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/* $Id: t_imm_alloc.c,v 1.1 2003-02-28 11:48:06 pj Exp $ */
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/*
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 * Mesa 3-D graphics library
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 * Version:  4.1
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 *
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 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell <keith@tungstengraphics.com>
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 */
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#include "glheader.h"
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#include "imports.h"
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#include "mtypes.h"
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#include "t_imm_alloc.h"
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static int id = 0;  /* give each struct immediate a unique ID number */
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static struct immediate *real_alloc_immediate( GLcontext *ctx )
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{
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   struct immediate *IM = ALIGN_CALLOC_STRUCT( immediate, 32 );
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   if (!IM)
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      return 0;
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/*     memset(IM, 0, sizeof(*IM)); */
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   IM->id = id++;
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   IM->ref_count = 0;
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   IM->FlushElt = 0;
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   IM->LastPrimitive = IMM_MAX_COPIED_VERTS;
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   IM->Count = IMM_MAX_COPIED_VERTS;
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   IM->Start = IMM_MAX_COPIED_VERTS;
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   IM->Material = 0;
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   IM->MaterialMask = 0;
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   IM->MaxTextureUnits = ctx->Const.MaxTextureUnits;
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   IM->TexSize = 0;
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   IM->NormalLengthPtr = 0;
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   IM->CopyTexSize = 0;
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   IM->CopyStart = IM->Start;
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   return IM;
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}
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static void real_free_immediate( struct immediate *IM )
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{
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   static int freed = 0;
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   if (IM->Material) {
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      FREE( IM->Material );
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      FREE( IM->MaterialMask );
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      IM->Material = 0;
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      IM->MaterialMask = 0;
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   }
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   if (IM->NormalLengthPtr)
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      ALIGN_FREE( IM->NormalLengthPtr );
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   ALIGN_FREE( IM );
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   freed++;
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/*     printf("outstanding %d\n", id - freed);    */
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}
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/* Cache a single allocated immediate struct.
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 */
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struct immediate *_tnl_alloc_immediate( GLcontext *ctx )
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{
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   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   struct immediate *tmp = tnl->freed_immediate;
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   if (tmp) {
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      tnl->freed_immediate = 0;
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      return tmp;
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   }
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   else
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      return real_alloc_immediate( ctx );
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}
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/* May be called after tnl is destroyed.
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 */
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void _tnl_free_immediate( GLcontext *ctx, struct immediate *IM )
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{
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   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   ASSERT(IM->ref_count == 0);
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   if (IM->NormalLengthPtr) {
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      ALIGN_FREE(IM->NormalLengthPtr);
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      IM->NormalLengthPtr = NULL;
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   }
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   if (!tnl) {
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      real_free_immediate( IM );
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   }
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   else {
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      if (tnl->freed_immediate)
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         real_free_immediate( tnl->freed_immediate );
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      tnl->freed_immediate = IM;
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   }
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}