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56 | pj | 1 | /* $Id: t_eval_api.c,v 1.1 2003-02-28 11:48:06 pj Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 4.1 |
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6 | * |
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7 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | * Authors: |
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27 | * Keith Whitwell - original code |
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28 | * Brian Paul - vertex program updates |
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29 | */ |
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30 | |||
31 | |||
32 | #include "glheader.h" |
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33 | #include "colormac.h" |
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34 | #include "context.h" |
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35 | #include "macros.h" |
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36 | #include "imports.h" |
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37 | #include "mmath.h" |
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38 | #include "mtypes.h" |
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39 | #include "math/m_eval.h" |
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40 | |||
41 | #include "t_eval_api.h" |
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42 | #include "t_imm_api.h" |
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43 | #include "t_imm_alloc.h" |
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44 | #include "t_imm_exec.h" |
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45 | |||
46 | |||
47 | /* KW: If are compiling, we don't know whether eval will produce a |
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48 | * vertex when it is run in the future. If this is pure immediate |
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49 | * mode, eval is a noop if neither vertex map is enabled. |
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50 | * |
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51 | * Thus we need to have a check in the display list code or |
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52 | * elsewhere for eval(1,2) vertices in the case where |
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53 | * map(1,2)_vertex is disabled, and to purge those vertices from |
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54 | * the vb. |
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55 | */ |
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56 | void |
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57 | _tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) |
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58 | { |
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59 | GET_CURRENT_CONTEXT(ctx); |
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60 | GLint i; |
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61 | GLfloat u, du; |
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62 | GLenum prim; |
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63 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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64 | |||
65 | if (MESA_VERBOSE & VERBOSE_API) |
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66 | _mesa_debug(ctx, "glEvalMesh1()"); |
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67 | |||
68 | switch (mode) { |
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69 | case GL_POINT: |
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70 | prim = GL_POINTS; |
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71 | break; |
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72 | case GL_LINE: |
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73 | prim = GL_LINE_STRIP; |
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74 | break; |
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75 | default: |
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76 | _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" ); |
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77 | return; |
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78 | } |
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79 | |||
80 | /* No effect if vertex maps disabled. |
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81 | */ |
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82 | if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3 && |
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83 | (!ctx->VertexProgram.Enabled || !ctx->Eval.Map1Attrib[VERT_ATTRIB_POS])) |
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84 | return; |
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85 | |||
86 | du = ctx->Eval.MapGrid1du; |
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87 | u = ctx->Eval.MapGrid1u1 + i1 * du; |
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88 | |||
89 | /* Need to turn off compilation -- this is already saved, and the |
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90 | * coordinates generated and the test above depend on state that |
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91 | * may change before the list is executed. |
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92 | * |
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93 | * TODO: Anaylse display lists to determine if this state is |
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94 | * constant. |
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95 | * |
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96 | * State to watch: |
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97 | * - enabled maps |
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98 | * - map state for each enabled map, including control points |
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99 | * - grid state |
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100 | * |
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101 | * Could alternatively cache individual maps in arrays, rather than |
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102 | * building immediates. |
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103 | */ |
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104 | { |
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105 | GLboolean compiling = ctx->CompileFlag; |
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106 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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107 | struct immediate *im = TNL_CURRENT_IM(ctx); |
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108 | GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p); |
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109 | |||
110 | NotifyBegin = tnl->Driver.NotifyBegin; |
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111 | tnl->Driver.NotifyBegin = 0; |
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112 | |||
113 | if (compiling) { |
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114 | struct immediate *tmp = _tnl_alloc_immediate( ctx ); |
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115 | FLUSH_VERTICES( ctx, 0 ); |
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116 | SET_IMMEDIATE( ctx, tmp ); |
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117 | TNL_CURRENT_IM(ctx)->ref_count++; |
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118 | ctx->CompileFlag = GL_FALSE; |
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119 | } |
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120 | |||
121 | _tnl_Begin( prim ); |
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122 | for (i=i1;i<=i2;i++,u+=du) { |
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123 | _tnl_eval_coord1f( ctx, u ); |
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124 | } |
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125 | _tnl_end(ctx); |
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126 | |||
127 | /* Need this for replay *and* compile: |
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128 | */ |
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129 | FLUSH_VERTICES( ctx, 0 ); |
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130 | tnl->Driver.NotifyBegin = NotifyBegin; |
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131 | |||
132 | if (compiling) { |
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133 | TNL_CURRENT_IM(ctx)->ref_count--; |
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134 | ASSERT( TNL_CURRENT_IM(ctx)->ref_count == 0 ); |
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135 | _tnl_free_immediate( ctx, TNL_CURRENT_IM(ctx) ); |
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136 | SET_IMMEDIATE( ctx, im ); |
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137 | ctx->CompileFlag = GL_TRUE; |
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138 | } |
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139 | } |
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140 | } |
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141 | |||
142 | |||
143 | |||
144 | void |
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145 | _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) |
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146 | { |
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147 | GET_CURRENT_CONTEXT(ctx); |
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148 | GLint i, j; |
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149 | GLfloat u, du, v, dv, v1, u1; |
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150 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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151 | |||
152 | if (MESA_VERBOSE & VERBOSE_API) |
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153 | _mesa_debug(ctx, "glEvalMesh2()"); |
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154 | |||
155 | /* No effect if vertex maps disabled. |
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156 | */ |
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157 | if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3 && |
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158 | (!ctx->VertexProgram.Enabled || !ctx->Eval.Map2Attrib[VERT_ATTRIB_POS])) |
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159 | return; |
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160 | |||
161 | du = ctx->Eval.MapGrid2du; |
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162 | dv = ctx->Eval.MapGrid2dv; |
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163 | v1 = ctx->Eval.MapGrid2v1 + j1 * dv; |
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164 | u1 = ctx->Eval.MapGrid2u1 + i1 * du; |
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165 | |||
166 | /* Need to turn off compilation -- this is already saved, and the |
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167 | * coordinates generated and the test above depend on state that |
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168 | * may change before the list is executed. |
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169 | */ |
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170 | { |
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171 | GLboolean compiling = ctx->CompileFlag; |
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172 | struct immediate *im = TNL_CURRENT_IM(ctx); |
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173 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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174 | GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p); |
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175 | |||
176 | NotifyBegin = tnl->Driver.NotifyBegin; |
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177 | tnl->Driver.NotifyBegin = 0; |
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178 | |||
179 | if (compiling) { |
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180 | struct immediate *tmp = _tnl_alloc_immediate( ctx ); |
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181 | FLUSH_VERTICES( ctx, 0 ); |
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182 | SET_IMMEDIATE( ctx, tmp ); |
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183 | TNL_CURRENT_IM(ctx)->ref_count++; |
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184 | ctx->CompileFlag = GL_FALSE; |
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185 | } |
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186 | |||
187 | switch (mode) { |
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188 | case GL_POINT: |
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189 | _tnl_Begin( GL_POINTS ); |
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190 | for (v=v1,j=j1;j<=j2;j++,v+=dv) { |
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191 | for (u=u1,i=i1;i<=i2;i++,u+=du) { |
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192 | _tnl_eval_coord2f( ctx, u, v ); |
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193 | } |
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194 | } |
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195 | _tnl_end(ctx); |
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196 | break; |
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197 | case GL_LINE: |
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198 | for (v=v1,j=j1;j<=j2;j++,v+=dv) { |
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199 | _tnl_Begin( GL_LINE_STRIP ); |
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200 | for (u=u1,i=i1;i<=i2;i++,u+=du) { |
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201 | _tnl_eval_coord2f( ctx, u, v ); |
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202 | } |
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203 | _tnl_end(ctx); |
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204 | } |
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205 | for (u=u1,i=i1;i<=i2;i++,u+=du) { |
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206 | _tnl_Begin( GL_LINE_STRIP ); |
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207 | for (v=v1,j=j1;j<=j2;j++,v+=dv) { |
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208 | _tnl_eval_coord2f( ctx, u, v ); |
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209 | } |
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210 | _tnl_end(ctx); |
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211 | } |
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212 | break; |
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213 | case GL_FILL: |
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214 | for (v=v1,j=j1;j<j2;j++,v+=dv) { |
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215 | _tnl_Begin( GL_TRIANGLE_STRIP ); |
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216 | for (u=u1,i=i1;i<=i2;i++,u+=du) { |
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217 | _tnl_eval_coord2f( ctx, u, v ); |
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218 | _tnl_eval_coord2f( ctx, u, v+dv ); |
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219 | } |
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220 | _tnl_end(ctx); |
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221 | } |
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222 | break; |
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223 | default: |
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224 | _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); |
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225 | return; |
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226 | } |
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227 | |||
228 | /* Need this for replay *and* compile: |
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229 | */ |
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230 | FLUSH_VERTICES( ctx, 0 ); |
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231 | tnl->Driver.NotifyBegin = NotifyBegin; |
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232 | |||
233 | if (compiling) { |
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234 | TNL_CURRENT_IM(ctx)->ref_count--; |
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235 | _tnl_free_immediate( ctx, TNL_CURRENT_IM( ctx ) ); |
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236 | SET_IMMEDIATE( ctx, im ); |
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237 | ctx->CompileFlag = GL_TRUE; |
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238 | } |
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239 | } |
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240 | } |
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241 | |||
242 | |||
243 | void _tnl_eval_init( GLcontext *ctx ) |
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244 | { |
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245 | GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt); |
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246 | vfmt->EvalMesh1 = _tnl_exec_EvalMesh1; |
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247 | vfmt->EvalMesh2 = _tnl_exec_EvalMesh2; |
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248 | } |