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135 | giacomo | 1 | /* $Id: t_vb_gentex.c,v 1.1 2003-04-24 14:24:01 giacomo Exp $ */ |
2 | |||
3 | /* |
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4 | * Mesa 3-D graphics library |
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5 | * Version: 3.5 |
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6 | * |
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7 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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8 | * |
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9 | * Permission is hereby granted, free of charge, to any person obtaining a |
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10 | * copy of this software and associated documentation files (the "Software"), |
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11 | * to deal in the Software without restriction, including without limitation |
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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13 | * and/or sell copies of the Software, and to permit persons to whom the |
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14 | * Software is furnished to do so, subject to the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice shall be included |
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17 | * in all copies or substantial portions of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | * Authors: |
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27 | * Brian Paul |
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28 | * Keith Whitwell <keith@tungstengraphics.com> |
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29 | */ |
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30 | |||
31 | |||
32 | #include "glheader.h" |
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33 | #include "colormac.h" |
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34 | #include "context.h" |
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35 | #include "macros.h" |
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36 | #include "mmath.h" |
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37 | #include "imports.h" |
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38 | #include "mtypes.h" |
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39 | |||
40 | #include "math/m_xform.h" |
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41 | |||
42 | #include "t_context.h" |
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43 | #include "t_pipeline.h" |
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44 | |||
45 | |||
46 | /*********************************************************************** |
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47 | * Automatic texture coordinate generation (texgen) code. |
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48 | */ |
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49 | |||
50 | |||
51 | struct texgen_stage_data; |
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52 | |||
53 | typedef void (*texgen_func)( GLcontext *ctx, |
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54 | struct texgen_stage_data *store, |
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55 | GLuint unit); |
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56 | |||
57 | |||
58 | struct texgen_stage_data { |
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59 | |||
60 | /* Per-texunit derived state. |
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61 | */ |
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62 | GLuint TexgenSize[MAX_TEXTURE_UNITS]; |
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63 | GLuint TexgenHoles[MAX_TEXTURE_UNITS]; |
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64 | texgen_func TexgenFunc[MAX_TEXTURE_UNITS]; |
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65 | |||
66 | /* Temporary values used in texgen. |
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67 | */ |
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68 | GLfloat (*tmp_f)[3]; |
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69 | GLfloat *tmp_m; |
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70 | |||
71 | /* Buffered outputs of the stage. |
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72 | */ |
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73 | GLvector4f texcoord[MAX_TEXTURE_UNITS]; |
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74 | }; |
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75 | |||
76 | |||
77 | #define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr) |
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78 | |||
79 | |||
80 | |||
81 | static GLuint all_bits[5] = { |
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82 | 0, |
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83 | VEC_SIZE_1, |
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84 | VEC_SIZE_2, |
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85 | VEC_SIZE_3, |
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86 | VEC_SIZE_4, |
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87 | }; |
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88 | |||
89 | #define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4) |
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90 | |||
91 | #define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP) |
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92 | #define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \ |
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93 | TEXGEN_REFLECTION_MAP_NV) |
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94 | |||
95 | |||
96 | |||
97 | static void build_m3( GLfloat f[][3], GLfloat m[], |
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98 | const GLvector4f *normal, |
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99 | const GLvector4f *eye ) |
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100 | { |
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101 | GLuint stride = eye->stride; |
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102 | GLfloat *coord = (GLfloat *)eye->start; |
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103 | GLuint count = eye->count; |
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104 | const GLfloat *norm = normal->start; |
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105 | GLuint i; |
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106 | |||
107 | for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { |
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108 | GLfloat u[3], two_nu, fx, fy, fz; |
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109 | COPY_3V( u, coord ); |
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110 | NORMALIZE_3FV( u ); |
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111 | two_nu = 2.0F * DOT3(norm,u); |
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112 | fx = f[i][0] = u[0] - norm[0] * two_nu; |
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113 | fy = f[i][1] = u[1] - norm[1] * two_nu; |
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114 | fz = f[i][2] = u[2] - norm[2] * two_nu; |
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115 | m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); |
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116 | if (m[i] != 0.0F) { |
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117 | m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]); |
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118 | } |
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119 | } |
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120 | } |
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121 | |||
122 | |||
123 | |||
124 | static void build_m2( GLfloat f[][3], GLfloat m[], |
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125 | const GLvector4f *normal, |
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126 | const GLvector4f *eye ) |
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127 | { |
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128 | GLuint stride = eye->stride; |
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129 | GLfloat *coord = eye->start; |
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130 | GLuint count = eye->count; |
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131 | |||
132 | GLfloat *norm = normal->start; |
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133 | GLuint i; |
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134 | |||
135 | for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { |
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136 | GLfloat u[3], two_nu, fx, fy, fz; |
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137 | COPY_2V( u, coord ); |
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138 | u[2] = 0; |
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139 | NORMALIZE_3FV( u ); |
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140 | two_nu = 2.0F * DOT3(norm,u); |
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141 | fx = f[i][0] = u[0] - norm[0] * two_nu; |
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142 | fy = f[i][1] = u[1] - norm[1] * two_nu; |
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143 | fz = f[i][2] = u[2] - norm[2] * two_nu; |
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144 | m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); |
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145 | if (m[i] != 0.0F) { |
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146 | m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]); |
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147 | } |
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148 | } |
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149 | } |
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150 | |||
151 | |||
152 | |||
153 | typedef void (*build_m_func)( GLfloat f[][3], |
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154 | GLfloat m[], |
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155 | const GLvector4f *normal, |
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156 | const GLvector4f *eye ); |
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157 | |||
158 | |||
159 | static build_m_func build_m_tab[5] = { |
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160 | 0, |
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161 | 0, |
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162 | build_m2, |
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163 | build_m3, |
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164 | build_m3 |
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165 | }; |
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166 | |||
167 | |||
168 | /* This is unusual in that we respect the stride of the output vector |
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169 | * (f). This allows us to pass in either a texcoord vector4f, or a |
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170 | * temporary vector3f. |
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171 | */ |
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172 | static void build_f3( GLfloat *f, |
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173 | GLuint fstride, |
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174 | const GLvector4f *normal, |
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175 | const GLvector4f *eye ) |
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176 | { |
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177 | GLuint stride = eye->stride; |
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178 | GLfloat *coord = eye->start; |
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179 | GLuint count = eye->count; |
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180 | |||
181 | GLfloat *norm = normal->start; |
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182 | GLuint i; |
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183 | |||
184 | for (i=0;i<count;i++) { |
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185 | GLfloat u[3], two_nu; |
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186 | COPY_3V( u, coord ); |
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187 | NORMALIZE_3FV( u ); |
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188 | two_nu = 2.0F * DOT3(norm,u); |
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189 | f[0] = u[0] - norm[0] * two_nu; |
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190 | f[1] = u[1] - norm[1] * two_nu; |
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191 | f[2] = u[2] - norm[2] * two_nu; |
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192 | STRIDE_F(coord,stride); |
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193 | STRIDE_F(f,fstride); |
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194 | STRIDE_F(norm, normal->stride); |
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195 | } |
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196 | } |
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197 | |||
198 | |||
199 | static void build_f2( GLfloat *f, |
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200 | GLuint fstride, |
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201 | const GLvector4f *normal, |
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202 | const GLvector4f *eye ) |
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203 | { |
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204 | GLuint stride = eye->stride; |
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205 | GLfloat *coord = eye->start; |
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206 | GLuint count = eye->count; |
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207 | GLfloat *norm = normal->start; |
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208 | GLuint i; |
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209 | |||
210 | for (i=0;i<count;i++) { |
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211 | |||
212 | GLfloat u[3], two_nu; |
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213 | COPY_2V( u, coord ); |
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214 | u[2] = 0; |
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215 | NORMALIZE_3FV( u ); |
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216 | two_nu = 2.0F * DOT3(norm,u); |
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217 | f[0] = u[0] - norm[0] * two_nu; |
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218 | f[1] = u[1] - norm[1] * two_nu; |
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219 | f[2] = u[2] - norm[2] * two_nu; |
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220 | |||
221 | STRIDE_F(coord,stride); |
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222 | STRIDE_F(f,fstride); |
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223 | STRIDE_F(norm, normal->stride); |
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224 | } |
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225 | } |
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226 | |||
227 | typedef void (*build_f_func)( GLfloat *f, |
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228 | GLuint fstride, |
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229 | const GLvector4f *normal_vec, |
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230 | const GLvector4f *eye ); |
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231 | |||
232 | |||
233 | |||
234 | /* Just treat 4-vectors as 3-vectors. |
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235 | */ |
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236 | static build_f_func build_f_tab[5] = { |
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237 | 0, |
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238 | 0, |
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239 | build_f2, |
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240 | build_f3, |
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241 | build_f3 |
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242 | }; |
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243 | |||
244 | |||
245 | /* Special case texgen functions. |
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246 | */ |
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247 | static void texgen_reflection_map_nv( GLcontext *ctx, |
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248 | struct texgen_stage_data *store, |
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249 | GLuint unit ) |
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250 | { |
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251 | struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
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252 | GLvector4f *in = VB->TexCoordPtr[unit]; |
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253 | GLvector4f *out = &store->texcoord[unit]; |
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254 | |||
255 | build_f_tab[VB->EyePtr->size]( out->start, |
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256 | out->stride, |
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257 | VB->NormalPtr, |
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258 | VB->EyePtr ); |
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259 | |||
260 | if (in) { |
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261 | out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; |
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262 | out->count = in->count; |
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263 | out->size = MAX2(in->size, 3); |
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264 | if (in->size == 4) |
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265 | _mesa_copy_tab[0x8]( out, in ); |
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266 | } |
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267 | else { |
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268 | out->flags |= VEC_SIZE_3; |
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269 | out->size = 3; |
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270 | out->count = in->count; |
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271 | } |
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272 | |||
273 | } |
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274 | |||
275 | |||
276 | |||
277 | static void texgen_normal_map_nv( GLcontext *ctx, |
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278 | struct texgen_stage_data *store, |
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279 | GLuint unit ) |
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280 | { |
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281 | struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
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282 | GLvector4f *in = VB->TexCoordPtr[unit]; |
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283 | GLvector4f *out = &store->texcoord[unit]; |
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284 | GLvector4f *normal = VB->NormalPtr; |
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285 | GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start; |
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286 | GLuint count = VB->Count; |
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287 | GLuint i; |
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288 | const GLfloat *norm = normal->start; |
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289 | |||
290 | for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) { |
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291 | texcoord[i][0] = norm[0]; |
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292 | texcoord[i][1] = norm[1]; |
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293 | texcoord[i][2] = norm[2]; |
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294 | } |
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295 | |||
296 | |||
297 | if (in) { |
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298 | out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; |
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299 | out->count = in->count; |
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300 | out->size = MAX2(in->size, 3); |
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301 | if (in->size == 4) |
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302 | _mesa_copy_tab[0x8]( out, in ); |
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303 | } |
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304 | else { |
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305 | out->flags |= VEC_SIZE_3; |
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306 | out->size = 3; |
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307 | out->count = in->count; |
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308 | } |
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309 | } |
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310 | |||
311 | |||
312 | static void texgen_sphere_map( GLcontext *ctx, |
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313 | struct texgen_stage_data *store, |
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314 | GLuint unit ) |
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315 | { |
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316 | struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
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317 | GLvector4f *in = VB->TexCoordPtr[unit]; |
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318 | GLvector4f *out = &store->texcoord[unit]; |
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319 | GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start; |
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320 | GLuint count = VB->Count; |
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321 | GLuint i; |
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322 | GLfloat (*f)[3] = store->tmp_f; |
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323 | GLfloat *m = store->tmp_m; |
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324 | |||
325 | /* _mesa_debug(NULL, "%s normstride %d eyestride %d\n", */ |
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326 | /* __FUNCTION__, VB->NormalPtr->stride, */ |
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327 | /* VB->EyePtr->stride); */ |
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328 | |||
329 | (build_m_tab[VB->EyePtr->size])( store->tmp_f, |
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330 | store->tmp_m, |
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331 | VB->NormalPtr, |
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332 | VB->EyePtr ); |
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333 | |||
334 | for (i=0;i<count;i++) { |
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335 | texcoord[i][0] = f[i][0] * m[i] + 0.5F; |
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336 | texcoord[i][1] = f[i][1] * m[i] + 0.5F; |
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337 | } |
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338 | |||
339 | if (in) { |
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340 | out->size = MAX2(in->size,2); |
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341 | out->count = in->count; |
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342 | out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2; |
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343 | if (in->size > 2) |
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344 | _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in ); |
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345 | } else { |
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346 | out->size = 2; |
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347 | out->flags |= VEC_SIZE_2; |
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348 | out->count = in->count; |
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349 | } |
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350 | } |
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351 | |||
352 | |||
353 | |||
354 | static void texgen( GLcontext *ctx, |
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355 | struct texgen_stage_data *store, |
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356 | GLuint unit ) |
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357 | { |
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358 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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359 | struct vertex_buffer *VB = &tnl->vb; |
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360 | GLvector4f *in = VB->TexCoordPtr[unit]; |
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361 | GLvector4f *out = &store->texcoord[unit]; |
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362 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
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363 | const GLvector4f *obj = VB->ObjPtr; |
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364 | const GLvector4f *eye = VB->EyePtr; |
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365 | const GLvector4f *normal = VB->NormalPtr; |
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366 | GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data; |
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367 | GLfloat *indata; |
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368 | GLuint count = VB->Count; |
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369 | GLfloat (*f)[3] = store->tmp_f; |
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370 | GLfloat *m = store->tmp_m; |
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371 | GLuint holes = 0; |
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372 | |||
373 | |||
374 | if (texUnit->_GenFlags & TEXGEN_NEED_M) { |
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375 | build_m_tab[in->size]( store->tmp_f, store->tmp_m, normal, eye ); |
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376 | } else if (texUnit->_GenFlags & TEXGEN_NEED_F) { |
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377 | build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye ); |
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378 | } |
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379 | |||
380 | if (!in) { |
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381 | ASSERT(0); |
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382 | in = out; |
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383 | in->count = VB->Count; |
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384 | |||
385 | out->size = store->TexgenSize[unit]; |
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386 | out->flags |= texUnit->TexGenEnabled; |
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387 | out->count = VB->Count; |
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388 | holes = store->TexgenHoles[unit]; |
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389 | } |
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390 | else { |
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391 | GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled); |
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392 | if (copy) |
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393 | _mesa_copy_tab[copy]( out, in ); |
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394 | |||
395 | out->size = MAX2(in->size, store->TexgenSize[unit]); |
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396 | out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled; |
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397 | out->count = in->count; |
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398 | |||
399 | holes = ~all_bits[in->size] & store->TexgenHoles[unit]; |
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400 | } |
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401 | |||
402 | if (holes) { |
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403 | if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2); |
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404 | if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1); |
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405 | if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0); |
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406 | } |
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407 | |||
408 | if (texUnit->TexGenEnabled & S_BIT) { |
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409 | GLuint i; |
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410 | switch (texUnit->GenModeS) { |
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411 | case GL_OBJECT_LINEAR: |
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412 | _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data, |
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413 | sizeof(out->data[0]), obj, |
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414 | texUnit->ObjectPlaneS ); |
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415 | break; |
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416 | case GL_EYE_LINEAR: |
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417 | _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data, |
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418 | sizeof(out->data[0]), eye, |
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419 | texUnit->EyePlaneS ); |
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420 | break; |
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421 | case GL_SPHERE_MAP: |
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422 | for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride)) |
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423 | texcoord[i][0] = indata[0] * m[i] + 0.5F; |
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424 | break; |
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425 | case GL_REFLECTION_MAP_NV: |
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426 | for (i=0;i<count;i++) |
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427 | texcoord[i][0] = f[i][0]; |
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428 | break; |
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429 | case GL_NORMAL_MAP_NV: { |
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430 | const GLfloat *norm = normal->start; |
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431 | for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) { |
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432 | texcoord[i][0] = norm[0]; |
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433 | } |
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434 | break; |
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435 | } |
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436 | default: |
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437 | _mesa_problem(ctx, "Bad S texgen"); |
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438 | } |
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439 | } |
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440 | |||
441 | if (texUnit->TexGenEnabled & T_BIT) { |
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442 | GLuint i; |
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443 | switch (texUnit->GenModeT) { |
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444 | case GL_OBJECT_LINEAR: |
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445 | _mesa_dotprod_tab[obj->size]( &(out->data[0][1]), |
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446 | sizeof(out->data[0]), obj, |
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447 | texUnit->ObjectPlaneT ); |
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448 | break; |
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449 | case GL_EYE_LINEAR: |
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450 | _mesa_dotprod_tab[eye->size]( &(out->data[0][1]), |
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451 | sizeof(out->data[0]), eye, |
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452 | texUnit->EyePlaneT ); |
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453 | break; |
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454 | case GL_SPHERE_MAP: |
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455 | for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride)) |
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456 | texcoord[i][1] = indata[1] * m[i] + 0.5F; |
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457 | break; |
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458 | case GL_REFLECTION_MAP_NV: |
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459 | for (i=0;i<count;i++) |
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460 | texcoord[i][0] = f[i][0]; |
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461 | break; |
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462 | case GL_NORMAL_MAP_NV: { |
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463 | const GLfloat *norm = normal->start; |
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464 | for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) { |
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465 | texcoord[i][1] = norm[1]; |
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466 | } |
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467 | break; |
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468 | } |
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469 | default: |
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470 | _mesa_problem(ctx, "Bad T texgen"); |
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471 | } |
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472 | } |
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473 | |||
474 | if (texUnit->TexGenEnabled & R_BIT) { |
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475 | GLuint i; |
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476 | switch (texUnit->GenModeR) { |
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477 | case GL_OBJECT_LINEAR: |
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478 | _mesa_dotprod_tab[obj->size]( &(out->data[0][2]), |
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479 | sizeof(out->data[0]), obj, |
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480 | texUnit->ObjectPlaneR ); |
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481 | break; |
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482 | case GL_EYE_LINEAR: |
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483 | _mesa_dotprod_tab[eye->size]( &(out->data[0][2]), |
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484 | sizeof(out->data[0]), eye, |
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485 | texUnit->EyePlaneR ); |
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486 | break; |
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487 | case GL_REFLECTION_MAP_NV: |
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488 | for (i=0;i<count;i++) |
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489 | texcoord[i][2] = f[i][2]; |
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490 | break; |
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491 | case GL_NORMAL_MAP_NV: { |
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492 | const GLfloat *norm = normal->start; |
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493 | for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) { |
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494 | texcoord[i][2] = norm[2]; |
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495 | } |
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496 | break; |
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497 | } |
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498 | default: |
||
499 | _mesa_problem(ctx, "Bad R texgen"); |
||
500 | } |
||
501 | } |
||
502 | |||
503 | if (texUnit->TexGenEnabled & Q_BIT) { |
||
504 | switch (texUnit->GenModeQ) { |
||
505 | case GL_OBJECT_LINEAR: |
||
506 | _mesa_dotprod_tab[obj->size]( &(out->data[0][3]), |
||
507 | sizeof(out->data[0]), obj, |
||
508 | texUnit->ObjectPlaneQ ); |
||
509 | break; |
||
510 | case GL_EYE_LINEAR: |
||
511 | _mesa_dotprod_tab[eye->size]( &(out->data[0][3]), |
||
512 | sizeof(out->data[0]), eye, |
||
513 | texUnit->EyePlaneQ ); |
||
514 | break; |
||
515 | default: |
||
516 | _mesa_problem(ctx, "Bad Q texgen"); |
||
517 | } |
||
518 | } |
||
519 | } |
||
520 | |||
521 | |||
522 | |||
523 | static GLboolean run_texgen_stage( GLcontext *ctx, |
||
524 | struct gl_pipeline_stage *stage ) |
||
525 | { |
||
526 | struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
||
527 | struct texgen_stage_data *store = TEXGEN_STAGE_DATA( stage ); |
||
528 | GLuint i; |
||
529 | |||
530 | for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) |
||
531 | if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) { |
||
532 | if (stage->changed_inputs & (VERT_BIT_EYE | VERT_BIT_NORMAL | VERT_BIT_TEX(i))) |
||
533 | store->TexgenFunc[i]( ctx, store, i ); |
||
534 | |||
535 | VB->TexCoordPtr[i] = &store->texcoord[i]; |
||
536 | } |
||
537 | |||
538 | return GL_TRUE; |
||
539 | } |
||
540 | |||
541 | |||
542 | |||
543 | |||
544 | static GLboolean run_validate_texgen_stage( GLcontext *ctx, |
||
545 | struct gl_pipeline_stage *stage ) |
||
546 | { |
||
547 | struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage); |
||
548 | GLuint i; |
||
549 | |||
550 | for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { |
||
551 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; |
||
552 | |||
553 | if (texUnit->TexGenEnabled) { |
||
554 | GLuint sz; |
||
555 | |||
556 | if (texUnit->TexGenEnabled & R_BIT) |
||
557 | sz = 4; |
||
558 | else if (texUnit->TexGenEnabled & Q_BIT) |
||
559 | sz = 3; |
||
560 | else if (texUnit->TexGenEnabled & T_BIT) |
||
561 | sz = 2; |
||
562 | else |
||
563 | sz = 1; |
||
564 | |||
565 | store->TexgenSize[i] = sz; |
||
566 | store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled); |
||
567 | store->TexgenFunc[i] = texgen; |
||
568 | |||
569 | if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) { |
||
570 | if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) { |
||
571 | store->TexgenFunc[i] = texgen_reflection_map_nv; |
||
572 | } |
||
573 | else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) { |
||
574 | store->TexgenFunc[i] = texgen_normal_map_nv; |
||
575 | } |
||
576 | } |
||
577 | else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) && |
||
578 | texUnit->_GenFlags == TEXGEN_SPHERE_MAP) { |
||
579 | store->TexgenFunc[i] = texgen_sphere_map; |
||
580 | } |
||
581 | } |
||
582 | } |
||
583 | |||
584 | stage->run = run_texgen_stage; |
||
585 | return stage->run( ctx, stage ); |
||
586 | } |
||
587 | |||
588 | |||
589 | static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage ) |
||
590 | { |
||
591 | GLuint i; |
||
592 | stage->active = 0; |
||
593 | |||
594 | if (ctx->Texture._TexGenEnabled && !ctx->VertexProgram.Enabled) { |
||
595 | GLuint inputs = 0; |
||
596 | GLuint outputs = 0; |
||
597 | |||
598 | if (ctx->Texture._GenFlags & TEXGEN_OBJ_LINEAR) |
||
599 | inputs |= VERT_BIT_POS; |
||
600 | |||
601 | if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) |
||
602 | inputs |= VERT_BIT_EYE; |
||
603 | |||
604 | if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) |
||
605 | inputs |= VERT_BIT_NORMAL; |
||
606 | |||
607 | for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) |
||
608 | if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) |
||
609 | { |
||
610 | outputs |= VERT_BIT_TEX(i); |
||
611 | |||
612 | /* Need the original input in case it contains a Q coord: |
||
613 | * (sigh) |
||
614 | */ |
||
615 | inputs |= VERT_BIT_TEX(i); |
||
616 | |||
617 | /* Something for Feedback? */ |
||
618 | } |
||
619 | |||
620 | if (stage->privatePtr) |
||
621 | stage->run = run_validate_texgen_stage; |
||
622 | stage->active = 1; |
||
623 | stage->inputs = inputs; |
||
624 | stage->outputs = outputs; |
||
625 | } |
||
626 | } |
||
627 | |||
628 | |||
629 | |||
630 | |||
631 | /* Called the first time stage->run() is invoked. |
||
632 | */ |
||
633 | static GLboolean alloc_texgen_data( GLcontext *ctx, |
||
634 | struct gl_pipeline_stage *stage ) |
||
635 | { |
||
636 | struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
||
637 | struct texgen_stage_data *store; |
||
638 | GLuint i; |
||
639 | |||
640 | stage->privatePtr = CALLOC(sizeof(*store)); |
||
641 | store = TEXGEN_STAGE_DATA(stage); |
||
642 | if (!store) |
||
643 | return GL_FALSE; |
||
644 | |||
645 | for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) |
||
646 | _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); |
||
647 | |||
648 | store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3); |
||
649 | store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat)); |
||
650 | |||
651 | /* Now validate and run the stage. |
||
652 | */ |
||
653 | stage->run = run_validate_texgen_stage; |
||
654 | return stage->run( ctx, stage ); |
||
655 | } |
||
656 | |||
657 | |||
658 | static void free_texgen_data( struct gl_pipeline_stage *stage ) |
||
659 | |||
660 | { |
||
661 | struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage); |
||
662 | GLuint i; |
||
663 | |||
664 | if (store) { |
||
665 | for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) |
||
666 | if (store->texcoord[i].data) |
||
667 | _mesa_vector4f_free( &store->texcoord[i] ); |
||
668 | |||
669 | |||
670 | if (store->tmp_f) FREE( store->tmp_f ); |
||
671 | if (store->tmp_m) FREE( store->tmp_m ); |
||
672 | FREE( store ); |
||
673 | stage->privatePtr = NULL; |
||
674 | } |
||
675 | } |
||
676 | |||
677 | |||
678 | |||
679 | const struct gl_pipeline_stage _tnl_texgen_stage = |
||
680 | { |
||
681 | "texgen", /* name */ |
||
682 | _NEW_TEXTURE, /* when to call check() */ |
||
683 | _NEW_TEXTURE, /* when to invalidate stored data */ |
||
684 | GL_FALSE, /* active? */ |
||
685 | 0, /* inputs */ |
||
686 | 0, /* outputs */ |
||
687 | 0, /* changed_inputs */ |
||
688 | NULL, /* private data */ |
||
689 | free_texgen_data, /* destructor */ |
||
690 | check_texgen, /* check */ |
||
691 | alloc_texgen_data /* run -- initially set to alloc data */ |
||
692 | }; |