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/* $Id: t_pipeline.h,v 1.1 2003-02-28 11:48:07 pj Exp $ */
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/*
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 * Mesa 3-D graphics library
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 * Version:  3.5
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 *
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 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell <keith@tungstengraphics.com>
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 */
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#ifndef _T_PIPELINE_H_
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#define _T_PIPELINE_H_
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#include "mtypes.h"
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#include "t_context.h"
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extern void _tnl_run_pipeline( GLcontext *ctx );
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extern void _tnl_validate_pipeline( GLcontext *ctx );
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extern void _tnl_destroy_pipeline( GLcontext *ctx );
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extern void _tnl_install_pipeline( GLcontext *ctx,
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                                   const struct gl_pipeline_stage **stages );
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/* These are implemented in the t_vb_*.c files:
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 */
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extern const struct gl_pipeline_stage _tnl_vertex_transform_stage;
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extern const struct gl_pipeline_stage _tnl_normal_transform_stage;
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extern const struct gl_pipeline_stage _tnl_lighting_stage;
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extern const struct gl_pipeline_stage _tnl_fog_coordinate_stage;
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extern const struct gl_pipeline_stage _tnl_texgen_stage;
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extern const struct gl_pipeline_stage _tnl_texture_transform_stage;
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extern const struct gl_pipeline_stage _tnl_point_attenuation_stage;
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extern const struct gl_pipeline_stage _tnl_vertex_program_stage;
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extern const struct gl_pipeline_stage _tnl_render_stage;
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/* Shorthand to plug in the default pipeline:
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 */
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extern const struct gl_pipeline_stage *_tnl_default_pipeline[];
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/* Convenience routines provided by t_vb_render.c:
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 */
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extern render_func _tnl_render_tab_elts[];
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extern render_func _tnl_render_tab_verts[];
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extern void _tnl_RenderClippedPolygon( GLcontext *ctx,
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                                       const GLuint *elts, GLuint n );
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extern void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj );
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#endif