else { |
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178 | /* read RGBA image from framebuffer */ |
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179 | GLchan *image = read_color_image(ctx, x, y, width, 1); |
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180 | if (!image) { |
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181 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D"); |
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182 | return; |
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183 | } |
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184 | |||
185 | /* call glTexImage1D to redefine the texture */ |
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186 | (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, |
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187 | width, border, |
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188 | GL_RGBA, CHAN_TYPE, image, |
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189 | &_mesa_native_packing, texObj, texImage); |
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190 | FREE(image); |
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191 | } |
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192 | |||
193 | /* GL_SGIS_generate_mipmap */ |
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194 | if (level == texObj->BaseLevel && texObj->GenerateMipmap) { |
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195 | _mesa_generate_mipmap(ctx, target, texUnit, texObj); |
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196 | } |
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197 | } |
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198 | |||
199 | |||
200 | /* |
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201 | * Fallback for Driver.CopyTexImage2D(). |
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202 | */ |
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203 | void |
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204 | _swrast_copy_teximage2d( GLcontext *ctx, GLenum target, GLint level, |
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205 | GLenum internalFormat, |
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206 | GLint x, GLint y, GLsizei width, GLsizei height, |
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207 | GLint border ) |
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208 | { |
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209 | struct gl_texture_unit *texUnit; |
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210 | struct gl_texture_object *texObj; |
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211 | struct gl_texture_image *texImage; |
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212 | |||
213 | texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
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214 | texObj = _mesa_select_tex_object(ctx, texUnit, target); |
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215 | ASSERT(texObj); |
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216 | texImage = _mesa_select_tex_image(ctx, texUnit, target, level); |
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217 | ASSERT(texImage); |
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218 | |||
219 | ASSERT(ctx->Driver.TexImage2D); |
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220 | |||
221 | if (is_depth_format(internalFormat)) { |
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222 | /* read depth image from framebuffer */ |
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223 | GLfloat *image = read_depth_image(ctx, x, y, width, height); |
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224 | if (!image) { |
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225 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D"); |
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226 | return; |
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227 | } |
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228 | |||
229 | /* call glTexImage2D to redefine the texture */ |
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230 | (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, |
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231 | width, height, border, |
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232 | GL_DEPTH_COMPONENT, GL_FLOAT, image, |
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233 | &_mesa_native_packing, texObj, texImage); |
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234 | FREE(image); |
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235 | } |
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236 | else { |
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237 | /* read RGBA image from framebuffer */ |
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238 | GLchan *image = read_color_image(ctx, x, y, width, height); |
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239 | if (!image) { |
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240 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D"); |
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241 | return; |
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242 | } |
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243 | |||
244 | /* call glTexImage2D to redefine the texture */ |
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245 | (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, |
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246 | width, height, border, |
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247 | GL_RGBA, CHAN_TYPE, image, |
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248 | &_mesa_native_packing, texObj, texImage); |
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249 | FREE(image); |
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250 | } |
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251 | |||
252 | /* GL_SGIS_generate_mipmap */ |
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253 | if (level == texObj->BaseLevel && texObj->GenerateMipmap) { |
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254 | _mesa_generate_mipmap(ctx, target, texUnit, texObj); |
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255 | } |
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256 | } |
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257 | |||
258 | |||
259 | /* |
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260 | * Fallback for Driver.CopyTexSubImage1D(). |
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261 | */ |
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262 | void |
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263 | _swrast_copy_texsubimage1d( GLcontext *ctx, GLenum target, GLint level, |
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264 | GLint xoffset, GLint x, GLint y, GLsizei width ) |
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265 | { |
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266 | struct gl_texture_unit *texUnit; |
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267 | struct gl_texture_object *texObj; |
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268 | struct gl_texture_image *texImage; |
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269 | |||
270 | texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
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271 | texObj = _mesa_select_tex_object(ctx, texUnit, target); |
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272 | ASSERT(texObj); |
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273 | texImage = _mesa_select_tex_image(ctx, texUnit, target, level); |
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274 | ASSERT(texImage); |
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275 | |||
276 | ASSERT(ctx->Driver.TexImage1D); |
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277 | |||
278 | if (texImage->Format == GL_DEPTH_COMPONENT) { |
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279 | /* read depth image from framebuffer */ |
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280 | GLfloat *image = read_depth_image(ctx, x, y, width, 1); |
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281 | if (!image) { |
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282 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D"); |
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283 | return; |
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284 | } |
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285 | |||
286 | /* call glTexSubImage1D to redefine the texture */ |
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287 | (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, |
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288 | GL_DEPTH_COMPONENT, GL_FLOAT, image, |
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289 | &_mesa_native_packing, texObj, texImage); |
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290 | FREE(image); |
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291 | } |
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292 | else { |
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293 | /* read RGBA image from framebuffer */ |
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294 | GLchan *image = read_color_image(ctx, x, y, width, 1); |
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295 | if (!image) { |
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296 | _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" ); |
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297 | return; |
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298 | } |
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299 | |||
300 | /* now call glTexSubImage1D to do the real work */ |
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301 | (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, |
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302 | GL_RGBA, CHAN_TYPE, image, |
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303 | &_mesa_native_packing, texObj, texImage); |
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304 | FREE(image); |
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305 | } |
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306 | |||
307 | /* GL_SGIS_generate_mipmap */ |
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308 | if (level == texObj->BaseLevel && texObj->GenerateMipmap) { |
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309 | _mesa_generate_mipmap(ctx, target, texUnit, texObj); |
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310 | } |
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311 | } |
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312 | |||
313 | |||
314 | /* |
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315 | * Fallback for Driver.CopyTexSubImage2D(). |
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316 | */ |
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317 | void |
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318 | _swrast_copy_texsubimage2d( GLcontext *ctx, |
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319 | GLenum target, GLint level, |
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320 | GLint xoffset, GLint yoffset, |
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321 | GLint x, GLint y, GLsizei width, GLsizei height ) |
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322 | { |
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323 | struct gl_texture_unit *texUnit; |
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324 | struct gl_texture_object *texObj; |
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325 | struct gl_texture_image *texImage; |
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326 | |||
327 | texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
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328 | texObj = _mesa_select_tex_object(ctx, texUnit, target); |
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329 | ASSERT(texObj); |
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330 | texImage = _mesa_select_tex_image(ctx, texUnit, target, level); |
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331 | ASSERT(texImage); |
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332 | |||
333 | ASSERT(ctx->Driver.TexImage2D); |
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334 | |||
335 | if (texImage->Format == GL_DEPTH_COMPONENT) { |
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336 | /* read depth image from framebuffer */ |
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337 | GLfloat *image = read_depth_image(ctx, x, y, width, height); |
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338 | if (!image) { |
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339 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D"); |
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340 | return; |
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341 | } |
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342 | |||
343 | /* call glTexImage1D to redefine the texture */ |
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344 | (*ctx->Driver.TexSubImage2D)(ctx, target, level, |
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345 | xoffset, yoffset, width, height, |
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346 | GL_DEPTH_COMPONENT, GL_FLOAT, image, |
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347 | &_mesa_native_packing, texObj, texImage); |
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348 | FREE(image); |
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349 | } |
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350 | else { |
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351 | /* read RGBA image from framebuffer */ |
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352 | GLchan *image = read_color_image(ctx, x, y, width, height); |
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353 | if (!image) { |
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354 | _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" ); |
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355 | return; |
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356 | } |
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357 | |||
358 | /* now call glTexSubImage2D to do the real work */ |
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359 | (*ctx->Driver.TexSubImage2D)(ctx, target, level, |
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360 | xoffset, yoffset, width, height, |
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361 | GL_RGBA, CHAN_TYPE, image, |
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362 | &_mesa_native_packing, texObj, texImage); |
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363 | FREE(image); |
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364 | } |
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365 | |||
366 | /* GL_SGIS_generate_mipmap */ |
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367 | if (level == texObj->BaseLevel && texObj->GenerateMipmap) { |
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368 | _mesa_generate_mipmap(ctx, target, texUnit, texObj); |
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369 | } |
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370 | } |
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371 | |||
372 | |||
373 | /* |
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374 | * Fallback for Driver.CopyTexSubImage3D(). |
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375 | */ |
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376 | void |
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377 | _swrast_copy_texsubimage3d( GLcontext *ctx, |
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378 | GLenum target, GLint level, |
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379 | GLint xoffset, GLint yoffset, GLint zoffset, |
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380 | GLint x, GLint y, GLsizei width, GLsizei height ) |
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381 | { |
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382 | struct gl_texture_unit *texUnit; |
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383 | struct gl_texture_object *texObj; |
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384 | struct gl_texture_image *texImage; |
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385 | |||
386 | texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
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387 | texObj = _mesa_select_tex_object(ctx, texUnit, target); |
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388 | ASSERT(texObj); |
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389 | texImage = _mesa_select_tex_image(ctx, texUnit, target, level); |
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390 | ASSERT(texImage); |
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391 | |||
392 | ASSERT(ctx->Driver.TexImage3D); |
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393 | |||
394 | if (texImage->Format == GL_DEPTH_COMPONENT) { |
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395 | /* read depth image from framebuffer */ |
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396 | GLfloat *image = read_depth_image(ctx, x, y, width, height); |
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397 | if (!image) { |
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398 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D"); |
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399 | return; |
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400 | } |
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401 | |||
402 | /* call glTexImage1D to redefine the texture */ |
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403 | (*ctx->Driver.TexSubImage3D)(ctx, target, level, |
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404 | xoffset, yoffset, zoffset, width, height, 1, |
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405 | GL_DEPTH_COMPONENT, GL_FLOAT, image, |
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406 | &_mesa_native_packing, texObj, texImage); |
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407 | FREE(image); |
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408 | } |
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409 | else { |
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410 | /* read RGBA image from framebuffer */ |
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411 | GLchan *image = read_color_image(ctx, x, y, width, height); |
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412 | if (!image) { |
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413 | _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D" ); |
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414 | return; |
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415 | } |
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416 | |||
417 | /* now call glTexSubImage3D to do the real work */ |
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418 | (*ctx->Driver.TexSubImage3D)(ctx, target, level, |
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419 | xoffset, yoffset, zoffset, width, height, 1, |
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420 | GL_RGBA, CHAN_TYPE, image, |
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421 | &_mesa_native_packing, texObj, texImage); |
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422 | FREE(image); |
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423 | } |
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424 | |||
425 | /* GL_SGIS_generate_mipmap */ |
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426 | if (level == texObj->BaseLevel && texObj->GenerateMipmap) { |
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427 | _mesa_generate_mipmap(ctx, target, texUnit, texObj); |
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428 | } |
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429 | } |