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/* $Id: t_vb_fog.c,v 1.1 2003-02-28 11:48:07 pj Exp $ */
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/*
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 * Mesa 3-D graphics library
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 * Version:  4.1
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 *
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 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell <keith@tungstengraphics.com>
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 */
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#include "glheader.h"
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#include "colormac.h"
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#include "context.h"
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#include "macros.h"
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#include "imports.h"
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#include "mmath.h"
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#include "mtypes.h"
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#include "math/m_xform.h"
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#include "t_context.h"
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#include "t_pipeline.h"
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struct fog_stage_data {
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   GLvector4f fogcoord;         /* has actual storage allocated */
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   GLvector4f input;            /* points into VB->EyePtr Z values */
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};
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#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr)
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#define FOG_EXP_TABLE_SIZE 256
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#define FOG_MAX (10.0)
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#define EXP_FOG_MAX .0006595
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#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
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static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
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static GLfloat inited = 0;
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#if 1
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#define NEG_EXP( result, narg )                                         \
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do {                                                                    \
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   GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR));                       \
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   GLint k = (GLint) f;                                                 \
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   if (k > FOG_EXP_TABLE_SIZE-2)                                        \
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      result = (GLfloat) EXP_FOG_MAX;                                   \
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   else                                                                 \
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      result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]);      \
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} while (0)
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#else
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#define NEG_EXP( result, narg )                                 \
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do {                                                            \
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   result = exp(-narg);                                         \
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} while (0)
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#endif
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static void init_static_data( void )
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{
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   GLfloat f = 0.0F;
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   GLint i = 0;
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   for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
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      exp_table[i] = (GLfloat) exp(-f);
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   }
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   inited = 1;
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}
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static void make_win_fog_coords( GLcontext *ctx, GLvector4f *out,
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                                 const GLvector4f *in )
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{
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   GLfloat end  = ctx->Fog.End;
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   GLfloat *v = in->start;
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   GLuint stride = in->stride;
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   GLuint n = in->count;
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   GLfloat (*data)[4] = out->data;
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   GLfloat d;
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   GLuint i;
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   out->count = in->count;
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   switch (ctx->Fog.Mode) {
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   case GL_LINEAR:
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      if (ctx->Fog.Start == ctx->Fog.End)
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         d = 1.0F;
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      else
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         d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
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      for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
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         GLfloat f = (end - ABSF(*v)) * d;
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         data[i][0] = CLAMP(f, 0.0F, 1.0F);
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      }
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      break;
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   case GL_EXP:
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      d = ctx->Fog.Density;
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      for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride))
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         NEG_EXP( data[i][0], d * ABSF(*v) );
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      break;
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   case GL_EXP2:
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      d = ctx->Fog.Density*ctx->Fog.Density;
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      for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
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         GLfloat z = *v;
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         NEG_EXP( data[i][0], d * z * z );
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      }
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      break;
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   default:
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      _mesa_problem(ctx, "Bad fog mode in make_fog_coord");
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      return;
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   }
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}
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static GLboolean run_fog_stage( GLcontext *ctx,
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                                struct gl_pipeline_stage *stage )
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{
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   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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   struct fog_stage_data *store = FOG_STAGE_DATA(stage);
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   GLvector4f *input;
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   if (stage->changed_inputs == 0)
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      return GL_TRUE;
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   if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
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      /* fog computed from Z depth */
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      /* source = VB->ObjPtr or VB->EyePtr coords */
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      /* dest = VB->FogCoordPtr = fog stage private storage */
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      VB->FogCoordPtr = &store->fogcoord;
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      if (!ctx->_NeedEyeCoords) {
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         const GLfloat *m = ctx->ModelviewMatrixStack.Top->m;
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         GLfloat plane[4];
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         /* Use this to store calculated eye z values:
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          */
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         input = &store->fogcoord;
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         plane[0] = m[2];
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         plane[1] = m[6];
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         plane[2] = m[10];
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         plane[3] = m[14];
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         /* Full eye coords weren't required, just calculate the
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          * eye Z values.
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          */
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         _mesa_dotprod_tab[VB->ObjPtr->size]( (GLfloat *) input->data,
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                                              4 * sizeof(GLfloat),
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                                              VB->ObjPtr, plane );
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         input->count = VB->ObjPtr->count;
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      }
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      else {
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         input = &store->input;
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         if (VB->EyePtr->size < 2)
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            _mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 );
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         input->data = (GLfloat (*)[4]) &(VB->EyePtr->data[0][2]);
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         input->start = VB->EyePtr->start+2;
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         input->stride = VB->EyePtr->stride;
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         input->count = VB->EyePtr->count;
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      }
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   }
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   else {
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      /* use glFogCoord() coordinates */
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      /* source = VB->FogCoordPtr */
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      input = VB->FogCoordPtr;
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      /* dest = fog stage private storage */
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      VB->FogCoordPtr = &store->fogcoord;
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   }
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   make_win_fog_coords( ctx, VB->FogCoordPtr, input );
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   return GL_TRUE;
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}
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static void check_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage )
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{
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   stage->active = ctx->Fog.Enabled && !ctx->VertexProgram.Enabled;
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   if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
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      stage->inputs = VERT_BIT_EYE;
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   else
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      stage->inputs = VERT_BIT_FOG;
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}
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/* Called the first time stage->run() is invoked.
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 */
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static GLboolean alloc_fog_data( GLcontext *ctx,
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                                 struct gl_pipeline_stage *stage )
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{
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   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   struct fog_stage_data *store;
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   stage->privatePtr = MALLOC(sizeof(*store));
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   store = FOG_STAGE_DATA(stage);
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   if (!store)
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      return GL_FALSE;
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   _mesa_vector4f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
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   _mesa_vector4f_init( &store->input, 0, 0 );
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   if (!inited)
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      init_static_data();
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   /* Now run the stage.
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    */
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   stage->run = run_fog_stage;
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   return stage->run( ctx, stage );
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}
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static void free_fog_data( struct gl_pipeline_stage *stage )
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{
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   struct fog_stage_data *store = FOG_STAGE_DATA(stage);
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   if (store) {
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      _mesa_vector4f_free( &store->fogcoord );
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      FREE( store );
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      stage->privatePtr = NULL;
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   }
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}
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const struct gl_pipeline_stage _tnl_fog_coordinate_stage =
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{
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   "build fog coordinates",     /* name */
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   _NEW_FOG,                    /* check_state */
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   _NEW_FOG,                    /* run_state */
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   GL_FALSE,                    /* active? */
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   0,                           /* inputs */
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   VERT_BIT_FOG,                /* outputs */
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   0,                           /* changed_inputs */
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   NULL,                        /* private_data */
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   free_fog_data,               /* dtr */
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   check_fog_stage,             /* check */
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   alloc_fog_data               /* run -- initially set to init. */
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};