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135 giacomo 1
/* $Id: tmp_texformat.h,v 1.1 2003-04-24 14:24:01 giacomo Exp $ */
2
 
3
/*
4
 * Mesa 3-D graphics library
5
 * Version:  4.1
6
 *
7
 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
8
 *
9
 * Permission is hereby granted, free of charge, to any person obtaining a
10
 * copy of this software and associated documentation files (the "Software"),
11
 * to deal in the Software without restriction, including without limitation
12
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13
 * and/or sell copies of the Software, and to permit persons to whom the
14
 * Software is furnished to do so, subject to the following conditions:
15
 *
16
 * The above copyright notice and this permission notice shall be included
17
 * in all copies or substantial portions of the Software.
18
 *
19
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 * Authors:
27
 *    Gareth Hughes
28
 *    Brian Paul
29
 */
30
 
31
 
32
/*
33
 * This template file generates texel fetch functions for 1-D, 2-D and 3-D
34
 * texture images.
35
 */
36
 
37
 
38
#if DIM == 1
39
 
40
#define CHAN_SRC( t, i, j, k, sz )                                      \
41
        ((GLchan *)(t)->Data + (i) * (sz))
42
#define UBYTE_SRC( t, i, j, k, sz )                                     \
43
        ((GLubyte *)(t)->Data + (i) * (sz))
44
#define USHORT_SRC( t, i, j, k )                                        \
45
        ((GLushort *)(t)->Data + (i))
46
#define FLOAT_SRC( t, i, j, k )                                         \
47
        ((GLfloat *)(t)->Data + (i))
48
 
49
#define FETCH(x) fetch_1d_texel_##x
50
 
51
#elif DIM == 2
52
 
53
#define CHAN_SRC( t, i, j, k, sz )                                      \
54
        ((GLchan *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))
55
#define UBYTE_SRC( t, i, j, k, sz )                                     \
56
        ((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))
57
#define USHORT_SRC( t, i, j, k )                                        \
58
        ((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i)))
59
#define FLOAT_SRC( t, i, j, k )                                         \
60
        ((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)))
61
 
62
#define FETCH(x) fetch_2d_texel_##x
63
 
64
#elif DIM == 3
65
 
66
#define CHAN_SRC( t, i, j, k, sz )                                      \
67
        (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) *              \
68
                                (t)->RowStride + (i)) * (sz)
69
#define UBYTE_SRC( t, i, j, k, sz )                                     \
70
        ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) *            \
71
                                 (t)->RowStride + (i)) * (sz))
72
#define USHORT_SRC( t, i, j, k )                                        \
73
        ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) *           \
74
                                  (t)->RowStride + (i)))
75
#define FLOAT_SRC( t, i, j, k )                                         \
76
        ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) *            \
77
                                  (t)->RowStride + (i)))
78
 
79
#define FETCH(x) fetch_3d_texel_##x
80
 
81
#else
82
#error  illegal number of texture dimensions
83
#endif
84
 
85
 
86
static void FETCH(rgba)( const struct gl_texture_image *texImage,
87
                         GLint i, GLint j, GLint k, GLvoid *texel )
88
{
89
   const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
90
   GLchan *rgba = (GLchan *) texel;
91
   COPY_CHAN4( rgba, src );
92
}
93
 
94
static void FETCH(rgb)( const struct gl_texture_image *texImage,
95
                        GLint i, GLint j, GLint k, GLvoid *texel )
96
{
97
   const GLchan *src = CHAN_SRC( texImage, i, j, k, 3 );
98
   GLchan *rgba = (GLchan *) texel;
99
   rgba[RCOMP] = src[0];
100
   rgba[GCOMP] = src[1];
101
   rgba[BCOMP] = src[2];
102
   rgba[ACOMP] = CHAN_MAX;
103
}
104
 
105
static void FETCH(alpha)( const struct gl_texture_image *texImage,
106
                          GLint i, GLint j, GLint k, GLvoid *texel )
107
{
108
   const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 );
109
   GLchan *rgba = (GLchan *) texel;
110
   rgba[RCOMP] = 0;
111
   rgba[GCOMP] = 0;
112
   rgba[BCOMP] = 0;
113
   rgba[ACOMP] = src[0];
114
}
115
 
116
static void FETCH(luminance)( const struct gl_texture_image *texImage,
117
                              GLint i, GLint j, GLint k, GLvoid *texel )
118
{
119
   const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 );
120
   GLchan *rgba = (GLchan *) texel;
121
   rgba[RCOMP] = src[0];
122
   rgba[GCOMP] = src[0];
123
   rgba[BCOMP] = src[0];
124
   rgba[ACOMP] = CHAN_MAX;
125
}
126
 
127
static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage,
128
                                    GLint i, GLint j, GLint k, GLvoid *texel )
129
{
130
   const GLchan *src = CHAN_SRC( texImage, i, j, k, 2 );
131
   GLchan *rgba = (GLchan *) texel;
132
   rgba[RCOMP] = src[0];
133
   rgba[GCOMP] = src[0];
134
   rgba[BCOMP] = src[0];
135
   rgba[ACOMP] = src[1];
136
}
137
 
138
static void FETCH(intensity)( const struct gl_texture_image *texImage,
139
                              GLint i, GLint j, GLint k, GLvoid *texel )
140
{
141
   const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 );
142
   GLchan *rgba = (GLchan *) texel;
143
   rgba[RCOMP] = src[0];
144
   rgba[GCOMP] = src[0];
145
   rgba[BCOMP] = src[0];
146
   rgba[ACOMP] = src[0];
147
}
148
 
149
static void FETCH(color_index)( const struct gl_texture_image *texImage,
150
                                GLint i, GLint j, GLint k, GLvoid *texel )
151
{
152
   const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 );
153
   GLchan *index = (GLchan *) texel;
154
   *index = *src;
155
}
156
 
157
static void FETCH(depth_component)( const struct gl_texture_image *texImage,
158
                                    GLint i, GLint j, GLint k, GLvoid *texel )
159
{
160
   const GLfloat *src = FLOAT_SRC( texImage, i, j, k );
161
   GLfloat *depth = (GLfloat *) texel;
162
   *depth = *src;
163
}
164
 
165
static void FETCH(rgba8888)( const struct gl_texture_image *texImage,
166
                             GLint i, GLint j, GLint k, GLvoid *texel )
167
{
168
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
169
   GLchan *rgba = (GLchan *) texel;
170
   rgba[RCOMP] = UBYTE_TO_CHAN( src[3] );
171
   rgba[GCOMP] = UBYTE_TO_CHAN( src[2] );
172
   rgba[BCOMP] = UBYTE_TO_CHAN( src[1] );
173
   rgba[ACOMP] = UBYTE_TO_CHAN( src[0] );
174
}
175
 
176
static void FETCH(argb8888)( const struct gl_texture_image *texImage,
177
                             GLint i, GLint j, GLint k, GLvoid *texel )
178
{
179
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
180
   GLchan *rgba = (GLchan *) texel;
181
   rgba[RCOMP] = UBYTE_TO_CHAN( src[2] );
182
   rgba[GCOMP] = UBYTE_TO_CHAN( src[1] );
183
   rgba[BCOMP] = UBYTE_TO_CHAN( src[0] );
184
   rgba[ACOMP] = UBYTE_TO_CHAN( src[3] );
185
}
186
 
187
static void FETCH(rgb888)( const struct gl_texture_image *texImage,
188
                           GLint i, GLint j, GLint k, GLvoid *texel )
189
{
190
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 3 );
191
   GLchan *rgba = (GLchan *) texel;
192
   rgba[RCOMP] = UBYTE_TO_CHAN( src[2] );
193
   rgba[GCOMP] = UBYTE_TO_CHAN( src[1] );
194
   rgba[BCOMP] = UBYTE_TO_CHAN( src[0] );
195
   rgba[ACOMP] = CHAN_MAX;
196
}
197
 
198
static void FETCH(rgb565)( const struct gl_texture_image *texImage,
199
                           GLint i, GLint j, GLint k, GLvoid *texel )
200
{
201
   const GLushort *src = USHORT_SRC( texImage, i, j, k );
202
   const GLushort s = *src;
203
   GLchan *rgba = (GLchan *) texel;
204
   rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 );
205
   rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc );
206
   rgba[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 );
207
   rgba[ACOMP] = CHAN_MAX;
208
}
209
 
210
static void FETCH(argb4444)( const struct gl_texture_image *texImage,
211
                             GLint i, GLint j, GLint k, GLvoid *texel )
212
{
213
   const GLushort *src = USHORT_SRC( texImage, i, j, k );
214
   const GLushort s = *src;
215
   GLchan *rgba = (GLchan *) texel;
216
   rgba[RCOMP] = UBYTE_TO_CHAN( ((s >>  8) & 0xf) * 255 / 0xf );
217
   rgba[GCOMP] = UBYTE_TO_CHAN( ((s >>  4) & 0xf) * 255 / 0xf );
218
   rgba[BCOMP] = UBYTE_TO_CHAN( ((s      ) & 0xf) * 255 / 0xf );
219
   rgba[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf );
220
}
221
 
222
static void FETCH(argb1555)( const struct gl_texture_image *texImage,
223
                             GLint i, GLint j, GLint k, GLvoid *texel )
224
{
225
   const GLushort *src = USHORT_SRC( texImage, i, j, k );
226
   const GLushort s = *src;
227
   GLchan *rgba = (GLchan *) texel;
228
   rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f );
229
   rgba[GCOMP] = UBYTE_TO_CHAN( ((s >>  5) & 0x1f) * 255 / 0x1f );
230
   rgba[BCOMP] = UBYTE_TO_CHAN( ((s      ) & 0x1f) * 255 / 0x1f );
231
   rgba[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
232
}
233
 
234
static void FETCH(al88)( const struct gl_texture_image *texImage,
235
                         GLint i, GLint j, GLint k, GLvoid *texel )
236
{
237
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 );
238
   GLchan *rgba = (GLchan *) texel;
239
   rgba[RCOMP] = UBYTE_TO_CHAN( src[0] );
240
   rgba[GCOMP] = UBYTE_TO_CHAN( src[0] );
241
   rgba[BCOMP] = UBYTE_TO_CHAN( src[0] );
242
   rgba[ACOMP] = UBYTE_TO_CHAN( src[1] );
243
}
244
 
245
static void FETCH(rgb332)( const struct gl_texture_image *texImage,
246
                           GLint i, GLint j, GLint k, GLvoid *texel )
247
{
248
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 );
249
   const GLubyte s = *src;
250
   GLchan *rgba = (GLchan *) texel;
251
   rgba[RCOMP] = UBYTE_TO_CHAN( ((s     ) & 0xe0) * 255 / 0xe0 );
252
   rgba[GCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xe0) * 255 / 0xe0 );
253
   rgba[BCOMP] = UBYTE_TO_CHAN( ((s << 5) & 0xc0) * 255 / 0xc0 );
254
   rgba[ACOMP] = CHAN_MAX;
255
}
256
 
257
static void FETCH(a8)( const struct gl_texture_image *texImage,
258
                       GLint i, GLint j, GLint k, GLvoid *texel )
259
{
260
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 );
261
   GLchan *rgba = (GLchan *) texel;
262
   rgba[RCOMP] = 0;
263
   rgba[GCOMP] = 0;
264
   rgba[BCOMP] = 0;
265
   rgba[ACOMP] = UBYTE_TO_CHAN( src[0] );
266
}
267
 
268
static void FETCH(l8)( const struct gl_texture_image *texImage,
269
                       GLint i, GLint j, GLint k, GLvoid *texel )
270
{
271
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 );
272
   GLchan *rgba = (GLchan *) texel;
273
   rgba[RCOMP] = UBYTE_TO_CHAN( src[0] );
274
   rgba[GCOMP] = UBYTE_TO_CHAN( src[0] );
275
   rgba[BCOMP] = UBYTE_TO_CHAN( src[0] );
276
   rgba[ACOMP] = CHAN_MAX;
277
}
278
 
279
static void FETCH(i8)( const struct gl_texture_image *texImage,
280
                       GLint i, GLint j, GLint k, GLvoid *texel )
281
{
282
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 );
283
   GLchan *rgba = (GLchan *) texel;
284
   rgba[RCOMP] = UBYTE_TO_CHAN( src[0] );
285
   rgba[GCOMP] = UBYTE_TO_CHAN( src[0] );
286
   rgba[BCOMP] = UBYTE_TO_CHAN( src[0] );
287
   rgba[ACOMP] = UBYTE_TO_CHAN( src[0] );
288
}
289
 
290
static void FETCH(ci8)( const struct gl_texture_image *texImage,
291
                        GLint i, GLint j, GLint k, GLvoid *texel )
292
{
293
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 );
294
   GLchan *index = (GLchan *) texel;
295
   *index = UBYTE_TO_CHAN( *src );
296
}
297
 
298
/* XXX this may break if GLchan != GLubyte */
299
static void FETCH(ycbcr)( const struct gl_texture_image *texImage,
300
                          GLint i, GLint j, GLint k, GLvoid *texel )
301
{
302
   const GLushort *src0 = USHORT_SRC( texImage, (i & ~1), j, k ); /* even */
303
   const GLushort *src1 = src0 + 1;                               /* odd */
304
   const GLubyte y0 = (*src0 >> 8) & 0xff;  /* luminance */
305
   const GLubyte cb = *src0 & 0xff;         /* chroma U */
306
   const GLubyte y1 = (*src1 >> 8) & 0xff;  /* luminance */
307
   const GLubyte cr = *src1 & 0xff;         /* chroma V */
308
   GLchan *rgba = (GLchan *) texel;
309
   GLint r, g, b;
310
   if (i & 1) {
311
      /* odd pixel: use y1,cr,cb */
312
      r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128));
313
      g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
314
      b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128));
315
   }
316
   else {
317
      /* even pixel: use y0,cr,cb */
318
      r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128));
319
      g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
320
      b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128));
321
   }
322
   rgba[RCOMP] = CLAMP(r, 0, CHAN_MAX);
323
   rgba[GCOMP] = CLAMP(g, 0, CHAN_MAX);
324
   rgba[BCOMP] = CLAMP(b, 0, CHAN_MAX);
325
   rgba[ACOMP] = CHAN_MAX;
326
}
327
 
328
/* XXX this may break if GLchan != GLubyte */
329
static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,
330
                              GLint i, GLint j, GLint k, GLvoid *texel )
331
{
332
   const GLushort *src0 = USHORT_SRC( texImage, (i & ~1), j, k ); /* even */
333
   const GLushort *src1 = src0 + 1;                               /* odd */
334
   const GLubyte y0 = *src0 & 0xff;         /* luminance */
335
   const GLubyte cr = (*src0 >> 8) & 0xff;  /* chroma U */
336
   const GLubyte y1 = *src1 & 0xff;         /* luminance */
337
   const GLubyte cb = (*src1 >> 8) & 0xff;  /* chroma V */
338
   GLchan *rgba = (GLchan *) texel;
339
   GLint r, g, b;
340
   if (i & 1) {
341
      /* odd pixel: use y1,cr,cb */
342
      r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128));
343
      g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
344
      b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128));
345
   }
346
   else {
347
      /* even pixel: use y0,cr,cb */
348
      r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128));
349
      g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
350
      b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128));
351
   }
352
   rgba[RCOMP] = CLAMP(r, 0, CHAN_MAX);
353
   rgba[GCOMP] = CLAMP(g, 0, CHAN_MAX);
354
   rgba[BCOMP] = CLAMP(b, 0, CHAN_MAX);
355
   rgba[ACOMP] = CHAN_MAX;
356
}
357
 
358
 
359
/* big-endian */
360
 
361
#if 0
362
static void FETCH(abgr8888)( const struct gl_texture_image *texImage,
363
                             GLint i, GLint j, GLint k, GLvoid *texel )
364
{
365
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
366
   GLchan *rgba = (GLchan *) texel;
367
   rgba[RCOMP] = UBYTE_TO_CHAN( src[3] );
368
   rgba[GCOMP] = UBYTE_TO_CHAN( src[2] );
369
   rgba[BCOMP] = UBYTE_TO_CHAN( src[1] );
370
   rgba[ACOMP] = UBYTE_TO_CHAN( src[0] );
371
}
372
 
373
static void FETCH(bgra8888)( const struct gl_texture_image *texImage,
374
                             GLint i, GLint j, GLint k, GLvoid *texel )
375
{
376
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 4 );
377
   GLchan *rgba = (GLchan *) texel;
378
   rgba[RCOMP] = UBYTE_TO_CHAN( src[2] );
379
   rgba[GCOMP] = UBYTE_TO_CHAN( src[1] );
380
   rgba[BCOMP] = UBYTE_TO_CHAN( src[0] );
381
   rgba[ACOMP] = UBYTE_TO_CHAN( src[3] );
382
}
383
 
384
static void FETCH(bgr888)( const struct gl_texture_image *texImage,
385
                           GLint i, GLint j, GLint k, GLvoid *texel )
386
{
387
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 3 );
388
   GLchan *rgba = (GLchan *) texel;
389
   rgba[RCOMP] = UBYTE_TO_CHAN( src[2] );
390
   rgba[GCOMP] = UBYTE_TO_CHAN( src[1] );
391
   rgba[BCOMP] = UBYTE_TO_CHAN( src[0] );
392
   rgba[ACOMP] = CHAN_MAX;
393
}
394
 
395
static void FETCH(bgr565)( const struct gl_texture_image *texImage,
396
                           GLint i, GLint j, GLint k, GLvoid *texel )
397
{
398
   const GLushort *src = USHORT_SRC( texImage, i, j, k );
399
   const GLushort s = *src;
400
   GLchan *rgba = (GLchan *) texel;
401
   rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 );
402
   rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc );
403
   rgba[BCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xf8) * 255 / 0xf8 );
404
   rgba[ACOMP] = CHAN_MAX;
405
}
406
 
407
static void FETCH(bgra4444)( const struct gl_texture_image *texImage,
408
                             GLint i, GLint j, GLint k, GLvoid *texel )
409
{
410
   const GLushort *src = USHORT_SRC( texImage, i, j, k );
411
   const GLushort s = *src;
412
   GLchan *rgba = (GLchan *) texel;
413
   rgba[RCOMP] = UBYTE_TO_CHAN( ((s >>  8) & 0xf) * 255 / 0xf );
414
   rgba[GCOMP] = UBYTE_TO_CHAN( ((s >>  4) & 0xf) * 255 / 0xf );
415
   rgba[BCOMP] = UBYTE_TO_CHAN( ((s      ) & 0xf) * 255 / 0xf );
416
   rgba[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf );
417
}
418
 
419
static void FETCH(bgra5551)( const struct gl_texture_image *texImage,
420
                             GLint i, GLint j, GLint k, GLvoid *texel )
421
{
422
   const GLushort *src = USHORT_SRC( texImage, i, j, k );
423
   const GLushort s = *src;
424
   GLchan *rgba = (GLchan *) texel;
425
   rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f );
426
   rgba[GCOMP] = UBYTE_TO_CHAN( ((s >>  5) & 0x1f) * 255 / 0x1f );
427
   rgba[BCOMP] = UBYTE_TO_CHAN( ((s      ) & 0x1f) * 255 / 0x1f );
428
   rgba[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
429
}
430
 
431
static void FETCH(la88)( const struct gl_texture_image *texImage,
432
                         GLint i, GLint j, GLint k, GLvoid *texel )
433
{
434
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 2 );
435
   GLchan *rgba = (GLchan *) texel;
436
   rgba[RCOMP] = UBYTE_TO_CHAN( src[0] );
437
   rgba[GCOMP] = UBYTE_TO_CHAN( src[0] );
438
   rgba[BCOMP] = UBYTE_TO_CHAN( src[0] );
439
   rgba[ACOMP] = UBYTE_TO_CHAN( src[1] );
440
}
441
 
442
static void FETCH(bgr233)( const struct gl_texture_image *texImage,
443
                           GLint i, GLint j, GLint k, GLvoid *texel )
444
{
445
   const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 );
446
   const GLubyte s = *src;
447
   GLchan *rgba = (GLchan *) texel;
448
   rgba[RCOMP] = UBYTE_TO_CHAN( ((s     ) & 0xe0) * 255 / 0xe0 );
449
   rgba[GCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xe0) * 255 / 0xe0 );
450
   rgba[BCOMP] = UBYTE_TO_CHAN( ((s << 5) & 0xc0) * 255 / 0xc0 );
451
   rgba[ACOMP] = CHAN_MAX;
452
}
453
#endif
454
 
455
 
456
#undef CHAN_SRC
457
#undef UBYTE_SRC
458
#undef USHORT_SRC
459
#undef FLOAT_SRC
460
#undef FETCH
461
#undef DIM